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Vargur

Author
Kanalkrank
KKKorp
#1 - 2011-11-06 02:13:12 UTC
[Vargur, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Invulnerability Field II
100MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Hammerhead II x2


Defence 361
DPS 922/2482
Trinkets friend
Sudden Buggery
Sending Thots And Players
#2 - 2011-11-06 03:04:39 UTC
Yep, that's a Vargur.

By a Machariel.
Zillam Reynardine
Stargazer Holdings
#3 - 2011-11-06 03:09:16 UTC  |  Edited by: Zillam Reynardine
Drop the Hammerhead II x2 for Hobogoblin II x5. Hobs pop frigs faster than hammers.

[Vargur, temp]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Gist X-Type Large Shield Booster
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
100MN Afterburner II
Cap Recharger II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5

476.5 omnitank
1036DPS, 2854 Volley (using Hammers)

Capstable with a CC8, or if you don't run the tractor beams + salvager constantly (and you never are). Even then, if you've got all modules activated and no CC8, cap lasts for 20m35s.

[Vargur, faction]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Gist X-Type Large Shield Booster
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Republic Fleet 100mn Afterburner
Caldari Navy Shield Boost Amplifier
Cap Recharger II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5

591.7 omnitank
1086DPS, 3017 Volley
Capstable without implants
Slade Hoo
Retired Gunslingers
#4 - 2011-11-06 03:14:30 UTC
take an XL Booster + Heavy Injector (1,2k cargo) and a TC for the medslots. skip those cap modules and take t2 Burst Aerator + ACR-Rig and you've got plenty tank for double Angel Extra damage and more damage than most Machariels out there (most don't have t2 burst rig which negates its higher damage) and the option for insane tracking.
Goose99
#5 - 2011-11-06 04:57:52 UTC
Slade Hoo wrote:
take an XL Booster + Heavy Injector (1,2k cargo) and a TC for the medslots. skip those cap modules and take t2 Burst Aerator + ACR-Rig and you've got plenty tank for double Angel Extra damage and more damage than most Machariels out there (most don't have t2 burst rig which negates its higher damage) and the option for insane tracking.


Machs are going to have either one more dmg mod or one more te. Keep in mind that it has one more slot than Vargur. Yeah, Vargur needs a minimum of 3 dmg mods plus 3 range mods (te/tc). Some people use 4 dmg mod 2 te/tc combination instead, but applied dmg is actually lower than 3/3 combo.
Kanalkrank
KKKorp
#6 - 2011-11-06 05:16:49 UTC
Zillam Reynardine wrote:
Drop the Hammerhead II x2 for Hobogoblin II x5. Hobs pop frigs faster than hammers.

[Vargur, temp]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Gist X-Type Large Shield Booster
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
100MN Afterburner II
Cap Recharger II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5

476.5 omnitank
1036DPS, 2854 Volley (using Hammers)

Capstable with a CC8, or if you don't run the tractor beams + salvager constantly (and you never are). Even then, if you've got all modules activated and no CC8, cap lasts for 20m35s.

[Vargur, faction]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Gist X-Type Large Shield Booster
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Republic Fleet 100mn Afterburner
Caldari Navy Shield Boost Amplifier
Cap Recharger II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5

591.7 omnitank
1086DPS, 3017 Volley
Capstable without implants



why not use a cap booster?
Zillam Reynardine
Stargazer Holdings
#7 - 2011-11-06 06:43:50 UTC
Because then you have to carry cap boost charges, which cuts down on room for salvage and loot and ammo and mission cargo and etc., etc.
Kanalkrank
KKKorp
#8 - 2011-11-06 07:29:15 UTC  |  Edited by: Kanalkrank
Zillam Reynardine wrote:
Because then you have to carry cap boost charges, which cuts down on room for salvage and loot and ammo and mission cargo and etc., etc.



I always afraid no cap in mins while running misssion. ~ lol


BTW wut is CC8?
Zillam Reynardine
Stargazer Holdings
#9 - 2011-11-06 08:21:41 UTC  |  Edited by: Zillam Reynardine
http://games.chruker.dk/eve_online/item.php?type_id=27116

+5% to capacitor. Usually sells for ~130m in Jita.

ETA: You should only be afraid of running out of cap if you're fighting Blood Raiders (NOS) or if you've got a poorly fit ship.
Kanalkrank
KKKorp
#10 - 2011-11-06 10:53:57 UTC
Zillam Reynardine wrote:
http://games.chruker.dk/eve_online/item.php?type_id=27116

+5% to capacitor. Usually sells for ~130m in Jita.

ETA: You should only be afraid of running out of cap if you're fighting Blood Raiders (NOS) or if you've got a poorly fit ship.



