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Could someone explain the logistics of PVP to me?

Author
Fa Xian
Garoun Investment Bank
Gallente Federation
#41 - 2013-06-05 18:06:42 UTC
Tippia wrote:
…also, as more of a meta-comment: when people say that the EVE community is newbie-unfriendly, just look at this thread.


Well, I'm not a total newbie. I'm more one dimensional than new; I know my stuff, but I'm curious to know how others live. :)
Borlag Crendraven
The Scope
Gallente Federation
#42 - 2013-06-05 18:11:47 UTC
Fa Xian wrote:
Tippia wrote:
…also, as more of a meta-comment: when people say that the EVE community is newbie-unfriendly, just look at this thread.


Well, I'm not a total newbie. I'm more one dimensional than new; I know my stuff, but I'm curious to know how others live. :)


Well, we're all newbies in one thing or another when it comes to this game. The real difference is in genuinely being interested in learning something, or just dismissing it and refusing to even try. That's the difference between a newbie and a noob, in getting trolled or helped.
Spurty
#43 - 2013-06-05 18:17:48 UTC
Average NPC rat spits out 30 damage per second and is designed to be poorly tanked to a tuned damage type (or two)

A PC ship like the vindicator will kick out 2,000 damage a second and tank more than you could ever get out of a heavily tanked t1 battleship

Never ever compare these two things.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#44 - 2013-06-05 18:18:04 UTC
P.S. You mentioned money. It's obvious you're thinking ahead whereas many do not. I wouldn't begin to PvP anywhere broke, I don't care what is promised. And, it's harder to make money if you don't have a dedicated money alt and/or can run anomalies etc.

The money part is a grind early game...and I know broke people in RvB and Null. Usually they overspend and don't replenish their losses. Just fly what you can afford to lose and I'd probably save at least $200-$500 mil to make life easier. Though you can get by with less flying T1 frigs and cruisers while you're training -- it still adds up if you lose a lot of ships and aren't reimbursed. That said, many people will help people who are helping themselves -- but it's not something you want to rely on. Hope you give it a try, it sounds like you'll be ahead of the normal PvP curve as it is.
Fa Xian
Garoun Investment Bank
Gallente Federation
#45 - 2013-06-05 18:19:39 UTC
E-2C Hawkeye wrote:
Gate camps are not a true indicator of typical pvp. Gate camps are more an opportunistic type done to pad your kill board because some people care about that type of thing. Neither is ganker miners/Indy some like to call it pvp but I can’t see the point of killing someone who can’t fight back.


Yeah... I see a lot on the forums of "I'd like to get some 'good fights'" ... what does 'good fights' mean? It seems to mean "my group of 5 to 7 ships runs into your group of 5 to 7 ships and we mix it up until one side flees or dies" ... why is that so hard to get?
Fa Xian
Garoun Investment Bank
Gallente Federation
#46 - 2013-06-05 18:27:40 UTC
Spurty wrote:
Average NPC rat spits out 30 damage per second and is designed to be poorly tanked to a tuned damage type (or two)

A PC ship like the vindicator will kick out 2,000 damage a second and tank more than you could ever get out of a heavily tanked t1 battleship


This doesn't seem to be a realistic or complete portrayal. If such a ship existed, it would get used for PVE to smash through missions and make billions... but that's not happening. So you can say "2000 dps super tank" but it must have other flaws that prevent it from dominating the entire game space.

I get the difference between alpha and dps, buffer and tank. A PVE fit has the general advantage of planning for the encounter; you can max out resists for example. Why aren't resists a valid tactic in PVP? Resists can let a single solo PVE battleship take on a couple dozen NPC battleships - and frigs and cruisers at once. PC ships deal damage by type just like NPCs... seems like it should work.

Seems like PVP play is about alpha and surprise and force differential. Do people ever "come from behind" in PVP? It seems like you'd need special tools, like speed tanking or target disruption.
Fa Xian
Garoun Investment Bank
Gallente Federation
#47 - 2013-06-05 18:31:52 UTC
Like here's another question;

What's the average number of encounters you fly away from in one ship?

