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Trying to get into Incursions, cant find fleet

First post
Author
Kodavor
Iz Doge Korp .
#21 - 2013-04-06 07:28:25 UTC
Quote:
if not for armour/shield balance then for the sake of not doing the same 10 sites' spawns for years straight. Gimme new content ( that doesn't break the game like the Escalation nerf did that is )


That .

Quote:
Oversimplistic.

There are 3 key things that tips the balance in favor of shield ships.
1) Instantaneous remote repairs. This advantage is massive in AS/HQ, allowing shield ships to run with almost no buffer or very little buffer.
2) Adaptive invulnerability confers massive resist bonuses that allows shields to a) effectively tank what's naturally an armor ship b) single slot mid tank Broken? You be the judge.
3) Passive shield regeneration bonus. This makes RR even more efficient and the numbers are quite significant (approaching the amount of difference between Meta4 and T2 rep in some cases).

Contrary to popular opinion that shield ships are better because they have more spare low slots for damage mods, armor ships too can be similarly fitted in a such a way. Unfortunately, you'll get an armor build which operates an even lower tank threshold than its equivalent shield build - after you take into account those 3 synergies above. Following through, it'll put an incredible strain on the skill of an armor logi pilots (which exceeds their typical shield logi peers). It can be done, but impractical for the long term.

Now, in the very remote or almost zero possibility that CCP changes the armor RR to instantaneous reps, I can almost guarantee you'll be seeing plates off the menu for most armor parties.


Armor fleet still has t hat shield buffer of 8 - 9k right ? Why not rep that up every time the target is not shot at anymore ? Can be done by drones . Would give you those missing 3 seconds from that rep cycle that differs from the shield reps .
DarthNefarius
Minmatar Heavy Industries
#22 - 2013-04-07 05:43:06 UTC
Kodavor wrote:
[

Armor fleet still has t hat shield buffer of 8 - 9k right ? Why not rep that up every time the target is not shot at anymore ? Can be done by drones . Would give you those missing 3 seconds from that rep cycle that differs from the shield reps .


We do that with shield maintenance drones but it doesn't help much a all. Shield bots take forever ( like a minute or 2) & TBH all its good for is to make sure logi know that someone is being targeted because that shield in armour tanked ships disappears in 3 seconds when a VG spawn alpahas you & ~1 second in an assualt or higher before its stripped
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mina Sebiestar
Minmatar Inner Space Conglomerate
#23 - 2013-04-08 03:09:52 UTC
funny thing how that works my armor last 3 sec too if they brake my shield due to my stupidity or otherwise.

You choke behind a smile a fake behind the fear

Because >>I is too hard

hairy Miromme
Pyke Syndicate
Solyaris Chtonium
#24 - 2013-06-01 23:55:23 UTC
Any new advice on getting into incursion fleets?
Vince Snetterton
#25 - 2013-06-02 00:50:19 UTC
Andus Rowan Valcrest wrote:
I've tried The Ditanian fleet and every fleet associated with them. They wont even answer my requests.

Looking for a fleet. I've got moderate Macharial skills and the isk to buy one of I do get into a fleet.


Frankly. I believe this is just a sideways attack on TDF by someone who has an axe to grind against TDF.
But let's give you the benefit of the doubt.

TDF is indeed hurting for pilots.
They usually operate at 45% of the pilot base of TVP, so are always looking for pilots.

To get into TDFarmour fleet requires a few things:
Trade the Mach in for a Vindicator. While this is a huge problem if you don't have hybrid skills, all other skills, including the battleship skills, are identical.

Fit a tank of approx 50K EHP in armour.
You need resists of minimum 70%, IF, ( and this is rare), the fleet has poor or non-existent boosters.
If they have good boosters, you can get by with resists of 65%, of course any booster is applied.

After that, post up in TDF and ask for a fit.
Some FC's will run an MwD fleet, some don't. Fits have to be adjusted to what the FC wants.
Paikis
Vapour Holdings
#26 - 2013-06-02 06:46:18 UTC  |  Edited by: Paikis
Kodavor wrote:
Armor fleet still has t hat shield buffer of 8 - 9k right ? Why not rep that up every time the target is not shot at anymore ? Can be done by drones . Would give you those missing 3 seconds from that rep cycle that differs from the shield reps .


If a ship is exploding in 3 seconds, then it was ****-fit and deserved to explode. If the ships aren't exploding in 3 seconds, then armour and shield logi is identical.

DarthNefarius wrote:
YES THE REAL ISSUE IS ARMOUR FLEETS GOT ABSOLUTELY ARSE ****** BY THE ESCALATION NERF
While we can still complete sites: in contests we got screwed with no shield/armour balancing in Assaults or HQ's: shields have all the advantages so now armour fleets can only really complete in 1 site: the NCO's and even there it is often even.

I fly a plateless Bhaal...


You don't get to complain about losing contests when you fly in overtanked fleets with 3 logi, frequent T1 battleships with meta4 guns and you personally fly a Bhaalgorn. I know you fly other ships as well, but a Bhaalgorn is a battleship heavy on tank and light on damage. Even with 4 heat sinks and an Energy Burst Aerator you're still only getting 836 DPS (no implants, no drones). Upgrade yourself to a Paladin and you can make that exact same fit do 1100. That's 31% more damage. You even get T2 resists to go with it. heck, upgrade yourself to a Navy Geddon and its goign to be 975. ANYTHING with a damage or RoF bonus is going to be better than your Bhaalgorn.

When you fly tanky ships instead of ganky ships, you are NOT going to win contests against gank-fit, shiny shield fleets.

I explained to you in another thread why Armour Incursions are failing. it has nothing to do with any kind of 'nerf' and everything to do with the kind of ships and fits you have in your fleets. Until that changes, there isn't going to be anything you can do about numbers, and your constant complaints on the forums don't exactly encourage new armour incursion members either.
Irina Conte
Republic Military School
Minmatar Republic
#27 - 2013-06-03 17:44:31 UTC
Guys this is a necro'd thread...
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#28 - 2013-06-04 18:48:12 UTC
So ******* sick of hearing about the single mid slot tank bullshit. Seriously. There aren't fleets of people running around with a single slot on their ship dedicated to tank, period. Said theorycrafting is repulsive.

internet spaceships

are serious business sir.

and don't forget it

Bigg Gun
T.I.E. Inc.
#29 - 2013-06-05 00:19:15 UTC
actually ISN loki builds for vanguards are with no slots dedicated to tank. Basically 0 slot tanking, although maybe they had a rig , not sure on that one.
Paikis
Vapour Holdings
#30 - 2013-06-05 05:01:51 UTC
Cipher Jones wrote:
So ******* sick of hearing about the single mid slot tank bullshit. Seriously. There aren't fleets of people running around with a single slot on their ship dedicated to tank, period. Said theorycrafting is repulsive.


It *CAN* be done however, just as single low slot Paladin fleets are also doable... and much more durable too with slaves.
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