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Scanning is now Sexy!

First post
Author
Aquila Sagitta
Blue-Fire
#1 - 2013-06-04 23:47:06 UTC
Thank you CCP

Idk why everyone has been bitching about the scanning changes on sisi. Scanning is streamlined and now its even faster! Haven't even got to try any of the new mods and I'm scanning significantly faster (I use a scanning toon with perfect skills) not to mention scanning is now a one handed job! I no longer have to choose between fapping or scanning for pew. Praise Bob!


Aldo Hanso
Triumvirate Enterprises
#2 - 2013-06-04 23:53:20 UTC
So what you're saying is scanning can now be referred to as "a hand job?"

I agree, the scanning is awesome. My skills are at 4, and I tried scanning without the new mods, and I noticed a slight worsening of my scanning, but it wasn't detrimental, and I already have the new mods in the oven.

Aldo Hanso

Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-06-05 00:56:57 UTC
You high?
New scanning system is a horrible mess.
There are some good things there but overall a mess.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Matuk Grymwal
Collapsed Out
Pandemic Legion
#4 - 2013-06-05 02:01:20 UTC
The pilots who were not very good at scanning think the new system is awesome. The pilots who were awesome at scanning are complaining as it makes it slower/harder to be as awesome as they previously were.

CCP have aimed to make scanning more accessible, and they have certainly achieved that quite well. They just did it at the expense of the pros who already knew what they were doing.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#5 - 2013-06-05 02:08:57 UTC
Screw the pros! Noobs unite!

No trolling please

Lyza Kimbo
Native Freshfood
Minmatar Republic
#6 - 2013-06-05 02:15:53 UTC
I had scanning down cold before. Now I can't seem to do or find anything. WTF have they done? :(

Can someone point me at something that explains this ****, please? Because I'm lost, and dreadfully unhappy about it.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2013-06-05 02:22:57 UTC
Matuk Grymwal wrote:
CCP have aimed to make scanning more accessible, and they have certainly achieved that quite well. They just did it at the expense of the pros who already knew what they were doing.

it's actually not that.
personally i do like what theyve done with it but it just isnt coherent.

things like moving the scanning icons, not being able to ignore anoms, reversing the way shift and alt shortcuts work, not being able to launch 1 probe at a time ect are just dumb. Theyre all arbitrary changes that dont affect the way scanning works but are simply annoying and not well thought out.

things like changing what existing shortcuts do and moving UI icons without reason are just things you do not do in the software development world. It's an absolute rookie mistake.

and those are just initial things found almost immediately after 5 min of probing last night.
i'll put together a thorough review once i have some spare time in RL to actually play eve a bit.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Anti-social Tendencies
Society for Miner Education
#8 - 2013-06-05 02:35:39 UTC
Matuk Grymwal wrote:
The pilots who were not very good at scanning think the new system is awesome. The pilots who were awesome at scanning are complaining as it makes it slower/harder to be as awesome as they previously were.

CCP have aimed to make scanning more accessible, and they have certainly achieved that quite well. They just did it at the expense of the pros who already knew what they were doing.


I agree completely. It is easier and faster for theses with poor skills or those with little experience. For those itch good skills and experience it actually hurts. There are some things about the change that I like. Nice that I don't have to hold shift to move the set of probes . I like the way the alt key works now as we'll.

I'm hoping that they fix the scanning window bugs though quickly. The sigs and anoms disappear when changing ships and I haven't found the way to get them back yet.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Rroff
Antagonistic Tendencies
#9 - 2013-06-05 02:37:31 UTC  |  Edited by: Rroff
I like many of the changes on the face of it...

...but after 2 odd years of using the old method I'm not finding I can scan as streamlined and fluidly as before, infact some of its downright clumsy and clunky and not at all intuiative for someone without previous scanning experience.

Also having an odd problem that I can't seem to reproduce when I want to bug report it, but always happens when it would be most annoying, where changing the position of the probes with alt results in them returning to 1km of my ship and not doing much at all (not sure if I'm misunderstanding how some new feature works).
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2013-06-05 02:45:16 UTC
I do find some of the things ok. Some feel unfinished. And some are outright dumb.

launching 8 probes at once, is kinda nice, if you don't mind the default setups. Makes it almost too safe however, as you can decloak, drop 8 probes and cloak back up super fast.

I really dislike the results window. It's too "big" It might be ok for a system with a half dozen sigs. but otherwise it takes too much space. I REALLY don't like how I cannot customize my columns, either removing the ones I don't want or resizing/reordering the rest.

