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EVE Online: Odyssey Feedback

First post
Author
Quindaster
Infernal Laboratory
Infernal Octopus
#241 - 2013-06-05 02:40:33 UTC
Where I can turn OFF this idiotic blinky effect when I kill NPC?

I think NPC will not jump to the gate or warp away from my mission, so trust me CCP, I know when it's dead and without this blinky effect for idiots and 5 years old kids.

I kill few 1000 NPC every day, so you blink few 1000 times x3 in my face, I really sick of this epileptic effect.

I sure this was cool effect on presentation for your boss and for noobs on Fanfest, if you show it ones, but it's absolutely not if you play EVE day by day. And I play - your developers NOT, so I want settings to remove thism, because for this impossible to play.

*blinky effects after every kill this devs is crazy...

Would be better if you repair old bugs like showing blues in local like neutrals and in stations too, then spend own time on moving UNDOCK buttons upside down and creating useless effect for presentations...
RubyPorto
RubysRhymes
#242 - 2013-06-05 02:47:51 UTC
Ghostmon wrote:
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has addedShocked


If you'd bothered to read the devblog and supporting materials, you'd know that you can now train any skill you have injected, regardless of prereqs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ghosthunter1505 Ormand
Silent Knights.
LinkNet
#243 - 2013-06-05 03:09:36 UTC
bigbh wrote:
Ghosthunter1505 Ormand wrote:
Ruze wrote:
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.



You are incorrect. They have added at least 30 days to carriers via Jump skills.


*cough*

http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg



All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.
Popsikle
Caffeine Commodities Company
#244 - 2013-06-05 03:17:56 UTC  |  Edited by: Popsikle
Feedback :
You ****** wh residents again.


  1. Scanning interface sucks.
  2. Not being able to filter overlay.
  3. Probes auto recall.
  4. New sig auto show up so its harder to surprise people
  5. way to many bugs in scanning
  6. Forced to use your formations


All of this was reported before hand, but you outright ignored us.
Bexar Ying
Unit 479
#245 - 2013-06-05 03:27:56 UTC
Well, I've spent all day looking at Odessy. In general, it didn't do any damage to any of my characters. I only had to upgrade one clone. (Many thanks to the person who mentioned that earlier. \0/)

But . . . I do have some issues I would like to mention.

1. Pre-upgrde, the camera distance to my ships was saved. I could dock and have the same camera distance when I undocked, What happened to that?

2. Radial menus. Never seen or used them before. I know, some bright guy at CCP decided thay are the wave of the future, but did he/she consider the effect of them showing up in inconvenient places at inconvenient times?

3. I agree with previous posters. The graphics for gate jumps now may be harmful to children and other living things Was there any reason to do this other stroking someone's ego, and testing the abilities of my 7 year old computer?

Oh, and another thing, my overview filters don't work consistently anymore. I'm mainly a miner. My miner has overviews for different types of ore. They only show the type of ore that is being mined at the moment. Worked fine before. Now, some of the overlays don't show any ore at all. If I open up overview setup, it shows that the ore type is selected. I have to un-check, and check again, re-save, and then I can see the ore.
Ruze
Next Stage Initiative
#246 - 2013-06-05 03:30:28 UTC
Ghosthunter1505 Ormand wrote:
bigbh wrote:
Ghosthunter1505 Ormand wrote:
Ruze wrote:
Ghosthunter1505 Ormand wrote:
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.

Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?


If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.

-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.



You are incorrect. They have added at least 30 days to carriers via Jump skills.


*cough*

http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg



All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.


Let me understand this better: You want to be compensated for the time it takes to fly ships that you haven't trained yet?

I mean, I could understand a little complaint there. If your not arguing that your now incapable of flying what you were before, I could see your point. I mean, it does take longer to fly ships like BC's, command ships, etc.

HTFU, sure, but I get what your saying.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Oraac Ensor
#247 - 2013-06-05 03:39:42 UTC
Syri Taneka wrote:
Please please please please PLEASE!!!

