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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Selena Na'sharr
Infinite Point
Pandemic Horde
#761 - 2013-05-18 21:59:27 UTC  |  Edited by: Selena Na'sharr
Two words: meat locker

edit: OK, let's elaborate a bit more. I want to have a location where I can store all my collected clone corpses. :)
Yaturi
The Scope
Gallente Federation
#762 - 2013-05-18 22:11:54 UTC
A fridge full of cold ones. Diet quafe of course
A jump to conclusions map.
Medal and trophy case for my decorations.
A big stuffed giraffe because I like giraffes.
TehCloud
Guardians of the Dodixie
#763 - 2013-05-18 22:43:47 UTC
A possibilty to look inside your station cargo. All the rounds of Ammo, all your corpses and the whole other stuff. To be watched in 3d (yeah i know a whole bunch of work to make all those models so it's never going to be implemented.

Collectible Items that appear in your CQ, Custom Couch, Posters, New TVs, Soft Drinks (Quafe, Quafe everywhere) and the ability to drink them.

My Condor costs less than that module!

pugal
Omni Tech Engineering
Unstable Rockers
#764 - 2013-05-20 16:58:47 UTC
I've got a great idea for CQ. Remove them it's the worst "feature" of the game and totally pointless. So I can walk around in an empty room interact with very little with the added bonus of making it more difficult to access my ships and inventory. How could you not love to hate this waste of processor cycles. jmho
Kishin
Garoun Investment Bank
Gallente Federation
#765 - 2013-05-21 13:39:40 UTC  |  Edited by: Kishin
I was going to make my own thread for this, but it applies to the Captain's Quarters as well as the entire game, so why not. I would recommend adding native Multi-Sample Anti-Aliasing to the game, and thus the Captain's Quarters. As it stands, the Captain's Quarters is the worst place in the entire game to see jagged edges and shimmering like crazy. Even the post processed AA method doesn't do anything to that area of the game.


The only thing that somewhat works is an SMAA injection, but I use "works" very loosely in the sense that I can see it trying to work and failing miserably. The other AA methods just do nothing. It's like the CQ is fighting the AA and just forcing jaggies everywhere on the wall edges, the railings, the ship, any place you can think of, even my character's eye lids. It makes me feel like I'm playing a game on Playstation 2 rather than PC. My guess is it has something to do with some kinda ghetto excuse for Ambient Occlusions in the Captain's Quarters that doesn't match the rest of the game, or perhaps something you did with the HDR in there and it doesn't play well with any form of AA. It's the only thing I can think of that would cause such terrible aliasing and shimmering on a DX9 game. It seems like a problem rooted in lighting or shading or maybe even at the base of the engine's coding. Especially considering how more intense the performance hit is in that tiny little room compared to the rest of the game. The entire game seems to rebel against Anti-aliasing as a whole. Also, the aliasing has gotten much worse since Retribution when it comes to being docked in your ship, or inside the Captain's Quarters.


I can't really go to the CQ now because I'm forced to use 8x SGSSAA via Nvidia Inspector for this game just to combat the bombardment of jaggies everywhere (4x isn't enough in this game unlike most others) and when I use the 0x004010C1 DX9 AA compatibility bit, the captain's quarters gets really wonky. Like layers of a transparent black overlay cover the entire screen, and pieces of walls and my character missing. It looks pretty hideous. Sometimes it even crashes my game when I try to load into the Captain's Quarters, but I can't resist using SGSSAA with that bit. It's just the only one that works well for what I want to see in this game, and I believe it outperforms the outdated 0xF0000045 which if used, requires I use the terrible ingame AA method on top of my SGSSAA (even more of a performance hit.) Where as with my bit, I can turn off the ingame one and just use mine + SMAA. Much better results visually and performance-wise because FXAA/MLAA or whatever was coded into the game are renowned for looking terrible and ruining texture quality.


