These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What Eve has taught me - what has it taught you?

First post
Author
Ace Uoweme
Republic Military School
Minmatar Republic
#41 - 2013-06-05 03:33:13 UTC
Sevastian Liao wrote:
...Except that in every instance that a newbie has shown all the qualities attributed to a good EVE player and an overall great person (Taking responsibility for their own actions, doing their research on what they're getting into, not being an obnoxious know-it-all) - They've always been treated well by the majority of the EVE population.

Perhaps the problem lies not with the "dinosaur" of a game or its "awful, sociopathic" playerbase then, but in the attitudes of those who believe that new player retention is an excuse for justifying that every new player should be mollycoddled "like VIPs".


Meanwhile, EvE has a 500k population (counting Isbox/bots and multi-account holders).

Brand new expansion, 35k online now, 12hrs after the rollout (was there that many botters in the ice fields?)

And you're only interested in who fits into the prison system and it's rules?

Do you work for Blizzard?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Sevastian Liao
DreamWeaver Inc.
#42 - 2013-06-05 04:13:42 UTC  |  Edited by: Sevastian Liao
"Prison system" implies that the culture around these parts is inherently negative - I have pointed out that the culture welcomes players who have a positive attitude towards learning and the failure that comes with it, players do not have the overweening sense of entitlement that many like yourself and others share. Players, in other words, who behave like adults.

...As compared to your own knee - jerk reaction to disparage the game and its players based off your own enlightened assumptions of botting, online numbers during an offpeak period, and blanket statements denigrating the EVE community as sociopaths with convict mentalities.

You've illustrated beautifully the point how more players does not necessarily equate to a better gaming experience.

So yes, attitude problems on your part, and those like yourself. The game - and its base community - are doing fine.
Haulie Berry
#43 - 2013-06-05 04:14:27 UTC
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#44 - 2013-06-05 04:21:31 UTC
Klandi wrote:
Tsukino Stareine wrote:
Most of the money in eve comes from null/wormhole space, not high sec mining/mission bears.


Fit out a strategic cruiser and tell me where you end up getting all of it from - not WH or null although thats where you find the components.


So because the processed parts are sold in highsec..........which just means a JF hauled it from null/whatever means it doesnt come from w-space or null?

You are one hell of a troll.
Alavaria Fera
GoonWaffe
#45 - 2013-06-05 04:40:54 UTC
Tsukino Stareine wrote:
Klandi wrote:
Tsukino Stareine wrote:
Most of the money in eve comes from null/wormhole space, not high sec mining/mission bears.

Fit out a strategic cruiser and tell me where you end up getting all of it from - not WH or null although thats where you find the components.

So because the processed parts are sold in highsec..........which just means a JF hauled it from null/whatever means it doesnt come from w-space or null?

You are one hell of a troll.

An elegant doublethink for a more trolly age.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ace Uoweme
Republic Military School
Minmatar Republic
#46 - 2013-06-05 04:44:50 UTC
Sevastian Liao wrote:
"Prison system" implies that the culture around these parts is inherently negative - I have pointed out that the culture welcomes players who have a positive attitude towards learning and the failure that comes with it, players do not have the overweening sense of entitlement that many like yourself and others share.

...As compared to your own knee - jerk reaction to disparage the game and its players based off your own enlightened assumptions of botting, online numbers during an offpeak period, and blanket statements denigrating the EVE community as sociopaths with convict mentalities.

You've illustrated beautifully the point how more players does not equate to a better gaming experience.

So yes, attitude problems on your part, and those like yourself. The game - and its base community - are doing fine.


I'm not a "Bitter vet", Sevastian. I'm a gamer who plays many games gazing into the EvE culture and mechanics.

It's not the norm to say the least.

And the term "prison system" refers to this...

http://www.youtube.com/watch?v=sZwfNs1pqG0

It's doesn't look pretty, because it isn't.

EvE is what it is, warts and all.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

HollyShocker 2inthestink
HOW to PEG SAFETY
#47 - 2013-06-05 04:52:10 UTC
Doc Fury wrote:
If your possessions will be of no further use to you, please consider contracting them to me.



