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You've Effectively Killed Exploration.

Author
Nycodemis
National Institute of Mental Health
#81 - 2013-06-05 23:56:26 UTC
Sorry... that kind of came out wrong. By "being handed the best" I meant that beyond a base skill level the only requirement was to wait until the codebreaker/analyzer/salvager opened the container. Now there's no guarantee and there is some strategy in the new mini-game.
Snapper Pumpkinpuss
Sarano Planetary Goods Distribution
DammFam
#82 - 2013-06-05 23:58:23 UTC
i dont care about that its access with my ship thats messed up ...i spent alot of time and training to get a ship that could run alot of sites
Gilbaron
The Scope
Gallente Federation
#83 - 2013-06-06 00:14:26 UTC  |  Edited by: Gilbaron
has anyone found out what happens if your cargo is full and you try to scoop another container ?

i am talking about has anyone found out what happens if your cargo is full and you try to scoop another container ? i am talking about Power Couplings and those armor thingies.

these things can easily take up all the space in my frigate and i may miss something cool and actually worth looking for
Brooks Puuntai
Solar Nexus.
#84 - 2013-06-06 00:35:34 UTC
Gilbaron wrote:
has anyone found out what happens if your cargo is full and you try to scoop another container ?

i am talking about has anyone found out what happens if your cargo is full and you try to scoop another container ? i am talking about Power Couplings and those armor thingies.

these things can easily take up all the space in my frigate and i may miss something cool and actually worth looking for


You don't get anymore loot, everything will work the same.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Minister of Death
Colossus Enterprises
#85 - 2013-06-06 00:38:35 UTC
Snapper Pumpkinpuss wrote:
i dont care about that its access with my ship thats messed up ...i spent alot of time and training to get a ship that could run alot of sites


This. That really bothers me too. I invested significantly in SP and hardware so I could be efficient in this area of endeavor. Now that's all moot.

I'll adapt fine, but it is annoying (to me).
Seniae 0n3
#86 - 2013-06-06 00:38:47 UTC
Pretty much seems like you need to plan ahead to what you want to loot or need and leave the bits and scraps behind you don't need. As in get less greedy and don't loot just everything
Seniae 0n3
#87 - 2013-06-06 00:42:39 UTC
Minister of Death wrote:
Snapper Pumpkinpuss wrote:
i dont care about that its access with my ship thats messed up ...i spent alot of time and training to get a ship that could run alot of sites


This. That really bothers me too. I invested significantly in SP and hardware so I could be efficient in this area of endeavor. Now that's all moot.

I'll adapt fine, but it is annoying (to me).


It is ... annoying and frustrating as heck ... we all grump when stuff like that happens eventhough we know we're all OP and get stuff way too easy sometimes.


Adapt yes you will ... eventhough your plans and goals were/are forced to change
dark heartt
#88 - 2013-06-06 00:43:12 UTC
Roy Kring wrote:
Please change something about these sites, make them easier somehow, I've had so much fun in eve but this will hurt me badly.


Read the whole thing from start to finish, and noticed that you want it made EASIER... Sigh, welcome to Eve, HTFU and get on with learning it like the rest of us.
Gilbaron
The Scope
Gallente Federation
#89 - 2013-06-06 00:46:26 UTC
Brooks Puuntai wrote:
Gilbaron wrote:
has anyone found out what happens if your cargo is full and you try to scoop another container ?

i am talking about has anyone found out what happens if your cargo is full and you try to scoop another container ? i am talking about Power Couplings and those armor thingies.

these things can easily take up all the space in my frigate and i may miss something cool and actually worth looking for


You don't get anymore loot, everything will work the same.



this needs fixing, the size of these items can easily be reduced without destroying anything of value ingame
Kewso
School of Applied Knowledge
Caldari State
#90 - 2013-06-06 01:14:27 UTC
it's hilarious how illiterate people are. I'm no perfectionist on grammar/spelling I always overlook it, but I always take the time to read what someone writes.

Anyhow OP is pretty dead on with the aggravation levels. I was on the other spectrum of things, "carebear", been playing since 2007 and never once pvp'd at least as far as ship to ship combat goes...

I've enjoyed the exploring, the missions, mining and marketing aspects.

I didn't resubscribe with my hauler alt, since I'll not be needing the mining aspect of my character, my main is over 100m sp so ive got mining/explore/and many ships and base skills all maxed out.

it sorta makes me wish there was a respec we could buy with aurum. I'd respec all my mining skills and put them elsewhere, perhaps in the crafting aspect of the game and start building stuff.

I love the scanner how it tells me what is hidden after every jump, but there is not enough ice, I jumped through about 20 systems today with my slow Mackinaw hunting found 1 but it was on the tail end of popping i got about half a cycle off before it was all mined out.

sold the mackinaw got a good bit of isk for all the mods and such. Trying to figure out what I'll do next.

spent all day farming level 4's with a nearly afk cnr setup while i pondered -grin-

Spoz Virtus
Starcade Group
#91 - 2013-06-06 01:47:12 UTC
New exploration is pretty good. I've spent 5-6 hours exploring all of high/low/nullsec and made myself well above 500m ISK worth of stuff selling directly to the market. This doesn't include my current sell orders which total another couple of hundred mill and some T2 items I'm manufacturing from some blueprints I got.

