These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Could someone explain the logistics of PVP to me?

Author
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#61 - 2013-06-05 21:53:03 UTC  |  Edited by: Amarra Mandalin
Fa Xian wrote:
Lady Ayeipsia wrote:
Not sure if this has been said but...

Join RvB, find out what PvP is like in a simple manner, get hooked, never go back to missioning.


Well it sounds pretty compelling... but there's just me. No alts no second accounts. I'm concerned that when I'd want "time off" to do my own thing, I'd be steamrolled by the other group. Signing up seems to be saying "I want all PVP all the time" and I'm not sure that's for me. I might be better off joining a PVP corp as a member who helps with $ and resources to keep others flying... but then, if that's what I'd be there for, then they probably wouldn't want me to PVP sometimes - who is paying for the rest then?

Meh. RvB is probably best, I suppose.


Mission payouts ($100m an hour? says the (other) RvBer?), (edit about implant costs, I misread) I must suck at missioning. Also, you can cut costs on ships with their reimbursement and their prefit ship sales. No need to spend $50m on a cruiser by any means. If you have the money, fine, if not. you're far from alone.

Anyway -- as I mentioned RVB prior, know that RVB has a revolving door policy. It's easy to come and go and that's what a lot of people do who need time off to make ISK rather than do both simultaneously.

You don't have to do it that way (you could go low-sec ratting, do wormholes or whatnot) but yeah, I wouldn't recommend missioning elsewhere when you're active. It's easy enough to avoid other RVBers if you're very observant, far away from HQ and don't linger in the same system long - but it's not recommended; And during a War it's a no-no, as it is in most corps.

It's not the only game in town but one of the easiest and least expensive ways to see if you like PvP, learn a thing or two, and have fun w/o the pressure of being new or losing ships. Plus there are some pretty smart cookies there -- you can learn a lot if you stay long enough.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#62 - 2013-06-05 21:57:22 UTC
Fa Xian wrote:
Tippia wrote:
A PvP battleships simply adds tons of buffer. Any added repping usually comes in the form of logistics/remote-repair ships.


Isn't the life expectancy of a logistics ship almost 0? Who reps the reppers? How many people make up a valid group to keep your group in space for more than 1 encounter?

I guess the main question I don't get is this...

How often do you lose your ship? How often do you get podded?

It seems like if I sit down for an evening of PVP, I'm going to have to plan to lose 5 to 8 ships.


I suggest starting with frigates, destroyers and T1 cruisers. The losses are relatively minor, yet you can start learning the basics. Starting PvP with battleships is not recommended - even though there are some advantages (fights tend to last longer with battleships).

Obviously you never want to get in a fight where you are seriously outnumbered/outgunned.

I suggest READING a lot. There are tons of good ressources out there. Start with Azual Skolls Blog (google it) and the Eve Uni wiki. Go on from there.
Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#63 - 2013-06-05 22:02:42 UTC
Karsa Egivand wrote:
Fa Xian wrote:
[quote=Tippia]A PvP battleships simply adds tons of buffer. Any added repping usually comes in the form of logistics/remote-repair ships.


I suggest READING a lot. There are tons of good ressources out there. Start with Azual Skolls Blog (google it) and the Eve Uni wiki. Go on from there.


Reading only goes so far. There comes a point where you just need to do it, ala Nike. You learn more and usually faster as well. There is always something to read...even for veteran PvPers. You could be spinning in a station for years. But I will +1 the recommend for Azual's blog ...and that reminds me, Agony Unleashed classes (presumably still) are very good.
Telfyen Teratogen
Longbow Trading
#64 - 2013-06-05 22:58:43 UTC
Why is everyone beating around the bush ? Just go buy a plex. Get used to it. Most likely, unless you deliver pizzas for a living, your time is best spent on a job and paying for your PEEVEEPEE out of pocket.
Amitious Turkey
10kSubnautic
Warriors of the Blood God
#65 - 2013-06-05 22:58:54 UTC
Fa Xian wrote:
Inxentas Ultramar wrote:
IAt some point eureka happens and you get a better grip on what each ship is actually capable of. When you look back then to the losses you incurred now, they will make so much sense!


I'm not ignorant of the theories, I'm ignorant of the practice. When I've lost ships, it wasn't PVP - I wasn't prepared or interested in engaging. I'm doing PVE. Someone comes by and blows me up. I'm not surprised or annoyed. I knew the risks.

I'm more like "hey, I lose ships really, really easily in low... how does anyone stay in their ship for more than a minute after they fight?" I'm curious how the other half lives - it's not a judging thing, it's a mystery thing.

I could not afford to lose a ship every day. I can't see how people can have a "PVP playstyle" if they have to lose a ship every day. That means at best they have a split PVP/PVE playstyle where they PVP one day and grind on rocks the next to pay for their PVP.

But there's certainly a lot of people who seem to suggest they PVP all day every day. They must not lose ships very often? i wonder how that is, I guess...


I just had a fleet fight today where I was in a neut Legion and didn't get fired at through the whole 45-min engagement. It was 10 (us) vs. 15-20. Only 3 targets died, the Bestower which started the fight and a Bhaalgorn and Guardian. The Guard died after the wormhole collapsed, leaving him facing ten bloodthirsty natives Big smile (we scanned an exit down for his pod though because they brought the fight to us. Rather nice of them. o7 Exhale.)

Other FC just didn't call me primary I guess (thank god)-- other targets were juicier for them. All the losses were on their end, but they didn't lose much because they sat on the wormhole and jumped once they saw they were losing the fight. Sometimes you don't have to commit everything, and you can just run away.

Most of the time when something like this happens we have a way to repair, be that with logi ships or drones if we're far away, or just by hopping over one system and slapping on an armor rep (I live in a wormhole, so it's usually the latter).

After an engagement there usually aren't other people to fight in that region of space anyway, because all the people who were going to fight already did, or couldn't get there in time to blow things up or get blown up themselves. That's when you roll the wormhole to get a new region to pew in. It's like a lotto machine!

I like to lick things.

Haunting the forums since 03.

Mathias Orsen
The Scope
Gallente Federation
#66 - 2013-06-05 23:03:18 UTC
Watch EVE PVP videos.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#67 - 2013-06-06 03:41:09 UTC
Fa Xian wrote:
I don't really know a damn thing about PVP in this game. So, I thought I'd ask some questions.

Don't you get blown up in seconds? I mean, i've been blown up. It tooks seconds. A tanked out T1 battleship wrecked in seconds, the kind of thing that could go all day against rooms full of rats... and a guy can just show up and wreck it in seconds. So, don't PVP pilots get all blown up in seconds after any engagement? No matter what you are flying and who you are with?

I mean, isn't it only a jump or two before, whoops! a gang twice your size. Everyone is always mounting scramblers, so few if any flee and whatever side started down is smoking space wrecks in under 2 minutes? Do you have time to even react? My experience with PVP is largely gate camps where it is 1 (me) versus 20 (them) - it doesn't take long.

Do people who engage in PVP use implants? Wouldn't you lose them on like a daily (hourly?) basis? How do you keep yourself in implants if you're getting podded constantly? Are you getting podded constantly? Why not? Isn't that what people automatically do and seek? How do you even keep yourself in space if you are constantly getting destroyed? Do you run hours and hours of missions on an alt to pay for all the ships you lose every other day?

I guess I could really use someone explaining a typical PVP encounter. Say, two guys looking for people to fight in lowsec run into one another? Is that typical? What is typical?

I'm very curious, but I don't have any information or experience... fill me in.



holy crap, what a question.....

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#68 - 2013-06-06 08:03:57 UTC
Fa Xian wrote:
Tippia wrote:
A PvP battleships simply adds tons of buffer. Any added repping usually comes in the form of logistics/remote-repair ships.


Isn't the life expectancy of a logistics ship almost 0? Who reps the reppers? How many people make up a valid group to keep your group in space for more than 1 encounter?

I guess the main question I don't get is this...

How often do you lose your ship? How often do you get podded?

It seems like if I sit down for an evening of PVP, I'm going to have to plan to lose 5 to 8 ships.


Logistics generally work in groups, for armour fleets Guardians are almost always preferred and they run an energy transfer chain to keep each others cap near full while running all reppers. They have each other on the watchlist so they can see the instant one starts taking damage.

Logi's usually stay a ways off the main fight, some 40-50km's behind the main fleet so they are more difficult to overwhelm, Guardian's usually have an afterburner fit which in combination with their already low signature radius makes them hard to hit by larger guns, a lot of pilots use implants to reduce their sig even further and Loki links makes you even smaller still.
Larger entities will have triage carriers on standby for if the logi's can't hold reps/the fight escalates.

How often you loose a ship really depends on a lot of things, the skill of the group you're flying with, their intel going into fights, the skill of the FC and fleet discipline. In low-sec you can almost always get your pod out as you can warp it off as soon as your ship blows up (no bubbles) People tend you use cheap clones while pvp'ing in nullsec as losing your pod happens far more often (it will often get stuck in a bubble after your ship pops)