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Scan animation too much

First post
Author
Gallowmere Rorschach
The Scope
Gallente Federation
#61 - 2013-06-05 02:15:05 UTC
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Another Octoven Splurge Post.



If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled.


I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand.


So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?


Somewhere around "turning off this option would cause the client to crash". How's that?
Bill Lane
Strategic Insanity
FUBAR.
#62 - 2013-06-05 02:16:29 UTC
I agree. I like the feature, but there should be a checkbox in your scanner for continuous sweep or something along those lines.

And yes, it finding ice belts automatically makes it pretty stupid to move ice belts to anomalies, since there is no difference to warp to it. Really not a fan of that, and I'm not even an ice miner. In trying to make exploration better CCP, you have dumbed it down and made your changes irrelevant. Let's get this fixed please.
Allison A'vani
Native Freshfood
Minmatar Republic
#63 - 2013-06-05 02:17:09 UTC
Gallowmere Rorschach wrote:
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Another Octoven Splurge Post.



If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled.


I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand.


So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?


Somewhere around "turning off this option would cause the client to crash". How's that?



+1 good sir.
rswfire
#64 - 2013-06-05 02:17:22 UTC
Octoven wrote:
So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?


All the things. Obviously.

And honestly, why shouldn't we? Nothing wrong with a UI of options you can turn on/off at will.
Octoven
Stellar Production
#65 - 2013-06-05 02:19:13 UTC
Allison A'vani wrote:
Gallowmere Rorschach wrote:
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Another Octoven Splurge Post.



If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled.


I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand.


So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?


Somewhere around "turning off this option would cause the client to crash". How's that?



+1 good sir.


Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.-
Gallowmere Rorschach
The Scope
Gallente Federation
#66 - 2013-06-05 02:20:51 UTC
Octoven wrote:

Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.-


It would certainly save a lot of dev time having to respond to complaints and then implement options anyway for things that obviously cause problems. Sounds like it would be a break even proposition at worst, and a time saver at best.
Marzsy vox
Exemplary Orphans
#67 - 2013-06-05 02:37:00 UTC
Why wouldn't it come with a OFF button in the first place? Surely someone at CCP thought it might be a tad annoying.
Captian Darknipples
The Scope
Gallente Federation
#68 - 2013-06-05 02:44:47 UTC  |  Edited by: Captian Darknipples
Octoven wrote:



Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.-[/quote]

Is it a priority for you to be an @ss in all of your posts. I seriously think you think CCP will give you free game time for being their hero. If you had any legitimate reasoning it would be worth reading your retorts. But every time a see a reply from you a little more of your true intelligence(lackthereof) seeps out.

Please just give us an option to turn the new camera angles/warp etc off. I dont think thats asking to much really. Why not make 100% of your customers happy with a simple check box option rather then 70%?
Gallowmere Rorschach
The Scope
Gallente Federation
#69 - 2013-06-05 02:45:28 UTC
Marzsy vox wrote:
Why wouldn't it come with a OFF button in the first place? Surely someone at CCP thought it might be a tad annoying.


Because "you'll get used to it". It's the most asinine reasoning I've heard in a while. I could get used to being repeatedly jabbed in the eye with a stick too, but that doesn't mean I am going to pay someone to do it.
Respen Seriavo
Viziam
Amarr Empire
#70 - 2013-06-05 02:58:36 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.



Thank you for acknowledging those of us that have been annoyed. I can see how it'd be easy to write us off in all of the excitement of the expansion. It's good to know that our complaints are heard. I've become very passionate about EVE and would hate to see it go down the same paths as other great games that have self destructed by changing for the sake of change when they already had a good thing going. The core game of EVE is already FANTASTIC, the less you do to change that, the better.

Thanks again for the feedback!
Glathull
Warlock Assassins
#71 - 2013-06-05 03:00:48 UTC
Giving you options to turn things on and off means giving you options to make CCPs life miserable trying to test, trying to troubleshoot, and trying to fix problems. Everything you can turn on or off is another variable among already too many.

You are never going to get options for everything. It may be technically doable, but that doesn't mean it's a good idea.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Gallowmere Rorschach
The Scope
Gallente Federation
#72 - 2013-06-05 03:02:13 UTC
Glathull wrote:
Giving you options to turn things on and off means giving you options to make CCPs life miserable trying to test, trying to troubleshoot, and trying to fix problems. Everything you can turn on or off is another variable among already too many.

You are never going to get options for everything. It may be technically doable, but that doesn't mean it's a good idea.


The same could be said for the gate and scanner animations. We see how that worked out.
Regan Rotineque
The Scope
Gallente Federation
#73 - 2013-06-05 03:03:15 UTC
I tested this on SiSi and complained that there was no option for this.

Now on TQ with all the null anoms showing up. Now i get a giant blob of them - i say again...in a bubble or your in a fleet....or any ship that is not out actively looking for anoms/sigs etc... why do we need this?

Off button please

~R~
Lodestone Toyee
Inevitable Outcome
E.C.H.O
#74 - 2013-06-05 03:20:20 UTC
Its not a solution, but I discovered that you can halt the scan animation mid-scan by immediately engaging your warp drive after jumping or undocking. Since I do that about 80% of the time, it has not been too much of an annoyance.
Lodestone Toyee
Inevitable Outcome
E.C.H.O
#75 - 2013-06-05 03:20:56 UTC  |  Edited by: Lodestone Toyee
Its not a solution, but I discovered that you can halt the scan animation mid-scan by immediately engaging your warp drive after jumping or undocking. Since I do that about 80% of the time, it has not been too much of an annoyance.

EDIT: Oops, double post
Inga Svenson
Mountain Movers Mining
#76 - 2013-06-05 03:32:24 UTC
Arduemont wrote:
I was one of the people on the test server feedback threads complaining that it shouldn't occur every time you undock or jump through a gate... It's not even just the animation that annoys me. It ruins the point of scanning for those things in the first place. They made a great move when they put ice belts into anomalies but then they went and made the scan animation automatic so you see the sites as soon as you undock anyway. You might as well have left them in space normally, because everyone knows they're there. It ruins the point of scanning if it just is automatically found for you.

It suffices to say I wasn't the only person voicing this concern, but it still made it to the final cut. You'd have thought CCP had learnt it's lesson when they forced the CQ on everyone. Apparently not.


The people who learned that lesson were probably sacked so now they have to learn it again and again.
Inga Svenson
Mountain Movers Mining
#77 - 2013-06-05 03:34:28 UTC
Joelleaveek wrote:
As cool as the scanner and effect is, i just don't really want it if i don't plan on running any sites.


Oh come on! The animation is awesome when you're running a mission. You NEED to know that there is something to probe out there while 50 Angels are trying to blow you up.

Gallowmere Rorschach
The Scope
Gallente Federation
#78 - 2013-06-05 03:36:11 UTC
Inga Svenson wrote:
Joelleaveek wrote:
As cool as the scanner and effect is, i just don't really want it if i don't plan on running any sites.


Oh come on! The animation is awesome when you're running a mission. You NEED to know that there is something to probe out there while 50 Angels are trying to blow you up.



I'm less worried about the Angels than the assholes who found the blueprints for their ships, and now want to blap my face with a Cynabal.
Dark808bb
Vanishing Point.
The Initiative.
#79 - 2013-06-05 03:48:39 UTC
I love the new visuals. If people want to turn this stuff off that seems reasonable. But I would not bwe happy if they ever removed the features.
Sloppy Podfarts
Hedion University
Amarr Empire
#80 - 2013-06-05 03:53:04 UTC
Yigal Tzadok wrote:

overheated from all this

What?