That is, if you buy a ship, fit it out, take it out and PVP in it, how many fights can you expect before you lose that ship? Does it make a difference by role? If you're a tackler, is it death every fight? If you're the logistics pilot, is it never death or death every 20 fights? If you're the DPS blaster boat, is it death every third fight?
Borlag Crendraven
The Scope
Gallente Federation
#48 - 2013-06-05 18:34:56 UTC
Fa Xian wrote:
Spurty wrote:
Average NPC rat spits out 30 damage per second and is designed to be poorly tanked to a tuned damage type (or two)

A PC ship like the vindicator will kick out 2,000 damage a second and tank more than you could ever get out of a heavily tanked t1 battleship


This doesn't seem to be a realistic or complete portrayal. If such a ship existed, it would get used for PVE to smash through missions and make billions... but that's not happening. So you can say "2000 dps super tank" but it must have other flaws that prevent it from dominating the entire game space.

I get the difference between alpha and dps, buffer and tank. A PVE fit has the general advantage of planning for the encounter; you can max out resists for example. Why aren't resists a valid tactic in PVP? Resists can let a single solo PVE battleship take on a couple dozen NPC battleships - and frigs and cruisers at once. PC ships deal damage by type just like NPCs... seems like it should work.

Seems like PVP play is about alpha and surprise and force differential. Do people ever "come from behind" in PVP? It seems like you'd need special tools, like speed tanking or target disruption.


The pirate battleships like the beforementioned vindicator, as well as the machariels, nightmares and rattlesnakes do get used just for that...

In PvE you have the advantage of just reading the mission title or description to see what faction you're fighting against "oh these guys, let's fit for EM/Thermal", in PvP you can't do this except if you have similar intel on your target, who will still most likely have plugged their resistance hole instead of leaving a huge one there like you have in PvE. Surprising someone "from behind" sort of happens in pvp all the time, mostly this just results in ganks however and not those so called good fights. Cloaky gank proteus undocking next to you in 2000 meters range, turning on their microwarp drives to bump you off align while waiting for their targeting delay to end... Succeed in that and your prey is scrammed and webbed, followed by melted with blasters. I do this on daily basis and absolutely love that hunt.

Similarily entire fleets can be hidden by various means such as using bait ships that have the sole purpose of luring the target into agressing them, grabbing point and lighting up the cyno for the rest of the fleet to come in. There's plenty of more ways ranging from login traps, fleets hiding in wormhole space etc etc. It all comes down to preventing your opponent from getting the intel and having the intel from them at your disposal. There's spies in the opposing fleet or corporation....all kinds of tricks you can do.
Borlag Crendraven
The Scope
Gallente Federation
#49 - 2013-06-05 18:37:17 UTC
Fa Xian wrote:
Like here's another question;

What's the average number of encounters you fly away from in one ship?

That is, if you buy a ship, fit it out, take it out and PVP in it, how many fights can you expect before you lose that ship? Does it make a difference by role? If you're a tackler, is it death every fight? If you're the logistics pilot, is it never death or death every 20 fights? If you're the DPS blaster boat, is it death every third fight?


The only thing I expect when I go into a pvp match is that something will blow up. If it's the opponent? Good. If it's me? Too bad so sad, time to get a new one from jita. You really can't get an average number here as it depends on so many things ranging from fleetmates, fits, ships used, tactics used, amount of intel on both sides, position of the moons, and most importantly the will of Bob.
Seniae 0n3
#50 - 2013-06-05 18:49:54 UTC
The way you plan ahead in PVP is using fleets and set them up for a certain purpose. You plan ahead who and what fleet you want to fight, if you're out to roam and defend your system or fight pirates or wartargets.

Flying around in the lower sec systems and null will also teach you who lives where and what fleets you can expect in what systems. It's not all blind flying.

As for lowsec and solo frigates you may simply assume that they're in the militia fighting factional warfare. They scan for what they call plex sites. Those sites go from small to large and allow ships only the size for that specific site. Small sites will only allow frigate size ships for example. You can solo those sites just because bigger ships can't get in. Though yeah they can wait for you to come out. Usually your lil frigate warps too fast for them to lock you.

People in lowsec that are "plexing" only go through those sites and orbit a button in semi safety. They usually avoid anything else in the system because it'll be an instant death for them. That way you can roam through low solo for hours.

Lady Ayeipsia
BlueWaffe
#51 - 2013-06-05 19:08:53 UTC
Not sure if this has been said but...

Join RvB, find out what PvP is like in a simple manner, get hooked, never go back to missioning.
Lady Ayeipsia
BlueWaffe
#52 - 2013-06-05 19:20:36 UTC
As for costs...

A well fitted t1 frigate costs about 10 mil
A well fitted cruiser, 30-50 mil

Running level 4s in a decent bs, with decent skills nets about 100 isk per hour. So basically, an hour of missioning equals about 10 frigate losses or 2-3 cruiser losses.

