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Booster Alt Advice...

Author
Forum Chav
State War Academy
Caldari State
#1 - 2013-06-05 08:10:30 UTC
My main has finally gotten the isk together to buy another character. What I want the character to do is primarily boost the main. However, I don't really know what to look for in a boosting character skill wise. Would someone kindly advise me what I should be specifically looking for?
Zappity
New Eden Tank Testing Services
#2 - 2013-06-05 08:30:36 UTC
Advice? I'll give you some advice: don't do it.

Reason? OGB will get nerfed sooner or later. OGB alts are really annoying. Take your pick.

Zappity's Adventures for a taste of lowsec and nullsec.

Forum Chav
State War Academy
Caldari State
#3 - 2013-06-05 08:49:45 UTC
Zappity wrote:
Advice? I'll give you some advice: don't do it.

Reason? OGB will get nerfed sooner or later. OGB alts are really annoying. Take your pick.


Lol, thanks Zappity. Is there reall any serious talk of nerfing OGB's? I mean, like they HAVE to be on-grid or something? If so, then that's not for me. I can barely manage one ship, let alone two.
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#4 - 2013-06-05 10:15:55 UTC  |  Edited by: Ovv Topik
Zappity wrote:
Advice? I'll give you some advice: don't do it.

Reason? OGB will get nerfed sooner or later. OGB alts are really annoying. Take your pick.

OGB will never be removed!

OGB is CCP's stealth 'gold ammo'/'Pay to Win' option.

Pay for one account and you may sometimes get the odd fair fight if your lucky.

Pay for two accounts and fight at an untraceable advantage, and we wont even show on the killmail that you had an invisible ally fighting for you!

It's designed specifically for people like the OP who are more interested in how they look to others, than how good/bad they actually are.

It aint goin anywhere.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Zappity
New Eden Tank Testing Services
#5 - 2013-06-05 10:29:06 UTC
My guess is "in a while". https://forums.eveonline.com/default.aspx?g=posts&t=238765

Zappity's Adventures for a taste of lowsec and nullsec.

Major Killz
inglorious bastards.
#6 - 2013-06-05 10:30:52 UTC
I suggest purchasing a character who is capable of flying a Loki and utilizing skirmish warfare links. Then you can later train the character for armour or shield warfare-links if said character doesn't already have one or the other.

If you're interested. I still have a long time character on an inactive account that I'm willing to sell you for 18 billion. The character can use all strategic cruisers and provide maximum armoured, skirmish and shield warfare links. It's also has max missile and engineering skills for a J3wing Tengu (exploration/pirate missioning).

Send a mail if you're interested.


- killz

[u]Ich bin ein Pirat ![/u]

Machiavelli's Nemesis
Angry Mustellid
#7 - 2013-06-05 22:24:20 UTC
Luckily all 17 of my OGBs are also trained into discophoons so when the nerfbat hits I have a new thing I can do with them.

If you don't have 17 discophoons to hand, you suck at life and should probably sell yourself for vivisection in the name of SCIENCE!
Cearain
Plus 10 NV
#8 - 2013-06-05 23:03:36 UTC
Forum Chav wrote:
Zappity wrote:
Advice? I'll give you some advice: don't do it.

Reason? OGB will get nerfed sooner or later. OGB alts are really annoying. Take your pick.


Lol, thanks Zappity. Is there reall any serious talk of nerfing OGB's? I mean, like they HAVE to be on-grid or something? If so, then that's not for me. I can barely manage one ship, let alone two.


Is ccp serious?

CCP Fozzie has said that they will force them on grid as soon as they can get the code sorted out in a way that won't melt the servers.

But they have been saying that for perhaps a year and in the meantime have buffed the ogbs in various ways. They creating tech 2 mods, buffed active tanking with the ancillary shield and armor boosters as well as the ships that use local rep, and for the loki boosts they have buffed ships that seem made for the links like the condor.

Despite their claims to hate them they have not nerfed these ogbs at all in the meantime. In just about every thread where this comes up someone asks that they at least appear on the killmail since that presumably won't melt the server. But the devs never respond to that request.

