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Nullsec NiNjA Plexing: Next Level Ninja Master Guide

Author
Hungry Eyes
Imperial Academy
Amarr Empire
#1 - 2011-11-06 00:14:51 UTC  |  Edited by: Hungry Eyes
This is a brief ninja plexing guide. I would like to share my experiences and tips with newer players, and perhaps with those veterans who always thought about doing it. Im not claiming that im the best ninja plexer out there, but the knowledge presented below has helped me get rich while having fun. I have lost many ships to learn the information below on my own.

What Is Ninja Plexing?

Ninja plexing is something you do when you wanna make the big bucks, but dont necessarily wanna bother with alliance politics, or a corp. It involves "stealing" cosmic signatures from nullsec alliances.

Why Do It?

It's thrilling. Ninja plexing combines the profits of L4's/WH's with the adrenaline of potential PVP. It's some of the best isk you can make solo, without multiple accounts or multiple characters.

It's profitable. When I was grinding L4's to replace my ships lost in pvp, I was counting my profit in tens of millions: "Oh great this mission will give me about 30 mill. Aw shiet, I'll only pocket about 15mill after this mission". Now, I'm counting my profit in hundreds of millions. If I'm not making at least 100-200mill in 1-2 hours of gaming, I'm wasting my time.

It's casual. I'm doing this because RL does not allow for grinding to replace the expensive ships I lose in pvp. You can explore and plex for an hour, sometimes earning half a bill, other times 50mill. But it's all on your own time.

When Am I Ready?

You are ready when you have a good understanding of nullsec dynamics and EVE players' psychology, and when you can outfit a HAC with a sustainable active tank while doing 550 dps.

Next Level Master Ninja Level 90 Ship Outfit

My experience is only with the Ishtar, so I will speak only to that. Can you do a better job with a Tengu? Hell yes. But you will be limited by ammo, and ultimately by its cost. You will lose it sooner or later, no matter how ninja you are. Getting caught in a GOOD bubble inevitably leads to an expensive death. The benefits of the Ishtar are:

- not limited by ammo
- agile
- cheap (150mill for ship and full t2 fit)
- resists ideal for Serpentis and Gurista space
- excellent dps and range

[Ishtar, pve]
Shadow Serp Kinetic Hardener
Shadow Serp Thermic Hardener
Shadow Serp Thermic Hardener
Drone Damage Augmentor II

Experimental 10MN MWD
10MN Afterburner II
Codebreaker I
Analyzer I
Cap Recharger II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Core Probe Launcher I, Core Scanner Probe I
Prototype Cloaking Device I

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Garde II x5
Warden II x5
Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5


- dual prop: AB for speed tanking plexes, also useful for when you get scrammed at the gate; MWD essential for cloak-warp trick and getting around large plexes; 1629m/s with MWD, 614m/s with AB with new changes
- can now fit drone augmentor; Warden DPS 461, Garde DPS 615
- Wardens will be used mostly for Gurista plexes, Gardes for Serp.


Next Level Ninja Sneaking

MWD-cloak trick is used to escape any lowsec gatecamp, or any small nullsec gatecamp without bubbles. Don't think you know how to do it. I thought I could figure it out on my own and I ended up losing 2 Ishtars. This guys tells you how http://www.youtube.com/watch?v=9uBcK_c8Gy4&feature=related. This trick is done perfectly by the Ishtar using the T1 module. You don't need the Improved Cloaking Device because unplated HAC's are agile enough. Practice, practice, practice the following sequence; you must have the muscle memory to execute this under lots of pressure:

1. jump in
2. select your destination, hit align
3. wait a split second
4. hit cloak before decloaking animation completes; your bracket will flicker on overview; they now know where you are
5. immediately after hitting cloak, hit the mwd
6. right before the first cycle of the mwd finishes, hit decloak while spamming the warp-to button
7. you will know if you are successful when your ship begins warping off well before the decloaking animation completes
Hungry Eyes
Imperial Academy
Amarr Empire
#2 - 2011-11-06 00:15:10 UTC  |  Edited by: Hungry Eyes
How to Make Ninja Levels of ISK

I've learned from my misfortunes and came up with one rule: Never travel around with more than 200mill in your cargo; if the pipes are congested, log off, do something else, and go back to empire later.

