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removal of strategic cruisers from 3/10 and 4/10 sites

Author
Castor II
University of Caille
Gallente Federation
#61 - 2013-06-06 07:36:54 UTC
DeMichael Crimson wrote:
I agree. It's no longer a player driven universe.





DMC



Talk about over-reacting Lol

God you people are terrible sometimes
Jonas Staal
Republic Military School
Minmatar Republic
#62 - 2013-06-06 11:01:39 UTC
Tea Leaves wrote:
OH NOES. Well guess what, now nobody else can use T3's in your precious 4/10 farm either. This levels the playing field for everyone in high sec. If you don't like. Feel free to biomass yourself and give somebody your stuff.


People will use HACs instead of T3's, so the speed of completing sites won't lower. If someone can pass you in a T3, he will pass you in a HAC. This means new players will be at a disadvantage for longer because HACs are more skill intensive!

This update removed simply made making good money in high sec more annoying. A "vet" will still be faster than you, and dual boxing explorers now also have the advantage in high sec.

To make it clear, this is no problem for me personally, so it's not a personal little whine.. I have a cov ops alt, and a main that can fly HACs.

It's pretty simple imo:

High sec:
Courrier trading: High skills -> More cargo room -> More profit.
Manufacturing: High skills -> Better margin -> More profit.
Mission running: High skills -> Faster completion times -> More profit.

Combat exploration: High skills -> Good combat + scan ship -> More profit
==> Turned into: High skills -> Cov ops + HAC -> More profit, but alot more annoying than before
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#63 - 2013-06-06 11:52:29 UTC  |  Edited by: Sergeant Acht Scultz
Derdrom Utida wrote:
It's as if you're implying CCP hates your freedom and ingenuity and seeks to ruin your fun.

All they did was not allow a beastly monster of a scanning/clearing combo ship to enter lowbie sites.



I'm not implying whatever, just note that T3's in 3 and 4 sites steamroll on them like typia says but actually Machariels and vindicators at 3k+dps don't steamroll on lvl4's.

CCP buff Machariels and Vindicators plz Lol

removed inappropriate ASCII art signature - CCP Eterne

Tippia
Sunshine and Lollipops
#64 - 2013-06-06 12:05:54 UTC  |  Edited by: Tippia
Jonas Staal wrote:
People will use HACs instead of T3's, so the speed of completing sites won't lower. If someone can pass you in a T3, he will pass you in a HAC. This means new players will be at a disadvantage for longer because HACs are more skill intensive!
Not really, no.

Both require cruiser V and a smattering of basic support skills that you want to IV or V anyway no matter what ship you fly.

HAC: 10 ranks to V, 3 ranks to IV.
SC: 10 ranks to V, 2 ranks to III.

The difference amounts to a rounding error. If you can fly a T3 competently, switching to HAC is a matter of injecting the HAC skillbook and waiting a few minutes.
Jonas Staal
Republic Military School
Minmatar Republic
#65 - 2013-06-06 12:37:54 UTC
Tippia wrote:
Jonas Staal wrote:
People will use HACs instead of T3's, so the speed of completing sites won't lower. If someone can pass you in a T3, he will pass you in a HAC. This means new players will be at a disadvantage for longer because HACs are more skill intensive!
Not really, no.

Both require cruiser V and a smattering of basic support skills that you want to IV or V anyway no matter what ship you fly.

HAC: 10 ranks to V, 3 ranks to IV.
SC: 10 ranks to V, 2 ranks to III.

The difference amounts to a rounding error. If you can fly a T3 competently, switching to HAC is a matter of injecting the HAC skillbook and waiting a few minutes.


So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?
Inxentas Ultramar
Ultramar Independent Contracting
#66 - 2013-06-06 12:41:46 UTC
Andski wrote:
I do love the fact that you have dudes running highsec exploration sites in T3s to rob newbies of their income. Then when their T3s get suicide ganked for their shiny mods they'll whine on the forums about how suicide gankers are destroying the game and driving new players away


I didn't think of this at all... Pirate you make a very good point! Regarding your comment on the spawn mechanics of these sites and 'blitzing' them: you are totally right about that. I don't think it's a bad thing to be able to blitz in principle though. The point mainly was that those flying T3's have a machine capable of running far better content (low/null anoms, Sleeper sites), but are scared to do so because -gasp- they will have to leave hisec. Instead they replay level 1 to farm the boss over and over. I mean... it just looks pathetic and risk-averse to me. Big smile
Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2013-06-06 12:42:51 UTC
Castor II wrote:
DeMichael Crimson wrote:
I agree. It's no longer a player driven universe.





DMC



Talk about over-reacting Lol

God you people are terrible sometimes all the damn time


I'm on a fixing spree!
baltec1
Bat Country
Pandemic Horde
#68 - 2013-06-06 12:44:14 UTC
Jonas Staal wrote:


So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?


No Tippia is saying what the skill difference is...
Tippia
Sunshine and Lollipops
#69 - 2013-06-06 12:45:01 UTC
Jonas Staal wrote:
So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?
Count the number of times I use the word “fit” and strawman again. Roll
Jenn aSide
Worthless Carebears
The Initiative.
#70 - 2013-06-06 12:46:02 UTC
Inxentas Ultramar wrote:
T3 were total overkill for those sites. Most T3's didn't even run them, they just followed the triggers to make the good lootsies spawn ASAP and GTFO. I never understood why anyone capable of flying a T3 would stick around in hisec to run these sites anyway. Take your run-of-the-mill MMO and imagine a max-level character grinding mobs in the tutorial area in hopes for a rare spawn. That is what you have been doing, that is what has been taken away from you. And you cry like this? HTFU...


