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Scan animation too much

First post
Author
Dazire
Viziam
Amarr Empire
#81 - 2013-06-05 03:59:37 UTC
Hi there CCP, is like to tell you my story. I'm enjoying being a fleet ceptor always like this role, so yesterday I take one of my inties to kill some fast targets around. I came to the system where find one. After a few jumps on objects he jumped to other system I immediately followed him. Jump... he's aligned... then BAM, this stupid scanner shows me all, I couldn't even realised where did he warp, coz of all this shiny stupid things in my eyes. How do I suppose to catch someone now, CCP?
Enzaki
Kenshin.
Fraternity.
#82 - 2013-06-05 04:13:07 UTC
OMG CCP you Guys relly like to **** the game up omg we need the old scaner system back this new system suk so bad 8 probes wtf you just need 4 to scan with fix that **** asap ........................................
Kaltero
Doomheim
#83 - 2013-06-05 04:21:45 UTC
It's disruptive and annoying in pvp.

I don't need my display plastered with a bunch of irrelevant carebear stuff.
Cagot
Zendian Solutions
#84 - 2013-06-05 04:26:44 UTC
I like the warp and undock animations; I'm trying to get used to the lurching "follow the bouncing salvage drone" camera but failing to like it so far and yes I know about 'c' but I'm still trying for a while; and I love the new radial UI selection stuff wherever it happens. Moar of this please when you get a chance. The ice change doesn't seem like a show-stopper so far - we'll see what it does to the economy.

I'm dubious about making grav sites so easy to detect and jump to - speaking as an ex-wh resident, wormhole mining must be two orders of magnitude more hazardous right now.

I dislike the idea of having options for everything, because it requires more dev time to keep it all coordinated and tested when something else changes. One of my biggest headaches in software development was keeping parallel streams of code that had to do the same thing in different ways... typically for different OS versions, but the principle's the same. If it makes the system unusable, then fine, change it - but for the most part I'm happy to play along.

All in all I'm impressed with the new stuff. We'll see how it plays out.
Kitanga
Lowsec Border Marshals
#85 - 2013-06-05 04:28:35 UTC  |  Edited by: Kitanga
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.


one thing that will 'annoy forever' is the probe formation defaulting at the sun when launching probes. it will never stop annoying me.

and the fact that i cant just launch 1 probe.
Hannott Thanos
Squadron 15
#86 - 2013-06-05 05:52:18 UTC
I don't even notice the scanner tbh. It's a non-issue.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Aramatheia
Tiffany and Co.
#87 - 2013-06-05 05:57:43 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.


new undock button location is anoying! just saying

i like the new fancy space effects, some times i have wanted it off but then i think if i turn it off i cant see the cool stuff in space, then i think about it, and it sweeps and i see the pattern it draws in space and i accept it as something i can get used too!
Li Tiger
Deep Space Resources Ltd.
#88 - 2013-06-05 06:04:36 UTC
Give me a option to turn jump ainimation off please Cry
Lister Dalais
420 Enterprises.
#89 - 2013-06-05 06:10:42 UTC
Octoven wrote:

However, here is the real issue regarding the auto scan. EVE Players hate being told they cant do something, they hate being told, "Here is a new awesome graphic, and you cant turn it off completely." It has nothing to do with the actual mechanic being a problem, its a matter of principle for most players. Sort of like the door and ship spinning was with Incarna. However, unlike Incarna, this feature is not taking anything away from the player's game, and it certainly is not an annoyance. You get one little sweep and it goes by so fast that if you arent paying attention, you'd never know it happened. Its fine the way it is.


The signatures cover up celestials making it hard or impossible to mouseover them to warp/scan from some places (e.g. gates)... Yes they disappear soon but it's not soon enough.
Ankari Lytaken
Inept Astronomics
#90 - 2013-06-05 06:29:16 UTC
After about 10 jumps, I barely even noticed the animation anymore. The animation is not an issue at all.

The anomaly indicators in space can be a bit... too present for the short time that they stay in sight, especially in systems with lots of anomalies. I heard or read something about CCP saying that they want the overview to be essentially for PvP/targeting ships, while space should be used to navigate, but if the anomalies stick out so much, then I will be forced to continue to use the overview for fast/efficient navigation.

I feel they could be toned down a little. The pop-up also seems a bit odd to me, and the fact that I can't use the radial menu on them is also unintuitive (did I spell that right?) to me.
Arduemont
Rotten Legion
#91 - 2013-06-05 09:06:05 UTC  |  Edited by: Arduemont
To be honest, I love the new animation, and the new "system scanner" UI and animation is amazing. And I will use it fairly frequently.

My gripe is that it forces me to use it each time I enter a system. Which means when I spot a hidden ore belt in system, I know that I didn't actually spot it, it was just shown to me just like it was shown to every other player that passed through that system. I didn't discover it, I put in no effort. And I know then that if I were to mine that belt that everyone is aware that it is there.

It's just not rewarding if it's just shoved in your face, and it takes away from the people who actively go out looking for stuff. The stuff that shows up now isn't "exploration" if you don't have to look for it. If you want them to be able to scan as soon as they enter the system then they can, by having the scan on permanently (love the fact you can do that), but don't have it running without us doing anything. That's just.... well... daft.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Venkhar Krard
Republic Military School
Minmatar Republic
#92 - 2013-06-05 13:26:07 UTC
I have 2 toons, one PVP'er and one Trader/Producer. Its useless and annoying for both of them. Cool, flashy effects are ideal for something that is special and happens from time to time, not something you do every day, 40 times a day.

