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Enjoy Odyssey so far?

Author
Mire Stoude
Center for Advanced Studies
Gallente Federation
#41 - 2013-06-04 23:25:06 UTC
maliice wrote:
So many unneeded changes. Who are these UI designers? They are amateur, who in their right mind allows this stuff to pass? Why would you change something such as the undock button that has been in the same spot for over 10 years and put it in the top right? Really? Bunch of flipping nutballs. CCP should hire me, but Im betting they couldnt afford me. The jump transition totally not needed.

Scanning is a joke I dont want to go down that route.

I know CCP spends a lot of time and hard work as well as money into these changes.. But please take a minute step back and look at what you are doing.


Change is hard. CCP should hire me, but I doubt they could afford my services as I am a high priced call girl.
Xeraphi
Perkone
Caldari State
#42 - 2013-06-05 02:43:26 UTC
Xercodo wrote:
Xeraphi wrote:
Well, training on my main is paused as due to the blinky new target death animation I can't play the game anymore without feeling like someone's stabbing glass shards into my eyeballs. Since it's pretty much impossible for me to look at the screen anymore in pve or pvp combat, I'm stuck mining for a plex again in order to mine for next month's plex. I may have to quit eve completely until this is fixed because I had enough of mining two months ago.


An icon blinking is doing that to you? You might wanna get that checked out....


It's hereditary light sensitivity and nothing can be done about it. Funny that only that new death animation blink affects the problem in an entire game of blinky lights, lasers and explosions, but i literally can't play the game like this, and there's no medication that'll fix the back of my eyeballs.

Almost enough to give me sympathy for the people feeling motion sickness from the new jump animations, however you can still play the game if you close your eyes during THAT. Close your eyes during an incursion and end up floating in a pod out of logi range lol.

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Malak Dawnfire
KarmaFleet
Goonswarm Federation
#43 - 2013-06-05 02:45:05 UTC
I logged onto EVE, checked out the new effects but have been stuck on the forums ever since. Did CCP secretly buff EVE-forums entertainment value?
Nightlund Audeles
The Scope
Gallente Federation
#44 - 2013-06-05 03:14:34 UTC
Frank Maxwell wrote:
More problems with it than not. The animation for jumping is cute, but it's just an animation. A prettier loading screen. Now if it wouldn't **** with my graphics, I would be otherwise neutral about it.

The spew is a horrible idea, but the mini game is fine; wish it was more complicated, but I understand why it's not.

The scanning mechanic is annoying, and scanning down sites is trivial now. It's gone from a game of being skilled at scanning, and relying on the time it might take others to scan it down vs doing what you can and wigging out, to a game of slamming the warp button and preying you're aligned because two Machrials, three Arbitors and about ten Tengus warp in on you seconds after you actually hit the "activate module" button for your analyzer.

The stealthy re-skinning of named modules isn't appreciated; I actually liked the different colored turrets, and as trivial as it may seem, I don't understand why it needed to be ****** with in the first place.

I couldn't wait for the expansion a few weeks ago. Then as I learned more, I decided that I most certainly could, indeed, wait. Now, I again can't wait - for it to be fixed (I hope).



STOP USING AN OLD COMPUTER. CCP should cater to your laziness of not upgrading your dino computer you are probably using?
silens vesica
Corsair Cartel
#45 - 2013-06-05 03:16:17 UTC
Dimple Dallocort wrote:
I know I amBig smile


Just finally had time to sit down and take a look.

Initial impression:
Meh. I've seen worse expansions. I can live with this, though I'm glad Exploration was a sideline to me.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Nightlund Audeles
The Scope
Gallente Federation
#46 - 2013-06-05 03:16:42 UTC
maliice wrote:
So many unneeded changes. Who are these UI designers? They are amateur, who in their right mind allows this stuff to pass? Why would you change something such as the undock button that has been in the same spot for over 10 years and put it in the top right? Really? Bunch of flipping nutballs. CCP should hire me, but Im betting they couldnt afford me. The jump transition totally not needed.

Scanning is a joke I dont want to go down that route.

I know CCP spends a lot of time and hard work as well as money into these changes.. But please take a minute step back and look at what you are doing.



Let us all see your portfolio then since you are such an expert.
Kitanga
Lowsec Border Marshals
#47 - 2013-06-05 04:26:10 UTC
probes formation defaulting at the sun is my biggest gripe. that and the lose of deep space probes.
otherwise its ok.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#48 - 2013-06-05 04:31:50 UTC
station ambient sounds are nice(read creepy) scan sound is good shield taking dmg sound is a win as well as red lines on edge of screen when you are going down.

