These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Issues

First post First post First post
Author
Sedilis
Lead Farmers
#501 - 2013-06-05 15:21:34 UTC  |  Edited by: Sedilis
There is no longer an option to create a contract on behalf of your corporation.

Looks like you removed it from CHAs at POS but also removed it from station offices by mistake.

Also...

X large ship maintenance array has a 10min unanchor timer. I guess it got missed when you shortened all the other timers a year or so ago. With more people now using this module (now it no longer needs sov to anchor) it would be really nice if it had the 5 second unanchor everything else gets.
Robin Robot
Imperial Academy
Amarr Empire
#502 - 2013-06-05 15:21:55 UTC  |  Edited by: Robin Robot
WarpToMe AtZero wrote:
Robin Robot wrote:
Windows 7 (bug is from the server side)
With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 60. It seems all ships with a strength bonus just add a +10 flat role bonus.


The patch notes say +10 bonus to your Data and Relic Analyzer Strength.

In game ship description says...

Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
+10 Virus Strength to Relic and Data Analyzers

It does not say per level

So this is the way it is suppose to be.

But it should be a ship bonus instead of a shill bonus.

Check out the magnate description, it says "Role bonus: +5 virus strength". CCP always puts a flat bonus under "Role Bonus". Since this is right under the covert ops skill, without even a spacer, one would think it would be per level like the other bonuses in this description. So, either the description needs to be changed to "Role Bonus" and high level sites are luck based, or the bonus needs to be changed to grant +10 per level.
scotayne hawkins
The Scope
Gallente Federation
#503 - 2013-06-05 15:30:22 UTC  |  Edited by: scotayne hawkins
Robin Robot wrote:
WarpToMe AtZero wrote:
Robin Robot wrote:
Windows 7 (bug is from the server side)
With Covert Ops trained to 4, meta 0 analyzers, achaelogy and hacking 3, my viruses have a strength of 30, instead of the expected 60. It seems all ships with a strength bonus just add a +10 flat role bonus.


The patch notes say +10 bonus to your Data and Relic Analyzer Strength.

In game ship description says...

Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
+10 Virus Strength to Relic and Data Analyzers

It does not say per level

So this is the way it is suppose to be.

But it should be a ship bonus instead of a shill bonus.

Check out the magnate description, it says "Role bonus: +5 virus strength". CCP always puts a flat bonus under "Role Bonus". Since this is right under the covert ops skill, without even a spacer, one would think it would be per level like the other bonuses in this description. So, either the description needs to be changed to "Role Bonus" and high level sites are luck based, or the bonus needs to be changed to grant +10 per level.



seriously we got guys that can't log in due to graphic errors, stuff promised in patch that has'nt arrived ie w-space still no t3 assemble options (ps thanks for the repackage) and your whinning like a high sec bear about a spelling mistake. wind your neck in and and lets get things that actually effect the game and its future sorted first.
CCP karkur
C C P
C C P Alliance
#504 - 2013-06-05 15:35:32 UTC
We have fixed the bug where the menu is missing on the ship in your hangar, and hope to get that fix to you soon :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

pmchem
Brutor Tribe
Minmatar Republic
#505 - 2013-06-05 16:00:53 UTC
right clicking on myself and doing "view member details" to see titles, roles etc -- I actually have to click on "view member details" twice before the window shows up.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

pmchem
Brutor Tribe
Minmatar Republic
#506 - 2013-06-05 16:03:30 UTC
I observed a weird visual glitch last night when looking at the list of people docked in station. the topmost person in list did not display properly as far as standings, corp/portrait etc or whatever is supposed to be displayed go. it had his name and a kind of white dot (NOT part of his name) to the far right of it.

sorry no screenshot, just going through my head of glitches I've observed.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Equto
Imperium Technologies
Sigma Grindset
#507 - 2013-06-05 16:10:05 UTC  |  Edited by: Equto
The new scanner window is awesome but I can't now move my columns to show more information anymore

Also ignoring sites seems to have no effect
pmchem
Brutor Tribe
Minmatar Republic
#508 - 2013-06-05 16:17:42 UTC
alliancemate got a visual bug while undocking with others undocking at the same time, quotes from reporter below:

" Its shows ships with nobody in it so just empty ships flying around."
"screen and overview"
"when you click on that empty ship it doesn´t show the pilot either"

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

No Alibi
Sometimes Here
#509 - 2013-06-05 16:22:22 UTC  |  Edited by: No Alibi
Can't fly anymore. Double click in space to change direction does not work. Neither does turning.
Sad
It does double click navigate but preset double click on mouse is not responding in game. It worked in the past.Sad

I fly by the seat of my pants, No wonder my ass is always on fire!

Sentamon
Imperial Academy
Amarr Empire
#510 - 2013-06-05 16:23:33 UTC
Random lockups when jumping stargates in map [F10] mode.

Loading bar ends up stuck at around 40% and forced to kill process through task-manager.