I do only Radar and Combat Sites, but Mag sites were buffed recently and people are reporting great profits. Luckily, the above setup gives you the freedom to stick in an analyzer as well! Radar Sites are a source of steady income. Each nullsec Radar Site takes about 20 minutes to complete and yield 20-50mill. Combat sites are based purely on luck. a 6/10 DED can yield 500mill, while an 8/10 can yield a measly 150mill. You will need 550 dps to take down the 8/10 overseer. Non-DED sites yield tons, depending on your luck with escalations and drops. Escalations can take you into unfamiliar pipes; do not get greedy; wait until the off-hours to delve deeper into the unknown. 10/10 plexes cannot be soloed by the sneaky-fit active tank Ishtar; you may have to walk away.

Do Sanctums only when there is nothing else to do. These can yield 30mill just from the bounties, and about 150mill if you get a faction spawn at the end, and a good drop. Anomalies are extremely dangerous to do because nullsecers can warp to you in seconds, and their mere presence will often interrupt your grinding. If you see something on scanner that can tackle or kill you, gtfo to a safe and cloak up. In general, I would not recommend doing anomalies with even just one person in the system. You will not be able to spot that sneaky ass recon, but he will be looking for you.

So You Got Angry Bees After You, What Do?

You're fairly safe inside of a combat plex because you have time to react. If there is one or two people in the system, and youre not seeing any Core or Combat Probes on the directional, youre probably good to go, but keep your guard up and keep scanning. Remember, you may not be able to spot recons and covops, as they can move around cloaked, but you will always be able to see their probes. It is risky logging off when there is a good covops in the system, so use your judgement. Nullsecers will also use alts. For example, a covops alt may scan your site down, warp to it unseen, bookmark a location right on top of you, and pass the bookmark to another character or player. Then he will log and another character will enter local. He will be able to warp on top of you instantly.

You aggroed a nullsecer, he told his friends. They're sealing all the exists, popping bubbles at every gate, and their covops is on the way. You're essentially stirring a bee hive. They've got comm channels, they're out for blood, and there will be a flurry of unseen activity mere seconds after someone starts giving a ****. You will receive the GCC for 15 minutes if you have interacted with a bubble or another ship. Your ship will stay in space for the duration, even after logging. If you have the GCC, you will have to warp between safes for 15mins. If you have not aggroed anything, you can warp to a safe, and if you don't see any Combat probes on scan, log off for a while. Once you log off, your ship will warp away in a random direction close to the point of origin, and stay on the map for 60 seconds. nullsecers, while thirsty for blood, will generally move onto something else within 15-30 minutes. But in that 1 min, they can interact with your ship.

You're being chased. Ok so maybe there's a really awesome escalation youre dying to do and you didnt listen to me. You're trying to outrun your angry hosts. Well, you cant. Intel is being disseminated across multiple comm channels, and theyre setting up bubbles for you 3 jumps down the pipe. Warp to an object closest to the gate, and if the gate is within 14AU of said object, you should scan for bubbles before committing to the gate. Using the directional scanner, also check if theyre behind you; did more undock? If youre quick enough to react, you can squeeze by before the bubbles go up in your vicinity. They may lose interest once you're a few jumps away, but there may be a bubble waiting for you ahead if theyre good.

Ooops, you're now in a bubble with half a bill of loot in your cargo. First thing, remain freaking calm. You have 30 seconds before gate cloak drops, and nothing can decloak you during this time.The rest is all about luck. Point your ship away from them, move, and immediately activate your cloak followed by the overheated mwd (you can now be decloaked by any object within a few km of you). Change your vector slightly. They now know where you are, and will rush toward you with their drones and dicks out. If they dont decloak you on their first pass, then there's a slight chance you might live. Continue slowboating in your current direction out of the bubble and just wait it out. Remember, you cannot use the mwd-cloak-warp trick now, and you should wait until youre at least 40km away from their tackler before you warp away.

