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First day - a little ice mining report

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Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#101 - 2013-06-06 02:43:56 UTC
Zhade Lezte wrote:
Shin Theor wrote:
I have to say that this new ice mechanic is decidedly not good at all.
I logged in my ice alts today to mine, and got a whopping 70 units of ice in 30 minutes. The roids melted so fast with about 50 pilots in the belt that it was gone in less than 90 minutes from when it spawned, according to those who were there when it spawned.

If i'd logged in at another time, i'd have gotten nothing. The other systems are all the same, so there is no point in moving my ice miners to another system just on the off chance the belt is still there.

I used to mine ice while doing other stuff - market, hauling, solo pvp, etc. While i can see that CCP wants ice mining to be more active, it has to be an activity that can be done reliably and persistently, not randomly. There is no way to support towers and such with the way the system is set up at the moment. No single pilot would be able to mine ice to support towers and other jump capable ships without the ability to log in and mine a sufficient amount.

I have to seriously consider whether I keep my mining fleet at all with this new mechanic.

I hope CCP is reading this.


Yeah, folks like me like this because of how very iconic this is in the eve universe: you don't get much better than scarcity of resources breeding competition for that!

For "reliable", AFK gameplay...eh. I can't say it's something that Eve should cater towards, though you obviously disagree. If low-end prices go down (not sure if they will) lack of interest in ore belts might make them the new bastion of afk gameplay.

And there is enough ice in highsec to satiate 80% of the game's demand, and highsec's demand is only a small fraction of that. You may not be able to effortlessly fulfill your own portion of the demand and thus have to pay a price higher, in effort or ISK, than you might be willing to pay on the open market, but your last paragraph strikes me as rather poorly thought out in light of the glaringly objective evidence you are ignoring.

Competitiveness is one thing, this is closer to partial exclusion. And not by lack of effort or coordination, but rather by playtime. That isn't something I can get behind as it leaves some with no means of being competitive.
Mara Rinn
Cosmic Goo Convertor
#102 - 2013-06-06 03:35:49 UTC
Shin Theor wrote:
I have to say that this new ice mechanic is decidedly not good at all.
I logged in my ice alts today to mine, and got a whopping 70 units of ice in 30 minutes. The roids melted so fast with about 50 pilots in the belt that it was gone in less than 90 minutes from when it spawned, according to those who were there when it spawned.


The belts in Everyshore are gone within 20 minutes of spawning. In Aydoteaux there is a gambit: stay and finish this field, or be first in the second field which just respawned? Then there is the caravan of mining ships heading from Aydo through tole to Carirgnottin. We (and here I dare to speak on behalf of other players who I barely know) have good natured banter about scratching paintwork and personal space. Boosts are shared because while it is a competitive environment we are all carebears and want the smaller players to feel that they at least had a chance. Of course we then switch to max yield to ensure that our cycles end that 1 second earlier than the other miner's to ensure that we get the last block.

Will ice mining become ultra competitive? I don't think so, most of the miners are conflict averse and view this as a running race rather than a cage fight.

The only complaint I have with the new ice spawning system is the regular-as-clockwork respawn at four hours. I am sure this is longer than the weeknight play time of most players, and the ability to log in at a certain time to be guaranteed an ice belt spawning is beyond the pale.

This does not change my opinion of CCP's rework of grav sites, mind you.
silens vesica
Corsair Cartel
#103 - 2013-06-06 04:09:44 UTC
So, I managed to catch a spawn with my mining 'toon. Pure hapenstance, I hit the anom about ten minutes after it spawned. Now, I'm a pretty poor miner, so I only managed to pull 41 units of ice out with my Retriever before the last ice cube melted - about 30 minutes.

Still, It *was* actually mildly engaging. The faster cycles on the harvesters made things less... ponderous. Making sure I had backup 'cubes ready for when the one I was working melted was... Not boring. People were talking... Moving. It wasn't dead.

Still - 30 minutes, I collected about 8.5M ISK worth of ice. That's low-reward. Maybe when prices rise... Or if I ever get serious about mining.
Ha! I crack myself up.

That system's ice has respawned - about 15 minutes ago. It'll last maybe 25 more minutes. If I were bored, I might be there. I'm not - I'm on the fora, because Ice Harvesting *still* isn't all that.