Please let me turn it off (scan and jump effects). The udock camera is also crap in pvp situations.
Kalpel
School of Applied Knowledge
Caldari State
#93 - 2013-06-05 14:14:07 UTC
Q 5 wrote:
I want to turn the sun off...that never happened.

Hope you have better luck.


Noooooooo, we can't turn the sun off, are you crazy? we'll all die ........ but this scanner thing can go! lol

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

highonpop
KarmaFleet
Goonswarm Federation
#94 - 2013-06-05 14:14:26 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.




Don't get rid of it, just give us an on/off switch

The scanner and new probe interface is extremely helpful for exploration, but if you aren't doing exploration is extremely useless to have on all the time.

ON/OFF SWITCH!!

Something like :Open the scanner and have a button for the "discovery scanner", if it's ON then it functions as it does now. If it's off, then you dont see the scanner sweep or the stuff it finds.

FC, what do?

Siresa Talesi
Doomheim
#95 - 2013-06-05 17:58:44 UTC
Fer'isam K'ahn wrote:
Well I have not even finished to download the patch and already hate it. - Like some said, the first time a lot of things look neat, but even at the presentation I thought, "hmm, I am doing a lot of fast paced distribution missions to get faction missions and standings and that is like 12 missions and 140 jumps the hour ... some jumps just 5 seconds apart and every time this damn scan"

The same goes for the jump tunnel effect, I will really enjoy and love it on 1 jumps to missions, into fights, exploring and so forth, but during trade actions, distribution missions etc... its just a hell of annoying.

An option needs to be there, even if it is 'hit "space" to abort/interrupt' if you don't want it to be able to take it out completely.

Flashy crap no-one needs and is just annoying over time is what killed a lot of games - functionality first, effects an option. hardcore players will always choose speed and efficiency over graphic effects - and those are the ones populating the world and make it go round.

First thing on many games is setting graphics and res to max high and disable all effects, I hate a cluttered screen.

And I thank the design goods for the transparency option ++++++++++




This, very much this. Having things like the scan animation and the new gate animation repeat every single time I change a system is very annoying, especially if I'm on a long journey, doing nothing but jumping between systems. There needs to be an option to turn these features off.

Arduemont wrote:
To be honest, I love the new animation, and the new "system scanner" UI and animation is amazing. And I will use it fairly frequently.

My gripe is that it forces me to use it each time I enter a system. Which means when I spot a hidden ore belt in system, I know that I didn't actually spot it, it was just shown to me just like it was shown to every other player that passed through that system. I didn't discover it, I put in no effort. And I know then that if I were to mine that belt that everyone is aware that it is there.

It's just not rewarding if it's just shoved in your face, and it takes away from the people who actively go out looking for stuff. The stuff that shows up now isn't "exploration" if you don't have to look for it. If you want them to be able to scan as soon as they enter the system then they can, by having the scan on permanently (love the fact you can do that), but don't have it running without us doing anything. That's just.... well... daft.


Another very good point. This is handing out information to everyone which at the very least should requrie the minimal effort of manually initiating a scan. Give us back the option of manually doing a system scan without a probe (the old d-scan), and stop the autoscanning!
Emu Meo
Doomheim
#96 - 2013-06-05 18:03:25 UTC
Respen Seriavo wrote:
Every... Single.... Jump.... I know you are proud of your new feature but is it really necessary to make my screen flash every 20 seconds during a long trip? I've only been back in game about an hour and a half and I cringe every time I see this animation. I'll give you that I thought "this is neat" to myself as I left a station for the first time ans saw it. But seriously, it sucks.... I'd much prefer to see it when called upon.

Please give me a way to turn it off or better yet, make it go away unless I decide to do a manual scan. Thanks!

Why don't we just roll back every feature implemented in odyssey. It seems the only way to prevent this barrage of ridiculous posts incoming.
Ranger 1
Ranger Corp
Vae. Victis.
#97 - 2013-06-05 18:04:25 UTC
Change is hard, drama is easy.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mag's
Azn Empire
#98 - 2013-06-05 18:06:02 UTC  |  Edited by: Mag's
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
Because options from the start, are bad?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dez Affinity
Caldari Provisions
Caldari State
#99 - 2013-06-05 18:16:31 UTC
I understand peoples complaint.

EVE's UI is already very 'busy' and cluttered. I see theyre trying to make use of radial menus to dissipate that some but eve is still short on the real estate market you have windows over windows that you ahve to minimise and open just to fit everything on when you need it.

Now you have these scanning things popping up all the time too when you might not necessarily want them to. I just think when you turn it off it should stay off not start back up when it wants to or after a gate jump.
Anslo
Scope Works
#100 - 2013-06-05 18:21:57 UTC
It's a neat edition, but the scan seems to be causing a good bit of motion sickness in people, which sucks. Medical conditions don't just go away, but CCP shouldn't have to jump in ASAP and fix things right at the start of post-deployment. A week wait is probably a good idea and, if the medical complaints persist, then decide how to proceed.

For instance, maybe add a transparency option to the scan overlay, or simply be able to change the scan to a single line or just...nothing before reticle points show up. The other issue though is the gate animation..which might be harder to change.

[center]-_For the Proveldtariat_/-[/center]