Ok so you got tackled. Once a cloaky decloaks beside you, you will have 4-6secs before you're locked. A stealth bomber or covops frig will get the job done faster. But you have some tools. If it's a lone cloaky, sic your ECM drones on him while spamming warp. Do not try to fight anything with fire, because his friends are close. If it's a small gang, sic your ECM on whoever has a scram on you, and try to burn away out of disruptor range by overheating MWD. If it's a bunch of fools in Drakes tickling you with kinetic damage, then just burn away until you can warp. I was once scrammed by a Thorax inside a bubble 75km from gate, with 2 Drakes pounding on me. I killed the thorax, and burned back to the gate while tanking Drake damage. Remember, you're faster than you think. If youre scrammed, and being neuted by a Curse/Ashimmu, you're dead.
Hungry Eyes
Imperial Academy
Amarr Empire
#3 - 2011-11-06 00:26:11 UTC  |  Edited by: Hungry Eyes
Angry Bees Con't

Gate aggression: don't fuckin do it. The only time YOU should be aggressing is when youre about to die and have no other choice! This pretty much only includes getting scrammed in a bubble while uncloaked. If you aggress someone on a gate, you have to wait 60 seconds before you can jump through again. 60 seconds is a long time in pvp. Occasionally, you will miss your cloak-mwd-warp sequence and some lucky bastard will get a lock/web/scram on you. Overheat afterburner to burn back to the gate, and use ninja mind tricks to survive. Whoever locked you wants you to aggress because his two buddies are one jump back in their canes. Remember: hug the gate, it is your lifeline. As long as you don't see a dictor/hictor on scan, you can mess around for a while; but don't stay too long because more bees are on their way. Your goal is to get everyone to aggress on their respective side of the gate so they can't follow you anywhere. Your ultimate goal is to jump back in either direction to reset your gate cloak so you can try the mwd-cloak-warp sequence again. Hopefully, you won't miss the second time. Do not fall into the trap of burning away from the gate to outrun the tacklers...this is what they want.


Using Ninja Statistics to Generally Stay Alive

1. Study the star map stats: ships destroyed in last hour, in last 24 hours; pods destroyed in last hour, in last 24 hours; pilots active in last 30 minutes. Pods destroyed stat may give you some insight into where there might be bubble camps. It is rare for a pod to get popped, so noticing trends here should set off some alarms. Stats displaying active pilots are fickle and unpredictable. If youre seeing lots of glowing highlights in one pipe in a row, this may indicate a roaming gang passing through. Hold off all traveling and suspect bubbles in distal choke points.

2. Insertion/Extraction: wait until the off-hours to enter and exit someone's nullsec. Choke points are systems through which players have to jump in order to branch off into other nullsec regions, empire regions, or pipes. These often have bubbles setup. Use an alt to scout in front of your main.

If you wanna be a true ninja, you can exit nullsec via a wormhole. WH's are rare in nullsec, and youre lucky to find one that leads to empire. If you find one, use it as your entry and exit until it collapses. More likely, you will have to wander through WH space for a while before you find one that leads to empire. But if you have 1bill in your cargo, this is your best way out.

3. Study your pipes: obviously, you should frequent pipes with least activity in them, as represented by statistics. Getting to these pipes is the tricky part. Use an alt to scout in front of your main. As you pass through, spam your directional scanner and note where you see bubbles. Avoid these systems in peak hours.


Staying Ninja

1. While ninja plexing, remember to stay humble, and cautious. Earning 500mill/day can be intoxicating. Try to remember that even if you lose all that isk, you got plenty in the bank from your previous activity. As long as youre breaking even, you're good....don't think about the isk you "could have made". This isk is in your mind, and does not exist. Ninja plexing is a high risk - high reward business, and you will lose many ships until you get to know your regions. Your kb's may look like ****. But if youre doing this solo and profiting, you're doing great.

2. Ninja plex sustainably. I'm talking about the person in front of the monitor: if you get too emotional, too often, you will burn out mentally. If you lose your ship and your loot, walk away from the PC and take a long break. Try not to biomass your main Oops. When you settle down, analyze what you did wrong and make sure you dont do it again. So far, I have lost 90% of my plexing ships due to stupidity or inexperience. Rarely was the situation out of my control. Bubble camps are the only things that can make you spirit deflate, so learn to avoid them!