Observation: Once the 'cubes start to deplete, the belt goes away pretty damn fast - As more and more of the miners focus on fewer and fewer 'cubes, they deplete VERY MUCH faster. And you don't get partial credit for an incomplete cycle. Arrive early, if you want real output. Late to the party, and you'll get scraps, if that much.



Overall - From this non-serious miner - it's not entirely the debacle people claim. Indeed, it's actually more interesting than before - For someone who's mining 'cause he's bored.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Vince Snetterton
#104 - 2013-06-06 04:42:12 UTC
I just shake my head sadly about this whole change in the mechanic, and sneer at the concept that Odyssey was about "exploration".

This was always about transferring more wealth from high sec to null sec, and allowing the large cartels (read as botters) more control over the high sec income in ice mining. (jabber/ tweets/web sites, giving the precise moment that ice belts will reappear)

How many billions of ISK in wealth was transferred to null sec when high sec can only produce a MAXIMUM of 80% of the ice wealth in the game, as opposed to the 98.3% it was before?

If CCP was serious about exploration and "resource distribution", they would have made ALL resources something that has to be scanned down, in ALL of the game.

You deplete a belt, it pops up somewhere else in the constellation, immediately.
And you have to scan them all down, not just warp to it.

Oh, and that also means moon goo. Moons would no longer produce anything.
You get the raw materials now from belts that follow the same rules as any high sec, low sec, or wh resource belt, and that means scanning them down, and actively looking for them as they jump from system to system.

Of course, that won't happen, because that would destroy the personal fiefdoms of the null sec cartel leaders, and under no circumstances does CCP ever do that. There is zero chance of CCP EVER destroying static, easily controllable income sources for the null sec cartels, not until CCP gives them something even more lucrative (like controlling all T2 mfg through null sec stations, where the station owners can charge whatever they like for mfg and R&D slots).

The steps taken in Odyssey are just test feelers sent out by the cartels.
Over the next 2 releases, watch how more income is forced into null sec, and how much more of the game is gutted to serve the cartel leaders. There is a reason that they cartels have established a stranglehold on CSM over the last years. They know who important it is in charting the direction of Eve, and that means big money to the people that control it.
Bolow Santosi
Caldari Provisions
Caldari State
#105 - 2013-06-06 04:52:33 UTC
Ice Mining is clocking in at around 60-100m an hour in null sec and they're not swamped with a dozens of people munching on them. Perhaps a change of location is in order.
Vince Snetterton
#106 - 2013-06-06 04:59:21 UTC
Bolow Santosi wrote:
Ice Mining is clocking in at around 60-100m an hour in null sec and they're not swamped with a dozens of people munching on them. Perhaps a change of location is in order.


Yes yes, everyone join goons are partake of the vast wealth that has been handed to them by CCP.
Bolow Santosi
Caldari Provisions
Caldari State
#107 - 2013-06-06 05:08:30 UTC
Vince Snetterton wrote:
Bolow Santosi wrote:
Ice Mining is clocking in at around 60-100m an hour in null sec and they're not swamped with a dozens of people munching on them. Perhaps a change of location is in order.


Yes yes, everyone join goons are partake of the vast wealth that has been handed to them by CCP.


The french (Tau Ceti Federation) handed us Deklein actually, we lived in the south when Dominion went live and buffed the hell out of tech (which CCP was explicitly warned about but did it anyway). Also nullsec and low sec both have larger and better ice anomalies than hisec. So excluding the CFC that leaves you with well over 3/4 of Low and Null systems to mine in. So what's stopping you?
silens vesica
Corsair Cartel
#108 - 2013-06-06 05:21:09 UTC
Bolow Santosi wrote:
Ice Mining is clocking in at around 60-100m an hour in null sec and they're not swamped with a dozens of people munching on them. Perhaps a change of location is in order.

See, that would require playing by a set of rules that I frankly don't care to play. So.. i can have no-fun playing someone else's way, thus shortly to unsub and vanish, or I do something... Else.

Fortunately, mining really *is* a sideline for me. So I can leave it to others to go play in ways they don't like, or leave the game.

From an 'enjoyment' perspective, the new HS ice mechanic is... less awful than before. By a fairly large margin, actually. Still, that's kinda like saying a punch in the nose is more enjoyable than having your toes crushed in a vice. Neither are very much fun - unless you're maso.

I'll leave the financials to folks as are better at that stuff than I.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Styth spiting
Brutor Tribe
Minmatar Republic
#109 - 2013-06-06 06:16:25 UTC
Vito Tattaglia wrote:
Iosue wrote:
does anyone know what happens when you're already in system and the ice anom respawns? does the scanner sweep again, or does the ice anom just show up as a new site?