So are they serious? I think so, but I'm starting to have my doubts.

But you wanted advice on getting a booster alt. So I will give some: Don't put the alt on the same account with your pvp main.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Substantia Nigra
Polaris Rising
Goonswarm Federation
#9 - 2013-06-05 23:04:30 UTC  |  Edited by: Substantia Nigra
Booster alts are most useful if they're flying ships, and carrying implants, for the type of boosts you need. The boosts that are most needed will depend on the type of ops you are doing. My main booster character has several jump-clones, each setup with a different implant and with access to a different selection of ships.

For much of my small-gang PvP support I have my booster in either a loki or a claymore, and running a skirmish implant and a combination of skirmish and electronic links ... with mebbe a siege link if there's space.
For our larger PvP ops he can be providing siege or skirmish boosts at fleet or wing level respectively - vulture / tengu or loki.
For most of my PvE work he is in a vulture or tengu, fitted with a siege implant, and providing all siege links with a collection of skirmish / electronic links as space allows.
For other op types he will swap to the gallente or amarr equivalent - T3 or command ship - and wear the appropriate implant.

So, the ideal subcap booster alt will have the skills for the implant type(s) you want to use, the tech 2 link modules you want to use, and the strat cruiser and command ship types that provide maximal bonuses for the type of boosting you're after. The balance and distribution of those boosting bonuses is changing (or has it changed?) so you will need to keep an eye on what is actually best after each patch and change.
Good quality command / booster alts take heaps of time to train, heaps! My guy is a retrained industry alt, who also doubles as backup JF / carrier pilot and does some PI on the side when things are quiet.

p.s. ofc there are other, tech1, ship options for lower skill level booster alts.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Forum Chav
State War Academy
Caldari State
#10 - 2013-06-06 09:35:58 UTC
Ovv Topik wrote:
Zappity wrote:
Advice?

Pay for one account and you may sometimes get the odd fair fight if your lucky. Pay for two accounts and fight at an untraceable advantage, and we wont even show on the killmail that you had an invisible ally fighting for you!


It's this, to be honest. I'm not that good at pvp, but nevertheless, I enjoy it but I have been playing long enough to know when someone I'm fighting is being boosted whether I can see their booster or not. I just want to have a go at this myself. I think that killmails/lossmails should reflect an OGB or not. Seems fair to me.

[quote=Ovv Topik][quote=Zappity]It's designed specifically for people like the OP who are more interested in how they look to others, than how good/bad they actually are.


Harsh, but understandable. See comment immediately above. Big smile
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#11 - 2013-06-06 09:45:23 UTC
Forum Chav wrote:



Harsh, but understandable. See comment immediately above. Big smile

Reading it back, yet it was overly harsh. I shouldn't have assumed you were in that category. Sir, you have my apology.
/Ovv bows head in remorse.

I should have said the op has the choice to be a player more interested in how he appears to others, or who he really is.

But this is starting to sound a bit Oprah, so I'm going to shut up now.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Forum Chav
State War Academy
Caldari State
#12 - 2013-06-06 10:05:51 UTC
Ovv Topik wrote:
Forum Chav wrote:



Harsh, but understandable. See comment immediately above. Big smile

Reading it back, yet it was overly harsh. I shouldn't have assumed you were in that category. Sir, you have my apology.
/Ovv bows head in remorse.

I should have said the op has the choice to be a player more interested in how he appears to others, or who he really is.

But this is starting to sound a bit Oprah, so I'm going to shut up now.


Lol mate, no worries. I stopped getting annoyed in here a very, very long time ago. I appreciate all feedback, good, bad, indifferent, vitriolic or pacifist. Sticks and stones may hurt my bones, but words will never hurt me. Right up to the point when a sign falls on your head.
Forum Chav
State War Academy
Caldari State
#13 - 2013-06-06 10:06:34 UTC
Substantia Nigra wrote:
Booster alts are most useful if they're flying ships, and carrying implants, for the type of boosts you need. The boosts that are most needed will depend on the type of ops you are doing. My main booster character has several jump-clones, each setup with a different implant and with access to a different selection of ships.

