These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Feedback

First post
Author
Rutger Janssen
Chanuur
The Initiative.
#401 - 2013-06-05 19:25:26 UTC
Durzel wrote:
You sneaky devils CCP.

You know exactly what I'm talking about.

Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either.

Whoever it was, I <3 you.

That was CCP Karkur(and her team?): http://community.eveonline.com/news/dev-blogs/u-and-i-made-some-changes/
Bloph
Lamarr Industries
Rock Ridge Alliance
#402 - 2013-06-05 19:30:41 UTC
What happened to the General options in the ESC menu to disable/adjust window snapping? I want my windows to stay put where I put them.
Aya Shinomiya
Promethean Ascension
#403 - 2013-06-05 19:37:15 UTC  |  Edited by: Aya Shinomiya
I would like to combine some ideas of the replies here regarding the scanner.

Automatic scanning for everything around is indeed waste of resources. Some people indeed do not need it, some want specific information when scanning.

So, some of the ideas want an option to choose between AUTOMATIC SCAN and MANUAL SCAN. Automatic Scan does what it does now. For Manual Scan you need to click a buttom. You can choose the options within the scanner menu.

Second. Some would like to include more functions to the scanner so you can scan for specific information and show the results. As example. You are a miner and want a scan only of all asteroide belts, ice belts or what you are interested in. Or you are hunting rats and criminals so the scanner shows you signatures of possible hostile ships, hideouts etc. only. And so you can program the scanner to search for the basic information you need. Please correct me if this interfere with the probes, I am not familiar with them.

The scanner becomes useful for everyone, no matter what they do. And everyone can choose whether they want an automatic scan after every jump or leaving a station or an manual scan on demand. Problem solved for everyone and you make are real improvement for the game in my eyes.
Strom Crendraven
The H8teful Eight
#404 - 2013-06-05 19:37:30 UTC
Apollo Cochrane wrote:
I mean look at this. How does CCP expect the ice belts to last with this shenanigans going on? lol


The point is they don't care.
Laura Gannon
EDGE Alliance Holding
#405 - 2013-06-05 19:42:44 UTC
Bloph wrote:
What happened to the General options in the ESC menu to disable/adjust window snapping? I want my windows to stay put where I put them.



Seems to have been replaced by the 'Lock windows when pinned option' What ever that means.

It's a shame CCP do not use the ESC menu's to track what people do and do not want in there game by offering the ability to turn off certain aspects, like the radial menu, constant scanning, gate effects, stuff that the seasoned player has no use for on most levels.

Combine that with a toon incept date and you have a very powerful tool to track stuff..

Still think scanning has died a death with this update though.
Laura Gannon
EDGE Alliance Holding
#406 - 2013-06-05 20:03:13 UTC
Right click option of docked ship has gone, cannot leave ship except by boarding another ship, or opening the ship hangar and right click current ship and select from menu there, was this intentional??
ROXGenghis
Perkone
Caldari State
#407 - 2013-06-05 20:03:15 UTC
The following is NOT about the new gate jump effect, but about the gate FIRE effect. That is, what happens when you are on grid with a gate and someone either enters or exits the system through that gate.

With Odyssey, the visual gatefire effect is now almost unnoticeable and the audio gatefire effect is gone entirely. This makes it very difficult to know if someone has activated the gate. So if you are fighting or Dscanning or otherwise occupied near a gate, you will now know when a hostile jumps in to you. This is actually quite a big deal to roaming small gangs and soloers. Please re-enable the audio effect and make the new visual effect more noticeable.

More discussion here: Gatefire thread
Korinne
The Partisan Brigade
#408 - 2013-06-05 20:09:42 UTC
You know, having read this thread some more; I have made one observation. One is obvious, that anyone who has played the game for more than 10 minutes notices that CCP doesn't care what we say and are just being cash whores for sony, and if you point it out you get flamed on.