A pod loss... Should only happen in nul or on rare occasions. (the moment you hit low armor, click on a station, sun, planet, or other celestial and start spamming warp. You generally survive).

In your case, a cheap pod of 2 +3 implants runs about 30-50 mil, or about half an hour of missioning or less if you warm.devent lp.

As for why PvP, the fun and rush. Nothing in eve compares to trying to sneak up on a gate camp in a stealth bomber, ready to unleash everything the moment the campers are focused on a different target. It is a joy.
Fa Xian
Garoun Investment Bank
Gallente Federation
#53 - 2013-06-05 19:21:33 UTC
Lady Ayeipsia wrote:
Not sure if this has been said but...

Join RvB, find out what PvP is like in a simple manner, get hooked, never go back to missioning.


Well it sounds pretty compelling... but there's just me. No alts no second accounts. I'm concerned that when I'd want "time off" to do my own thing, I'd be steamrolled by the other group. Signing up seems to be saying "I want all PVP all the time" and I'm not sure that's for me. I might be better off joining a PVP corp as a member who helps with $ and resources to keep others flying... but then, if that's what I'd be there for, then they probably wouldn't want me to PVP sometimes - who is paying for the rest then?

Meh. RvB is probably best, I suppose.
Seniae 0n3
#54 - 2013-06-05 19:23:02 UTC
It's why I run 2 accounts .... one for PVE and one for PVP ...
Onictus
Federal Navy Academy
Gallente Federation
#55 - 2013-06-05 19:28:36 UTC
Fa Xian wrote:
Tippia wrote:
A PvP battleships simply adds tons of buffer. Any added repping usually comes in the form of logistics/remote-repair ships.


Isn't the life expectancy of a logistics ship almost 0? Who reps the reppers? How many people make up a valid group to keep your group in space for more than 1 encounter?

I guess the main question I don't get is this...

How often do you lose your ship? How often do you get podded?

It seems like if I sit down for an evening of PVP, I'm going to have to plan to lose 5 to 8 ships.


Properly flown logi are HARD to kill....You have to run them down, which is hard tackled from 60 km away. Plus logi rarely runs solo, you bring 3 for a 30 man fleet.

Group size can be 1 to 30 or so for low, up to 1000 in null.

Losing ships isn't something to get twisted about, when I have times I may lose 8/10 month, but a lot of things died for those.

Getting podded in null is a given (bubbles) in low you have to screw up.

Go lose 5 or 8 ships, just make sure they are cheepo T2 fits....don't get fancy.

......and bring friends it takes time to find fights.


Seven Koskanaiken
Shadow Legions.
SONS of BANE
#56 - 2013-06-05 20:14:36 UTC  |  Edited by: Seven Koskanaiken
Fa Xian wrote:
I don't really know a damn thing about PVP in this game. So, I thought I'd ask some questions.

Don't you get blown up in seconds? I mean, i've been blown up. It tooks seconds. A tanked out T1 battleship wrecked in seconds, the kind of thing that could go all day against rooms full of rats... and a guy can just show up and wreck it in seconds. So, don't PVP pilots get all blown up in seconds after any engagement? No matter what you are flying and who you are with?

I mean, isn't it only a jump or two before, whoops! a gang twice your size. Everyone is always mounting scramblers, so few if any flee and whatever side started down is smoking space wrecks in under 2 minutes? Do you have time to even react? My experience with PVP is largely gate camps where it is 1 (me) versus 20 (them) - it doesn't take long.

Do people who engage in PVP use implants? Wouldn't you lose them on like a daily (hourly?) basis? How do you keep yourself in implants if you're getting podded constantly? Are you getting podded constantly? Why not? Isn't that what people automatically do and seek? How do you even keep yourself in space if you are constantly getting destroyed? Do you run hours and hours of missions on an alt to pay for all the ships you lose every other day?

I guess I could really use someone explaining a typical PVP encounter. Say, two guys looking for people to fight in lowsec run into one another? Is that typical? What is typical?

I'm very curious, but I don't have any information or experience... fill me in.



If you're pve'ing or ratting then the way to win pvp is to avoid it.

