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CCP! Please clarify the future plans for WiS!

First post
Author
Nypheas Azurai
Azimuth Enterprises
#761 - 2011-11-06 09:02:00 UTC
Alpheias wrote:
Because a possible future is one of many outcomes for the future? Hint: WiS is not one of them.

When you say it, I would like to know what you refer to? As for myself, I heard about this mysterious sci-fi MMO from Iceland around 2001-2002 in PC Gamer that seemed to have more in common with David Braben's Elite than the undisputed king of sci-fi MMO at the time, Anarchy Online and I liked what I read so much that I started playing EVE May 2003. For me it is about space.

Nothing else.

Fair enough. Contract me your stuff and don't let the door hit you on the way out.

For you the game may be about space. For others it's about many other things including markets, science, industry, exploration, planetary interaction, etc.

Your particular brand of narrow-mindedness is fairly embarrassing... mostly for yourself, and of course not even factual. Your opinion is yours, but the argument that WiS is not in the future of EVE or envisioned in it, is flatly incorrect. CCP has taken every opportunity - in the wrost with Incarna, in the envisioned with "A Future Vision", and in the best with the 2008 E3 demo - to communicate that the next logical progression of EVE is to journey into the interiors of stations, planets, and ships.

This is not and cannot be disputed; and where your story begins it, it began the same with all of us. For me: The year was 2003, and I was engrossed in a sci-fi game called Freelancer; yet after several months of intense FPS space combat I knew I needed more... I loved the pew-pew, but I needed to feel like it was a part of something larger, of an entire sci-fi universe. And that's when I discovered EVE, with promises of the sandbox, where players interactions were real-time in a single universe, where orders were fulfilled by real people and not NPCs, where stations and other assets could be owned by players, and where (though none of us knew it at the time) planets, systems, and (hopefully soon) establishments could be managed as well.

Where EVE differed from Freelancer and other space shooters was not in FiS - they all started out the same back then. Instead, it sold itself on a promise beyond FiS. The promise that it was going to be the most expansive and complete sci-fi universe. It hasn't happened without hiccups, but even since then the game has evolved to be much more than just FiS.

There are a great many players who play EVE because of this "future vision", because of its potential and scope and the sandbox element, not just because of the right-here-and-now pew-pew. If EVE had never expanded beyond FiS and to think that it never will beyond WiS is not only false but renders the entire endeavor, this entire sandbox, a wasted pursuit. And though CCP may have screwed up a lot of things on the way, if not for this pursuit they have nothing. Terminating the future vision of EVE is quite literally the last thing they will do.
Malcanis
Vanishing Point.
The Initiative.
#762 - 2011-11-06 12:54:36 UTC
When it was originally presented to us, the WiS project was "sold" to the player-base as an 'as-well-as' feature - something that was pretty much a free bonus from the WoD project, requiring not much more than some art dev resources to reskin it.

The truth was that it swiftly turned into an 'instead-of', with virtually all CCP's resources being diverted into WoD and incarna, leaving almost nothing for Space-EVE. Originally, I was as optimistic and inspired by the prospect of getting out of my pod as anyone, but the way things turned out has left a huge dent in the credibility of the project.

The people who joined EVE for the spaceships are going to continue to be bitterly hostile to any proposals for WiS until it can be satisfactorily demonstrated that it'll be the 'as-well-as" deal we were originally offered. That WiS development will not unduly compromise FiS development. (Not to mention that there will also have to be a clear and coherent plan for the actual WiS gameplay and content - something which to this day we're still lacking.)

I would assume that CCP are still going ahead with the WiS project, but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha. When we see a devblog asking us to log into SiSi to test the multiplayer capability of the Incarna engine, that's the time to start asking about Incarna content. Until then you're wasting your breath.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alpheias
Tactical Farmers.
Pandemic Horde
#763 - 2011-11-06 13:07:09 UTC
Flamespar wrote:


Can I recommend that you go play second life instead? That was you can indulge your fantasy by creating a world that caters only to your particular interests.

They have flying *****' generators that you can use to indulge your FiS fantasies.


But there you have your solution, you can indulge your WiS fantasies there.

You might even get a hug there and perhaps more.

Don't bother thanking me, it was your idea. Smile

(Do contract me your stuff though!)

Nypheas Azurai wrote:


*yawn*



I'll give you the opportunity to sell me the concept with WiS. Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch? CCP didn't convince me back in 2006 when it was mentioned and well, let us just say that I am glad that CCP got back in touch with reality.