There's no reason a game in this day and age should not have native multi-sampling 2x, 4x, and 8x. I think I started playing maybe 1-2 years after this game first came out, but quit on and off for different reasons I remember thinking back then maybe one day you guys would realize how good MSAA is, but then one return I noticed the FXAA. I thought "Well this blows" and figured out how to use the 8x SGSSAA. That looked great for awhile despite lagging me terribly in dust clouds with HDR on, but hey, I managed. Now the PC gaming industry is just neglectful as all hell when it comes to proper AA and it drives me batshit crazy, especially when there's simpler options like built-in SMAA 2x and 4x as well as MSAA, and SMAA's fully compatible with ATI and Nvidia cards, and costs almost nothing in performance when compared to MSAA , but looks just as good as 4x MSAA. That's food for thought right there.


And yes, I know many of your players have absolutely no idea what I'm talking about or requesting. A lot of them are on toaster ovens from 1997, the very same ones they started playing this game with. Some of their eyes can't even see the edges even when they know what they're looking for. The list of reasons you might not care about this goes on and on, but remember those people can just keep playing with the same crap settings they're using now. This is for the people running multi GPU setups with 120hz monitors, 3D vision, etc, and should be allowed to witness smooth, creamy visuals. There's something very wrong when I can downsample the game in 2880x1620 resolution with 4x SGSSAA and still see jaggies everywhere.


Sorry for the long post, but I never post and it needed to be said. Best of luck implementing this one, CCP. I imagine it will be tough without some major improvements to the core engine, but it can be done, and it's been ages since you graphically enhanced this ancient game. It's due for another makeover. I'd recommend going full blown DX10, since you don't really need Tesselation for this game, and most devs appear to suck at coding for DX11 anyway. :P
Caljiav Ocanon
The Holy Rollers
#766 - 2013-05-21 13:49:53 UTC
What would like to see is the ability to make one station "home". Here you can decorate, collect stuff, move your own furniture in, install a "meat locker", etc, etc.

Then you move around, obviously your stuff doesn't go with you so you get a kind of "motel 6" generic arrangement for travelers. Basically, what we have now where it's the same at every station.

Donn Gwuan
Dead's Prostitutes
The Initiative.
#767 - 2013-05-21 17:46:36 UTC
I want to sleep in the bed!
Or lay down on it for a rest ( AFK )
Now the bed is just there....
Veronica Aurilen
Doomheim
#768 - 2013-05-22 10:41:55 UTC  |  Edited by: Veronica Aurilen
I live in a wormhole.

Id like a Corp Room in the POS. With

- One wall is a glass window cause i like looking at space.

- lounges and stuff where my corp mates and I can sit around and wait for the next blink promo. With shelves containing gank victims heads on one wall and a large projection of the corp wallet balance and total kills this month on the other.

- Large TV screen/s that shows the view of our cloaky alts that is watching the WH entrance/s

- A pole and and stripper. Cause im an intellectual and like to talk orbital bodies and whether her velocity would increase when she removes da armor plating.

- A slide that i can go down to get into my hurricane when we see a clueless explorer entering the WH.

- Action replay's on TV screen of us ganking the explorer.

That is all.
sq0
The Scope
Gallente Federation
#769 - 2013-05-23 12:11:15 UTC
captain quarter view or hangar in general should look something like this http://www.alide.com.br/artigos/docagemSP/imagem/docagemSP_132.jpg
The Djego
Hellequin Inc.
#770 - 2013-05-26 10:58:48 UTC
The ability to change make-up and cloth without changing the photo would be nice, simply add a option to leave char customization with the changes without spending ages to get the photo right.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Ruze
Next Stage Initiative
#771 - 2013-05-30 12:53:21 UTC
The ability to look out into space.

Sure, would be nice if I could see what was happening. But more to the point, I would just like to look through a pane of glass or high-quality mockup and see space.