No please dont this guy has to much already
Xuixien
Solar Winds Security Solutions
#48 - 2013-06-05 04:58:30 UTC
EVE has taught me to enjoy the salty-sweetness of tears.

Epic Space Cat, Horsegirl, Philanthropist

Chic Botany
Doomheim
#49 - 2013-06-05 05:05:44 UTC
OP - the problem isn't the game, the problem is you Blink

Can't make money in nullsec, where the hell are you coming from.

hmm, PI, BS rats with million isk bounties, exploration, mining ALL PAY MORE IN NULLSEC THAN EMPIRE, it's just because you're unwilling to do it.

Yes, you need logistics to get your stuff to empire to sell, but if you can't make good money in null from PI then you are doing it wrong.

Do the eve *community* a favour, burn your stuff and biomass.


Fun is what fun is:
People find sitting on a gate camp for hours fun, yet call miners strange for sitting in an asteroid belt for hours.
People find sitting in an asteroid belt for hours fun, yet call campers strange for sitting on a gate for hours.

People find industry fun as it's the challenge of working out what is profitable, what will sell and what they can build.
People call industrialists carebears and despise them (even though they probably built the ship they're sat in)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#50 - 2013-06-05 05:10:04 UTC
o7

GL RL, maybe you'll come back in a couple months or years, doesn't matter really. Cya

removed inappropriate ASCII art signature - CCP Eterne

Jack Miton
School of Applied Knowledge
Caldari State
#51 - 2013-06-05 05:11:11 UTC
Confirming I make absolutely no ISK in my C6 WH.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

OldWolf69
EVE-RO
Goonswarm Federation
#52 - 2013-06-05 05:26:14 UTC  |  Edited by: OldWolf69
Q: Why are there so many more people in high sec vs Null or low
A: You can't make money anywhere except in high sec

This is completely false. But in nullsec you also need to pay. Greed is mostly completely different of risk. Ofc, noone will let you make isk in null, and not fight or pay for your place. Might be a sin for you, but do you give out free ships? Because if you don't, it's a sin for us.
There's just 2 kinds of Indy people. The first one is the majority, wich think they are some God-given players, and they get stuck in hisec because noone wants them to hang out and do nothing for a comunity. There's also the second kind, more smart and game-willing, wich understand that leaving hisec means entering a comunity. They do well, get rich, and don't die trying.

Q: Why do Vets leave Eve?
A: It becomes a job
Vets do leave EvE, but this reason is mostly false. Think twice. Speak once. You will look less noobish.

What has Eve taught you?
It tought me that butthurt can reach unexpected levels. Greed too.

Anyway. What you do is complain you don't get all too easy isk. A normal person would not be butthurt about this. Grow up.
And nope, i don't want your stuff.Lol
Alavaria Fera
GoonWaffe
#53 - 2013-06-05 05:29:40 UTC
OldWolf69 wrote:
Q: Why do Vets leave Eve?
A: It becomes a job
Vets do leave EvE, but this reason is mostly false. Think twice. Speak once. You will look less noobish.

Indeed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Felicia Tennyson
Tennyson Court
#54 - 2013-06-05 05:29:50 UTC
Dear OP,

If something happened in game that caused you to deciding to leave the game, then sorry but no sympathy for you as the argument points you've provided are pretty weak and really very subjective to one's own perspective.

If something happened in RL and you need to leave the game, I don't see why holding grudge about particular game mechanics or culture because they should be irrelevant to your RL.

If you are posting this just because you are now in a position undecided whether RL or Eve Life to take precedence, then mate, it's really sad.

This is only a game, as much as it also did bloody well in certain areas simulating real world models, people play it (and any game for that matter) supposedly to enjoy, relax, feel good ... etc.

some changes at times, you may not like...
some ppl you met at times, you may not like...
somethings in RL at times, are more important and you must attend to...

but none of the above one should just simply throw at the game as if blaming it's the game's fault. In any MMO, you inevitably came across people who made up the community, just like RL in the cruel world, you are part of what made up that community and there's no escaping the fact.

