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[Odyssey] Grav Site(Ore site)

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Basil Pupkin
Republic Military School
#101 - 2013-06-03 17:46:26 UTC
Bugsy VanHalen wrote:
mynnna wrote:

I also haven't seen a reasonable argument for why grav sites should get to be oh so much safer than ratting sites.

Oh so much safer? Really??
Almost all the ratting sites I have ever run I had to scan down, with probes. Why should mining sites be less safe than the ratting sites combat pilots run? Sure there are static Plexes and ratting anomalies that do not need to be scanned down, just as almost every system has static asteroid belts, But the really good sites, just like the good belts, have to be scanned down. Why change that? It is not broken, it does not need fixed.

I have not read anywhere that the combat sites are being moved to anomalies, or did I just miss that. How does leaving them the same make mining safer than ratting?

Or are you just so frustrated with this discussion that you are no longer being rational about it?

I have a lot of respect for you Mynnna, Despite my occasional disagreements, I did vote for you. In my top 5 actually.

You just seem to be fighting more to support making it easier for the gankers, which I guess are quite prominent in GSF, to find null sec miners. How is it you do not seem that miners will not sit in those belts waiting to be ganked after these changes make them sitting ducks. Null sec mining is barely profitable as it is, the risk of losing you ship is high. Removing the ONLY layer of protection those miners have will make it almost impossible to have a profitable small time mining operation.

Are you prepared to tell you PVPers and Gankers that there is a mandatory mining op on the weekend due to a shortage of high end minerals needed to build supers. If null sec mining becomes to high risk to be profitable it may very likely come to that.

If I am wrong on this, fine, educate me. But in thousands of posts across dozens of threads I have read nothing that even remotely shows a good side to this change. Null sec mining doesn't need nerfed. And the slight buff it will get from the other changes was not near enough to warrant a nerf.


Fozzie says he significantly increased the rewards for miners. I just don't see it. Yes the ore composition changes will really help null sec industry as a whole, but will do almost nothing for the miners. The market prices of the minerals will balance out to leave miners in about the same place isk/hr wise as they are now. This nerf will hit null sec industry far far harder than this slight buff.


Will you be my Valentine CSM?

Jokes aside, as a mining gang leader, I ordered my troops to abandon mining profession for two months a week ago. We'll see how it turns out, and if it turns out how I think it will, well, some mining alts subscriptions will go. It were a fun time, people logging in to mine in the evening to discuss news, country, their kids, etc on voicecomms, and post some nasty pics in local, but every good thing will meet its Fozzie someday...

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Tilly Delnero
Doomheim
#102 - 2013-06-03 20:44:30 UTC
Dragon Mnementh wrote:
they announced yeah you will get as much as before, i could not see that.

The irony is that CCP sees Odyssey as an 'exploration expansion', yet what they are actually doing is removing exploration content, not adding it.

That certain CSM members are complicit in this misconception/deception says a lot about the current state of affairs. Why not just be honest about it and tell us the expansion is a buff to ganking?
Bugsy VanHalen
Society of lost Souls
#103 - 2013-06-03 21:10:12 UTC  |  Edited by: Bugsy VanHalen
Tilly Delnero wrote:
Dragon Mnementh wrote:
they announced yeah you will get as much as before, i could not see that.

The irony is that CCP sees Odyssey as an 'exploration expansion', yet what they are actually doing is removing exploration content, not adding it.

That certain CSM members are complicit in this misconception/deception says a lot about the current state of affairs. Why not just be honest about it and tell us the expansion is a buff to ganking?

Yes, because Ganking is a dieing play style, it really does need buffed.

When I played AOC one of their big patches they did a lot of things the gankers were asking for. They said Hyboria is supposed to be a harsh dangerous world, promoting Ganking would give it that feel. Within a month after the expansion the population on the PVP servers was down 75%, they ended up merging the PVP severs and it still kept droping. They refused to admit what they did was wrong, and the game kept going down hill. It was not long after that it went free to play, but it is little more than a gankfest with the only real appeal being the tournament games, that were supposed to be just bonus content, The main game world is empty and dead.