I would assume it works like combat sites, where the new site just shows up next time you do a scan.


While mining ore in a system for about 3 hours I was fooling around with the scanner options, turning off overlay, dscanning, etc trying to see if I could get new sites to display. For this 3 hours no new sites showed up on the scanner, just the same 4 that were there when I entered the system.

I finished up mining and heading back hauling out ore. i returned less then 2 minutes later and a ore site was now displayed in the system, and 2 new other anoms (the previous 4 were gone).

So it is supposed to display new sites every 1 minute as the scanner does a rescan, but on 5 different clients the new sites did not show up until I left and entered the system.
floating in space
#110 - 2013-06-06 06:23:55 UTC
Bolow Santosi wrote:
]So what's stopping you?


Probably the people trying to kill him.
Styth spiting
Brutor Tribe
Minmatar Republic
#111 - 2013-06-06 06:26:38 UTC
Mara Rinn wrote:
Shin Theor wrote:
I have to say that this new ice mechanic is decidedly not good at all.
I logged in my ice alts today to mine, and got a whopping 70 units of ice in 30 minutes. The roids melted so fast with about 50 pilots in the belt that it was gone in less than 90 minutes from when it spawned, according to those who were there when it spawned.


The belts in Everyshore are gone within 20 minutes of spawning. In Aydoteaux there is a gambit: stay and finish this field, or be first in the second field which just respawned? Then there is the caravan of mining ships heading from Aydo through tole to Carirgnottin. We (and here I dare to speak on behalf of other players who I barely know) have good natured banter about scratching paintwork and personal space. Boosts are shared because while it is a competitive environment we are all carebears and want the smaller players to feel that they at least had a chance. Of course we then switch to max yield to ensure that our cycles end that 1 second earlier than the other miner's to ensure that we get the last block.

Will ice mining become ultra competitive? I don't think so, most of the miners are conflict averse and view this as a running race rather than a cage fight.

The only complaint I have with the new ice spawning system is the regular-as-clockwork respawn at four hours. I am sure this is longer than the weeknight play time of most players, and the ability to log in at a certain time to be guaranteed an ice belt spawning is beyond the pale.

This does not change my opinion of CCP's rework of grav sites, mind you.


What people are forgetting/ignoring is that with this new game mechanic, and prices as high as they are because of speculation there are far more people mining ice right now because it is more profitable for most miners, mainly solo miners and that naturally everyone is going to be doing it. Prices will decrease, players will get bored and belts will not be mined out in 30 minutes. We will also start to see a huge increase in ganking happening both in belts and between systems with belts as miners get picked off while auto piloting.

In a week or two the belts with 100+ miners will be back down to 25 - 50, they will last longer for the people mining.
Mara Rinn
Cosmic Goo Convertor
#112 - 2013-06-06 06:36:58 UTC
What you are forgetting is that hisec ice supply is dropping by 15%. For nullsec denizens to harvest ice for profit, the value of ice will have to rise by an order of magnitude. So right now ice is worth about 30M ISK/hr for the scant few minutes that you are doing it.

The price of ice will continue to rise. There will be more miners in hisec trying to outdo each other with being first to the site and fastest to harvest it. Ultimately I expect people to give up when the time to completion for an ice field is in the order of 5–10 minutes, since at that point it takes more time to log in, warp to belt, warp to station, place ice on the market and log out, than it takes to actually gather the ice.

Being hisec carebears with a very thin competitive streak, I expect some groups will even form cooperatives where they message each other once a field is cleared, allowing the next shift to start their timers and be available in system when the next field spawns. After all there are currencies other than ISK: you scratch my back, I scratch yours, and all that.
Prince Kobol
#113 - 2013-06-06 06:47:30 UTC
You see I don't think the price will drop, if anything I think they will slowly increase.

CCP has already stated that Ice in HS will only supply 80% of the current usage in Eve.

Now that shortfall will not be made up by people mining ice in low and null.

You also have to consider that many people will still be holding a large supply of ice waiting to sell.

Once this supply has been exhausted then you are most likely to see price rise even more. On top of that I expect at some point somebody will do another ice interdiction (it would be a lot easier now since the belts are much smaller)

The only way prices will fall is if the demand is reduced which would mean a reduction in PoS usage and jump fuel.

