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Total amount of raw ISK in EVE economy?

Author
Tippia
Sunshine and Lollipops
#61 - 2011-11-06 04:28:37 UTC
Astrid Stjerna wrote:
Simulated....what? EVE's economy is entirely player-driven. If you see an item on the market, a player has made or purchased that item. The items on the market are all being transferred between real people, and they don't leave New Eden.
EVE's economy is largely player driven. There are plenty of items on the market that are being injected by NPCs, and market NPCs also inject ISK. There are also plenty of mechanics in (and outside of) the same market that lets NPCs gobble up items (and cash).

As it happens, these NPC interactions tend to have a (relatively) fixed exchange rate when it comes to both items and ISK, whereas the value of ISK in player-to-player trades can vary wildly.

Again, go back and study Figure 1 in the UO article. That's what they created based on the idea of a closed market. Note the closed-loop nature of the whole thing (which is a strong hint towards its nature). When that failed, they had to create something that simulated an open market, so they came up with what's being illustrated in Figure 2. EVE features a similarly simulated open economy, with “outside actors” that do not form a the closed system that defines a closed economy.
MeestaPenni
Mercantile and Stuff
#62 - 2011-11-06 04:31:29 UTC
Covert Kitty wrote:
PLEX has nothing to do at all with the volume of isk in the game, it is not a sink or a faucet.


Don't think so? I can inflate my wallet by the tune of 10 billion ISK tomorrow morning. All I have to do is spend some cash at a GTC seller.

I'm sorry ya'll dont' get this. The entire point is the amount of liquidity sitting in corp and individual wallets. If it's just sitting there, it has zero affect on the economy. If it's used to wage war, destroy stuff--all good, that adds to the economy. If it's used to trade PLEX around.....nothing. It doesn't help the economy at all.

I am not Prencleeve Grothsmore.

Astrid Stjerna
Sebiestor Tribe
#63 - 2011-11-06 04:44:22 UTC
Tippia wrote:
Astrid Stjerna wrote:
Simulated....what? EVE's economy is entirely player-driven. If you see an item on the market, a player has made or purchased that item. The items on the market are all being transferred between real people, and they don't leave New Eden.
EVE's economy is largely player driven. There are plenty of items on the market that are being injected by NPCs, and market NPCs also inject ISK. There are also plenty of mechanics in (and outside of) the same market that lets NPCs gobble up items (and cash).

As it happens, these NPC interactions tend to have a (relatively) fixed exchange rate when it comes to both items and ISK, whereas the value of ISK in player-to-player trades can vary wildly.

Again, go back and study Figure 1 in the UO article. That's what they created based on the idea of a closed market. Note the closed-loop nature of the whole thing (which is a strong hint towards its nature). When that failed, they had to create something that simulated an open market, so they came up with what's being illustrated in Figure 2. EVE features a similarly simulated open economy, with “outside actors” that do not form a the closed system that defines a closed economy.


Where is this nebulous 'simulated other world' that somehow performs imports and exports with New Eden? An item that is produced in New Eden stays in New Eden until it's destroyed. ISK sinks are artificially-introduced methods of economic control, designed to maintain adequate levels of supply and demand in a closed system.

I can't get rid of my darn signature!  Oh, wait....

Tippia
Sunshine and Lollipops
#64 - 2011-11-06 04:45:18 UTC
MeestaPenni wrote:
Covert Kitty wrote:
PLEX has nothing to do at all with the volume of isk in the game, it is not a sink or a faucet.
Don't think so? I can inflate my wallet by the tune of 10 billion ISK tomorrow morning. All I have to do is spend some cash at a GTC seller.
…and that doesn't make it a faucet or sink, and it does not affect the volume of ISK in the game.
MeestaPenni
Mercantile and Stuff
#65 - 2011-11-06 04:52:47 UTC
Tippia wrote:
and it does not affect the volume of ISK in the game.


No, but it does affect the movement of ISK without taking part in the economy in any way.

Player 'A' has a billion ISK sitting in his/her wallet. Just sitting there.....

Player 'B' converts GTC to PLEX and sells them to Player 'A'.

Player 'B' is suddenly 900,000,000 ISK richer without taking a single step into the EvE economy.

I am not Prencleeve Grothsmore.

Tippia
Sunshine and Lollipops
#66 - 2011-11-06 05:26:39 UTC
Astrid Stjerna wrote:
Where is this nebulous 'simulated other world' that somehow performs imports and exports with New Eden? An item that is produced in New Eden stays in New Eden until it's destroyed. ISK sinks are artificially-introduced methods of economic control, designed to maintain adequate levels of supply and demand in a closed system.
In the faucet and sink list posted previously. Obviously, on top of this, we have the real (and illegal) other world in the form of RMT, but that's not really a part of the design…

Yes, they are artificial, but that is why it's only a simulation of an outside world. They still cause the ISK to vary in value.

Then again, if we really want to consider the economy of the game, we have to include that one currency that is most certainly external to the game, and which is ultimately what the value of the ISK is measured against: time. Of course, if we do that, then PLEX suddenly becomes very interesting, since that is exactly what it allows you to trade…
MeestaPenni wrote:
No, but it does affect the movement of ISK without taking part in the economy in any way.
True enough, but the question here was whether or not they add ISK. They don't. They just stir the pot.

Bloody Wench
#67 - 2011-11-06 06:49:00 UTC  |  Edited by: Bloody Wench
MeestaPenni wrote:
Cpt Fina wrote:
MeestaPenni wrote:
1) Far too much.


The stock of nominal money in an economy is pretty much irrelevant.
It's the flow that has real consequenses.