Ganking does not need buffed or even encouraged. it is a growing fad, that can easily get out of hand if left unchecked. If CCP decides that ganking is a healthy thing for EVE, fine, don't do anything to stop it. let it run its natural course. But making game changes to buff ganking in attempts to give gankers easier targets will do nothing but encourage those targets to quit.

Every Ganker keeps insisting that ganking is PVP. While it is a form of PVP there are differences. Consider an example. Two brothers grow up on a farm. they both like to shoot, and fight. One joins the army, the other moves into the city and starts killing and robbing people. One is a hero killing enemy solders, the other is a thief and murderer. Both are out killing people, doing the same basic activity, but they are not near equal, they are not both solders. This is how I look at PVP compared to ganking. PVP is going out fighting other PVPers other solders. The fight is not always fair, but kill them or they will kill you. true PVP. Ganking is the equivalent of a murderer killing innocent civilians on the street. It does not make you a PVPer, yet the ganker says I am a leet PVPer, I killed 200 mining ships this week. Is a solder who killed 200 enemy solders the same as a murderer who killed 200 people on the streets of a major city? No, One is a hero, the other should be shoot and pissed on.

If your choice is to be a thief and a murderer, that is fine, it is only a game, you can do that here, but do not expect to get the respect that a true PVPer gets, you are just a ganker, not that there is anything wrong with that.
Zorok
The Guardian Knights
#104 - 2013-06-05 17:37:00 UTC
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


As a former miner, my clever way to take advantage of the situation is this: Save my subscription $$$ for another MMO that is fair. Sorry, I would rather take -10% from the Ore (it takes hours to mine a single roid in WH space anyhow) and move the sites back to something requiring probes. What you are doing is catering to the Nullsec power blocs because they are griping that WH miners are driving down the price of ABC ore but guess what? When you start losing more subs from all the other players like me, there will be no one to gank and I guess there will be more ship spinning in stations for fun. I've cancelled my subscription and I hope that others do as well in protest of what you have done...fix the issue because there are other games out there competing for business...
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#105 - 2013-06-05 17:56:33 UTC  |  Edited by: Chris Winter
Zorok wrote:
As a former miner, my clever way to take advantage of the situation is this: Save my subscription $$$ for another MMO that is fair. Sorry, I would rather take -10% from the Ore (it takes hours to mine a single roid in WH space anyhow) and move the sites back to something requiring probes. What you are doing is catering to the Nullsec power blocs because they are griping that WH miners are driving down the price of ABC ore but guess what? When you start losing more subs from all the other players like me, there will be no one to gank and I guess there will be more ship spinning in stations for fun. I've cancelled my subscription and I hope that others do as well in protest of what you have done...fix the issue because there are other games out there competing for business...

Don't let the door hit you on the way out.

No seriously, HTFU. Since you can't figure it out on your own, I'll explain how WH mining needs to work now:

-Close your static(s) and all incoming wormholes.
-Ignore all remaining sigs in system (after verifying that the only remaining WHs are your closed static(s))
-Start mining, with the empty signature list visible.
-If something appears on the list, GTFO.
-Figure out if the new sig is a WH. If not, ignore it and go back to mining. If it is a WH, stay in your POS or log off since you're a carebear.

You no longer need to worry about catching probes on dscan at the exact right time--you get a nice warning label that someone new has entered your system.
Zorok
The Guardian Knights
#106 - 2013-06-05 19:02:23 UTC
Chris Winter wrote:

Don't let the door hit you on the way out.

No seriously, HTFU. Since you can't figure it out on your own, I'll explain how WH mining needs to work now:

-Close your static(s) and all incoming wormholes.
-Ignore all remaining sigs in system (after verifying that the only remaining WHs are your closed static(s))
-Start mining, with the empty signature list visible.
-If something appears on the list, GTFO.
-Figure out if the new sig is a WH. If not, ignore it and go back to mining. If it is a WH, stay in your POS or log off since you're a carebear.

