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Cans in exploration

Author
Markus Saken
Beyond the Dying Light
#1 - 2013-06-06 10:11:29 UTC
Hello

Can anyone, had any idea, what is the purpose of random flying cans after hacking trough data/relic site?
Exploration is easy now. I manage to find sites fast (with frig and my low skills).
Is it some mechanism to balance ISK income?
Devs have something in mind by doing this and i can hardly figure it out.

Its like second mini-game (not fun one).
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#2 - 2013-06-06 10:13:53 UTC
I think this mechanism was created as an incentive to do the new sites with a real buddy.
Exploration = new buddy activity you can't do with your alt.
Ramona McCandless
Silent Vale
LinkNet
#3 - 2013-06-06 10:15:46 UTC
Markus Saken wrote:
Hello

*Can-cans*


Its something about getting people to form small Exploration Gangs.

Given the ease that you can be found now while doing this, it probably wouldnt hurt to at least bring an alt with you.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Markus Saken
Beyond the Dying Light
#4 - 2013-06-06 10:33:59 UTC
You could do old exploration with gang too. Am i right?

Miner doesn't get half of mined ore work because he's mining alone.
This system if forcing co-op for max income. Being a wingman "can catcher"
Is not really that fun i think.
baltec1
Bat Country
Pandemic Horde
#5 - 2013-06-06 10:36:47 UTC
Markus Saken wrote:

Is not really that fun i think.


It is to our corp.
Ramona McCandless
Silent Vale
LinkNet
#6 - 2013-06-06 10:40:37 UTC
Markus Saken wrote:

This system if forcing co-op for max income.


Which brings exploration in line with all other professions.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Markus Saken
Beyond the Dying Light
#7 - 2013-06-06 10:50:25 UTC
I can mine in group, but i don't have to. It will be still good income.
I have to exploring in group, because i won't get the loot i spend my SP on.
Arduemont
Rotten Legion
#8 - 2013-06-06 10:56:03 UTC  |  Edited by: Arduemont
Markus Saken wrote:
I can mine in group, but i don't have to. It will be still good income.
I have to exploring in group, because i won't get the loot i spend my SP on.


Actually, if your mining solo then your doing it wrong. Mining is a very low income activity without dedicated haulers and/or and Orca. Although I don't like the mini-game myself, I sympathise with the need for cooperative advantage.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Robertis Olacar
Viziam
Amarr Empire
#9 - 2013-06-06 10:57:10 UTC
I remember them stating at some point that they wanted to enhance the game for all player types,

you know their lurkers, instigators, doers shite. I guess they lied and what they really meant was they want to force lurkers out of the game all together. Eventually it'll be no sole play alllowed
baltec1
Bat Country
Pandemic Horde
#10 - 2013-06-06 11:01:02 UTC
Robertis Olacar wrote:
I remember them stating at some point that they wanted to enhance the game for all player types,

you know their lurkers, instigators, doers shite. I guess they lied and what they really meant was they want to force lurkers out of the game all together. Eventually it'll be no sole play alllowed


You can still do these things, just not as well as groups.

March rabbit
Aliastra
Gallente Federation
#11 - 2013-06-06 11:08:19 UTC
baltec1 wrote:
Robertis Olacar wrote:
I remember them stating at some point that they wanted to enhance the game for all player types,

you know their lurkers, instigators, doers shite. I guess they lied and what they really meant was they want to force lurkers out of the game all together. Eventually it'll be no sole play alllowed


You can still do these things, just not as well as groups.


catching cans solo - you get some part of loot
catching cans in group - you get 100%/(number of people in group) (it depends of splitting policy)

If you manage to catch more than 50% of cans you'd better do it solo

The Mittani: "the inappropriate drunked joke"

Markus Saken
Beyond the Dying Light
#12 - 2013-06-06 11:10:32 UTC
Quote:
Actually, if your mining solo then your doing it wrong.


Its not the point. I can.

Exploring without wingman is losing ISK in despawn.