3. Remember to vary your behaviour. Be unpredictable: often change your routes and entry points, use different alts, and never fall into a routine. Locals will get to know you eventually. Try exploring in a different region until they forget you.

4. Live in the shadows. Don't smacktalk! Ok, do it sometimes, but not too often. People tend to remember those who **** them off. When they see you in local, they need to think "damn, it's that ninja again...better just let him go about his business," and not "hey, it's that smacktalking scrub again, setup the usual bubble camps so we can steal his overseer lewtz. Again."


More Ways to Make ISK (Crucible)

Anomalies are now quite profitable. In addition to Havens and Sanctums, I recommend Forsaken/Forlorn/Hidden Hubs. Lots of battleships, just make sure to speed tank and take down the cruisers quickly.

Lowsec: lately I've been confined to empire due to FW obligations. No sweat. Get out to lowsec and you'll frequently find 6/10 plexes and decent Radar drops. The other day I found a 4/10 plex and made 150mill in about 10 minutes. Do not dock up in pirate-frequented low sec systems. You will get one-shot by arty Machariels and such upon undocking. Log off in space, never at a station.
Tarryn Nightstorm
Hellstar Towing and Recovery
#4 - 2011-11-06 05:01:21 UTC
Methinks this deserves a sticky:

Because pissing off e-space-peenzor waving good ole' boyz is worth the odd ship and/or pod-lossTwisted

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Darklightr
The Scope
Gallente Federation
#5 - 2011-11-06 05:47:04 UTC
Hungry Eyes wrote:
How to Make Ninja Levels of ISK

(snip)and if you don't see any Combat probes on scan, log off for a while (snip)


I'm curious about this part. I've read the rumors that if you logoff/quit/kill the client in space your ship can remain in space. Ive yet to find a recent confirmation as to how long it stays active (if it is true). Is that what you are refering too with this comment?
Gavin DeVries
JDI Industries
#6 - 2011-11-06 06:22:49 UTC
When you log off, the ship does an emergency warp to one million km away from where you logged. Once it arrives, it hangs there for 30 seconds or 1 minute depending, assuming you don't have a player aggression timer in that system. Once that timer is up it vanishes from space. You get a player aggression timer by being involved in pvp; either you activated a hostile module on an enemy or they activated one on you, either does it.

If you get to the safe and there are no probes on scan yet, then they don't know exactly where you are. By the time they get the probes out, organized, pinpoint you, and get a ship to warp to the result you'll be long gone. If there are probes on scan then there's the possibility of them getting you before you vanish.

PVP is a question with no single right answer, but a lot of wrong ones.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2011-11-06 06:28:05 UTC
Would you recommend storing your loot (at least the valuable bits) in an anchored container, and coming back for it in a cloaky hauler or a covops?
Alaik
Lucifer's Hammer
A Band Apart.
#8 - 2011-11-06 06:52:02 UTC
That's a great, well-written guide. Thank you for taking the time for posting it.
Hungry Eyes
Imperial Academy
Amarr Empire
#9 - 2011-11-06 15:02:22 UTC
thanks guys, glad you enjoyed it. added more tips, and info about logoffski in angry bees section.
Hungry Eyes
Imperial Academy
Amarr Empire
#10 - 2011-11-06 15:08:47 UTC
Abdiel Kavash wrote:
Would you recommend storing your loot (at least the valuable bits) in an anchored container, and coming back for it in a cloaky hauler or a covops?


if you can get an anchored container in, and extract little bits of loot at a time with a covops, then sure. however, i would not recommend bunching up all of your profits in a cloaky hauler. transport ships get popped all the time in nullsec, and you dont wanna lose 2bill at once....it will mess you up psychologically for at least a day or two. all that isk "you could have had if..." getting popped with 200-300mill in your cargo is less of a big deal.

i recommend using an alt to scout for bubble camps on your way out, or if youre traveling into an unfamiliar pipe.
victor Patrouette
Doomheim
#11 - 2011-11-06 15:46:51 UTC
Hungry Eyes thats a great post i look forward to using it on you and gaining a shot at the title. Only a newbie but heh got my sights aimed high.
Kaptain Kruncher
Gemini Technologies
#12 - 2011-11-06 16:07:14 UTC
Been doing this for awhile. I agree- exhilarating! Been ganked many times, but learn from every experience.