~ Professional Forum Alt  ~

No Alibi
Sometimes Here
#511 - 2013-06-05 16:27:53 UTC
Are we gonna have to re-enter our user name EVERY time?? Launcher lost all saved name too. Roll. Did all the "clearing" stuff already. Worked fine yesterday.......

I fly by the seat of my pants, No wonder my ass is always on fire!

wilkins1950
Caldari Provisions
Caldari State
#512 - 2013-06-05 16:29:11 UTC
getting a black screen on undock how ever only seems to trigger when i undock for the second time using a NVIDIA GeForce gtx 560 Ti

Three things about me,

  1. I hate Feroxes
  2. Caldari FTW
  3. NEVER ignore the frigates EVER!!!
pmchem
Brutor Tribe
Minmatar Republic
#513 - 2013-06-05 16:33:06 UTC
I had a weird resizing bug last night in my skilltrain queue. I had char window and opened skill train window, which is merged (2 tabs) with char sheet window. the list of skills on the left was very narrow, while the queue on the right column was very wide. resizing to something sane, tabbing to char sheet, and tabbing back to skill train window -- the narrow list of skills was back. never observed this until odyssey.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

disasteur
disasterous industries
#514 - 2013-06-05 16:49:21 UTC
opening a wreck is causing my screen to freeze for a sec, same goes for empty the loot to cargo...and maybe a stupid question..
why does the wrecks needs to blink three times b4 it disapears? does it.... add something to the game??
CCP SoniClover
C C P
C C P Alliance
#515 - 2013-06-05 16:50:14 UTC
Anakus wrote:
Gaspod TWD wrote:
Hylomar wrote:
Concerning new modules production : I tried to produce a Survey Probe Launcher II BPC by inventing a Survey Probe Launcher I BPC, but I get the followingmessage : "Survey Probe Launcher I Blueprint" can not be invented, there is no chance of it succeeding.".

The patchnote state :

The Survey Probe Launcher has been added.
[...]
Tech II BPCs can be invented.

Am I missing something?


I'm getting this as well.


Me too


This is a defect that has been fixed. Should be ok after the patch tomorrow.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#516 - 2013-06-05 16:54:14 UTC
What did ya'll do to the client? A client with minimum graphics settings used to take right around 500mb of ram. Post Odyssey the same client is taking over 600mb. That's a pretty massive increase in resource usage.

Odyssey is looking more and more unfriendly for multi-client applications. Incarna admittedly was worse (pretty much doubled the ram usage of the client) but this is a worrisome trend. At this point a stripped down minimal setting client is using just as many system resources as a full on max setting client did pre-incarna, for a game that most people fly by the overview tab alone.

It's also irritating that these increases are never communicated in advance so people may be able to prepare (hardware or mentally) for the new normal. A 20% increase in resource requirements is fairly substantial and one would think would be worthy of a mention.
handige harrie
Vereenigde Handels Compagnie
#517 - 2013-06-05 16:57:34 UTC
I don't know if it's an issue or not, but if you jump into a new system with the scan window open, you instantly get scan results instead of having to wait till the scan is done.

Baddest poster ever

KIller Wabbit
MEME Thoughts
#518 - 2013-06-05 16:59:53 UTC  |  Edited by: KIller Wabbit
Confirming that black screen on undocking can be cleared with switch to Map and back. Yeah, I can play again, but not PvP

This is post patch Odd 1.0.1 BTW - so no you didn't fix it. Had black screen as soon as I undocked first time.
GeneralDisturbed
Pator Tech School
Minmatar Republic
#519 - 2013-06-05 17:12:46 UTC
I found two problems while probing last night, one a definite bug, one maybe just CCP "Working as intended".

The first problem I encountered is that the game still eats my probes when the timer for probes in space runs out. I was told after the patch that this had been removed, but that could have just been someone who read the notes wrong. So this might or night not be a bug, but either way when the timer runs out it destroys probes instead of auto-recalling them.

The second, and one I know is a bug, is the probe AU Scan strength size slider gets stuck. What I mean by this is that normally when you left-click on the probe AU scan size in the mapscreen, it will let you quickly resize how large an area they scan. Example 2AU, 4AU, etc... sometimes I get a bug where clicking on their scan size and attempting to change the AU that way, causes all the probes to be moved as well, as if I'm holding down ALT while clicking them. To be specific, instead of the Scan Size AU around the probes all being enlarged or reduced when I click on it and move, sometimes it will move -all- the probes instead, as if I have alt held down, while at the same time enlarging the scan au size. I've found the only way to fix this is to manually select all the probes in the probe window, and right-click on them and manually set the probe au scan size. Then for whatever reason it will now allow me to resize them by clicking on them in the space/map window as normal.

Also had one instance where me hitting deploy probes caused them to randomly all appear deployed halfway across the system nowhere near me, but we were in massive TIDI at that point so it could have just been them getting lagged out and it only did it once all night.
sytaqe violacea
Choir of morning
#520 - 2013-06-05 17:17:35 UTC  |  Edited by: sytaqe violacea
=resoleved=