I have an example:

Every mining cycle random ore will be spawn from meteo, miners must catch them will similiar metod with cans in data/relic sites. Why? Because mining is boring we need some action in it and more friendly activity.

If old system was good (you were doing sites with gang and propably was, and solo also) why changing it?

Lipbite
Express Hauler
#13 - 2013-06-06 11:19:51 UTC
Markus Saken wrote:
If old system was good (you were doing sites with gang and propably was, and solo also) why changing it?


I guess someone in CCP watched Star Citizen videos and went into "me too" stance resulted in this agility-based (unusual for EVE) mini-game and twitch combat simulator we've seen during fanfest.
Ace Uoweme
Republic Military School
Minmatar Republic
#14 - 2013-06-06 11:20:17 UTC
Robertis Olacar wrote:
I remember them stating at some point that they wanted to enhance the game for all player types,

you know their lurkers, instigators, doers shite. I guess they lied and what they really meant was they want to force lurkers out of the game all together. Eventually it'll be no sole play alllowed


When Blizzard did their study on the demographics years ago, they found about 20% played strictly solo. With the rise of casual gamers I surmise solo game play is even more than before.

Which eventually will turn MMOs on their head, because they all strive for group play. And these instances are getting scaled down. From 5, to 3, and I'm waiting for more 2 player schemes. After 2 players..........

Just hope exploration doesn't turn out to be like those group crafting instances EQII thought was neat "group play" (crafters stopped grouping and just did it solo...which again shows, it's one part of MMOs that keeps wanting to be a solo activity).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

baltec1
Bat Country
Pandemic Horde
#15 - 2013-06-06 11:21:51 UTC
Markus Saken wrote:
Quote:
Actually, if your mining solo then your doing it wrong.


Its not the point. I can.

Exploring without wingman is losing ISK in despawn.

I have an example:

Every mining cycle random ore will be spawn from meteo, miners must catch them will similiar metod with cans in data/relic sites. Why? Because mining is boring we need some action in it and more friendly activity.

If old system was good (you were doing sites with gang and propably was, and solo also) why changing it?



Mining without an orca boost also loses you isk.
Lipbite
Express Hauler
#16 - 2013-06-06 11:23:50 UTC
Ace Uoweme wrote:
[quote=Robertis Olacar]And these instances are getting scaled down. From 5, to 3, and I'm waiting for more 2 player schemes. After 2 players..........


There are 1-2 player instances in Neverwinter (although player-created in Foundry) and Rift (chronicles). And as you could guess they are somewhat popular.
Ramona McCandless
Silent Vale
LinkNet
#17 - 2013-06-06 11:24:25 UTC
Markus Saken wrote:
Quote:
Actually, if your mining solo then your doing it wrong.


Its not the point. I can.

Exploring without wingman is losing ISK in despawn.



Mining without an Orca is losing ISK in time/ore pulled in.


"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jowen Datloran
Science and Trade Institute
Caldari State
#18 - 2013-06-06 11:27:18 UTC
There is plenty of swag for you to crap as a solo explorer. The leftovers are mostly metal scraps anyhow.

Mr. Science & Trade Institute, EVE Online Lorebook 

Ramona McCandless
Silent Vale
LinkNet
#19 - 2013-06-06 11:28:29 UTC
Ace Uoweme wrote:

When Blizzard did their study on the demographics years ago, they found about 20% played strictly solo. With the rise of casual gamers I surmise solo game play is even more than before.



Ace Uoweme wrote:
With the rise of casual gamers I surmise solo game play is even more than before.



Ace Uoweme wrote:
casual gamers




http://www.youtube.com/watch?v=G1Jqu70c6XE

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Markus Saken
Beyond the Dying Light
#20 - 2013-06-06 11:30:57 UTC
Quote:
Mining without an orca boost also loses you isk.


Again, not your concern. I wanna, i can.

But with random cargo spawn its a default lose. Because you can't catch them all. And if i go for right cans its still random. I learn skills, i eqiup my fit proper, i pin location, i did mini hack, i want the loot. Simple as that. I did my job and was penalized at the end.



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