Running away from something that you dislike in a game is easy but trying to do the same in real world, I'm pretty sure you'd have little to no luck succeeding.

P.S. If you ever feel like a game is a 2nd Job or Life, you should never have continued playing it.
Kult Altol
The Safe Space
#55 - 2013-06-05 05:29:51 UTC
I believe Eve needs an income tax, and all the isk goes to be for fair distribution to poor players.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

OldWolf69
EVE-RO
Goonswarm Federation
#56 - 2013-06-05 05:41:51 UTC
Kult Altol wrote:
I believe Eve needs an income tax, and all the isk goes to be for fair distribution to poor players.

Commie!Lol
Bruce Kemp
Suddenly taken over
#57 - 2013-06-05 06:39:22 UTC
Klandi wrote:
Q: Why are there so many more people in high sec vs Null or low
A: You can't make money anywhere except in high sec



Yep, i guess all the Titans in eve were bought with isk made in high sec. Roll
Klandi
Consortium of stella Technologies
#58 - 2013-06-05 09:05:48 UTC
Feel I need to clarify why I made this post and why I feel it is important to the community that is and will be.


Many posts deal with the issues surrounding the imbalance of the sectors in Eve. The simple reason is the one I put forward but ofc as with all generalizations, it fails with detail. Many of the forum trolls have picked this up and made the thread into a negative rather than the intended positive.

I would like to inform all of those that are entering the game that you will meet an amazing collection of people and you will experience a rich vibrant diversity of player interaction - but there will be grind .. and the grind will annoy you after a while. I don't believe there is a difference between the grind of making carriers to the grind of defending your space - it is still a situation that loses its appeal when you realise that the needs of the situation outweigh the amount of time you wish to give to it.

One instance which is both exciting and annoyingly necessary is in the requirement of getting stuff from one sector to another. Whether it is ships or mins - you cannot sell your goods in any sort of reasonable quantity unless you make it accessible to the general public. These people are in high-sec and could be termed risk averse, but are following the well known and wise statement - Don't fly what you can't afford to lose.


Once you have been in the game and done most that the game can offer - why stay? CCPs own figures show that as soon as a character has built/owned a titan - then there is nothing more that tops that and they leave. Personal experience has also shown that the amount of time they spend in the game to achieve that goal is also a contributing factor. Many friends I had in the game have left due to time issues between game and relationships. Something to watch out for and address sooner rather than later.

That is it - thought it would be a nice idea to start up a constructive thread on GD on what I have learnt and hoped that a few other vets would have contributed positively. There is always hope...

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Arduemont
Rotten Legion
#59 - 2013-06-05 09:23:31 UTC
Klandi wrote:
Lets say you are a builder of BS and Carriers and you want to sell them to fund your playing experience. You want to do this in null sec... The next step assumes you are crazy enough (or have the brosefs around) to get the BP from high-sec to null without gettting ganked.


Your post contains a lot of stuff that makes really no sense. You've not thought about this at all. If you build carriers then it's safe to assume you have one yourself. Travelling through null in a carrier is fairly safe, and you only need one brosef or an alt. If your trading in null you at least need blue with the alliance your trading with, or to be in the alliance yourself. So it wouldn't be unsafe at all. Talking to people helps here.

I was going to write a big long post and pick out all the things you said that either didn't add up or could be circumvented by using that big grey gelatin inside your skull that some people might call a brain. But I can't be bothered. Basically, it is tough, but it's not impossible and with a little planning it can be made relatively painless. Less even than auto-piloting a freighter through highsec. Odyssy covers your mineral and production concerns pretty soundly. If it's not enough, I am sure they will push it further later.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Malcanis
Vanishing Point.
The Initiative.
#60 - 2013-06-05 09:28:03 UTC
Klandi wrote:
Q: Why are there so many more people in high sec vs Null or low
A: You can't make money anywhere except in high sec



You analysis is a little hyperbolic, but yeah, it is a major balance issue. The CSM is aware of it. CCP is aware of it. It's being discussed and worked on.

Please don't leave, because we need people to contribute to the discussion and players who will want to live in null when there's something to do other than smoosh red pluses.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016