Highsec exploring can be profitable IMO. Lowsec is good if you know how to stay safe with directional scan. Nullsec seems profitable although I did start to fail on the hacking game a few times (only level 3 hacking).

My only concern is I wonder if some prices will drop as I think its actually too easy to explore! To summarise:

1) Its easier to find sites that you want (wormholes and other sites you don't want are quick to show themselves assuming you have even reasonable probing skills). I can now scan down any site within a minute after entering the system.

2) Hacking is more interesting than it used to be - requires some actual player skill which is affected by character skill and items.

3) Hacking Archeology skill level is useful now - I actually want to get them to level 5 now. The modules are also important which is nice. T2 is far superior.

4) Your ship type becomes important. Without the above skills being high you really do have to use specialised ships (appropriate frigates or covert ops ships).

5) You can work as a group scanning down sites quickly and hacking and grabbing as a team to maximise the profit output. New players can be useful as an experienced person can scan/hack the site and anyone can grab.

6) It does seem profitable and very simple for a newer player to get into. As I said perhaps its TOO easy...
Ix Method
Doomheim
#92 - 2013-06-06 01:53:18 UTC
Yeah, this was pretty awesome.

Travelling at the speed of love.

Jim Luc
Deep Core Mining Inc.
Caldari State
#93 - 2013-06-06 01:55:12 UTC
Exploration looks fun to me, but I guess I will wait until I have a chance to sit down and play again.

The hacking minigame looks good for the first iteration. I'd love to see more goodies that can be found only in the hacking game, like if you found a data cache that can be worth some ISK?

Also, it reminds me of hacking in Deus Ex. There was a timed element to Deus Ex though, which I think would be cool for a bit more strategy in this minigame.
Sishen Gzi
Hellion Support Services
#94 - 2013-06-06 02:07:09 UTC
I'm totally down with the game, much better then just sitting there clicking on the module until the can unlocks. What I don't understand is why successfully hacking a can results in it ejecting everything into space, that seems to me to be something that should happen if you fail.
Brek Blood
Brutor Tribe
Minmatar Republic
#95 - 2013-06-06 03:22:57 UTC
Roy Kring wrote:
Well i tapped the space button twice so your brain could adjust to the handfull of sentences, and to the smarter replys, try doing this new minigame deep into negative nullsec and you will see my frustration


Post is fine, read it fine.

You'd wonder if people have to read these days at their jobs or if everything comes via bullet points.

I do think there is a ways to go before 1 person can find something truly unique among others.
Xython
Merch Industrial
Goonswarm Federation
#96 - 2013-06-06 03:42:06 UTC
Onomerous wrote:
Khira Kitamatsu wrote:
So because CCP added a level of difficulty and interaction - it is too much for you to do. Wow...just wow... Shocked


wow... just wow. Not sure how push button = get bacon is adding a level of difficulty.


It's an infinite amount of difficulty if you are just trying to afk/bot it.

Just wait until they add one of these minigames to ice / ore mining. Dear god, the ranting... Lol
Minsc
Phoenix Order
#97 - 2013-06-06 03:46:50 UTC
Brek Blood wrote:
Roy Kring wrote:
Well i tapped the space button twice so your brain could adjust to the handfull of sentences, and to the smarter replys, try doing this new minigame deep into negative nullsec and you will see my frustration


Post is fine, read it fine.

You'd wonder if people have to read these days at their jobs or if everything comes via bullet points.

I do think there is a ways to go before 1 person can find something truly unique among others.


That's cause the OP fixed it. it used to be a wall of text now there's actual sentences and such.
silens vesica
Corsair Cartel
#98 - 2013-06-06 03:52:18 UTC
Sishen Gzi wrote:
I'm totally down with the game, much better then just sitting there clicking on the module until the can unlocks. What I don't understand is why successfully hacking a can results in it ejecting everything into space, that seems to me to be something that should happen if you fail.
Agree.

Three levels of results with hacking:
Total win: Cans unload neatly in your proximity. Good value found therein.
Partial win: Cans eject at some velocity, but not too radical. Mostly crap, but a few nice items.
Fail: Cans full of melted crap eject at high velocity. Take shields damage.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#99 - 2013-06-06 03:55:01 UTC
Roy Kring wrote:
Jesus christ why are you guys so unhelpful and sarcastic? Im serious here im at a loss big time, im really unhappy right now.



see, now this poast I read. concise, well puncuated, and easy-on-the eyes! +1

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Lyell Wolf
Federal Navy Academy
Gallente Federation
#100 - 2013-06-06 04:23:32 UTC
With exploration being something I've basically focused on since my first days as a capsuleer I felt as though I should have something to say regarding this change. But I honestly don't have much to comment on. It's easier to scan... That's about as much if a fact/opinion that I can stat.