Two, everyone who has commented on how awesome everything in Odyssey is, appear to be a bunch brand new nobodies with no frame of reference to comment on. Furthermore, they all say THE SAME THING. It sounds scripted to the extreme. Just look at a few, they use the same words, the same syntax, and pour praise on the same changes without saying WHY they are better. Frankly it makes it seem like the only people supporting the patch on the forums are noobs and CCP dev alts, since the supportive comments sound like bad PR department garbage.
Jasmin Fox
Keeper of the Black Star
#409 - 2013-06-05 20:13:40 UTC
I can no longer ignore any kind of scans in the probe scanner.
It is great that I get the 100% sites in a second, but I am unable to ignore some of them. Neither can i Ignore all (tried, i know there are filters for that). It just keeps showing all in my results.
Thorian Crystal
Viziam
Amarr Empire
#410 - 2013-06-05 20:18:35 UTC
Fred Kyong wrote:
Malkev wrote:
Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.

I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is.



You can adjust the sound loudness. Press ESC and look in your Audio menu


But any sound effects shouldn't be considerably louder than other sound effects.
UnpopableBubble
#411 - 2013-06-05 20:19:25 UTC
Alexander the Great wrote:
I came here just to check if CCP doesn't care a dime about their costumers.

Why do I think so? (not the first time btw but CCP seemed to be improving by now)

Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links:
https://forums.eveonline.com/default.aspx?g=posts&t=233600
https://forums.eveonline.com/default.aspx?g=posts&t=240852

If this is the current CCP attitude towards their costumers I see no other choice except unsubscription.


Already did runs out in under a day. I could plex but at this point I don't even want to play for free it's that bad.
Che Biko
Alexylva Paradox
#412 - 2013-06-05 20:23:42 UTC  |  Edited by: Che Biko
Now, I was under the impression that exploration would be somewhat different in Odyssey than before it.
I'm sad to write that so far, my experience is eerily similar to before Odyssey.

I spend an hour jumping systems and scanning yesterday:

- Most signatures (~80%) were wormholes, just like before.
- A few were combat sites, but I was not interested in those, and I understood exploration should be fun without combat, post Odyssey.
- 1 was a relic site, but it contained nothing to use the module on.

It felt like I wasted an hour of my time. I will try again to see if it was the post-Odyssey exploration rush that contributed to this experience, but so far there is not much improvement for the mini-professions, even if I was able to use the 2 data sites I picked up on scan.
Crosi Wesdo
War and Order
#413 - 2013-06-05 20:52:36 UTC  |  Edited by: Crosi Wesdo
Aya Shinomiya wrote:
I would like to combine some ideas of the replies here regarding the scanner.

Automatic scanning for everything around is indeed waste of resources. Some people indeed do not need it, some want specific information when scanning.

So, some of the ideas want an option to choose between AUTOMATIC SCAN and MANUAL SCAN. Automatic Scan does what it does now. For Manual Scan you need to click a buttom. You can choose the options within the scanner menu.

Second. Some would like to include more functions to the scanner so you can scan for specific information and show the results. As example. You are a miner and want a scan only of all asteroide belts, ice belts or what you are interested in. Or you are hunting rats and criminals so the scanner shows you signatures of possible hostile ships, hideouts etc. only. And so you can program the scanner to search for the basic information you need. Please correct me if this interfere with the probes, I am not familiar with them.

The scanner becomes useful for everyone, no matter what they do. And everyone can choose whether they want an automatic scan after every jump or leaving a station or an manual scan on demand. Problem solved for everyone and you make are real
improvement for the game in my eyes.


Options? IN MY EVE?

Do you even know CCP? They are completely incapable of giving options unless a 3rd of their subscribers leave.

This entire patch is what you get when resources are being spent on other doomed ventures.

A few changes to the interface, no actual change in functionality (apart from i cant filter out FW plexes from other combat sites that i am completely ******* not interested in) mostly intrusive and jarring like the moving of the undock button.

Some new graphics that most people dont want to see and just clutter up screens, that still happen on jumping and undocking even whent hey are turned off (because options are bad)

A couple of new ships and changes to prereqs.

All in all, 4 new ships. That is the extent of extra gameplay that CCP have given us in the last 6 months.

GG.

I cant wait till dust is dust.
Korinne
The Partisan Brigade
#414 - 2013-06-05 21:56:20 UTC  |  Edited by: Korinne
I feel like I need to play this game with a unibutton mac mouse now, sense I can't right click anyway anymore, and the undock button doesn't care what button you push. It's a piece of ****** coding.