That's...perfect. Well said.

Tech3 ships should have never been allowed in such sites to begin with, the crying now is simply from people who got spoiled by CCPs initial mistake. It's "high sec level 5s" all over again lol.
Julius Priscus
#71 - 2013-06-06 12:46:19 UTC
Jonas Staal wrote:
Tippia wrote:
Jonas Staal wrote:
People will use HACs instead of T3's, so the speed of completing sites won't lower. If someone can pass you in a T3, he will pass you in a HAC. This means new players will be at a disadvantage for longer because HACs are more skill intensive!
Not really, no.

Both require cruiser V and a smattering of basic support skills that you want to IV or V anyway no matter what ship you fly.

HAC: 10 ranks to V, 3 ranks to IV.
SC: 10 ranks to V, 2 ranks to III.

The difference amounts to a rounding error. If you can fly a T3 competently, switching to HAC is a matter of injecting the HAC skillbook and waiting a few minutes.


So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?



back in the day people would ***** that hac's in 3/10 were over kill.
imo T3 in 3/10 were murderous.

just jump into a hac and do the high sec site. if ya gotta brign a good scanning buddie along. once he has scanned the site down he goes back for a 2nd hac and you both do em in hacs.

Jonas Staal
Republic Military School
Minmatar Republic
#72 - 2013-06-06 12:46:28 UTC
baltec1 wrote:
Jonas Staal wrote:


So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?


No Tippia is saying what the skill difference is...


Yes well I thought it was clear that I don't mean the skill difference in training time (since it's nearly the same, as Tippia showed, but the fact that you need better skills to do it in a HAC.
Tippia
Sunshine and Lollipops
#73 - 2013-06-06 12:49:59 UTC  |  Edited by: Tippia
Jonas Staal wrote:
Yes well I thought it was clear that I don't mean the skill difference in training time
Jonas Staal wrote:
This means new players will be at a disadvantage for longer because HACs are more skill intensive!
Really? Really?

Quote:
but the fact that you need better skills to do it in a HAC
No, you don't. You need base skills that are the same, as showed, and support skills that are the same, since it's the same type and size of ship. The difference in “skill intensity” is zero.
Julius Priscus
#74 - 2013-06-06 12:52:55 UTC
Jonas Staal wrote:
baltec1 wrote:
Jonas Staal wrote:


So what you are saying is that a T3 fitted for PvE is no better than a HAC fitted for PvE?


No Tippia is saying what the skill difference is...


Yes well I thought it was clear that I don't mean the skill difference in training time (since it's nearly the same, as Tippia showed, but the fact that you need better skills to do it in a HAC.



no.. all T3 required you to have base skills at 5.

hac's don't.

you can be in a hac in about the same time it takes to skill up for a t3
Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2013-06-06 12:58:49 UTC
With all the tears on the forum, who needs suicide ganking? Twisted
baltec1
Bat Country
Pandemic Horde
#76 - 2013-06-06 13:02:35 UTC
Jenn aSide wrote:
With all the tears on the forum, who needs suicide ganking? Twisted


I think we will still go ahead to see how muc land we can flood.
Jenn aSide
Worthless Carebears
The Initiative.
#77 - 2013-06-06 13:06:34 UTC
[quote=Jonas Staal] This means new players will be at a disadvantage for longer because HACs are more skill intensive!

This is the EVE version of "Think of the children!".
Doddy
Excidium.
#78 - 2013-06-06 13:21:53 UTC
[quote=Sergeant Acht Scultz][quote=Haulin Gneiss][quote=Copper Rei]
Now tell us all about exploration and how you tank/DPS your 10/10 with your lonely Tengu fitted for exploration. You can't !
So in the end are those OP or not OP?

quote]

Well maybe YOU can't. Blink
Callic Veratar
#79 - 2013-06-06 15:22:13 UTC
A corp mate and I were fooling around with exploration. We found a system that had a 4/10 site.

Entered the first one, cleared the first room, and hit the gate. Shortly after landing a tengu decloaks, aggroes the whole room, flies full speed at the loot ship, pops it and warps off in less than 45s. Repeat for 3 more sites in the same afternoon with several different tengu pilots.

That's why.
Julius Priscus
#80 - 2013-06-06 15:27:27 UTC
Callic Veratar wrote:
A corp mate and I were fooling around with exploration. We found a system that had a 4/10 site.

Entered the first one, cleared the first room, and hit the gate. Shortly after landing a tengu decloaks, aggroes the whole room, flies full speed at the loot ship, pops it and warps off in less than 45s. Repeat for 3 more sites in the same afternoon with several different tengu pilots.

That's why.



when I used to do the serpentise drug warehouse back in the day. In the final room i would get full room agro sit next to who ever was in the last room with me then log out... then log right back in. that pilot would then have agro. usually they would warp off.

but once word got around what I was doing some would log off as well and try to get me to get agro.

basically... all is fair in complex's and grieving :P