Anyway- great post, learned a few things.
Voi Lutois
Pator Tech School
Minmatar Republic
#13 - 2011-11-06 16:30:09 UTC
Great post, I might have to fit out an ishtar or two for this and try it out.
Hungry Eyes
Imperial Academy
Amarr Empire
#14 - 2011-11-06 18:21:54 UTC
Voi Lutois wrote:
Great post, I might have to fit out an Ishtar or two for this and try it out.


thanks. the Ishtar is great because it really allows you to have a decent tank and higher than average dps for cheap, something that T3's struggle with. BC's will do if youre friendly to the space, but theyre simply not ninja.

you can do the same thing with the Vexor for lowsec exploration.
Alyssa Yotosala
School of Applied Knowledge
Caldari State
#15 - 2011-11-06 20:01:54 UTC  |  Edited by: Alyssa Yotosala
Nice post OP, some good information in there. I would like to know how people have fared with T3's with the anti-bubble subsystem? Using the covops subsystem gimps your DPS massively so dont use that, but you should be able to use the cloak+MWD trick to have a good chance of warping off from within a bubble.

One thing I would like to add, is that if you have a well setup gang on your ass, it might be possible to scan down a wormhole and exit that way. Sure, you might end up anywhere when you find an exit from within the WH, but that 'anywhere' is a place where they are not. If you are lucky, you can find yourself a highsec exit.
Hungry Eyes
Imperial Academy
Amarr Empire
#16 - 2011-11-06 20:15:56 UTC  |  Edited by: Hungry Eyes
absolutely! exiting nullsec via WH is something ive always wanted to try. but i didnt write about it because i never actually did. waiting for the pipes to clear and returning to empire during off-hours is generally easier.

but if youre too deep, and carrying lots of good loot, a WH exit would be a great idea.


people dodge bubbles in their faction-fit Tengus all the time, but then you see their destruction on the killboards a few days later. ouch, there go all the profits you've made.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2011-11-06 20:33:38 UTC
I'll be in my Ishtar in 18 days. Good timing!

Although I will probably run some LVL4 missions, and then some lowsec to get used to it before I make the trip to null.

And if you dont mind the potential risk and anoyance of ending up in strange places, the WH transit system can work quite well.
Keras Authion
Science and Trade Institute
Caldari State
#18 - 2011-11-06 21:33:08 UTC
This looks like an interesting activity and the guide looks nice. However I do have some questions.

How would one determine a good place to ninja? You know, the basic stuff like is a short trip through lowsec better than a long one and how far in is generally "safe"? Having only been in lowsec briefly I have no idea what to look for. Also jumping in head first in a 150m ship might be a bad idea. Are there any other good (and preferably cheaper) ships for practicing in lowsec first?

This post was rated "C" for capsuleer.

Hungry Eyes
Imperial Academy
Amarr Empire
#19 - 2011-11-06 23:15:43 UTC
yep, you can outfit a Vexor in a similar fashion and do lowsec exploration successfully. lowsec can be just as profitable, but the sites are much sparser. considering that exploration profit is based on probability, it goes to reason that finding less sites wont be as profitable. but it's great experience.

finding desirable nullsec areas is the fun part! cant give too much info for obvious reasons, but it has to do with ease of entry/exit, and amount of traffic in the pipes. ive been all over, and there are certain regions in which you can get trapped easily due to short pipe length, numerous choke points, and high traffic. you want long pipes leading to nowhere, and few choke points.
Bienator II
madmen of the skies
#20 - 2011-11-07 02:22:32 UTC
ok but what exactly are you ninjaing? do you kill plex runners and loot the stuff or are you just doing exploration in territory from someone else?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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