Put combat probes on your overview, spam dscan a few times every minute.
If in a public belt/signature then spam dscan for any ships on overview.
If lots of neut ships are in system bring the distance down to 450,000,000 - 150,000,000 to dscan 3-1 AU around you and see if people are coming for you.
Make perches and bookmarks around gates to see if smartbombing ships are there, or bubbles are there, or if someone is hanging around the gate (prob scouting for a camp the other side).
Make random safe spots and bounce between them until people hunting you get bored.
Learn microwarp drive trick and fit warp stabs/inertial stabs/mwd/ecm burst to get to where you are going then put pve fit on in a station when you get there, or offline mods and online cloak to travle, then offline cloak and online mods to pve.
Make several instant undocks from stations at random distances so people don't learn where you undock to.
Join a nullbear alliance and use their 23/7 rolling intel map with audio alerts for every system in the region.
Keep aligned out to a celestial.
Check the ingame map before you jump, look for a close ship kill/pod kill ratio in the last hour.
Learn people/corps who make gatecamping their "thing" and add them to contacvt list, check if they are online before travelling their home system(s).
Have another account to scout ahead.
Check people's profiles in local, if they are -7.8 and bountied then you might got a problem, if they are in their starter school for 3 years they may be scouting for someone and you might have a problem soon.
Look at local channel names and check their killboards for types of ships they killed and lost, if they look like pve hunters, you got a problem.
Go to the quiet and dead end systems to pve.
Don't let autopilot take you through obviously camped systems, HED-GP, Rancer, Doril, Reblier, etc. go the long way round instead.
Keep some ECM drones in cargo, align out and wait for them to jam, then warp off.
Put nanite paste in cargo to repair if no stations for ages around.
If you jump into a camp then 1) warp off if you are in agile ship or have cloak or 2) of bubbled or in nonagile ship burn back to gate, put prop mod on, overheat prop mod, spam jump.


If you are in a pve ship and you sit there like a lemon then yea, a pvp ship will kill you quickly.
Ari Laveran
The Scope
Gallente Federation
#57 - 2013-06-05 20:36:22 UTC
This is a good thread, that is all.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#58 - 2013-06-05 20:48:44 UTC
Fa Xian wrote:
Spurty wrote:
Average NPC rat spits out 30 damage per second and is designed to be poorly tanked to a tuned damage type (or two)

A PC ship like the vindicator will kick out 2,000 damage a second and tank more than you could ever get out of a heavily tanked t1 battleship


This doesn't seem to be a realistic or complete portrayal. If such a ship existed, it would get used for PVE to smash through missions and make billions... but that's not happening. So you can say "2000 dps super tank" but it must have other flaws that prevent it from dominating the entire game space.

I get the difference between alpha and dps, buffer and tank. A PVE fit has the general advantage of planning for the encounter; you can max out resists for example. Why aren't resists a valid tactic in PVP? Resists can let a single solo PVE battleship take on a couple dozen NPC battleships - and frigs and cruisers at once. PC ships deal damage by type just like NPCs... seems like it should work.

Seems like PVP play is about alpha and surprise and force differential. Do people ever "come from behind" in PVP? It seems like you'd need special tools, like speed tanking or target disruption.


Resists can be used in pvp. An ishkur has base armor kin/therm resists of 83.75/67.5. So you can use this to tank against other hybrid ammo ships.
E-2C Hawkeye
HOW to PEG SAFETY
#59 - 2013-06-05 21:26:00 UTC  |  Edited by: E-2C Hawkeye
Fa Xian wrote:
E-2C Hawkeye wrote:
Gate camps are not a true indicator of typical pvp. Gate camps are more an opportunistic type done to pad your kill board because some people care about that type of thing. Neither is ganker miners/Indy some like to call it pvp but I can’t see the point of killing someone who can’t fight back.


Yeah... I see a lot on the forums of "I'd like to get some 'good fights'" ... what does 'good fights' mean? It seems to mean "my group of 5 to 7 ships runs into your group of 5 to 7 ships and we mix it up until one side flees or dies" ... why is that so hard to get?


A smaller well lead fleet with logi support can kill a much larger kitchen sink fleet. The first thing to remember other then don’t fly what you can’t afford to lose is there should never be a fair or equal fight. If so then someone didn’t prepare well.

Seriously though you will find a wide variety on pvp mentalities out there. Some will run if they don’t have a bigger blob while others will attack with zero chance of success just for the fun of it (this comes when you have more isk then you can spend).

My advice is don’t worry with your kill board or your losses early on. Its far better to have the pvp experience than to have a nice looking KB. The PVP experience will get you a lot further when you get more eve time under your belt.
Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
#60 - 2013-06-05 21:46:00 UTC
You afford losses by flying ships you can afford to lose by the handful.