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How are the other PVP entities enjoying targets instantly seeing new signatures?

First post
Author
Derath Ellecon
University of Caille
Gallente Federation
#21 - 2013-06-05 13:14:21 UTC
Honestly I think things will balance out. In many cases before odyssey, I'd jump thru a WH to find site runners, and usually a lone probe. Generally within seconds I'd see cores overhead. So people already are being more diligent in many cases when they run anoms.

Most of the time the key kills I have gotten (arguably not that many but still) happened when people would run sites while having an active connection that we would come through. That issue will still be the same.
Meytal
Doomheim
#22 - 2013-06-05 13:23:19 UTC  |  Edited by: Meytal
QT McWhiskers wrote:
If people werent paying attention and not scanning THE INSTANT that their probes finished a cycle, then I highly doubt they will watch something as boring as an empty list from where you ignored all known sigs in system as you look for a new one.

If hitting scan and watching a timer was boring before. Looking at an empty list in case something new MIGHT pop up will be death. Im not too worried about this.

The difference before, in most cases that I've seen watching targets prepare for plexing, is that there is a scanner that is set aside for watching for new sigs while the combat ships go off to do their thing. So you'd have one or more scouts lazily watching for new sigs, and everyone else checking dscan periodically.

Now, all of the combat ships that might otherwise not even have probes fitted can see the instant a new sig appears in system. You only need the scout to wake up when a new sig appears.

Edit: I admit to gas harvesting during slow times. But when I do sniff gas, I'm spamming dscan every 2-ish seconds; that's even just being in a Venture. If I'm in a 500-1000 mil (or more) plexing ship, I'm going to be glued to that new scanner for no other reason than because it's SO easy.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#23 - 2013-06-05 13:26:12 UTC
ok, i see them update now in space, but for some reason, it does not update my list at all. In order to get a new sig to pop up on the scanner list i have to click the show all tab again to "refresh" it. That could just be me though :D

I also think that this will not drastically reduce the amount of ganks to be had. Before the expansion, noobs got ganked. Now noobs still get ganked =\

Plus as derath said, a lot of ganks tend to happen through holes already opened.

Hey sky, get back to work! U 2 cips....

Setsune Rin
Ministry of War
Amarr Empire
#24 - 2013-06-05 14:00:58 UTC
ganks through sharing a static naturally arent effected (much) since its idiotic to have your hole open when site running to begin with, but the rolling style of finding targets has been greatly impacted by this change





Vivian Marcos wrote:
ok, i see them update now in space, but for some reason, it does not update my list at all. In order to get a new sig to pop up on the scanner list i have to click the show all tab again to "refresh" it. That could just be me though :D


that might be the bug thats in the system, you have to relogg to clear it off i believe
Terrorfrodo
Interbus Universal
#25 - 2013-06-05 14:21:11 UTC
Setsune Rin wrote:
ganks through sharing a static naturally arent effected (much) since its idiotic to have your hole open when site running to begin with,


The fundamental difference between a farmer corp and a pvp corp is that farmers close their static to farm, while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp. I'd never join a corp that cages me in the home system just because some people want to make ISK :p

.

Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#26 - 2013-06-05 14:34:55 UTC
Terrorfrodo wrote:
while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp


You're forgetting the style of hunting many of the larger corps with high class statics do, which is to repeatedly collapse their static in the hope of finding someone running sites in the next system. This used to have a big element of surprise advantage. Now, not so much.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#27 - 2013-06-05 14:51:14 UTC
Chitsa Jason wrote:
I have told CCP that it is big issue for wormhole people.

It's balanced the way it is.

Hunters get faster probing and no need to probe for grav sites.

Potential victims get warning, if they know what they're doing.

Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#28 - 2013-06-05 16:21:55 UTC
Nix Anteris wrote:
Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window.

There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90.

I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#29 - 2013-06-05 16:29:05 UTC
Durzel wrote:
Nix Anteris wrote:
Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window.

There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90.

I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security.

It shows up in the scanner list.
Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#30 - 2013-06-05 23:00:41 UTC
Maybe that's why we got the cloaky HIC back? To make ganking somewhat viable still?

Also, in a few weeks we will see the stats. If there are a lot less lost capitals in w-space than we will understand just how carebearish it has become.

Lusty Wench
Nox Incurro
#31 - 2013-06-06 05:15:10 UTC  |  Edited by: Lusty Wench
QT McWhiskers wrote:
This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.

I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.

And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer.



No....they have MUCH more time.

The sig spawns in the destination system as you initiate warp to your side of it.
The new sig is now on their screen.
You're in warp to the hole, on your side.
You jump through the hole.
Session change.
New hole loads.
Scanner runs.

They've been POS'd up for about a minute already.
Lusty Wench
Nox Incurro
#32 - 2013-06-06 05:19:03 UTC  |  Edited by: Lusty Wench
Durzel wrote:
Nix Anteris wrote:
Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window.

There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90.

I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security.



You don't need probes man, or be looking in the right direction.
Just have your probe scanner window open.
Lusty Wench
Nox Incurro
#33 - 2013-06-06 05:27:53 UTC  |  Edited by: Lusty Wench
It's worse than local, in that you're notified about incoming ships before they even hit the system.