Either way I do not see prices falling.
Vaerah Vahrokha
Vahrokh Consulting
#114 - 2013-06-06 06:54:48 UTC
Zhade Lezte wrote:

This just strikes me as throwing your hands up and quitting without really thinking this through. The residents have to deal with the exact same constraints as you do to find belts. If they found it out of blind luck, it's not like they magically had better odds to do so than you. If they're all at the belt because THEY teamed up, well...


1) I found out how to use the new system without a lot of drawbacks, in fact if you'd read this system's local yesterday evening you'd see it's a lot of others who are quitting mining not me (I am actually not a miner, I only do it when it's profitable like i.e. during Hulkageddons).

2) It's going exactly as I predicted in a thread well before Odyssey. Some even tried the "team up" thing, with horrid results:

- team up also means to actually end up in those belts your group found. Too bad the roids are an handful and last *well below one ore hold fill*. When the team gets there, these few roids have 8+ ships on them each already and vaporize. So they pour in the team effort but don't get a reward.

- there's no blind luck. The instant a belt spawns it's immediately aggressed by a swarm. You will NOT stand a chance moving around to find another because the belts often spawn at similar times, those who start from A and go to B, find B's belt half empty or worse.

Anyway this is an academic talk for now, I have seen few "team up" talk expecially after people found out that a team that arrives to a instant-close-to-emptied belt gives less profit that a "solo" who does his own scouting and may find the rare intact belt and keep the "secret" for himself.

Vaerah Vahrokha
Vahrokh Consulting
#115 - 2013-06-06 06:56:17 UTC
Bolow Santosi wrote:
Vaerah Vahrokha wrote:
FloppieTheBanjoClown wrote:
Sounds like ice miners are getting a s.mall taste of what it's like to live in a wormhole, waiting for sites to randomly spawn.


.. and like in WHs they can make hundreds of millions a hou.... oh wait.


And like highsec they have almost complete safety with very little chance of being blown up and are known for being risk free... oh wait



Well since you like to bring on the "taste" example, then be fair and also bring in the taste of serious ISK. Blink
N0 Quarter
Outer Region
#116 - 2013-06-06 07:11:00 UTC
I really enjoy the changes to Ice Mining. It has taking it to the level of Ore Mining. However I do think the amount of Ice in each Block should be slightly raised, and the Respawn time to be slightly Lower. Not everyone plays for hours a day.
Dave Stark
#117 - 2013-06-06 07:17:06 UTC  |  Edited by: Dave Stark
N0 Quarter wrote:
I really enjoy the changes to Ice Mining. It has taking it to the level of Ore Mining. However I do think the amount of Ice in each Block should be slightly raised, and the Respawn time to be slightly Lower. Not everyone plays for hours a day.


then they're welcome to mine ore.

ice harvesting I to V is like, 5 days training. it's not a substantial skill point investment, and for it's meager training time the rewards are pretty great. there's absolutely no reason to make ice harvesting any easier than it is, especially now it's isk/hour has been doubled by the cycle time reduction.

if a new player joins the game and heads out to 0.0 for the tiny investment of 1 plex they can train a character that can make 50m/hour and recover their plex cost in like 10-12hrs of mining. ice harvesting has no reason to be any easier than it is currently.
Terian en Cedoulain
Center for Advanced Studies
Gallente Federation
#118 - 2013-06-06 07:22:32 UTC
I have plans to mine ice in low-sec. I cleared out an ore belt just fine the other day, even with half a dozen people in local. I think this might actually work for me and my personal ice needs, especially with the reduced cycle time.

If Fozzie boosts the Procurer as he said he might, this will no doubt be even easier.
Algarion Getz
Aideron Corp
#119 - 2013-06-06 07:26:20 UTC
Seniae 0n3 wrote:
I think they did a great job making ice mining to be a little more effort. Not because of bots or what ... I just think it is healthy to make you play the game a little more instead of semi afk mining like some harvesting drone with a lousy excuse to do something usefull with their time.


Seniae 0n3 wrote:
I think they did a bad job making ice mining to be a little more effort. Not because of bots or what ... I just think it is unhealthy to make you play the boring PvE more instead of semi afk mining like some harvesting drone with a reasonable excuse to do something usefull with their time.

fixed
Dave Stark
#120 - 2013-06-06 07:37:16 UTC
i'd also just like to tell you all how funny i find it that ccp doubled mining's isk/hour and every one cries like a baby about it. it's beautiful.