No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station.

No, no, no, no, no, NO!!!!! Please keep the new position - it's much more intuitive and logical.
RubyPorto
RubysRhymes
#248 - 2013-06-05 03:44:46 UTC
Ghosthunter1505 Ormand wrote:
All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.


You had 5 months notice of the exact skill changes that were coming down the pipe.

Oh, right, 5 months is the new definition of "overnight."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Brandon Winstead
Aliastra
Gallente Federation
#249 - 2013-06-05 03:51:08 UTC
Jumping is BEAUTIFUL!!!
Bobbi Atebullets
Perkone
Caldari State
#250 - 2013-06-05 03:51:26 UTC  |  Edited by: Bobbi Atebullets
My problems with the new scanning system are as follows.


  1. When I hit the probe launcher I only want 1 probe, not all of them at once. As it is, I'm just disabling all except for 1 for my initial scan.
  2. When selecting a probe in the list, the selected probe tends to jump around in the list making it impossible to be sure exactly which probe you have selected. (upon further investigation, it seems the list order changes itself every time the remaining probe life updates, that is every second) Here's an example, it switches between the two every second.
  3. I want to be able to re-size the columns in the scan strength panel.
  4. The accuracy of the signal strength column has been reduced from 2 decimal places to 1. People such as myself actually used that second decimal place to help filter out unwanted sites in the first scan, it saves a lot of time.
  5. I don't want to have to hold shift to move individual probes, i'd rather hold shift to move all of them and be able to do fine tuning without it.
Jericho D'Angel
Bourbon's Anonny Corp
#251 - 2013-06-05 03:53:55 UTC
Please either allow us to turn off certain effects or subsidize with Gravol ! Cheers! Looks cool tho and the effect is understandibly pretty real, however .....
Sizeof Void
Ninja Suicide Squadron
#252 - 2013-06-05 04:01:23 UTC
Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.

Can we please have an ESC option to turn it off? Thank you.
Antares DeWolfe
Hedion University
Amarr Empire
#253 - 2013-06-05 04:10:59 UTC
I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.

The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.

-1
Mr Dobalina
Fraudulent Foes
#254 - 2013-06-05 04:14:06 UTC  |  Edited by: Mr Dobalina
So I must have missed the part in all the blogs that make 3 out 4 of my characters unable to fly command ships despite all of them having Command Ships level 5 before the patch. Seriously why should you need all the Warfare skills at Level 5 before getting into a Command Ship? I'm hoping this was a mistake.


Edit:
So after reading some of the other posts I supposedly can still fly command ships with all my toons that could fly them before the patch but the prereq skills aren't there...ok not sure why you just didn't give them the skills required. Shouldn't just the racial warfare skill be required for any particular ships, so the Sleip would only need the Skirmish skill at level 5?

Also I like all the other changes so far, can't wait to get into my geddon and phoon.
doctor sash
Ministry of War
Amarr Empire
#255 - 2013-06-05 04:24:43 UTC
This is my first post on the EVE-O forums, so i hope i'm posting this in the right place. if not, obviously the Devs can move it to where it needs to be. WARNING: WALL OF TEXT IMMINENT

Odyssey has already released, which means i don't expect an outcome from my complaint, but i'm fairly irritated and feel the need to make my issues known. First i'll start by saying Retribution was an absolutely amazing expansion. From the new crime watch, to ship balances (i dont agree with all of them but feel most are a positive change for EVE in general, to the new UI and pretty little circles instead of squares around ships. Bravo CCP for putting out a completely kick ass expansion. Now here comes Odyssey...