For much of my small-gang PvP support I have my booster in either a loki or a claymore, and running a skirmish implant and a combination of skirmish and electronic links ... with mebbe a siege link if there's space.
For our larger PvP ops he can be providing siege or skirmish boosts at fleet or wing level respectively - vulture / tengu or loki.
For most of my PvE work he is in a vulture or tengu, fitted with a siege implant, and providing all siege links with a collection of skirmish / electronic links as space allows.
For other op types he will swap to the gallente or amarr equivalent - T3 or command ship - and wear the appropriate implant.

So, the ideal subcap booster alt will have the skills for the implant type(s) you want to use, the tech 2 link modules you want to use, and the strat cruiser and command ship types that provide maximal bonuses for the type of boosting you're after. The balance and distribution of those boosting bonuses is changing (or has it changed?) so you will need to keep an eye on what is actually best after each patch and change.
Good quality command / booster alts take heaps of time to train, heaps! My guy is a retrained industry alt, who also doubles as backup JF / carrier pilot and does some PI on the side when things are quiet.

p.s. ofc there are other, tech1, ship options for lower skill level booster alts.


That's superb. Thanks!
Liam Inkuras
Furnace
Thermodynamics
#14 - 2013-06-06 12:25:19 UTC
You know, you don't NEED your booster to be off grid, just be the one guy ballsy enough to tank his and bring it on grid P , then nobody can cry about you having OffGB Blink

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Forum Chav
State War Academy
Caldari State
#15 - 2013-06-06 12:38:46 UTC
Liam Inkuras wrote:
You know, you don't NEED your booster to be off grid, just be the one guy ballsy enough to tank his and bring it on grid P , then nobody can cry about you having OffGB Blink


Good point. But it could then be jammed no? Christ, how pathetic do I sound?

I suppose I just want to level up the solo playing field a bit. My loss to win ratio is utterly humiliating but bollocks, I'll keep fighting/dying/occasionally winning I suppose.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#16 - 2013-06-06 21:38:06 UTC  |  Edited by: Substantia Nigra
Liam Inkuras wrote:
You know, you don't NEED your booster to be off grid, just be the one guy ballsy enough to tank his and bring it on grid P , then nobody can cry about you having OffGB Blink


Hmmm, you have lost me here.

Why would you be wanting to avoid upsetting, and causing tears in, the people you are trying to kill ?

I know our alliance / coalition may be unusual but we tend to rejoice in tears like that. We even have forum threads dedicated to the celebration of just those sorts of tears. I guess everyone is different but, please, I’d appreciate advice on killing people without upsetting them … it all sounds kinda cuddly, warm, and oh-so-nice.

Perhaps the difference here is the underlying ethos of the players in question. I see a lot of people out seeking ‘fights’ even ‘gudfights’, when we are usually out seeking simply to kill enemies, unwelcome visitors, and other targets. To hell with the fight, we’re here to kill you!

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Vera Algaert
Republic University
Minmatar Republic
#17 - 2013-06-07 08:32:19 UTC  |  Edited by: Vera Algaert
Don't be cheap.

Don't buy a character with half-assed leadership skills just because it is cheap - having to remap into charisma to train all the skills it should have come with in the first place half a year down the road sucks.

I would say go for a character with perfect leadership skills (excluding mining stuff) but at the minimum you should be able to use t2 links of all types - you don't know how link types will be reshuffled once the command ship revamp goes through.

You need to be able to use mindlinks - they make a huge difference.

Spaceship command skills are relatively easy to improve after you bought the character but you should expect to train him towards a command ship in the mid-term (they are guaranteed to stay useful as fleet boosters).

Probing skills are nice to have on an OGB - my boosting Loki always carries a sister probe launcher (with grav rigs) and a small remote armor repairer (to fix up my main between fights).

.