You no longer need to worry about catching probes on dscan at the exact right time--you get a nice warning label that someone new has entered your system.


I noticed that ships do not appear on the Cosmic Anomaly scanner. You still need D-Scan for this. If the ship pops out of a WH outside of your scan range, cloaks up and finds your location- game over.

At any rate, I do HTFU by playing a new FPSMMO game that requires skill and I enjoy shooting other players and gaining certs- no mining involved. At any rate, mining as a profession in WH space is dead. I don't see why people have such a hard on for the miners. Mission runners make more isk on average and they don't have to fly a fail setup. Would be nice if they let the mining barges "mine" your PvP ships for ore but I don't see that happening...
wentrox
Center for Advanced Studies
Gallente Federation
#107 - 2013-06-05 20:04:15 UTC  |  Edited by: wentrox
Zorok wrote:
Chris Winter wrote:

Don't let the door hit you on the way out.

No seriously, HTFU. Since you can't figure it out on your own, I'll explain how WH mining needs to work now:

-Close your static(s) and all incoming wormholes.
-Ignore all remaining sigs in system (after verifying that the only remaining WHs are your closed static(s))
-Start mining, with the empty signature list visible.
-If something appears on the list, GTFO.
-Figure out if the new sig is a WH. If not, ignore it and go back to mining. If it is a WH, stay in your POS or log off since you're a carebear.

You no longer need to worry about catching probes on dscan at the exact right time--you get a nice warning label that someone new has entered your system.


I noticed that ships do not appear on the Cosmic Anomaly scanner. You still need D-Scan for this. If the ship pops out of a WH outside of your scan range, cloaks up and finds your location- game over.

At any rate, I do HTFU by playing a new FPSMMO game that requires skill and I enjoy shooting other players and gaining certs- no mining involved. At any rate, mining as a profession in WH space is dead. I don't see why people have such a hard on for the miners. Mission runners make more isk on average and they don't have to fly a fail setup. Would be nice if they let the mining barges "mine" your PvP ships for ore but I don't see that happening...


I agree, mining in wh is dead. Dunno what ccp thinking, no chance to survive as miner in wh. Im already transport my assets from wh to nullsec.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#108 - 2013-06-05 20:16:41 UTC
Zorok wrote:

I noticed that ships do not appear on the Cosmic Anomaly scanner. You still need D-Scan for this. If the ship pops out of a WH outside of your scan range, cloaks up and finds your location- game over.

At any rate, I do HTFU by playing a new FPSMMO game that requires skill and I enjoy shooting other players and gaining certs- no mining involved. At any rate, mining as a profession in WH space is dead. I don't see why people have such a hard on for the miners. Mission runners make more isk on average and they don't have to fly a fail setup. Would be nice if they let the mining barges "mine" your PvP ships for ore but I don't see that happening...

There is no "outside your scan range." The sensor overlay/discovery scanner range is infinite.

But since you're quitting, can I have your stuff? Contract it to this character, thanks. I'll also happily take a BM to an entrance to your WH, since you won't be needing it anymore. Thanks.

The only people still saying "wh mining is dead" are those who weren't fully aware of the risks before. The Odyssey changes are a net increase in security for WH mining if you plan it right.
wentrox
Center for Advanced Studies
Gallente Federation
#109 - 2013-06-05 20:31:36 UTC
Chris Winter wrote:
Zorok wrote:

I noticed that ships do not appear on the Cosmic Anomaly scanner. You still need D-Scan for this. If the ship pops out of a WH outside of your scan range, cloaks up and finds your location- game over.

At any rate, I do HTFU by playing a new FPSMMO game that requires skill and I enjoy shooting other players and gaining certs- no mining involved. At any rate, mining as a profession in WH space is dead. I don't see why people have such a hard on for the miners. Mission runners make more isk on average and they don't have to fly a fail setup. Would be nice if they let the mining barges "mine" your PvP ships for ore but I don't see that happening...

