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I Don't Like Ore Sites Being Cosmic Anomalies

First post
Author
Popelka Marsha
Imperial Shipment
Amarr Empire
#41 - 2013-06-05 08:28:22 UTC
Job Valador wrote:
Popelka Marsha wrote:
Job Valador wrote:
Im going to be speaking for wh miners on this one. You are just as safe before the patch, in fact safer is some situations. Yes they do not have too scan down the ore site but they will not warp on top of you either. you will still have ample time too warp out because you could be a long distance away from the warp in point. Another thing, if a k 162 pops up in system you will know about it imediately due too the new mechanics. As for hulkagedon and high sec miners well your SOL and I cant help you there Lol


This is not true, the time required to fly the belt is much shorter than the time required for extracting the abandonment Belt. Yesterday I tested it.

No miner does not manage to leave the belt, out of Ventura. If the attacker does not hesitate, you have no chance. Goodbye ship and POD.



I wonder if you have been in a wh ore site my dear. Most of the time i spend almost over 100km from the warp in point on avg and that is due too the natural size of these things. you will be long gone the second an unfriendly is on d scan and you start too warp, and even if you are delayed by a few seconds the unfriendly in most situations will not be able too burn too you fast enough before your gone.



Unfortunately not, some anomalies are 100 kilometers but some are inflated on site.

Again, I tried it, I need time to jump on the anomalies and focus ship is under 10 seconds.

Yes, the anomaly is a short walk from the WH is inflated, so I jump 15km from Retriever = death for him. But before I had a chance, now I do not.
Agaetis Byrjun Endalaust
#42 - 2013-06-05 10:58:37 UTC
take a broken mechanic, fix the broken part, break the not broken part, there you have CCP

__________________________ just because you're paranoid it doesn't mean they're not after you

Nalha Saldana
Aliastra
Gallente Federation
#43 - 2013-06-05 11:02:40 UTC
1 Make nullsec ore valuable
2 Make it possible to gank miners
3 ¤#%&"¤/&%#"
4 Profit

It might not be the best for you but it is the best for the game.
Borlag Crendraven
The Scope
Gallente Federation
#44 - 2013-06-05 11:03:16 UTC
Nothing important has changed really, except for the better. For those miners who pay attention to the various intel tools available for you, ranging from local if in kspace to the new overlay which automagically shows you any and all newly spawning signatures (aka the wormholes where the boogeymen come) as well as old tools such as dscan, probe picketing and audio picketing at holes, mining has never been easier nor safer. For those who refuse to pay any attention whatsoever, they deserve to get ganked.

Adapt or die.
Brooks Puuntai
Solar Nexus.
#45 - 2013-06-05 11:21:57 UTC
This was just laziness on CCPs part. Static belts should have been made into the Ore Sites, and Grav sites should have been left alone. CCP just didn't want to deal with maintaining 2 different types of belts.

So expect DED sites to turn into anomalies soon™

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Sex Slave Girl
Absolute Order XVIII
Absolute Will
#46 - 2013-06-05 11:31:16 UTC
Set up a bubble in front of the entrance maybe? I don't know for sure but wouldn't it be kinda suicide if you were to gank miners and fly blindly and warp to zero on a ore site.

Ofcourse there are cyno droppers, but they would stil come no matter what. Not to mention they hide in cloak all day in your system.

If alliances were smart they would make counter traps. But people are to arsed busy these days. Roams outside their own system is more important.
Baked Lays
GRITS Holding Corp
#47 - 2013-06-05 14:22:15 UTC
I have to disagree with OP. Being able to warp immediately to grav sites introduces more PvP to the game. Why, just last night I was able to engage an exhumer within a few seconds of entering system. It was an exhilarating fight...he got me down to 100% shields before I finally popped him. Good times rockin' the killboard!

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#48 - 2013-06-05 14:34:40 UTC
An off-topic post has been deleted.

RULE 19. All posts must be related to EVE Online.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

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Bl4ck Ph03n1x
Deep Core Mining Inc.
Caldari State
#49 - 2013-06-05 14:38:13 UTC  |  Edited by: Bl4ck Ph03n1x
Baked Lays wrote:
I have to disagree with OP. Being able to warp immediately to grav sites introduces more PvP to the game. Why, just last night I was able to engage an exhumer within a few seconds of entering system. It was an exhilarating fight...he got me down to 100% shields before I finally popped him. Good times rockin' the killboard!



That's the problem: Null industry needs a buff far more than miner lolganking.
Yes, that mean letting semi-afk miners in peace for now.
And you don't seriously want miners to be as focused on the game as you pvper, right? I mean, for the sake of human sanity, no one should be forced to look at these lasers more than once every 10 seconds.

We should have had:
1-Ore buffs
2-Mining revamp
2bis-Ore anomaly
(aka ring mining, in dev for months, maybe years now...)

CCP screwed up and get lazy once more...

Don't feed the trolls.

A Friend
Perkone
Caldari State
#50 - 2013-06-05 15:05:21 UTC
I totally agree Sov payments, ihub upgrades and now there a free for all. Seems to me that CCP are not getting enough money through there doors. In my honest opinion there killing the game and don`t even realize it.

Gravimetric site`s are generated by the hard work of miners battling it out for countless hours on hard asteroids to obtain such sites. And CCP have just made them an insta warp in for all. Well i have toons and i have been playing for 6 years i originally projected to play for ten. But if CCP feel that this is the way they will generate money through the doors. I think they need to re-think.

