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EVE Online: Odyssey Issues

First post First post First post
Author
Kaivaja
State War Academy
Caldari State
#421 - 2013-06-05 07:41:20 UTC
"Official patch notes" wrote:
Instant recall also happens automatically when your ship jumps or docks and when your probes in-space timer runs out.

This feature is not quite working. I lost 3 sets of probes yesterday because instant recall didn't happen when probes expired. It seems to me that this feature works if you haven't done anything to the predefined pattern. But if you have alt-dragged to change the overlap, recalled one or more probes manually etc etc, the instant recall fails silently. If this behavior is intended, it should have been documented in the patch notes.
Thyralon G'zer
Republic University
Minmatar Republic
#422 - 2013-06-05 07:43:00 UTC
Galatea Galilei wrote:
Loot cans from data/relic sites are failing to appear on the overview, and they're too small (and moving) to effectively click on in space. The hacking minigame is great but nearly all the site's loot goes to waste (they expire way too quick, too).


+1 - these damn things are way to small, way to short-lived and cant be seen on overview. What was wrong with the one container?
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#423 - 2013-06-05 07:44:14 UTC
Not sure if this is an oversight or intended:

Ishukune Scorpion is a pre-Odyssey variant.
Maeram Agathon
Viziam
Amarr Empire
#424 - 2013-06-05 07:46:17 UTC
Thyralon G'zer wrote:
Galatea Galilei wrote:
Loot cans from data/relic sites are failing to appear on the overview, and they're too small (and moving) to effectively click on in space. The hacking minigame is great but nearly all the site's loot goes to waste (they expire way too quick, too).


+1 - these damn things are way to small, way to short-lived and cant be seen on overview. What was wrong with the one container?


Not only that, but my loot for the day has been drastically less profitable. The cans that I get seem to have junk in them, regardless of which kind I grab.
Elijah bailey Eistiras
Tribal Liberation Force
Minmatar Republic
#425 - 2013-06-05 07:47:41 UTC
HI! :( lot of problems here! Black screen when i dedocked Cry we leave in OLD MAN STAR and black screen at dedock is not a really funny thing.....
I'm waiting about the patch and thx for your work ......
Terrorfrodo
Interbus Universal
#426 - 2013-06-05 07:58:27 UTC
I have issues with the launcher:

1. It does not remember my usernames. I have to type in the username every time.
2. I have to type in my character name now too every time I have a new IP (which is every day)

So instead of only having to type in the password, I now have to type in username AND password AND character name every single time I log in. That is super-annoying!

Of course I will not use the launcher anymore and start by directly calling the exefile.exe. Not sure if this was the intended outcome though Roll

.

James Amril-Kesh
Viziam
Amarr Empire
#427 - 2013-06-05 08:03:03 UTC
New overview bug:

Sometimes some ships are appearing empty and without standings after jumps or undocks. I've also seen it reported that you can't activate weapons on them.
I wish I had more details for you but like all of the other overview bugs it's pretty intermittent. Seriously though, we didn't need more overview bugs introduced while you still haven't fixed the other ones.

Enjoying the rain today? ;)

Yoshi Ikuzo
Center for Advanced Studies
Gallente Federation
#428 - 2013-06-05 08:06:52 UTC
[quote=CCP Falcon]
Known issues:
The generic battlecruiser and destroyer skills are still visible when showing all skills - Disable "show all skills" on the character sheet. /quote]
Astronautic Engineering is also still visible, even though it does not do anything.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#429 - 2013-06-05 08:21:00 UTC
This is an issue for the players that ship courier contracts around.

Journal, contracts tab: Courier contracts that have been completed/delivered are still mentioned in the "In progress - accepted by" section. And that makes looking for the ones you still have to deliver quite tedious.
Tastykle
Aliastra
Gallente Federation
#430 - 2013-06-05 08:39:51 UTC  |  Edited by: Tastykle
Opening the star map freezes my pc, sometimes locks up on loading, sometimes loads and locks up after a few seconds. Only thing i can do is reset pc with reset button.

Only happens with star map not system map, seems only happens in space not when docked.

Anyone got this issue?

System specs:
2x Intel® Xeon® Quad-Core - 4GB RAM
AMD Radeon™ HD 7770 - newest drivers
Win 7 / 64bit
Eryn Velasquez
#431 - 2013-06-05 08:52:52 UTC
Some small graphical issues:

- as reported earlier, sometimes the background is black - no stars, no stations, nothing
- overview-window minimized into the neocom-bar two times without action from me, also the chat windows
- jumped to a customs-office, could'nt move the camera - frozen - after jumping into the next system, it was working again

PC 1:
Win 7/64 SP1
Phenom Quad, 8GB
Radeon 6000 series, newest drivers

PC 2:
Win 7/64 SP1
intel Core2 duo, 8GB
Radeon 5000 series, newest drivers

had absolutely no problems before Odyssey.

....................................

Keep up the great work CCP Smile

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

w Drei
State Protectorate
Caldari State
#432 - 2013-06-05 09:25:49 UTC
Please remove that new delay on popup tooltips (when hovering route system squares or hovering modules, etc). It wasn't any in Retribution and is very annoying
Archa4 Badasaz
Vangazhi
#433 - 2013-06-05 09:28:57 UTC
Can provide some information about this two issues:
Undocking to completely black space on some graphics cards:
Happened to me few times. I was scanning extensively, possible has to do something with using the solar system map. Wjen you have black screen, open the map and then close it - everything should be back.

Low frame rate on some graphics cards:
Had this issue only with one station in system adjacent to Motsu (cannot remember which one). After warping to another station the problem resolved by itself.

I'm using laptop, with NVidia GT130M Graphics card and Windows XP.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#434 - 2013-06-05 09:40:15 UTC  |  Edited by: Kirimeena D'Zbrkesbris
http://clip2net.com/s/5b1yTf

Not sure if this is intended, but this problem started since you updated station environments. Is there really a need to update pretty much static picture 400 times/sec? There was similar issue with SC2 when it 1st released, result was several fried video cards.

Is there an option to VSync/Cap frame rate in EVE?

EDIT: found it, but why VSync is called "Present interval" instead of, you know, VSync or Framerate limit?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Czeris
Caldari Provisions
Caldari State
#435 - 2013-06-05 09:42:33 UTC
In the last 30 minutes of exploration I've found two of the new Data/Relic sites that would not despawn. They could be scanned down, no one was there when I arrived, yet there were no cans at all. Either they're not despawning or they're spawning without cans. Thanks!
Thaliya Dejar
DEFCON.
The Initiative.
#436 - 2013-06-05 09:43:10 UTC
Some of the new Relic and Data sites are not despawning when they´re done..
Beatrice Khamsi
Viziam
Amarr Empire
#437 - 2013-06-05 09:59:53 UTC
Is there any chance to fix broken contracts view?
It shows all contracts, despite settings selected, also showing finished contract as expired, which complicates things even harder and is making lives of many people even more difficult (traders, haulers etc)
Peter Tjordenskiold
#438 - 2013-06-05 10:38:00 UTC
Mini professions hacking:

It seems that riggs don't work longer.
Gaspod TWD
Gas-Light-Industries
#439 - 2013-06-05 10:41:19 UTC
Hylomar wrote:
Concerning new modules production : I tried to produce a Survey Probe Launcher II BPC by inventing a Survey Probe Launcher I BPC, but I get the followingmessage : "Survey Probe Launcher I Blueprint" can not be invented, there is no chance of it succeeding.".

The patchnote state :

The Survey Probe Launcher has been added.
[...]
Tech II BPCs can be invented.

Am I missing something?


I'm getting this as well.
Steijn
Quay Industries
#440 - 2013-06-05 10:42:30 UTC
Terrorfrodo wrote:
I have issues with the launcher:

1. It does not remember my usernames. I have to type in the username every time.
2. I have to type in my character name now too every time I have a new IP (which is every day)

So instead of only having to type in the password, I now have to type in username AND password AND character name every single time I log in. That is super-annoying!

Of course I will not use the launcher anymore and start by directly calling the exefile.exe. Not sure if this was the intended outcome though Roll


username problem is solved by setting the launcher NOT to auto-close, then once all your usernames have been entered it will remember them and you can turn auto-close back on.