There is no "outside your scan range." The sensor overlay/discovery scanner range is infinite.

But since you're quitting, can I have your stuff? Contract it to this character, thanks. I'll also happily take a BM to an entrance to your WH, since you won't be needing it anymore. Thanks.

The only people still saying "wh mining is dead" are those who weren't fully aware of the risks before. The Odyssey changes are a net increase in security for WH mining if you plan it right.


Pvp players are most whiners of this game.
PromeathusTheWonder
University of Caille
Gallente Federation
#110 - 2013-06-05 23:04:30 UTC  |  Edited by: PromeathusTheWonder
mynnna wrote:
Bugsy VanHalen wrote:
words

No one on either side is going to convince the other, so rather than pursuing this tired line of argument any further, I propose we just let the markets show who is right. If you, and indeed everyone in this thread claiming that people will just stop mining are correct, high ends ought to spike through the roof, maybe even back to the old pre-drone region levels; zydrine at about 4500-5k, and Megacyte at (as I recall, it's been awhile) 10k or so. Though, there are other effects that could cause that, so perhaps getting CCP to comment on mining numbers before and after would be best. Blink
[quote=mynnna][quote=Bugsy VanHalen]words


well let me tell you what will happen most major null sec aliances wil still operate as normal if not a little better cause of basic mineral increase while the rest of eve suffers i give the market 3 months before their are no BCs BS STc or any ships of mission runing value you will see hyper inflation in low wh and hi sec on over half of the market if not 3/4 of it. if you dont think that will happen just watch it happen. as for me ill just go back to mission running and stop supplying the market with a b c ores i can get in WH space ad alot of us indy players will make the switch to hunting effectivly bringing the market in low wh and high sec to a hualt forcing every thing from ammunition to ships sky high.

as for you comments to the indy players your a know nothing who knows **** about industry or markets i can tell seeing as you want to see the backbone of the eve economy colapse cause you think your right have fun im just going to sit in my state issue raven and watch the markets burn to the ground laughing as ccp loses around 35%-45% of its player base due to these nonsense changes.

for example ravens cost around 160m i have enough mats to run 300 of them and a OBP i can tell you the price on the ship is going to jump to around 500-700m due the the lack of free lance miners and the huge null sec empires horading for their own purposes

ive spoken my peace have fun with this bad idea you want to make ganking miners in low and Wh space fine we will stop mining there and watch the markets and when your proven wrong i would ask you to step down from csm and apologise to evey industry player in the game
PromeathusTheWonder
University of Caille
Gallente Federation
#111 - 2013-06-05 23:25:08 UTC
mynnna wrote:
I acknowledge that mining is boring. There's a reason why I haven't done it since I was a newbie in an osprey. However, I don't think that trying to keep it "interesting" by leaving in this notional "skill battle" aspect is a really successful approach. It's uneven. If you are in safe space, be it heavily protected nullsec or highsec or what have you, that aspect is missing and so mining is still boring. Better to make the act of mining itself genuinely interesting or at least engaging (which will generate all kinds of crying and wailing and gnashing of teeth from many a miner itself, but that's quite another topic) and then treat whether it's too safe or not safe enough as a separate problem.


Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking with dscan. You see my probes there, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.


can i ask you this how is being a sitting duck ever fun now its just eaiser to find said duck and kill it and hang it on your kill board how is that fun for you or for me its not it takes no skill to scan someone down in 10-20 seconds warp in on them destroy their 100+m ship and pod them to me your just some one who lacks fore thought before dusccsing thing as complex and fragile as the eve economy and your forgetting about hulkageddon so hiding in grav sites during that tomultious time is now impossible

picture this your sitting in a orcca and a hunter warps in on you totaly un expected ad trashes your 500m ship now and with the lack of resources the ship when you could make the isk to get it back is worth even more
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#112 - 2013-06-06 01:16:09 UTC
Again...you're not a sitting duck. HTFU, close the static, watch the list for new WHs. You're safer than you were before.