This is not a 'real' economy. It wasn't too long ago that EvE advertised a special deal on PLEX. With a couple of hundred dollars it was a simple process to suddenly inflate a wallet by 5,000,000,000 ISK; without generating it via the EvE economy. When the wealth is created without flowing through the economy.....it has real consequences.

There is far too much liquidity sitting in corp and individual wallets. It tends to produce boredom. Of course, it can also tend to produce creative ways of burning off some of the liquidity....[ref: suicide ganks].



What I don't understand is how people continue to completely fuckin fail to understand that selling a PLEX does not create ISK, it merely transfers it from 1 player to another.

ISK is created by (but not limited to) Mission Payouts, NPC Bounties, Insurance etc etc

Everything else is just a transfer between players.

JESUSHFUCKINCHRIST.

/RAGE


Ann133566 wrote:
I don't know how much ISK is in EVE or even how useful that info would be to us, but I do know that it's increasing and that most of the ISK generated is from missions and is the largest isk sink is PLEX.



/RAGE

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Bloody Wench
#68 - 2011-11-06 06:55:08 UTC
MeestaPenni wrote:
Tippia wrote:
and it does not affect the volume of ISK in the game.


No, but it does affect the movement of ISK without taking part in the economy in any way.

Player 'A' has a billion ISK sitting in his/her wallet. Just sitting there.....

Player 'B' converts GTC to PLEX and sells them to Player 'A'.

Player 'B' is suddenly 900,000,000 ISK richer without taking a single step into the EvE economy.



NO NO NO NO NO fuckme

Where did player A get thier billion ISK? They made and sold stuff, killed NPCs, stole stuff and sold it, ransomed, looted etc etc.

Player B paid Player A for thier involvement in the economy.


Simple test.

Buy a PLEX and leave it in your station hanger.
Don't do anything with it.
Sit there and watch it until it turns into ISK.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Astrid Stjerna
Sebiestor Tribe
#69 - 2011-11-06 07:49:33 UTC
Tippia wrote:

Yes, they are artificial, but that is why it's only a simulation of an outside world. They still cause the ISK to vary in value.


ISK sinks don't cause ISK to vary in value, they change the 'purchasing power' of the individual ISK unit by removing excess currency from the system and preserving the purchasing power of the currency.

'Purchasing power' is how many of a given item a unit of currency will purchase. When a currency becomes too abundant, it loses purchasing power and eventually becomes worthless. ISK sinks prevent too much ISK from flooding the New Eden economy without having a 'drain', such as imports or exports.

When ISK is removed from the game via an ISK sink, it's not sent to a 'simulated country' to recirculate; it's destroyed and removed from the economic cycle. Likewise, an NPC's bounty brings ISK into the system to offset the effects of the ISK sinks, maintaining the amount of ISK in New Eden at a (roughly) steady level.

I can't get rid of my darn signature!  Oh, wait....

Tippia
Sunshine and Lollipops
#70 - 2011-11-06 11:26:26 UTC
Astrid Stjerna wrote:
ISK sinks don't cause ISK to vary in value, they change the 'purchasing power' of the individual ISK unit by removing excess currency from the system and preserving the purchasing power of the currency.
You have an odd definition of value, then.
Quote:
When ISK is removed from the game via an ISK sink, it's not sent to a 'simulated country' to recirculate; it's destroyed and removed from the economic cycle.
…which is functionally equivalent.
Quote:
Likewise, an NPC's bounty brings ISK into the system to offset the effects of the ISK sinks, maintaining the amount of ISK in New Eden at a (roughly) steady level.
But that's the thing: it's not maintained at a steady level, not even roughly. The faucets do not “offset“ the sinks as much as sinks (somewhat) mitigate the faucets — the latter are far larger (by design) to allow the economy to expand.
Adunh Slavy
#71 - 2011-11-06 11:39:29 UTC  |  Edited by: Adunh Slavy
Seems like we all get to go through this conversation at least once a week these days.

PLEX does not create any ISK, PLEX does not create any wealth. PLEX actually removes ISK from the economy due to broker fees and taxes charged by NPCs.

What PLEX does do is increase the general level of liquidity. It shifts ISK from those who do not spend it to those that want to spend it. This can also be expressed by saying PLEX increases the velocity of ISK in the economy. The increased velocity very likely has an inflationary impact.

There was a comment someplace in this thread that the monetary base in Eve, the total supply of ISK, is not geometrically inflating. This is false. Go open a spread sheet with a graph ability, like Excel, and go look at it. Use any positive percentage value you want, heck make it random, so long as it is a positive number. You will find a hyperbolic curve. What can not be known for this curve is the frame of reference, where is the "top", the end. When does it all go to hell in a hyperbolic event.

Truth of the matter in Eve is, that it can't, not really. Eve money is not the same as the money in the real world. It can not inflate to the point of being worthless, it can only inflate to the point where accumulating wealth from ISK faucets is worth less in terms of time than accumulating wealth by gathering other resources. Notice I said wealth, not ISK.

What could happen in Eve is that there becomes a point that there is so much ISK, that ISK faucet activities are no longer attractive. It would become instead more attractive to mine trit. If inflation could push trit to say 50 ISK a unit, but missions/faucets pay the same ISK rate as before, then were is your time better spent? This production possibilities curve, although a bit odd in Eve compared to the real world due to a lack of the same marginal return constraints, does insure an upper boundary on the rate of ISK flow into the economy. Exactly where that point is no one can know for sure, but trit at 50 ISK a unit is a good illustrative example.

Will Eve ever reach that point, who knows.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt