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What Eve has taught me - what has it taught you?

First post
Author
Vertisce Soritenshi
The Scope
Gallente Federation
#101 - 2013-06-05 18:39:08 UTC
Ace Uoweme wrote:
Vertisce Soritenshi wrote:
If you can't and you don't like the game, leave


Real good advertising there. Just hunker down and turn the game into a dinosaur full of Bitter vets, right?

CCP marketing department will sure love all the new "whales" fleeing to the other F2P games that treat them as VIPs, too.

-_-

Games don't have to worry about the competition. They have to worry about the very population they attract and cater too, and in EvE, it's anarchy and sociopathy (fine combo for disintegration).

I have been playing since early beta...I can attest that CCP has done plenty of things to change EVE and keep it current and different. You can't please everybody. There is always a few people that feel the need to whine and cry about every little change that is made because it wasn't done their way. CCP isn't losing many subscribers that are "fleeing" to F2P games. EVE has increased in base subscribers every year for 10 years.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Vhaine Vhindiscar
Caldari Provisions
Caldari State
#102 - 2013-06-05 19:05:23 UTC
This forum needs a 'dislike' button.
Brujo Loco
Brujeria Teologica
#103 - 2013-06-05 19:33:26 UTC
Ace Uoweme wrote:
Sevastian Liao wrote:
"Prison system" implies that the culture around these parts is inherently negative - I have pointed out that the culture welcomes players who have a positive attitude towards learning and the failure that comes with it, players do not have the overweening sense of entitlement that many like yourself and others share.

...As compared to your own knee - jerk reaction to disparage the game and its players based off your own enlightened assumptions of botting, online numbers during an offpeak period, and blanket statements denigrating the EVE community as sociopaths with convict mentalities.

You've illustrated beautifully the point how more players does not equate to a better gaming experience.

So yes, attitude problems on your part, and those like yourself. The game - and its base community - are doing fine.


I'm not a "Bitter vet", Sevastian. I'm a gamer who plays many games gazing into the EvE culture and mechanics.

It's not the norm to say the least.

And the term "prison system" refers to this...

http://www.youtube.com/watch?v=sZwfNs1pqG0

It's doesn't look pretty, because it isn't.

EvE is what it is, warts and all.


regardless of merit or lack of in this thread, I truly enjoy and appreciate your viewpoint exemplified in the Stanford Experiment.

I find agonizingly fascinating the social mechanics of the game. It´s like a big city, with very powerful ghettos full of drug lords.

Most day to day activities of people are simple, mine, mission run, trade ... but they all pale in comparison to the drug cartels and Mob games in the skirts.

EVE Online is simply a marvelous city sim, with living entities, social strata, police force and an astonishingly convoluted judicial system.

You even have racial stereotypes and zones of influence.

Only reason I have been here, with an active account since 2005, and every time someone else hints at the very same thing I have come to like about the game, I have to jump in and reinforce it.

Fact is, the eve forums are like a small Diner cafeteria right in the middle of a middle class income demographic zone. Not too fancy, not too cheap, to cater to most people. And the other eve sites are more food joints in diff parts of the town. Some people will never even come here, but they still live in the city.

Wonderful indeed, so wonderful. The Sandbox mechanic here is what makes this game what it is. A wonderful virtual city of human interaction, the GAME itself is just ... secondary.

We have tools, and as a community we have created this. CCP still sees this as a game or their favorite food joint, yet it is so much more. So many possibilities. That´s why their focus on certain aspects that destroy the integrity of the "city" have been rebuked or not taken with much pleasure or simply dismissed.

That´s what I think at least, and is my humble opinion.

Back to my shoes and turnip soup ... mmm ... delicious!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Forum Puppet
Black Wormholes of Apocrypha
TOGETHER WE STAND
#104 - 2013-06-05 20:15:50 UTC
I dont know if a 5-year experience makes me a vet :) but ill throw my 2c

What i enjoy most in eve is the richness of content. You can do so many things that it is very unlikely to get bored quickly. I have tried almost everything, in highsec, low, null and whs, industry and pvp. Made a huge amount of isk producing and trading almost every possible item type, from minerals to supercaps and T2 bpos. Lost a huge amount of isk fighting in ships that most of my corpmates could only dream of. I dont mind. I have fun and thats what i expect from a game.

Ofcourse, the game is much more fun when you dont have to obey rules made by others. When i was part of big corps and alliances, there were strict rules like "have/use a mic" ( i play at the office and, even tho nobody cares what i do after i finish my tasks, i cannot start talking into a microphone in a room full of busy co-workers ). Or "mandatory CTA/mining op" where you have to do only what your FC tells you to. I have been in corps where i was required to set my clock alarm at 2am because some random pos was coming out of reinforcement. I dont blame people that do, or require that. Is the price of controlling a small part of nullsec, where you are allowed to do what you want. The problem is that, in order to defend those systems against today's more powerful alliances, you have to be a large alliance yourself. Which means more people competing over the same resources, make it harder to have enough time to enjoy the game.

In my opinion, the most fun part of eve is in the smaller corps. The best idea CCP ever had was the creation of the w-space. Small areas, easy to defend due to mass and jump restrictions, useless and unappealing to large alliances because of the logistics required to access them. You can stay and harvest resources, or roam connected systems for pvp. Too bad CCP didnt stay on that path.

What i dont like is that the current trend is to discourage small groups in favor of large alliances. Is leadership a tactics that allows 3-4 pilots stand a chance against 7-8 similar ships ? Let's nerf the gang modules. Is a capital ship powerful enough to stand 4-5 battleships ? Lets nerf it and make it useless. Do small groups of miners/explorers have a chance to find a better belt to mine ? Lets take that from them and make it available to everyone, or increase the chance for them to get ganked.