The only WH mining this killed was mining in a hole you don't live in...and that was always a dumb idea anyway.
PromeathusTheWonder
University of Caille
Gallente Federation
#113 - 2013-06-06 02:01:58 UTC
[quote=Chris Winter]Again...you're not a sitting duck. HTFU, close the static, watch the list for new WHs. You're safer than you were before.

The only WH mining this killed was mining in a hole you don't live in...and that was always a dumb idea an


i know how to make a worm hole safe the thing is closing your self in is kinda pointless cause the moment its open agian you have to evacuate it makes mining more work then it needs to be you gankers don not relize we supply you your ganking ships when happens when they double and triple in price cause of shortages ?

this updated efectivly killed the 25 man wh corp supply lines and there are a ******* lot of them ALOT to many to count some are 2 people multiboxing but they can supply 2-3 systems in a region with adquate material if not abundant and you want to kill that you sir dont know **** about industry you wil learn soon enough when market prices skyrockets for everything.

simple fact ship prices dictate most of the modules and ammo costs and mats dictate ship costs MINERS GET MINERALS
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#114 - 2013-06-06 06:20:53 UTC
PromeathusTheWonder wrote:

i know how to make a worm hole safe the thing is closing your self in is kinda pointless cause the moment its open agian you have to evacuate it makes mining more work then it needs to be

Uh, no. Why do you open it, if you want it closed? If you don't know how valuable a closed static is compared to an open one, you don't belong in wormholes. If you have people in corp who are opening the static when you're trying to carebear it up inside the hole...kick them from the corp.

Quote:

you gankers don not relize we supply you your ganking ships when happens when they double and triple in price cause of shortages ?

So I shouldn't kill you because there's a possibility that maybe somewhere in the supply chain the minerals you mined turn into a ship I fly? Yeah, not how it works, thanks for trying though.

Quote:

this updated efectivly killed the 25 man wh corp supply lines and there are a ******* lot of them ALOT to many to count some are 2 people multiboxing but they can supply 2-3 systems in a region with adquate material if not abundant and you want to kill that you sir dont know **** about industry you wil learn soon enough when market prices skyrockets for everything.

25man wh corps aren't negatively affected by this change, as they have the manpower to either watch their static if they can't figure out how to close it, or just close it.

Quote:
simple fact ship prices dictate most of the modules and ammo costs and mats dictate ship costs MINERS GET MINERALS

And smart miners will continue to get minerals after this change while you and your corp give up and quit, meaning that the smart ones make more money.

I don't see the problem here. The sky isn't falling. The only mining that's "dead" is mining a WH other than your own, and "truly solo" C1 mining (due to the time needed to collapse a C1 static solo). Everybody else is going to be fine, if they would stop running around screaming that the sky is falling and actually get back to work.
rikifari
Perkone
Caldari State
#115 - 2013-06-06 10:03:49 UTC
Chris Winter wrote:
[quote=Zorok]

-Close your static(s) and all incoming wormholes.


What did you mean by "close static"? Once you close it, another one will respawn. Putting static into critical mass condition some kind a way.
Bugsy VanHalen
Society of lost Souls
#116 - 2013-06-06 14:07:47 UTC  |  Edited by: Bugsy VanHalen
mynnna wrote:
I acknowledge that mining is boring. There's a reason why I haven't done it since I was a newbie in an osprey. However, I don't think that trying to keep it "interesting" by leaving in this notional "skill battle" aspect is a really successful approach. It's uneven. If you are in safe space, be it heavily protected nullsec or highsec or what have you, that aspect is missing and so mining is still boring. Better to make the act of mining itself genuinely interesting or at least engaging (which will generate all kinds of crying and wailing and gnashing of teeth from many a miner itself, but that's quite another topic) and then treat whether it's too safe or not safe enough as a separate problem.


Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking with dscan. You see my probes there, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.