Before i am accused of not being a team player and trying to play solo, let me just say that I currently have an alt in RvB, and once my other alt trains carriers, i'll be starting another toon for FW. I love the RvB forums and sense of community and that is one of the reasons i love EVE. However, i am bad..... really bad at making ISK. it took me forever to realize that hi sec exploration (specifically 3/10 and 4/10 DED complexes) can be extremely profitable. My hanger is overflowing with faction and DED space mods from low grade snake implants, to Corelum C type armor reppers and everything in between. When i blow stuff up, i like solo and small gang, but also enjoy larger fleets. But when i'm making ISK, it is always strictly a solo activity. in my mind exploration is the ultimate ISK making venture for a solo player. when i first started, i used a heron to scan stuff down, and then a cruiser or BC to run the site. doing this was inefficient since i had to either duel box, or scan, dock, reship, run the site, dock reship, and scan some more. and if i had to change systems, i had to move each ship individually.

My solution? invest in the SP and ISK for a good exploration Tengu. These ships can scan down a site in no time, warp straight to it, and have the DPS and tank to solo a 4/10 or 5/10 with no problem at all. typically i only hit the trigger, which means in some cases i would make 500m isk in roughly 10 minutes of work. i could travel and clean out 10 systems in a row without ever having to dock up or change ships.

When i first heard about the exploration changes to Odyssey, i was not pumped. i had worked hard and spent alot of isk to be as specialized as i could possibly be. but i totally understand the need to retain and attract new players, so after a few shots of bourbon, i was able to get past the idea of noobs running into my sites and competing with me and just got on with my day. i figured "hey, i still have my tengu, so i'll still have a leg up on the noobs". imagine my horror when i learned today that T3's will no longer be allowed in 3/10 4/10 sites. As Johnny Pew pointed out, T2's will be the new flavor for running those sites. an AB fit Cerb with a heavy active tank would have no problem soloing a 4/10 site. the problem is, i'm back to two ships. i have to use a scanning ship, and then swap over to a dps ship. then when i move systems, i have to move two ships. i'm essentially back to square one after all that effort and isk i put into exploring. i could go to low sec, but with low sec being the new hotbed for PvP after FW changes, and the fact taht tags4sec will only increase the hostile presence, there is no way i'm taking my 1.5b ISK tengu int here to get ganked, the risk/reward is simply not worth it. I do currently do low sec exploration, but i use the two ship method and use a "throw away" fit BC that i dont mind losing if i get caught.

I totally understand making exploration more accessible to noobs, but i have a real problem with punishing the older players simply because we have more SP and ISK. I view taking away T3's from lower complexes as "leveling the playing field" which is never a phrase one should hear in New Eden. make stuff more accessible.... sure why not, its good for everyone and i cant complain just because i have more competition. making my 1.5b ship unusable for the sole purpose i use it for just plain sucks.

PVE in EVE is a dismal, soul killing activity, and exploration is the only part i like. I've been an explorer for over a year. and now that teh "exploration expansion" has been released, i've lost interest. personally i think its bad if the very gameplay you are trying to improve, drives away the older veterans of that particular style of play.

Now don't get me wrong. i'm not unsubbing. i have no intention of rage quitting or selling my tengus. At this point i've decided to look for a good WH corp and join them. there i can still put my scanning skills and tengu's to use ratting sleepers. I have been wanting to move to WH's for a while now, but the lack of POS security (specifically hangers) has kept me out. Last thing i want to do is park 4bil worth of tengus and proteus's in a pos just to log in and see they are gone.

As i said, i can still use this toon and enjoy myself in WH space, but i would have rather made that decision on my own, rather than feeling like i was forced out of exploration by CCP. I'm fully aware this is going to happen, and i cant stop it, but i wanted to make one plea to CCP.

I understand the need for new blood, but for the love of Bob please don't start handicapping older players simply so the new ones have an easier time adapting.

I know this was a long post, and if any Dev was bored enough to actually read it all, kudos to you and thanks for hearing me out.

P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)

Capital Builders
Capital Building and Trading Holdings
#256 - 2013-06-05 04:52:46 UTC  |  Edited by: Capital Builders
So there have been significant changes to ice mining... you effectively do it at twice the speed now. But rorqual ice compression remains painfully slow in comparison.