I guess that CCP will not be getting my £1200 a year to play there game any more. And if i`m not the only one that thinks this way then i`m sure they will drum up some other ways to try to exploit money from the unwitting.

Enough is enough unless they give the Gravimetric sites back to the sov owners you won`t see me back at the end of this month.

Seriously dissapointed in this change, I might ad there are some nice features. But this is only going to draw in short term interest in the game. The game was built on longevity and the bean counters @ CCP and the Dev`s as far as i see it only watch the $$

If you think this is wrong Bump me don`t troll.

Remember it`s your game people without you they don`t have a product to sell.

BoBoZoBo
MGroup9
#51 - 2013-06-05 15:21:17 UTC  |  Edited by: BoBoZoBo
I have to agree with OP. Makes little sense. Too many things are in your face with the scanning changes.

The point of exploration is to explore... not to have it handed to you. Basically CCP just did a (much needed) revamped a scanning system and at the same time - eliminated most of the need to use it.

Primary Test Subject • SmackTalker Elite

THC Trader
Doomheim
#52 - 2013-06-05 15:36:31 UTC
I don't mine. At all. Period. It bores the living **** out of me. I am the type to shoot miners. But I too believe this is a terrible change and will only serve to lower the amount of miners in low/nullsec even more.
z Flint
z Mining Corp
#53 - 2013-06-05 15:39:46 UTC
Zapa Cheenie wrote:
This may just be me.... Buuuuttttt...

Does anyone else feel this way? I find it rather cheesy that your ship can just find them as soon as you jump right into a new system. It seems to punish the hard working miners who would go out of their way to probe down the secret spots. After all, that's what made them so appealing. You may as well just make them regular ol' asteroid belts now.

Gankers and pirates profit from this especially, just in time for Hulkageddon too!


I thought this was a bad idea from the start.
Haulie Berry
#54 - 2013-06-05 15:39:51 UTC
I love it. Grav sites were an underutilized waste of space that were merely in the way of explorers.

I understand why miners don't like it but, meh - peasant concerns.
Cash'Conning'Pricks
The Jehdi Order
#55 - 2013-06-05 15:57:31 UTC
My Alt is part of a mining team. And now i have to think of selling that toon i mined in Null and made penty of isk doing it. But due to the recent change bahh.

When will CCP realise the changes they make may be good for them in the short run but not always in the long run.

Eve online is dead.
Zaknussem
Everybody Loves Donuts
#56 - 2013-06-05 16:52:45 UTC
Nexus Day wrote:
Anti-social Tendencies wrote:
I have to ask though.... this information has been available for a long time. It was announced in the Dev Blogs. Why didn't you voice your opinion then?

I can only hope that if enough folks voice their opinion that CCP may change their mind. This is a change that really hurts miners yet they didn't make a similar change that would hurt PvE players running sig sites.

My guess is that CCP has other reasons for this change that they haven't chosen to share since the reason they did give, makes no sense the context of the rest of the Odyssey changes.


People did voice their opinion yet here we are.


CCP sadly just doesn't listen. This is fact.

CCP decided to roll out the new forums a few years ago. Anyone here remember that? They asked us to beta-test it for a few months and send in our feedback, tons of people sent in tons of suggestions for improvement, but also warnings about security holes in the code. Yet the new forums were released virtually unchanged. It wasn't until a user exploited those security holes and demonstrated that he could do whatever he wanted with them (and humiliated CCP in the process) that the new forums were taken down and revamped for many months.

There are many other examples like this, where new stuff is put up on SiSi and CCP asks us to go have a look and give our feedback, only to promptly ignore all of it and roll out the new stuff unchanged. This will happen again. At least CCP Rise has been doing great work with his army of stickies down in the Features & Discussions thread, where it seems that player feedback is appreciated and noted.

In this particular case, it is possible that CCP has ulterior motives, but they sure aren't sharing that with us.
handige harrie
Vereenigde Handels Compagnie
#57 - 2013-06-05 17:01:28 UTC
Zapa Cheenie wrote:
It seems to punish the hard working miners who would go out of their way to probe down the secret spots.


It is however a major improvement for lazy people like me who don't have a scanner on roaming ships, or roaming gangs wanting to disturb someones playtime.

Baddest poster ever

Drone Hakoke
Grave Slave Inc.
#58 - 2013-06-11 08:21:06 UTC
I would like to keep my +1 in this thread, because I also do not like new status of Ore sites.
I think what null miners with infrastructure hub must have a choice, by new hub upgrade module or something like this, to hide back their ore sites from neutral eyes.
I also think what previously it was possible, for extreme (or role play) miners to dig stones in low sec gravimetrics, but now low sec ore sites also visible and....

Every expansion for last two years was meet very warm by meet, but Odessey is first which I do not understand. Like one man said: hidden signatures was hidden, now nothing hidden left. Sad, CCP.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#59 - 2013-06-16 10:00:38 UTC
Nalha Saldana wrote:
1 Make nullsec ore valuable
2 Make it possible to gank miners
3 ¤#%&"¤/&%#"
4 Profit

It might not be the best for you but it is the best for the game.

Actually, making it take less effort to get high end ores (grav sites spawn ores a few sec status lower than the system they spawn in) makes those high end ores LESS valuable. if it's easier, more people do it, and more product floods the market.
coolzero
Garoun Investment Bank
Gallente Federation
#60 - 2013-06-16 10:28:06 UTC
its even saver now in null sec to mine in the normal ore belts then in the grav sites Ugh