Leveling the playing field?? WTF are you talking about?? If we were talking about ships that could defend themselves, like say a pimped out ratting ship, then sure, but mining ships have no defense. Even with the buffs the tank is a joke, And they have no DPS. For the playing field to be "leveled" by making it so that any roaming ganker can instantly find the miners without probes, then the miners need the ability to put out comparable DPS for the fight. let mining ships use their lasers for PVP.

Seriously, mining ships are not combat ships,the only way they can survive is to not be there when the ganker shows up. As you said currently, "finding you requires me to expend the time and effort to probe you out" But when hunting miners that is the only effort you need to put out. There is no effort in the battle as their are no Rats to deal with and the miner has no DPS to fight back with unlike when your hunting ratters.

As far as local being the only tool needed, Sure if I was deep inside blue territory where it is uncommon to see even a neutral let alone a hostile. Deep inside alliance territory that works well. But for the freelance miners that bring in nearly half the ore in the game that is not an option. I will not be forced into joining a corp that serves one of the power block alliances. I will continue to play the game MY way. When that is no longer an option I will find a new game to play. I did the null sec thing, in an alliance where you had to show up for CTA, and get told what to do and when to do it by alliance leaders and FC's, Sorry, but listening to an arrogant prick barking orders on team speak is not my idea of fun, I play games to have fun, and relax. Not help some scrub living in his parents basement fulfill his illusions of being someone important.

For us freelance miners mining is a dangerous activity, We mine in space that is not secured by massive alliance fleets. We mine in space were there is always a few neutrals, or even hostiles in Local, Your free intel does not work in those situations. All we have is d-scan and the knowledge that our would be attackers need to use probes to find us. No that that is gone, so are we. I have no problem putting my ship on the line to accomplish my goals, but I will not be a sitting duck with almost no chance of even paying for my ship let alone making a profit before it gets popped. This change has killed the freelance miner.

You say you have not mined since you were a noob in an Osprey, then what makes you thing you know how mining works? Renters mining deep inside defended space does not compare to freelance mining. When was the last time you risked anything in game that you actually worked for? losing a fleet doctrine ship that your alliance paid for and handed to you does not count.

When the mineral supply drops, which I would say will take 6-8 months, the big alliances will have to start running mining ops, or hire miners, to get the minerals for building their capital fleets. the over supply of high end minerals will just not be there anymore. What would you say if your alliance started to have mandatory mining ops to rebuild the fleet after a big battle? If you were forced to mine would you be happy about it? Then why do you think it is ok to force miners into combat? The risk to miners in null was already high enough, To high in low sec as evident by the fact nobody mines there. Making it even high is game breaking. I can handle the risks involved with mining in null sec, but when those risks get high enough that I can no longer make a profit I will stop mining. And that just happened with this update. I wonder if the T2 mats from reprocessing all my mining ships will be enough to build another jump freighter? After all the Anshars I build do use the same mats as the ORE ships.
Bugsy VanHalen
Society of lost Souls
#117 - 2013-06-06 14:23:09 UTC  |  Edited by: Bugsy VanHalen
Chris Winter wrote:

And smart miners will continue to get minerals after this change while you and your corp give up and quit, meaning that the smart ones make more money.

I don't see the problem here. The sky isn't falling. The only mining that's "dead" is mining a WH other than your own, and "truly solo" C1 mining (due to the time needed to collapse a C1 static solo). Everybody else is going to be fine, if they would stop running around screaming that the sky is falling and actually get back to work.

WOW, you are really clueless.

It is not about miners being smart enough to find ways around the changes. Miners are miners because it is a LOW EFFORT activity. The only miners that will continue to mine in W-space and unsecured null are the ones to dumb to evaluate the risks. And those will soon be gone due to their ships being destroyed faster than they can afford to replace them.

Yes there will still be miners mining. But 80% of them do not fit into this little class of smart ambitious miners you speak of. If the 20% that do keep mining there will still be an 80% drop in supply.

If you are so smart, economics 101, what happens when supply drops below market demand? Your ratting and plex running will still make you the same isk, but your ships will cost 3-4 times as much. Who will be crying then? i give it 6-8 months for this to impact to really hit the market, due to the over supply and stock piles that existed pre Odyssey.