Are there any plans to improve the manufacturing time of ice compression BPOs?

Please think this issue over. Ice compression is now a real prick to manage as ice mining is now so damn fast.
Lost True
Perkone
Caldari State
#257 - 2013-06-05 04:59:25 UTC
Well, finally i've found a couple of Relic sites...

I've liked this new minigame, nicely done.

Although i'm very dissapointed by the reward from it. At least for Highsec.

About a 400k from one site, and too easy - i can just quickly click all the nodes randomly, without using any powerups, and still get it with bore than 50% health...

Well, looking forward to further development for it...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#258 - 2013-06-05 05:03:30 UTC
doctor sash wrote:

P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)


No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

doctor sash
Ministry of War
Amarr Empire
#259 - 2013-06-05 05:10:52 UTC  |  Edited by: doctor sash
Lost True wrote:
doctor sash wrote:

P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)


No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...)


soooooo...... you hate them because of the chance of losing SP.... but have never lost SP in one, and they should not be in EVE in the first place because...... why exactly?

i have no problem with the SP loss or the stupid high cost of teh ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating

and not to get too off topic from Odyssey, but you make the conscious decision to get into one of those ships and possibly lose SP, if a pilot is ok with that risk, then no biggie. another concern i have with nerfing T3's is the effect on WH's. as i said, my next move will most likely be a WH. CCP has repeatedly stated that WH's are one of the most balanced parts of the game, needing the least amount of fixes. if T3's are nerfed, that negatively effects WH residents. If i were CCP i'd be overly wary of possibly negatively affecting one of the most "unbroken" areas of the game.
TravelBuoy
Imperial Academy
Amarr Empire
#260 - 2013-06-05 05:16:00 UTC  |  Edited by: TravelBuoy
magikalcoffee wrote:
TravelBuoy wrote:
New scanning method is pathetic sh*t.



this ^^^ its scanning for dummies, the joy of exploration was the fact that it was harder than warping to a mission site and u had to train skills for it but the rewards were better, i spent the last few years getting my scanning method in place and could scan a system of sigs in a very short amount of time and a player ship in a couple of tries now ccp has decided they know where my probes should go better than i do, i want to be in control of where and how many probes deploy. also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile that sounds like it was pulled straight out of the 80's that was a genius idea!
and when a target is destroyed or salvaged it now blinks for a few seconds before dissapearing ummmmm WTF is the point really really shambolic work on every aspect of this patch except for the ship ballancing. if i wanted to play hello kitty internet spaceships for 5 year olds then i would!



Kido i playing with this game almost 10 years ago, maybe u need to train skills. This scanning is a pathetic sh*t for dumbs like u.
Scan for short amount of time ? Because u are a noob and u dont know how can scan ? Was 30sec for a prober, now the probes cycling at scanning panel.Megalol And showing anom and other spot directions (unscanned signature directions on screen withuot scan???) on screen another bullsh*t for dumb peoples, who cant use the dir scanner. Oh but we go at least new radial menus for click fest. Thx for god they didnt delete the shortcuts.
Same idiotism such the agrotimer alert. This all Odyssey is a big joke. Almost full of nerf.
The Eve patches just ISK sink everywhere almost 3 years ago.
Tier1 Tier2 Battleship ISK increasing, ISK sink at anomalies with new frigs. PLEX manipulations with useless dual training.
Ridiculous BC prices, changed t3 BC sigs for another isk sink for easy bombing. Nerfed faction NPC spawning and loot drops.
Hurray we can buy new faction battlecrusers, which is almost same wich was the old nerfed BCs, but al least for 4x price values.
But atleast the CCP makes again overpowered amarr ships, mini bhaalgorn with t2 property for unbalancing the power relations.
T2 EW abilities for a t1 ship, but not for all t1 ship, just for only one. Megalol. This is the balance for CCP. Ridiculous.