[Vargur, New Setup 2]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Gist B-Type Shield Boost Amplifier
Invulnerability Field II
Invulnerability Field II
100MN Afterburner II
Tracking Computer II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Capacitor Control Circuit I
Large Projectile Ambit Extension I


Hobgoblin II x5
Hammerhead II x5


How about this fitting ?
it will not stop cap if close AB
Defence 164/354
optimal 4.1+67
DPS 977/2854
river Zateki
Viziam
Amarr Empire
#11 - 2011-11-07 02:44:17 UTC
WIth range+DPS of a Vargur Im almost willing to state that you could probobly do most l4s with a pure buffer, although i wouldnt do this. What im really trying to say is that for a vargur dont worry about the tank unless its a wicked hard mission...once you start getting 700+ dps out to effective ranges it really doesnt even matter.
Zillam Reynardine
Stargazer Holdings
#12 - 2011-11-07 04:14:53 UTC
I wouldn't fly an expensive ship with an expensive fit with a tank lower than 500HPS.

If you're going to use a deadspace shield booster/shield boost amp, you might as well as spring for Caldari Navy Invulnerability Fields and a full set of Crystal implants.
KLizMaN
Stark Innovations
#13 - 2011-11-07 04:37:18 UTC
That's overkill tbh. I flew one for months with a basic t2 tank with a XL Dread booster. No Crystal set and no cap rigs. I don't know why you would waste your isk. You should be able to get through most missions without needing your booster and the ones you do it just takes some intellegent module management.
Zillam Reynardine
Stargazer Holdings
#14 - 2011-11-07 10:27:54 UTC  |  Edited by: Zillam Reynardine
You wanna talk about overkill?

[Vargur, Pimp]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Pithum A-Type Medium Shield Booster
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Gist X-Type 100MN Afterburner
Cap Recharger II
Cap Recharger II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I

Hammerhead II x5
Hobgoblin II x5

Crystal Alpha
Crystal Beta
Crystal Delta
Crystal Gamma
Crystal Epsilon
Crystal Omega
Hardwiring - Eifyr and Co. 'Gunslinger' AX-2
Zor's Custom Navigation Hyper-Link
Hardwiring - Inherent Implants 'Lancer' G2-Delta
Hardwiring - Eifyr and Co. 'Gunslinger' LX-2

597.8HPS omnitank
1271DPS, 3168 Volley
Capstable
495 m/s

And y'know what? This fit has almost as good tracking as my Blaster-fit Proteus. Only 0.0006 rad/s worse.

Should only cost you around 5 or 6b for everything. \o/

ETA: And you know what else? Machariel's still better. It can't target as many things simultaneously and has worse targeting range, but it hits harder, while still being faster. Oh, and its omnitank is only slightly worse (564.5HPS).

ETA2: Oh, and it has worse tracking (0.07 or thereabouts).
stoicfaux
#15 - 2011-11-07 14:10:31 UTC
Here's what a I use in Minmatar space. Drop the SBAII for an AB as needed. The tank only gets tested on missions like the Blockade if you mess up the triggers. 4 damage mods, 3 tracking/range mods. A Pithum C-Type medium is probably the bare minimum tank I would use.

[Vargur, Level 4 - Pithum C]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Small Tractor Beam I
Salvager II
Salvager II

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

DaRiKavus
Mosh Pit
THE BESTICLES
#16 - 2011-11-07 16:51:57 UTC
When I used to use a Vargur I had the usual RF Gyros and TE II.With a Dread XL booster, a couple of shield amps and a TC II in the mids and the usual stuff in the highs. I never had any dramas about tanking even though the cap lasted for about 1 min 30 secs max, I think it was around 1100 dps omni.

Seem to remember worlds collide being a pain in the hoop though due to the jamming in the gursta room though.

Yeah the Vargur is cheaper on Ammo but since the Noctis emerged and the arse fell out of salvage I only bother with a Mach now. Plus Machs are more popular in Incursions Cool



TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#17 - 2011-11-07 17:05:18 UTC
1 you never need a cap booster on a PVE ship if you do your a idiot who is doing it wrong

2 nice resists OH WAIT

3. just use a XL booster and pulse it every few mins

4 i know you carebears are lazy little ***** but using focused hardeners is better than invulns in missions

soo something like this


4x 800 autos t2

dread g XL booster
boosty amp
3x hards
100nm afterburner

3 gyros
2 te

I just use a cap safeguard rig but whatever you want really is already ganks and tanks enough
KLizMaN
Stark Innovations
#18 - 2011-11-08 01:51:18 UTC  |  Edited by: KLizMaN
Zillam Reynardine wrote:
You wanna talk about overkill?

[Vargur, Pimp]

...

597.8HPS omnitank
1271DPS, 3168 Volley
Capstable
495 m/s

Should only cost you around 5 or 6b for everything. \o/



Yes, that's certainly one way to define overkill.

TrollFace has it right. Depending on the mission I might swap out the AB for a cap injector. That's all you need. The only modules I'd run faction would be the damage mods. I'd also never run a cap rig, always a damage+falloff rig.