Tag system is win i think,right click menu is fluid..stuff like that i like...

You choke behind a smile a fake behind the fear

Because >>I is too hard

Catabolistic
Perkone
Caldari State
#49 - 2013-06-05 04:32:42 UTC
Xercodo wrote:
Xeraphi wrote:
Well, training on my main is paused as due to the blinky new target death animation I can't play the game anymore without feeling like someone's stabbing glass shards into my eyeballs. Since it's pretty much impossible for me to look at the screen anymore in pve or pvp combat, I'm stuck mining for a plex again in order to mine for next month's plex. I may have to quit eve completely until this is fixed because I had enough of mining two months ago.


An icon blinking is doing that to you? You might wanna get that checked out....


I actually agree with Xeraphi in that I cannot tolerate all the new flashy/blinky ****.
Linna Excel
Center for Advanced Studies
Gallente Federation
#50 - 2013-06-05 04:32:46 UTC
Meh.

I like the changes to scanning, but I don't like the changes once you get there.
Jada Maroo
Native Freshfood
Minmatar Republic
#51 - 2013-06-05 04:34:20 UTC
The most entertaining Odyssey feature was just taken away from us. X
Shamata
The Journeyman project
Main Stage Strip Miners Excavation and Exploration
#52 - 2013-06-05 04:45:13 UTC
Just want the undock button back at the old location!
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#53 - 2013-06-05 05:25:10 UTC
Click click click =hardeners/prop activation

Click click click = check anoms "how there's a red one by "there"

Click click click click click click click click click....(45min later) click = deploy probes hit scan yada yada

"Aw a new game in the game ! yeah !! yeah fckin yeah !!" (seriously?)

Click click click click click, eventually if you're not very lucky you might have to click a couple times more then it's santa day !! lots of little boxes for you and another game starts, it's about clicking: click click click click like a window licker !!

Roll

removed inappropriate ASCII art signature - CCP Eterne

Captain Africa
GRIM MARCH
#54 - 2013-06-05 06:31:16 UTC
Sergeant Acht Scultz wrote:
Click click click =hardeners/prop activation

Click click click = check anoms "how there's a red one by "there"

Click click click click click click click click click....(45min later) click = deploy probes hit scan yada yada

"Aw a new game in the game ! yeah !! yeah fckin yeah !!" (seriously?)

Click click click click click, eventually if you're not very lucky you might have to click a couple times more then it's santa day !! lots of little boxes for you and another game starts, it's about clicking: click click click click like a window licker !!

Roll


LMFAO - Dude ur cracking me up !!!
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#55 - 2013-06-05 06:44:16 UTC
I pretty much like this expansion in general but some points are a bit annoying overtime.

The exploration click fest I don't really like it (sry guys the intention was really good but it's how it ends that makes it so meh), the gate animation which is pretty once in a while but gets annoying after several jumps and at least for now, brings TiDi when jumping in numbers on empty systems -_-

And that camera centering all the time, have to press C at each jump is just annoying ...

removed inappropriate ASCII art signature - CCP Eterne

Deceduto
Sup Nuts Boys
#56 - 2013-06-05 08:18:20 UTC
I wouldn't know since the update gets to 3/4 and stops. Then the full download that takes me most of a day because I have crap bandwidth, fails.

Odyssey is an Odyssey for sure.
Presidente Gallente
Best Kept Dunked
#57 - 2013-06-05 08:56:02 UTC
What matters: I still can kill.
Rek Seven
University of Caille
Gallente Federation
#58 - 2013-06-05 09:18:27 UTC
No, so far i've found nothing to enjoy.

I canceled my subscription as i don't want to pay for patches labeled as expansions anymore. I'll still play using plex, but CCP will not see another penny from me until they give me some new content.
Nuglord
GoonWaffe
Goonswarm Federation
#59 - 2013-06-05 09:19:22 UTC
The new scanner is so sick.
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#60 - 2013-06-05 09:32:41 UTC
Mr Epeen wrote:
I was moving my recently acquired ice miner to a more central system for selling him and all these green icons were clogging up space. So I started checking them out and now I have all kinds of Gniess, Jaspet, Kernite and Omber sitting in various stations.

My builder thanks you CCP!

Mr Epeen Cool


ditto this like it so far

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

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