So let's talk about actual gameplay, interaction and PvP.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Che Biko
Alexylva Paradox
#764 - 2011-11-06 16:13:34 UTC
Alpheias wrote:
As for myself, I heard about this mysterious sci-fi MMO from Iceland around 2001-2002 in PC Gamer that seemed to have more in common with David Braben's Elite than the undisputed king of sci-fi MMO at the time, Anarchy Online and I liked what I read so much that I started playing EVE May 2003. For me it is about space.

Nothing else.

Hmm, I think you may be interested in Infinity if/when it comes out. But please, don't abandon EVE. I welcome every dime that goes to CCP.
Malcanis wrote:
[..]but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha.

I guess I missed something. I would like to be pointed to a source that mentions this, because as far as I know Incarna was on schedule, with only about 1/4 of the work needing to be done for the feature to be finished. At least, "finished" like CCP finishes features.
Alpheias wrote:
So let's talk about actual gameplay, interaction and PvP.

It seems you haven't watched "A Future Vision". Go watch it. Here.
Alpheias
Tactical Farmers.
Pandemic Horde
#765 - 2011-11-06 18:29:18 UTC  |  Edited by: Alpheias
Che Biko wrote:
Alpheias wrote:
As for myself, I heard about this mysterious sci-fi MMO from Iceland around 2001-2002 in PC Gamer that seemed to have more in common with David Braben's Elite than the undisputed king of sci-fi MMO at the time, Anarchy Online and I liked what I read so much that I started playing EVE May 2003. For me it is about space.

Nothing else.


Hmm, I think you may be interested in Infinity if/when it comes out.


But I am not. In fact, I couldn't care less.

Che Biko wrote:
Alpheias wrote:
So let's talk about actual gameplay, interaction and PvP.

It seems you haven't watched "A Future Vision". Go watch it. Here.


It seems that you haven't watched neither of Loxyrider's "This is EVE" and "This is EVE II". I haven't seen space barbie in either but there is some actual social player interaction, in REAL LIFE.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Joshua Deakin
Scavenge Inc
#766 - 2011-11-06 18:57:37 UTC
I'm still a little peeved about the fact that even the beta character creator in Sisi allowed more variation in character creation than the current version. You could resize the eyes, more controls to lips, better aging effects, was much more fluid and faster when making changes (I believe the history function is not optimized very well. And last but not least I personally was liking the Gallente Intaki (my char) model a lot better than the elephant nose with 'pig eyes' we have atm. I know tastes vary but it is irritating that what you had and thought was better was taken away from you, just like the ship spinning...

Mag's
Azn Empire
#767 - 2011-11-06 19:39:20 UTC
Che Biko wrote:
Alpheias wrote:
So let's talk about actual gameplay, interaction and PvP.

It seems you haven't watched "A Future Vision". Go watch it. Here.
Personally all the WiS stuff always left me feeling, 'meh' But I thought OK, it'll bring more players into the game and may add new game play.

But then CCP went mad on it's bastard child, as if it was the only kid in the house. It was at that point I and many others started to despair with it.
It was forced, without merit, poorly implemented and seemed to blinker CCP in regards to many issues the game had.
CCP seems to have changed direction in a massive 180° way and are now focussed upon FiS far more. So many things that have needed improving for so long, are now getting fixed.

I must say though, even though I like this new direction, I do find it a very cynical exercise and still have little trust in them.
But that's a personal feeling and I cannot claim it's widely felt.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nypheas Azurai
Azimuth Enterprises
#768 - 2011-11-06 19:39:36 UTC  |  Edited by: Nypheas Azurai
Alpheias wrote:

Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch?
So let's talk about actual gameplay, interaction and PvP.

As linked by others, "A Future Vision" is mandatory watching for how CCP intend(ed) to implement WiS.

If you've used the markets to buy the ship you fly in space with, or if your ship was built using a blueprint and mined minerals, or if it docks in a PoS fueled by resources extracted from a planet... then you've already convinced yourself why EVE isn't just about FiS.

Why WiS? Because EVE struggles to be a complete sci-fi universe: we've got the economy, and the industry, and the combat, the next obvious thing missing is face-to-face interaction. This is necessary because EVE is a sci-fi universe centered around pod pilots, humanoids, not floating hunks of metal (everything from your account to your SP is attached to your character, not your ship), so face-to-face means human face, and not the hull of your vessel.

WiS is obvious from what EVE has always tried to be. The real question is how and when WiS?
When?
Given what most of us saw at 2008, the answer should have been "a long time ago". But we realize greed botched things up and the first go around has CCP in lockdown mode. It may be too soon to push for a proper WiS (E3 2008 style- promenade, establishments, minigames), but neither can we let it slip into silence and let CCP think FiS is the be-all end-all and that WiS should be terminated.

How?
WiS should be a meaningful and integral part of gameplay. I cater to some of the specifics hinted at in "A Future Vision", but it's open-ended enough as long as
a) it impacts the EVE universe in a non-trivial way (not just fluff and space barbie)
b) it integrates within the EVE sandbox (no NEX, no items from thin air, everything must integrate into EVE markets and economy)
c) it is optional (like any facet of EVE, pvp, industry, markets, etc; players can choose to participate in it at will)

I think most WiS-ers are willing to give CCP a bit of rope to recover from the Incarna disaster; the problem is if they continue to cater to only FiS at the expense of the "future vision" and think that will save them... they will quickly end up with enough rope to hang themselves.
Richard Hammond II
Doomheim
#769 - 2011-11-06 20:20:47 UTC  |  Edited by: Richard Hammond II
Nypheas Azurai wrote:
Alpheias wrote:
Because a possible future is one of many outcomes for the future? Hint: WiS is not one of them.

When you say it, I would like to know what you refer to? As for myself, I heard about this mysterious sci-fi MMO from Iceland around 2001-2002 in PC Gamer that seemed to have more in common with David Braben's Elite than the undisputed king of sci-fi MMO at the time, Anarchy Online and I liked what I read so much that I started playing EVE May 2003. For me it is about space.

Nothing else.

Fair enough. Contract me your stuff and don't let the door hit you on the way out.

For you the game may be about space. For others it's about many other things including markets, science, industry, exploration, planetary interaction, etc.


all of which are driven by Space content

Incarna is a beta testing program for WoD. When WoD died (GUESS WHAT) they stopped working on WiS (cooincidnce right?).
There are links to where they told the WoD players incarna was "just a prototype" so they didnt worry that was the tech they were gonna get in their game.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Alpheias
Tactical Farmers.
Pandemic Horde
#770 - 2011-11-06 20:22:15 UTC
Nypheas Azurai wrote:

If you've used the markets to buy the ship you fly in space with, or if your ship was built using a blueprint and mined minerals, or if it docks in a PoS fueled by resources extracted from a planet... then you've already convinced yourself why EVE isn't just about FiS.


The only "convincing" thing about your post is that you sound as if you are not trying to convince me as much as you are desperately trying to convince yourself. Having doubts of your own?

Nypheas Azurai wrote:

Why WiS? Because EVE struggles to be a complete sci-fi universe: we've got the economy, and the industry, and the combat, the next obvious thing missing is face-to-face interaction. This is necessary because EVE is a sci-fi universe centered around pod pilots, humanoids, not floating hunks of metal (everything from your account to your SP is attached to your character, not your ship), so face-to-face means human face, and not the hull of your vessel.


In your very own, might I add, subjective opinion.

So read one of the novels, chronicles or fanfic set in the EVE and you get the "complete sci-fi universe" because I am fairly sure that you are capable to imagine some of it, at least.

Nypheas Azurai wrote:

WiS is obvious from what EVE has always tried to be. The real question is how and when WiS?
When?
Given what most of us saw at 2008, the answer should have been "a long time ago". But we realize greed botched things up and the first go around has CCP in lockdown mode. It may be too soon to push for a proper WiS (E3 2008 style- promenade, establishments, minigames), but neither can we let it slip into silence and let CCP think FiS is the be-all end-all and that WiS should be terminated.


You are not doing a very good job of convincing me.

Nypheas Azurai wrote:
I think most WiS-ers are willing to give CCP a bit of rope to recover from the Incarna disaster; the problem is if they continue to cater to only FiS at the expense of the "future vision" and think that will save them... they will quickly end up with enough rope to hang themselves.


I doubt they would hang themselves over a bunch of players crying about WiS getting axed, making ultimatums here and there because how can anyone take you very serious.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Valkris Arkayne
Perkone
Caldari State
#771 - 2011-11-06 20:22:40 UTC
Nypheas Azurai wrote:
[quote=Alpheias]
...WiS should be a meaningful and integral part of gameplay. I cater to some of the specifics hinted at in "A Future Vision", but it's open-ended enough as long as
a) it impacts the EVE universe in a non-trivial way (not just fluff and space barbie)
b) it integrates within the EVE sandbox (no NEX, no items from thin air, everything must integrate into EVE markets and economy)
c) it is optional (like any facet of EVE, pvp, industry, markets, etc; players can choose to participate in it at will)...