I think I spent more time in Dust just staring out the window in the staging area than I did on the ground.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Lost True
Perkone
Caldari State
#772 - 2013-05-30 16:49:52 UTC  |  Edited by: Lost True
Apart from the vanity things i've wanted, i think that a playable content could be cool for me too. For example, an exploration on foot - stations, planets(exactly, the planets - leave the combat for the mercenary meat - we, as a capsuleers, will explore it, and build our cities). Also there could be some missions for solo and group play. And by missions i don't mean boring farm with a lots of rats, of course.
...Personally i'm not interested in any of those "dirty" stuff like smuggling, bars, assasination, bombs in ships, but i'm not against it, for the diversity.

O well, not that i think that anything from this thread will be in this game whenever.

Looks like this topic isn't sticky anymore.

It's sad to know that the same ppl that hated anything related to WiS and wanted nothing but the spaceships will actually be the first of those who'll suspend a subscription to play the Star Citiezen, with WiS and lots of other stuff. And it's also sad that CCP should know that even if they'll start right now it's already too late for them to develop all the stuff that will need to be in eve just to be good enough compared to the other products on the market when they'll be launched. Maybe this is the reason why they're now shifted more to the Dust 514...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Sphit Ker
Ministry of War
Amarr Empire
#773 - 2013-05-30 17:05:10 UTC
I want a joystick on the panel on the balcony so I can make my boat spin with it.

Also add The Device. It shall do a thing.

It knows what you think.

Maximus Aerelius
PROPHET OF ENIGMA
#774 - 2013-05-30 23:06:34 UTC
TL;DR but...I would love to see the stats on how many Capsuleers actually have CQ enabled and use it and how many have it disabled.

Personally, I don't want to spend 5 minutes walking to my Hanger when I can do all that from, oh what's that, the Hanger - that's right. I understand that some do and like the immersion but I'd want more functionality and the ability to run\sprint to my ship if I used CQ (not that I do right now).

Just my thoughts.
Ruze
Next Stage Initiative
#775 - 2013-06-01 18:18:55 UTC
Maximus Aerelius wrote:
TL;DR but...I would love to see the stats on how many Capsuleers actually have CQ enabled and use it and how many have it disabled.

Personally, I don't want to spend 5 minutes walking to my Hanger when I can do all that from, oh what's that, the Hanger - that's right. I understand that some do and like the immersion but I'd want more functionality and the ability to run\sprint to my ship if I used CQ (not that I do right now).

Just my thoughts.


I feel the functionality should be different, and a matter of taste. Let the windows we use pull up on the screens while we're in CQ. Let us use the functions around CQ to activate basic tasks, like the bed for logging off and the little control panel by the door for the options menu.

There is a fear that if you make too much unique functionality, players will feel 'forced' into CQ, which is essentially what's ruined it. It's not that things couldn't be added to make CQ fun, entertaining and worthwhile. It's that by doing so, the portion of the playerbase that screams for all of CCP's assets to be focused on them and their personal playstyle would scream even louder.

So many think that the riots during the release of Captains Quarters were about removing CQ from the game. Not at all. Most of the complaints were about the half-assed way that CCP installed it, with one crappy quarters, removing ship spinning, massive hardware issues, pay-to-win fears, etc. If it was a proper, finalized release, it wouldn't have generated half as much content.

I have a feeling that Odyssey, and the half-hearted approach it seems to have been given, is going to generate a lot of distaste and vinegar. The same as you would expect from any poorly-applied update.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Xuixien
Solar Winds Security Solutions
#776 - 2013-06-04 23:50:43 UTC
Posting because I would like to see WiS worked on a bit.

I do not, however, believe it is "essential" to EVE Online.

It's polish. But it's relevant because CCP has been polishing EVE a lot the past few years.

- I want a "corporation" meeting room and an "alliance" meeting room.

- I want to be be able to furnish my room a bit. I'm ******* space rich and I want a god damned ... expensive thing that I can place in my home station.

Epic Space Cat, Horsegirl, Philanthropist

Queotzcatl
RENEGADES YIY HEKATEK
#777 - 2013-06-05 13:10:48 UTC
I would like a Nano-Dragon pet that flies around the Capt quarter incinerating things when hes too annoyed, sort of Tamagotchy style but more cohmprehensive..Lol