Local + 1 jump range.

It's also easily scriptable with even the most rudimentary pixel watch script.
Oh this window has changed colours, I better play a sound...

It's probably not even against the EULA if you don't input to the client.
Euthanasia Anneto
Embers Children
#34 - 2013-06-06 05:30:04 UTC
Lusty Wench wrote:
Just have your probe scanner window open.

That's all need, just keeping the scanner window open and when a new red flashy rectangle gets on screen, only refresh the filter or opt-in/out the anomalies filter. You don't have to refresh dscan. Also, you don't need probe scanner fitted.

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#35 - 2013-06-06 06:47:06 UTC
Nathan Jameson wrote:
I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local.



Excellent point Nathan.

I've still been able to catch a few kills though because there seem to be more people than ever farming with K162s already open in their wormhole. And to be honest, the people who are smart enough to use the overlay/sig list as a deterrent were probably the ones already with probes out watching for new sigs. I'm not a fan of it being completely automatic, but I don't think it's the end of the world either.

Svo.

Director of Frozen Corpse Industries.

Rek Seven
University of Caille
Gallente Federation
#36 - 2013-06-06 10:55:14 UTC
Of course it's not the end of the world, we're talking about a video game but should people have put a little effort into gathering intel?!
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#37 - 2013-06-06 21:58:25 UTC
I think that the current system is fairly well balanced.

Miners have basically lost the ability to solo mine with a hole open, which was always kind of suicidal before anyway--telling yourself you'd be guaranteed to catch probes on dscan was just asking for trouble. This kills solo mining as a major source of income in C1s unless you've got alts (due to the annoyance of collapsing C1 holes). It possibly reduces targets for gankers to find, due to fewer people mining with holes open.

The main risk to miners is that if they stop paying attention for even a minute (and it's very easy to stop paying attention while you're mining) anyone can find and kill them even without probes.

As evidenced by people still getting kills in the last few days, there will still be targets who fail to understand the system and end up dying anyway. Attentive miners will be able to get out before getting attacked.

The problem with removing the instant intel and keeping grav sites as anomalies is that mining really will die in WHs then--the risk will be too high, since there will be absolutely zero warning for miners. Sure, there will still be fools who do it anyway and die, but those same fools are still going to screw up the current system and die.
Anti-social Tendencies
Society for Miner Education
#38 - 2013-06-06 23:37:22 UTC
Nix Anteris wrote:
I'm sure the carebears are loving their new early warning system.

How have other peoples experiences been so far? Finding less people in space than usual?

It feels like this is going to be a pain for people who farm their static for tears and corpses.


Unless you collapse all wh's before running sites or mining (not always practical), you still have to put out a combat probe and monitor it, plus spamming ds constantly. So it really doesn't make it that much easier.

The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#39 - 2013-06-07 01:47:34 UTC
Anti-social Tendencies wrote:

Unless you collapse all wh's before running sites or mining (not always practical), you still have to put out a combat probe and monitor it, plus spamming ds constantly. So it really doesn't make it that much easier.

The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.

WH mining is only dead if you're solo in a C1. All other wormholes can easily collapse their static and keep and eye out for new sigs while mining in relative safety.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#40 - 2013-06-07 08:51:01 UTC  |  Edited by: Nix Anteris
Chris Winter wrote:
I think that the current system is fairly well balanced.

We'll have to agree to disagree.

Wormholes are supposed to theoretically be the most dangerous space, right? Even the least difficult wormholes are flagged as -1.0 security, no gates, no local, no stations. Can we agree on that, the fact they are supposed to be the most hostile places to operate in?

The tears of the solo miner revolve around the fact that in most cases it is not feasible for them to secure a system before beginning their operation, the fact that they "cannot be safe in wormholes". I'd say that is empirically part of the design and that groups of people who organise proper operations will invest the time to secure a system beforehand to limit their risk.

This boils down to "It's hard to solo in the most hostile place in EVE", and to be honest I have little sympathy for the anti-social wormholer or opportunistic daytripper if they do not take the appropriate amount of precaution. The risk to a solo miner who does not take these precautions is high, and the reward is the ability to get the high end nullsec quality ores (with their Odyssey recomposition) a single jump from highsec if they choose, and the ability to escape back to relatively risk free space within a single jump whenever they want.

Anti-social Tendencies wrote:
The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.


May I remind you that people who solo combat anomalies in low class wormholes have been dealing with the same issue for the last 4 years. They take the same risk as the miners, but they haven't ever really complained about it on a large scale, that's because it has always been that way.

Its natural to be resistant to change when you are set in a certain way of doing things (you could even accuse me of doing the same thing right now), however I consider this change fundamentally game-breaking for PVP focused groups who hunt in the class of wormholes where people do secure their systems before beginning an operation. These groups rely on the element of surprise and the complacancy or laziness of their targets not hitting the scanners often enough. This element of surprise has literally been taken away.

One of the big discussions between wormhole communities at fanfest this year was "What can we do to create more conflict drivers in wormholes?", what can we do to encourage more combat. This does the exact opposite and makes it easier for people to avoid combat, I feel it is completely against the spirit of the environment.