The above quote should be printed on banners and hung throughout CCP.
Richard Hammond II
Doomheim
#772 - 2011-11-06 20:48:05 UTC
Valkris Arkayne wrote:
Nypheas Azurai wrote:
[quote=Alpheias]
...WiS should be a meaningful and integral part of gameplay. I cater to some of the specifics hinted at in "A Future Vision", but it's open-ended enough as long as
a) it impacts the EVE universe in a non-trivial way (not just fluff and space barbie)
b) it integrates within the EVE sandbox (no NEX, no items from thin air, everything must integrate into EVE markets and economy)
c) it is optional (like any facet of EVE, pvp, industry, markets, etc; players can choose to participate in it at will)...


The above quote should be printed on banners and hung throughout CCP.


The above quote should be printed on banners and hung throughout CCP in an example of "the people NOT to listen to"

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Malcanis
Vanishing Point.
The Initiative.
#773 - 2011-11-06 21:07:24 UTC
Che Biko wrote:

Malcanis wrote:
[..]but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha.

I guess I missed something. I would like to be pointed to a source that mentions this,


My source is SiSi, which still can't support more than 1 avatar in an area at once.

The Incarna engine is still a long, long way from being able to support gameplay. This isn't in dispute. it's a simple evident fact.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jita Alt666
#774 - 2011-11-06 21:17:27 UTC
Richard Hammond II wrote:
Valkris Arkayne wrote:
Nypheas Azurai wrote:
[quote=Alpheias]
...WiS should be a meaningful and integral part of gameplay. I cater to some of the specifics hinted at in "A Future Vision", but it's open-ended enough as long as
a) it impacts the EVE universe in a non-trivial way (not just fluff and space barbie)
b) it integrates within the EVE sandbox (no NEX, no items from thin air, everything must integrate into EVE markets and economy)
c) it is optional (like any facet of EVE, pvp, industry, markets, etc; players can choose to participate in it at will)...


The above quote should be printed on banners and hung throughout CCP.


The above quote should be printed on banners and hung throughout CCP in an example of "the people NOT to listen to"


Those guidelines would make WIS what WIS should be. At this point in time there is no way anything that CCP have indicated they will release as being WIS fits the bill.
Mashie Saldana
V0LTA
New Eden Alliance 99013733
#775 - 2011-11-06 21:18:53 UTC
Malcanis wrote:
Che Biko wrote:

Malcanis wrote:
[..]but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha.

I guess I missed something. I would like to be pointed to a source that mentions this,


My source is SiSi, which still can't support more than 1 avatar in an area at once.

The Incarna engine is still a long, long way from being able to support gameplay. This isn't in dispute. it's a simple evident fact.

Hopefully by the time the most severe space issues are solved the remaining incarna devs might have cracked the issue of multiplayer avatars. At least one can hope.

For what it is worth, the 3d character preview will at least let you have two characterds rendered at once in the same client Blink
DeMichael Crimson
Republic University
Minmatar Republic
#776 - 2011-11-06 21:55:00 UTC
Alpheias wrote:


I'll give you the opportunity to sell me the concept with WiS. Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch? CCP didn't convince me back in 2006 when it was mentioned and well, let us just say that I am glad that CCP got back in touch with reality.

So let's talk about actual gameplay, interaction and PvP.



Ideas for WiS game play content has already been posted numerous times within this thread but you still don't want to acknowledge it. Seems all you really want to do is continuously berate and belittle anyone who posts a positive viewpoint about WiS.

Alpheias wrote:
As for myself, I heard about this mysterious sci-fi MMO from Iceland around 2001-2002 in PC Gamer that seemed to have more in common with David Braben's Elite than the undisputed king of sci-fi MMO at the time, Anarchy Online and I liked what I read so much that I started playing EVE May 2003. For me it is about space.


Your character was created on 2009.10.21which makes your statement a lie. Either that or you lack the courage to post with your main character.


Selene D'Celeste
The D'Celeste Trading Company
ISK Six
#777 - 2011-11-06 21:57:53 UTC
Malcanis wrote:
When it was originally presented to us, the WiS project was "sold" to the player-base as an 'as-well-as' feature - something that was pretty much a free bonus from the WoD project, requiring not much more than some art dev resources to reskin it.