But as the rest of us, I will adapt, already have pretty much.
Kalel Nimrott
Caldari Provisions
#11 - 2013-06-05 02:45:22 UTC
Jack Miton wrote:
Matuk Grymwal wrote:
CCP have aimed to make scanning more accessible, and they have certainly achieved that quite well. They just did it at the expense of the pros who already knew what they were doing.

it's actually not that.
personally i do like what theyve done with it but it just isnt coherent.

things like moving the scanning icons, not being able to ignore anoms, reversing the way shift and alt shortcuts work, not being able to launch 1 probe at a time ect are just dumb. Theyre all arbitrary changes that dont affect the way scanning works but are simply annoying and not well thought out.

things like changing what existing shortcuts do and moving UI icons without reason are just things you do not do in the software development world. It's an absolute rookie mistake.

and those are just initial things found almost immediately after 5 min of probing last night.
i'll put together a thorough review once i have some spare time in RL to actually play eve a bit.




You can ignore anoms, but now is a check box that you clic to do it.

Bob Artis, you will be missed.

O7

Dring Dingle
Viziam
Amarr Empire
#12 - 2013-06-05 03:20:01 UTC

Grav sites in wormholes!!!

you can no longer mine and spam dscan looking for incoming probes!
all grav sites now can be warped to by any cloaky D: without scanning

or have i got this wrong?!?
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2013-06-05 03:27:43 UTC
Jack Miton wrote:
Matuk Grymwal wrote:
CCP have aimed to make scanning more accessible, and they have certainly achieved that quite well. They just did it at the expense of the pros who already knew what they were doing.

it's actually not that.
personally i do like what theyve done with it but it just isnt coherent.

things like moving the scanning icons, not being able to ignore anoms, reversing the way shift and alt shortcuts work, not being able to launch 1 probe at a time ect are just dumb. Theyre all arbitrary changes that dont affect the way scanning works but are simply annoying and not well thought out.

things like changing what existing shortcuts do and moving UI icons without reason are just things you do not do in the software development world. It's an absolute rookie mistake.

and those are just initial things found almost immediately after 5 min of probing last night.
i'll put together a thorough review once i have some spare time in RL to actually play eve a bit.



There is a checkbox to show anoms. uncheck and they go away.
Nathan Jameson
Grumpy Bastards
#14 - 2013-06-05 04:09:01 UTC  |  Edited by: Nathan Jameson
Jack Miton wrote:
You high?
New scanning system is a horrible mess.
There are some good things there but overall a mess.



What, you mean you don't scan while using mind-altering substances?

Loving the new scanning system myself as well.

Jack Miton wrote:
not being able to ignore anoms

...

and those are just initial things found almost immediately after 5 min of probing last night.


You probably will want to spend more than 5 minutes before making a judgment then, if you're making mistakes like that.

http://www.wormholes.info

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2013-06-05 04:25:30 UTC
*ignore individual anoms.
obviously you can filter them out and yes i know there is a check box...

also, the 'clear results' button seems to work like a permanent ignore option on any sig/anom now, rather than actually clearing your results as before.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Dr Agropoly
Viziam
Amarr Empire
#16 - 2013-06-05 04:45:38 UTC  |  Edited by: Dr Agropoly
How the hell can you think it's slower then before, I can drop probes and scan down a new sig in our wormhole faster then it took to drop probes before, even if you would have to do two extra scans it will still be faster because you wont have to make the formations and spam F1. I now love my full skill virtue alt even more than before.

Ofc if you scan more than one sig it's different but I still feel it's a lot faster because you know in which region the sigs are.
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2013-06-05 05:26:35 UTC
Obviously it's faster, no one is saying otherwise.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Euthanasia Anneto
Embers Children
#18 - 2013-06-05 05:41:56 UTC
Jack Miton wrote:
Obviously it's faster, no one is saying otherwise.

agree, but 8 probes in pinpoint mode... *meh* not my thingy. I have enough with 6 even though my alt can handle 8. As I can scan equally fast with 6 then with 8 probes!

I haven't tried dual sig scanning with 2 stacks of 4 probes on the easy sigs. is that even possible?

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Dr Agropoly
Viziam
Amarr Empire
#19 - 2013-06-05 05:52:53 UTC
Guess I can't really understand the reasoning behing hating on the new system. Less time scanning is more time spent killing **** and that can never be a bad thing imho. Of course it will take some time to get used to the new key bindings but that will sort it self out within a week and it would really only be a valid reason if the new ones were really strange and awkward. Not being able to launch less then 8 probes is kinda a nuisance but really not a major concern.

Horrible mess seems like a major over reaction too me though. Minor issues I can agree on but horrible mess, no way.
Derath Ellecon
University of Caille
Gallente Federation
#20 - 2013-06-05 05:56:59 UTC
Dr Agropoly wrote:
Guess I can't really understand the reasoning behing hating on the new system. Less time scanning is more time spent killing **** and that can never be a bad thing imho. Of course it will take some time to get used to the new key bindings but that will sort it self out within a week and it would really only be a valid reason if the new ones were really strange and awkward. Not being able to launch less then 8 probes is kinda a nuisance but really not a major concern.

Horrible mess seems like a major over reaction too me though. Minor issues I can agree on but horrible mess, no way.



Well, as long as you don't mind the pinpoint layout (and it may work otherwise haven't tested) you can pretty much say F**k the keybindings altogether.
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