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A touch of motion sickness...?

First post
Author
Alavaria Fera
GoonWaffe
#101 - 2013-06-05 04:42:24 UTC
Yourself Again wrote:
Thel'Vadam Vadamee wrote:
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!


Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :)

Not detracting from your point, just throwing in some science for real life comparisons

We also have computer generated sound because eve space doesn't carry sound (despite beng rather viscous).

Why isn't/cant the background etc also be like that...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Stalker Dellacort
Sarpati Research Institute
#102 - 2013-06-05 04:46:11 UTC
Yourself Again wrote:
Thel'Vadam Vadamee wrote:
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!


Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :)

Not detracting from your point, just throwing in some science for real life comparisons


G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.
Yourself Again
Benevolence Flight Academy
#103 - 2013-06-05 04:56:25 UTC
Stalker Dellacort wrote:


G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.


G = gravity, in space you do not feel acceleration
Stalker Dellacort
Sarpati Research Institute
#104 - 2013-06-05 05:41:00 UTC  |  Edited by: Stalker Dellacort
Yourself Again wrote:
Stalker Dellacort wrote:


G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.


G = gravity, in space you do not feel acceleration


Actually G is a unit of acceleration around 9.81 m/s^2 or 32.2 ft/s^2 roughly. Therefore if you are experiencing 29.3 m/s^2 of acceleration you are experiencing an equivalent of 3 G's in acceleration. G = gravitational acceleration unit, not necessarily gravity itself. If you are deceleraterating constantly by 29.9 m/s^2 in a straight line while in space you will feel an equivalent force of (29.9 m/s^2 * your mass in kilograms) in Newtons. This force will be felt without any planetary gravitational fields. If you are being affected by a gravitational field the forces will be different.

I suggest a basic physics refresher if you doubt this.
Goran Konjich
Krompany
#105 - 2013-06-05 06:12:58 UTC
BLUUEEERRRRRRGGGHHHHH !!!

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Seetesh
Deep Core Mining Inc.
Caldari State
#106 - 2013-06-05 06:37:02 UTC
Just man up and shake it off. I felt a little funny a few weeks ago on sisi but you he used to it.
Brek Blood
Brutor Tribe
Minmatar Republic
#107 - 2013-06-05 07:18:27 UTC  |  Edited by: Brek Blood
Guttripper wrote:
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.

Just a head's up.


If you have epilepsy, you've already been tested for photo-sensitivity. If you are prone to having photo-sensitive seizures, you shouldn't be playing video games in the first place.

Seizures are not triggered by motion sickness you twit.


This has nothing to do with Epilepsy and the warp gate effect. Man up ffs.
Herzog Wolfhammer
Sigma Special Tactics Group
#108 - 2013-06-05 07:31:33 UTC
ARGH!

I just barfed all over the place!!

Damn you! (shaking fist).


Ok the large amounts of rum don't help.


I for one am glad to be puking all over the desk.


But in reality I have yet to play, seeing that I must reserbe downloading upgrades for when I have.... uh.... "free" bandwidth. Yeah, that's it.



Bring back DEEEEP Space!

Ranger 1
Ranger Corp
Vae. Victis.
#109 - 2013-06-05 14:47:40 UTC  |  Edited by: Ranger 1
Gallowmere Rorschach wrote:
Ace Uoweme wrote:
Materia Hunter wrote:
Guttripper wrote:
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.

Just a head's up.


Thanks for this post Smile

I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591
It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008).

Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.


May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations).

3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard.


Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument.

Actually, threads identical to this appeared when the new warp tunnel effect was implemented. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dullmeyr Prodomo
Gnartz
#110 - 2013-06-05 14:50:52 UTC
Ranger 1 wrote:
Actually, threads identical to this appeared when the new warp tunnel effect was implimented. Smile


What are you trying to tell us?
Ranger 1
Ranger Corp
Vae. Victis.
#111 - 2013-06-05 14:52:58 UTC  |  Edited by: Ranger 1
Dullmeyr Prodomo wrote:
Ranger 1 wrote:
Actually, threads identical to this appeared when the new warp tunnel effect was implemented. Smile


What are you trying to tell us?

Take from that what you will, but this is not a new situation. People complained bitterly that the new warp tunnel animation was causing everything from motion sickness to epileptic seizures. Yet somehow, once people got used to it, it became a total non-issue within a few days.

Exactly as it will in this case. Blink

CCP may be able to implement a solution that will cut down on the amount of camera swing... it all depends on how the effect is coded.

If they are wise they'll give it a while for the hypochondriacs among us to step off the band wagon, while those that are genuinely affected have a chance to get used to the new animation.

We'll see if anyone even notices it after a couple of weeks. If history repeats itself, as it usually does, very few people will.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dullmeyr Prodomo
Gnartz
#112 - 2013-06-05 14:57:31 UTC
Ranger 1 wrote:
literally nothing


cool story, kid
Ranger 1
Ranger Corp
Vae. Victis.
#113 - 2013-06-05 15:01:34 UTC
Dullmeyr Prodomo wrote:
Ranger 1 wrote:
literally nothing


cool story, kid

Heh, hit the wrong button.

Now mind your manners jr. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dullmeyr Prodomo
Gnartz
#114 - 2013-06-05 15:04:09 UTC
Why not add some content, dude?
Flamespar
State War Academy
Caldari State
#115 - 2013-06-05 15:07:21 UTC
Click jump. Close your eyes. Count to three. Open them.
Utremi Fasolasi
La Dolce Vita
#116 - 2013-06-05 15:14:39 UTC
Flamespar wrote:
Click jump. Close your eyes. Count to three. Open them.


I can confirm this works, but for me it was the spinning camera at the end which seems to be better now than it was on Sisi originally.
Roxxo I'doCocaine
Doomheim
#117 - 2013-06-05 15:17:27 UTC
Flamespar wrote:
Click jump. Close your eyes. Count to three. Open them.


How can you tell a graphics sequence is bad? When the best advice available is to close your eyes every time it plays.

The new gate graphics are quite literally nauseating. As for the "close your eyes" kludge, that won't really work too well for PVP.
baltec1
Bat Country
Pandemic Horde
#118 - 2013-06-05 15:18:59 UTC
Dullmeyr Prodomo wrote:
Why not add some content, dude?


We have some spare content sitting in our hanger, what would you like and Ill see if we have it.
Gallowmere Rorschach
The Scope
Gallente Federation
#119 - 2013-06-05 15:20:46 UTC
Ranger 1 wrote:
Gallowmere Rorschach wrote:
Ace Uoweme wrote:
Materia Hunter wrote:
Guttripper wrote:
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.

Just a head's up.


Thanks for this post Smile

I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591
It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008).

Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.


May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations).

3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard.


Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument.

Actually, threads identical to this appeared when the new warp tunnel effect was implemented. Smile

I think you misunderstood me. I didn't mean people weren't complaining on SiSi, as they obviously were. I meant the sick feeling wasn't a problem before the animation was implemented so the "you shouldn't be playing this game if" sperg is a ridiculous copout.
Dullmeyr Prodomo
Gnartz
#120 - 2013-06-05 15:26:47 UTC
baltec1 wrote:
We have some spare content sitting in our hangar, what would you like and Ill see if we have it.


Fixed it for you.

Else, not sure if just plain stupid. (you)