The truth was that it swiftly turned into an 'instead-of', with virtually all CCP's resources being diverted into WoD and incarna, leaving almost nothing for Space-EVE. Originally, I was as optimistic and inspired by the prospect of getting out of my pod as anyone, but the way things turned out has left a huge dent in the credibility of the project.

The people who joined EVE for the spaceships are going to continue to be bitterly hostile to any proposals for WiS until it can be satisfactorily demonstrated that it'll be the 'as-well-as" deal we were originally offered. That WiS development will not unduly compromise FiS development. (Not to mention that there will also have to be a clear and coherent plan for the actual WiS gameplay and content - something which to this day we're still lacking.)

I would assume that CCP are still going ahead with the WiS project, but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha. When we see a devblog asking us to log into SiSi to test the multiplayer capability of the Incarna engine, that's the time to start asking about Incarna content. Until then you're wasting your breath.


I wonder how many people actually take the time to read the good posts like this one.

Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service!

Alpheias
Tactical Farmers.
Pandemic Horde
#778 - 2011-11-06 22:12:28 UTC
DeMichael Crimson wrote:

Ideas for WiS game play content has already been posted numerous times within this thread but you still don't want to acknowledge it. Seems all you really want to do is continuously berate and belittle anyone who posts a positive viewpoint about WiS.


There is nothing to aknowledge when it comes to wet dreams by those that shed tears over WiS.

DeMichael Crimson wrote:
Your character was created on 2009.10.21which makes your statement a lie. Either that or you lack the courage to post with your main character.


What about you? Isn't your character an alt as well?

As you say, Alpheias was created more than a year ago. But my account was created in May 6th 2003. Believe it or not, it is up to you.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ranka Mei
TANoshii Incorporated
#779 - 2011-11-06 22:13:42 UTC
Flamespar wrote:

I'll give you the opportunity to sell me the concept with WiS. Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch?

Tl;dr: 'Standing still is going backwards.'

Are people still actively playing Freespace? (a game from 1998). Probably not. Why not, you ask? Because the game, by today's standards, is hopelessly obsolete. It was, at the time, amazing, though! You could actually fly around in space along all three axes! It was a breakthrough, in its own right. But nowadays everything about it feels aged... because it is.

Let me quote some from the infamous leaked Hilmar email.

"First of we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago."

He was right. As someone who plays 'The Other Sci-Fi' space game series, Mass Effect, I can attest to the Incarna engine being superior, by far, to anything the competition has. So few have been willng to give him credit for it; but it's no less true. With Incarna Hilmar realized an unparalleled masterpiece in virtual reality, clear and simple. The man also said:

"Innovation takes time to set in and the predictable reaction is always to resist change."

That statement stands on its own.

You delude yourselves into thinking CCP has 'seen reason' or something, simply because you won (yes, you won). Rather, what you have done is sabotaged CCP and their solid innovation track for the future. You voted with your feet, and CCP saw no other way than to give in. You probably think that's a good thing. 'Moar power to the people!' and all. But, like Freespace, EVE needs to evolve. And by evolving I don't mean tinkering a bit with skins, or nerfing this, or buffing the other; or adding ships even. That's all just marginal stuff. CCP is diligently working on it, because you made them, essentially; but, in effect, you are halting their carefully planned progress. As the poet said, The greatest enemy of progress is not stagnation, but false progress.

To remain still a viable Sci-Fi space game, a decade from now, EVE needs grow: not just in number of players, but conceptually. Incarna, I believe, was the ticket. It was the opening up of a 3D virtual reality realm with near endless growth-potential. Now that door is closed.

I tell you what will happen. And Hilmar already knows this, of course. You think Bioware (the makers of Mass Effect) are sitting still? Think again. They probably scared themselves sh*tless when they saw the Incarna engine. And they're all working on something similar now, you can bet on it. And the funny part is, they won't even have any catching up to do, as, guess what, CCP themselves just dropped further development on Incarna 'voluntarily.' And, five years from now, they'll have it; or something very close to it. And CCP will have lost the advantage. You did that.

Proud of yourself, little man?

-- "All your monies AUR belong to us!" -- CCP

Malcanis
Vanishing Point.
The Initiative.
#780 - 2011-11-06 22:21:48 UTC
Ranka Mei wrote:
Flamespar wrote:

I'll give you the opportunity to sell me the concept with WiS. Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch?

Tl;dr: 'Standing still is going backwards.'



Agreed - look what happened to EVE when the part of it that people could actually play was left to stagnate for 2 years.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016