Edit: Give it long enough and you won't need but one button that you have to click 8 million times, not that it'll matter, you'll be in an unkillable microtransaction gold ship anyway.
Luc Chastot
#415 - 2013-06-05 22:08:25 UTC
I know we'll still see a couple of unimpressive expansions before we get to see new content, because honestly, as much as the ship rebalance is welcomed and needed, it doesn't feel like something new. Keep up the good work polishing EVE for the next decade, CCP.

Make it idiot-proof and someone will make a better idiot.

metalravenous
Pyramid Celestial
#416 - 2013-06-05 22:13:44 UTC
I get motion sickness from the moment of undock.

For the most part I really don't undock all that much to begin with but pretty much it is impossible for me to move around at all anymore.

The first thing is that scan that comes up when you undock. The scan is too flashy and tbh is not even necessary. I don't do sites I don't do sanctums. this is all frivilous crap that I could care less about.

The next thing iswhen you jump through gates. The camera pans to the gate and then you go through the gate effect and it shakes, both of those things make me nauseas...in fact I actually threw up going through a second gate.

I have been hitting f10 and just leaving the solar system map up but this isn't going to work to move a jf or anything large.

I get that these effects are pretty but they are not necessary for me to enjoy the game....with them I ca not play at all, pls fix

pressing C fixes none of my issues so please don't suggest it...it isnt my computer so dont tell me it is junk those answers are not helpful

I have already put in a petition but unless ithe issue is fixed i can not see myself subbing once my current month is done
Hawk Hegirin
Native Freshfood
Minmatar Republic
#417 - 2013-06-05 22:23:31 UTC  |  Edited by: Hawk Hegirin
There is one thing I dislike about the new scanning system.

New signatures appear regardless if you have probes out or not now. It ruins the effect of trying to jump someone in a wormholes that is doing sites.

Not so much that they'll see us on dscan, but the new anom appears. So if they ignore all sigs after closing up their WH, they dont' actually need to probe launch/scan for signatures, they just watch for new signatures and warp when a new one is visible.. It's instant show too. I think new sigs should still require a probe launcher, or WHs shouldn't auto appear on the list, it breaks the fun of being sneaky. Doesn't even matter how big the WH is.
Ewifore
Fractal Iterations
#418 - 2013-06-05 22:25:34 UTC  |  Edited by: Ewifore
I'm not liking the hacking nerf at all. It has significantly reduced the isk/hr income of hacking and made it into an annoying and time consuming burden. Once you do successfully hack a site, it is a pain to distinguish which cans have the loot you need vs the filler (further nerfing the income ratio of hacking). The interface was cool for all of 5 minutes and now its just a giant hassle. Not to mention plexes with hackable cans are no longer respawning properly. For example, COSMOS missions that require hacking components from these plexes can only be done by 1 character in the entire game. Its really poorly thought out.

The scanner upgrade has some nice features, but the interface is pure garbage that significantly reduces the functionality from what the old system provided in several ways. Its really starting to look to me as though Odyssey is just the first step towards a port to a dumbed down console version of Eve. This is the first expansion I've ever felt compelled to complain on the forums about and I've been playing since 2005. Please revert out the hacking changes and re-evaluate the entire system, this is really unacceptable.
Kor'el Izia
#419 - 2013-06-05 22:29:28 UTC
Why is Astrometric Rangefinding a rank 8 skill?
Duran Farshore
Deep Core Mining Inc.
Caldari State
#420 - 2013-06-05 22:32:42 UTC
One comment on the new discovery scanner:

PVP in wormholes often relies on the tactic of "rolling holes" to cycle the connections and hence find people to engage in PVP.

Before the current implementation of the discover scanner the new wormhole would need to be detected by a set of launched probes to be visible. While not impossible there is a higher degree of organisation and concentration required to keep this up (hence it wasn't always done). This allowed the detection and engagement of people in the new WH.

With the current discovery scanner the new WH appears on all ships scanner as a new signature. This essentially gives an early warning allowing the high value ships to warp to a POS and check out the new signature in a safer ship (usually a low value hard to catch prober) before the PVP players would have a chance to find him.

This has significantly reduced the risk of operating in the WH space and reduced the probability of PVP engagements in WH space. While this is an interesting side effect, my opinion is that carebearing is for HS and the high risk of WH space helped balance the high reward.

As a suggestion perhaps remove WH identification from the discover scanner overlay and require active probing to detect their presence. This would rebalance the risk in WH and improve the chances of the type of PVP that makes WH operation so exiting.

D