Lets say with the added risk miners have to make double the income they did before the change to offset the risk. For a miners income to double the price of the minerals they mine must double. If the cost of minerals doubles the cost of every thing in game doubles. What will not double is the bounties you collect from killing rats. So do to the inflation caused by this increase in minerals every ratters income will effectively be cut in half. While the miners income remains effectively the same as they are the only ones to benefit long term from the increased mineral costs. Now what if doubling their income is not enough to offset the new risk. what if it takes 4 times the income to offset the added risk?

To put this in perspective lets say the average null sec ratter makes 100M per hour. And lets assume the average ratting ship costs 500M. I know some ratters make a lot more than this, and likewise some ratting ships cost billions. But the average should be close to this. Now lets assume the price of minerals will only double. The average ratter is still only making 100M but now the average ratting ship will cost 1 billion isk. At 4 times it would cost 2 billion isk, while your income stays the same. The bounties are not affected by mineral prices. On top of this the reduction in miners will mean ratters will be getting hunted more. It is not just miners that will be affected, ratters will also see a massive increase in risk vs reward, it will just take a little longer before we see it.
rikifari
Perkone
Caldari State
#118 - 2013-06-06 18:04:20 UTC
Now I wish any ship at accepted agent mission to become accessable without probes.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#119 - 2013-06-06 22:30:00 UTC
rikifari wrote:

What did you mean by "close static"? Once you close it, another one will respawn. Putting static into critical mass condition some kind a way.

You apparently don't understand how wormholes work, and probably shouldn't be living in a wormhole.

If you collapse your static wormhole, another one will respawn, yes--but the "other side" K162 of the new WH won't spawn until you warp to it. If no one has warped to the static inside the system, nobody can come into the system via that static, because it doesn't go anywhere yet. Nobody can come in that way, so you only have to keep an eye out for new entrances.

Bugsy VanHalen wrote:
WOW, you are really clueless.

It is not about miners being smart enough to find ways around the changes. Miners are miners because it is a LOW EFFORT activity. The only miners that will continue to mine in W-space and unsecured null are the ones to dumb to evaluate the risks. And those will soon be gone due to their ships being destroyed faster than they can afford to replace them.

To paraphrase you:
WOW, you are really clueless about how the scanning changes in Odyssey work.

First, however, let me give a small apology and acknowledge your correctness outside of wormholes--I was only speaking from the perspective of someone who lives in a wormhole.

The grav site change has basically killed solo/small group mining in lowsec and NPC null. Doing so is now suicidal, yes, and anyone who tries will be killed in short order. However, I don't think you're aware of how risky that already is--someone could have scanned down the grav site prior to you logging on, and they may already be able to get to you without needing to put probes out again. So it's not like you were perfectly safe before Odyssey and now you're not safe at all--you were already at risk previously. Less risk sure, but still at risk.

I also think you're vastly overestimating the effect that solo/small gang LS/NPC NS miners have on the overall market. Take a look at the server population distribution. Even if only 1% of people in highsec/sov null are mining (indubitably a very low estimation), that still outnumbers everyone in LS/NPC NS--and not everyone in LS/NPC NS is mining. I don't have the exact numbers, obviously, but I doubt that LS/NPC NS solo/small gang miners account for a very significant portion of the minerals market, so losing those miners won't make a big difference.

Now, back to wormholes.

If you close your static (as I described above) and verify that there are no other WH entrances to your system, no one else can come in without opening another wormhole So, the only ways that people can get into your to kill you are:
1. Be already in your system, hidden and waiting.
2. Open a wormhole into your system.

In case 1, you were already screwed before Odyssey, because they probably have already scanned down the grav site and don't need to put out probes to find you. They can find you before, they can find you now. No change.

Case 2 is where it gets interesting. Imagine the following scenario...you're living solo in a WH system. You've closed the static and are mining at a grav site. Someone else opens a WH into your system and comes through in a cloaky ship looking for trouble.
- Prior to Odyssey: If the WH opens within your dscan range, you have a less than 5 second window in which to see the enemy ship on dscan when it leaves gate cloak and activates its cloaking device. They will then find your approximate position with dscan, leave your dscan range, drop probes, move the probes right on top of you to get a warp in, and destroy the probes so they go away instantly. You had, at best with someone who's so-so at scanning, a 30-second window in which to see the probes on dscan. At that point, the person's possibly already in warp to you, and you've got less than a minute to GTFO before you're scrammed. If you miss the timing window (which can be as little as 10seconds or less for a better prober), you will have no idea what just happened, and you will die.
Net effect prior to Odyssey: If you're not dscanning at least every ten seconds, you're a sitting duck.

- After Odyssey: Regardless of where in the system the WH is, it appears on your scanner list/overlay the moment the person warps to it on the other side. They haven't even entered your system yet, and you already know they're coming. Figure maybe 30 seconds for them to finish warping, 15 seconds to get through the WH, a few seconds to get their bearings. Even if you get really unlucky and they're within a couple AU of you, and you're at the only grav site in the system, they still need ~30 seconds to warp to the site, and even then they're warping to the middle of the site. You've already had more than a minute warning in the worst case scenario for you, and they're just now landing on grid. That's also not a specific short window of time, like with dscan before Odyssey--once the new sig shows up on your list, it stays there, so even if you're not looking right when it shows up you can still react in time. Let's also not forget that they either need to slowboat to you (if they warped to 0 on the site) before getting a tackle, or do an on-grid warp to whatever rock you're mining, if they warped in at 100 and you're more than 50km from the center of the site in the right direction--and the math works in your favor there.
Net effect after Odyssey: If you're looking at your scanner window at least every minute, you're going to have time to get out.

Wormhole miners are safer now than they were before Odyssey.
Sylvia Nardieu
Super Serious Fight Club
#120 - 2013-06-07 10:13:00 UTC  |  Edited by: Sylvia Nardieu
Chris Winter wrote:
[quote=rikifari]
The grav site change has basically killed solo/small group mining in lowsec and NPC null. Doing so is now suicidal, yes, and anyone who tries will be killed in short order. However, I don't think you're aware of how risky that already is--someone could have scanned down the grav site prior to you logging on, and they may already be able to get to you without needing to put probes out again. So it's not like you were perfectly safe before Odyssey and now you're not safe at all--you were already at risk previously. Less risk sure, but still at risk.

...

I also think you're vastly overestimating the effect that solo/small gang LS/NPC NS miners have on the overall market. Take a look at the server population distribution. Even if only 1% of people in highsec/sov null are mining (indubitably a very low estimation), that still outnumbers everyone in LS/NPC NS--and not everyone in LS/NPC NS is mining. I don't have the exact numbers, obviously, but I doubt that LS/NPC NS solo/small gang miners account for a very significant portion of the minerals market, so losing those miners won't make a big difference.


Well the fact that there was very few people who were doing mining in lowsec / NPC null does not mean that they should have killed it like they did. Realistically - what did this change bring that can be indicated as an improvement in gameplay?

- WH mining - risky but managable
- Hisec mining - easy mode access to gravs, so catering to 'I can't be bothered to train probing' crew. Really goes well with 'exploration theme'
- Sov nullsec - more risky but probably managable in deep sov
- NPC null/lowsec - mining is now an exercise for those prone to masochism since finding a miner in a grav site becomes easier then locating one in belt (15 degree d-scan towards that green prism in space). Lowsec is in WORSE position then npc null due to absolutely no area control mechanisms. But as I've already concluded a while ago, CCP really doesn't seem to care too much about lowsec anyway.

In all honesty, they should have simply removed the grav sites alltoghether from lowsec in Odyssey. And asteroid belts too, since they only serve as spawning grounds for rats anyway. Instead of providing opportunities, they took them away. Also, blanket refusal of any discussion on this topic using "more rewards - more risk" argument even when people were trying to provide counterarguments was so comforting too.