If i leave EVE, that would be the main reason.
Demica Diaz
SE-1
#105 - 2013-06-05 20:32:44 UTC  |  Edited by: Demica Diaz
There's always grinding in MMO's I have yet to see one without. Players often forget to enjoy game instead of trying to reach out for next carrot on a stick.
Seniae 0n3
#106 - 2013-06-05 20:39:59 UTC
Like any other MMO I've played Eve has taught me when to quit and when to take a big break :) ... I'm on my break till after summer just couldn't resist the after patch forum complaints.
Unsuccessful At Everything
The Troll Bridge
#107 - 2013-06-05 20:59:43 UTC
Wow. A 6 page QQ thread.

Is there any popcorn left?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Seniae 0n3
#108 - 2013-06-05 21:00:24 UTC
Nah i ate it all
Andski
Science and Trade Institute
Caldari State
#109 - 2013-06-05 21:01:23 UTC
Good to see that somebody recognizes the fact that this game punishes those who put in effort and take risks while rewarding the lazy, risk-averse types.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Holgrak Blacksmith
Prophets of Motav
#110 - 2013-06-05 21:21:03 UTC
I make a heap load of isk in null. You're doing it wrong.
Zagdul
Federal Navy Academy
Gallente Federation
#111 - 2013-06-05 21:30:33 UTC
One question:

If it's not worth it, why do we have so many super caps and titans in EVE?

Dual Pane idea: Click!

CCP Please Implement

Andski
Science and Trade Institute
Caldari State
#112 - 2013-06-05 21:31:07 UTC  |  Edited by: Andski
Holgrak Blacksmith wrote:
I make a heap load of isk in null. You're doing it wrong.


For the majority of people (not everyone can do industry or trade because of the way those things work), highsec incursion running is far superior to 0.0 anomaly running. It's because CCP has nerfed nullsec into the ground because they can't stand the fact that nullseccers are creating content instead of contributing absolutely nothing to the game in highsec.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#113 - 2013-06-05 21:32:59 UTC
Zagdul wrote:
If it's not worth it, why do we have so many super caps and titans in EVE?


because there's only one way to build them?

if they could be built in lowsec, nobody would be building them in 0.0; if they could be built in highsec, nobody would build them anywhere else

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#114 - 2013-06-05 23:37:35 UTC
Eve has taught me more people are in need of psychotropics, significant others, dogs (or cats) then I had heretofore realized.

Though other MMOs are worse and when EVE is good, it is very, very good...when it is bad is is ....
Klandi
Consortium of stella Technologies
#115 - 2013-06-06 00:09:23 UTC
Zagdul wrote:
One question:

If it's not worth it, why do we have so many super caps and titans in EVE?


Many people set building/flying a titan as their goal in Eve. The purpose of a goal is to reach it, attain the heights then feel proud of ones achievement. If you have built it yourself and defended the area during incubation - you feel VERY proud.
Also - blobbing with titans has far more epeen than blobbing with supers and some alliances like to show off their hardware.

Many reasons - but the path traveled is just the same. Lots of time spent (more that you originally intended) and lots of isk/money spent. Many believe it is worth it but few stay on after that as they see that the pinnacle of their gameplay.

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Lasernuts
Deep Core Mining Inc.
Caldari State
#116 - 2013-06-06 02:15:04 UTC
Forum Puppet wrote:
I dont know if a 5-year experience makes me a vet :) but ill throw my 2c

.


I must say that you meant your 2 iskies in
SmilingVagrant
Doomheim
#117 - 2013-06-06 02:58:03 UTC
Klandi wrote:
Zagdul wrote:
One question:

If it's not worth it, why do we have so many super caps and titans in EVE?


Many people set building/flying a titan as their goal in Eve. The purpose of a goal is to reach it, attain the heights then feel proud of ones achievement. If you have built it yourself and defended the area during incubation - you feel VERY proud.
Also - blobbing with titans has far more epeen than blobbing with supers and some alliances like to show off their hardware.

Many reasons - but the path traveled is just the same. Lots of time spent (more that you originally intended) and lots of isk/money spent. Many believe it is worth it but few stay on after that as they see that the pinnacle of their gameplay.


Then most of those people find out that flying a Titan is actually pretty boring compared to say... flying a Vagabond and promptly log out.
Forum Puppet
Black Wormholes of Apocrypha
TOGETHER WE STAND
#118 - 2013-06-06 04:35:13 UTC
Klandi wrote:
Zagdul wrote:
One question:

If it's not worth it, why do we have so many super caps and titans in EVE?


Many people set building/flying a titan as their goal in Eve. The purpose of a goal is to reach it, attain the heights then feel proud of ones achievement. If you have built it yourself and defended the area during incubation - you feel VERY proud.
Also - blobbing with titans has far more epeen than blobbing with supers and some alliances like to show off their hardware.

Many reasons - but the path traveled is just the same. Lots of time spent (more that you originally intended) and lots of isk/money spent. Many believe it is worth it but few stay on after that as they see that the pinnacle of their gameplay.



Flying a titan would be much more fun if you could actually do something in a fight except shooting structures. I doubt USA would build and keep so many aricraft carriers if they would be defenseless against a bunch of fishing boats.
Ace Uoweme
Republic Military School
Minmatar Republic
#119 - 2013-06-06 04:40:15 UTC
Andski wrote:
Good to see that somebody recognizes the fact that this game punishes those who put in effort and take risks while rewarding the lazy, risk-averse types.


Like all those Goon gate campers?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Adunh Slavy
#120 - 2013-06-06 04:56:30 UTC
Travel Mechanics

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt