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So, not sure how the PvP mechanics work

Author
lucid Deninard
The Scope
Gallente Federation
#1 - 2011-11-06 03:17:49 UTC
If someone gets a normal aggression timer and then a fleet warps in to try gank a ship, can the aggressee log-off to save their ship from getting ganked?

Just a question. Thanks for answering =D
Selinate
#2 - 2011-11-06 03:18:59 UTC
lucid Deninard wrote:
If someone gets a normal aggression timer and then a fleet warps in to try gank a ship, can the aggressee log-off to save their ship from getting ganked?

Just a question. Thanks for answering =D



If I remember right, if the aggressee gets warp jammed, then no, they can't save their ship.

Though I also think messing with the log off mechanics like this is considered an exploit and can be petitioned, don't quote me on that though.
Jenshae Chiroptera
#3 - 2011-11-06 03:21:22 UTC
I forget which dev post it was but one of the problems with blob wars was people logging off, so they are going to change that in order to stop people saving their ships that way.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

MeestaPenni
Mercantile and Stuff
#4 - 2011-11-06 03:21:43 UTC
I thought log off mechanics changed so that if an aggression timer was running, you could not exploit the logoffski. I thought your ship would hang around for awhile.

I am not Prencleeve Grothsmore.

lucid Deninard
The Scope
Gallente Federation
#5 - 2011-11-06 03:22:35 UTC
Jenshae Chiroptera wrote:
I forget which dev post it was but one of the problems with blob wars was people logging off, so they are going to change that in order to stop people saving their ships that way.


Yes i did see that, which is what is confusing me.

That devblog says they WILL ALTER so logging off like that saves a ship...but still unsure if that system is in place yet.
lucid Deninard
The Scope
Gallente Federation
#6 - 2011-11-06 03:34:34 UTC
Can someone clarify the current system for this right now? o_O
Chaos Incarnate
Faceless Logistics
#7 - 2011-11-06 03:48:18 UTC
lucid Deninard wrote:
If someone gets a normal aggression timer and then a fleet warps in to try gank a ship, can the aggressee log-off to save their ship from getting ganked?

Just a question. Thanks for answering =D


No. You'll have a 15-minute logoff timer.

If you're pointed, you'll remain on the field until you explode. If you're not pointed, you'll emergency-warp and sit in space until your timer expires and you disappear; however, your enemies will have 15 minutes to probe you down and kill you, and they will very likely do so.
lucid Deninard
The Scope
Gallente Federation
#8 - 2011-11-06 03:52:39 UTC
So **** griefers can still find/gank you? typical.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2011-11-06 03:54:33 UTC  |  Edited by: Abdiel Kavash
The logoff aggression timer (not to be confused with gate aggression timer, NPC aggression timer, canflipping aggression timer, CONCORD aggression timer aka GCC, or kill rights) starts every time either you attack anyone, or anyone attacks you. By "attacks" I mean any hostile action - e.g. gunshots, EWAR, AoE weapons, etc. The timer lasts for 15 minutes and is restarted with every hostile action. The timer is also system-specific, so if you jump in a different system, you don't have the timer anymore. But if you jump back, your timer from the old system resumes.

If you log off while you have this timer active, your ship will perform an emergency warp (1 milion km (1 Gm) in a random direction) if possible, i.e. not warp scrammed. It will then sit there for 15 minutes, then disappear. Without the timer, you do an e-warp, sit in place for 1 minute, then disappear.

The change coming this winter is that your logoff aggression timer can be restarted even during the 15 minutes you are already logged off, but your ship is still in space. Previously, one could just log off, and if they could tank incoming damage for 15 minutes, their ship would disappear. Now, as long as you are under attack at least once every 15 minutes, your ship will stay in space as long as your enemies need to kill you.

It's also worth noting that the timer extension does not apply when you logged off without a logoff aggression timer running. If you log off without aggression, even if someone manages to find you in one minute and starts shooting at you, your ship will still disappear.

I pray the forum doesn't eat this post, as that would make me rage.
Covert Kitty
SRS Industries
#10 - 2011-11-06 03:58:54 UTC  |  Edited by: Covert Kitty
If you have aggression, as in if you have shot at someone or been shot at, before logging off then you have a 15 min timer, after which you will disappear. If you log off without aggression its 1(?) min for no aggression, or 2 mins if you have npc aggression. You cannot gain pvp or npc aggression after you have logged off even if you are shot at.

Currently that's all there is to it, in the future they plan on changing it such that if you have pvp aggression when you logoff, you can continue to get pvp aggression forever. Thus this prevents ships from saving themselves via the 15min timer.

Quote:
If someone gets a normal aggression timer and then a fleet warps in to try gank a ship, can the aggressee log-off to save their ship from getting ganked?

Depends what you mean by "aggression", for the new mechanic to effect you, you must be under a pvp aggression timer, so someone will have had to take a hostile action on you before you log off for this to effect you. So for example, your carebaring in your supercap, you notice a scary red guy in local, so you log off, you will still disappear in 2 mins even if they make it to you and take a hostile action.
lucid Deninard
The Scope
Gallente Federation
#11 - 2011-11-06 03:59:15 UTC
So to summarize:

Logoff timer currently: You still warpoff if you dc/log deliberately if not scrammed,
New timer: Still stay in the same place

Think i got that, thanks.

BUT what i don't understand is this: how come a ship with a cap transfer array be classed as a hostile action when he goes to transfer cap to a fleetmember (e.g basilisk cap buddy)?
Covert Kitty
SRS Industries
#12 - 2011-11-06 04:08:52 UTC  |  Edited by: Covert Kitty
Quote:
Logoff timer currently: You still warpoff if you dc/log deliberately if not scrammed,

If not aggressed

Quote:
BUT what i don't understand is this: how come a ship with a cap transfer array be classed as a hostile action when he goes to transfer cap to a fleetmember (e.g basilisk cap buddy)?

It shouldn't, cap transfer is not a hostile act, you should not obtain a pvp aggression timer for that.


I highly recommend you go on sisi and verify all this for yourself. I should add that the logoff mechanics don't work correctly 100% of the time. I've noticed some rather odd behavior with it from time to time, 99% of the time though it works as explained in previous posts.
lucid Deninard
The Scope
Gallente Federation
#13 - 2011-11-06 04:15:14 UTC
Covert Kitty wrote:
Quote:
Logoff timer currently: You still warpoff if you dc/log deliberately if not scrammed,

If not aggressed

Quote:
BUT what i don't understand is this: how come a ship with a cap transfer array be classed as a hostile action when he goes to transfer cap to a fleetmember (e.g basilisk cap buddy)?

It shouldn't, cap transfer is not a hostile act, you should not obtain a pvp aggression timer for that.


I highly recommend you go on sisi and verify all this for yourself. I should add that the logoff mechanics don't work correctly 100% of the time. I've noticed some rather odd behavior with it from time to time, 99% of the time though it works as explained in previous posts.


I'll check out sisi soon.

Here's what happened: decided to take my CNR into a few incursions with some random group before i went to bed and saw a good fleet, joined up and all seemed fine. They had 2 scimmys and a basi, who claimed didnt have a buddy. I offered him my help and he accepted.

Soon as i locked onto him and started the cap transfer on it, i got an aggro timer and they proceeded to jam/shoot the **** out of me (was about 8 machs i think?) I thought 'oh **** you' and decided to log-off.

So if cap transfer isn't hostile why was i still put on a timer?
lucid Deninard
The Scope
Gallente Federation
#14 - 2011-11-06 04:28:58 UTC
Bump. i want an answer to this...
Selinate
#15 - 2011-11-06 04:30:47 UTC
lucid Deninard wrote:
Covert Kitty wrote:
Quote:
Logoff timer currently: You still warpoff if you dc/log deliberately if not scrammed,

If not aggressed

Quote:
BUT what i don't understand is this: how come a ship with a cap transfer array be classed as a hostile action when he goes to transfer cap to a fleetmember (e.g basilisk cap buddy)?

It shouldn't, cap transfer is not a hostile act, you should not obtain a pvp aggression timer for that.


I highly recommend you go on sisi and verify all this for yourself. I should add that the logoff mechanics don't work correctly 100% of the time. I've noticed some rather odd behavior with it from time to time, 99% of the time though it works as explained in previous posts.


I'll check out sisi soon.

Here's what happened: decided to take my CNR into a few incursions with some random group before i went to bed and saw a good fleet, joined up and all seemed fine. They had 2 scimmys and a basi, who claimed didnt have a buddy. I offered him my help and he accepted.

Soon as i locked onto him and started the cap transfer on it, i got an aggro timer and they proceeded to jam/shoot the **** out of me (was about 8 machs i think?) I thought 'oh **** you' and decided to log-off.

So if cap transfer isn't hostile why was i still put on a timer?


Did the person you transfer cap to have some sort of aggression timer on?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#16 - 2011-11-06 05:04:57 UTC  |  Edited by: Abdiel Kavash
lucid Deninard wrote:
Here's what happened: decided to take my CNR into a few incursions with some random group before i went to bed and saw a good fleet, joined up and all seemed fine. They had 2 scimmys and a basi, who claimed didnt have a buddy. I offered him my help and he accepted.

Soon as i locked onto him and started the cap transfer on it, i got an aggro timer and they proceeded to jam/shoot the **** out of me (was about 8 machs i think?) I thought 'oh **** you' and decided to log-off.

So if cap transfer isn't hostile why was i still put on a timer?


You are confusing the logoff aggression timer and the hostile aggression timer. The other basi pilot stole something from another player (call him Jim), which gave Jim the hostile aggression against the basi pilot. When you started assisting the basi, this aggression transferred to you, which allowed Jim's corporation to shoot you without CONCORD response.

With their first shot upon you, you gained the logoff aggression timer, therefore after logging off, you would have been stuck in space for 15 minutes.

However, even if you had logged off before they fired at you, you would still be there for one minute. If they can point you before you align for the emergency warp (very possible), and kill you in one minute (most likely), you will still die.
lucid Deninard
The Scope
Gallente Federation
#17 - 2011-11-06 05:15:52 UTC
Abdiel Kavash wrote:
lucid Deninard wrote:
Here's what happened: decided to take my CNR into a few incursions with some random group before i went to bed and saw a good fleet, joined up and all seemed fine. They had 2 scimmys and a basi, who claimed didnt have a buddy. I offered him my help and he accepted.

Soon as i locked onto him and started the cap transfer on it, i got an aggro timer and they proceeded to jam/shoot the **** out of me (was about 8 machs i think?) I thought 'oh **** you' and decided to log-off.

So if cap transfer isn't hostile why was i still put on a timer?


You are confusing the logoff aggression timer and the hostile aggression timer. The other basi pilot stole something from another player (call him Jim), which gave Jim the hostile aggression against the basi pilot. When you started assisting the basi, this aggression transferred to you, which allowed Jim's corporation to shoot you without CONCORD response.

With their first shot upon you, you gained the logoff aggression timer, therefore after logging off, you would have been stuck in space for 15 minutes.

However, even if you had logged off before they fired at you, you would still be there for one minute. If they can point you before you align for the emergency warp (very possible), and kill you in one minute (most likely), you will still die.


So killed by griefers? pathetic. Bye then.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2011-11-06 05:18:01 UTC  |  Edited by: Abdiel Kavash
Killed by legitimate use of game mechanics.

You helped someone who stole stuff from their corporation. Their corporation is allowed to punish you for it.

Logging off is not supposed to be a get-out-of-jail-free card. The mechanics as there are now are to give a chance to people who randomly disconnect in the middle of a mission, not to save someone who is already getting shot at by Machariels.
Nypheas Azurai
Azimuth Enterprises
#19 - 2011-11-06 05:48:54 UTC
He's talking about Incursion griefers. Before going into a site, some player X will get aggression from his buddy Y. Unbeknownst to the rest of the fleet (or sometimes knowingly) a player A will aid the aggressed X (rep/transfer) and now sets themselves up as an easy target to the incoming fleet of players from the same corp as Y., all touting aggression on A.

Now I can't recall if there's a pop-up warning before repping/xfering to someone with aggression, but if there isn't it constitutes a real problem as severe as when CCP had to fix repping of GCC targets.
Poetic Stanziel
The Scope
Gallente Federation
#20 - 2011-11-06 06:28:02 UTC
lucid Deninard wrote:
So **** griefers can still find/gank you? typical.
Don't get caught by gankers. Did you think of that? Typical!
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