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EVE Online: Odyssey Issues

First post First post First post
Author
neh4pres
ASTARTES CORP
Hashashin Cartel
#361 - 2013-06-05 00:13:37 UTC
regional gates dont seem to be using their radius as 0 KM. instead it is using the singularity that is the gates bracket as 0 KM. this makes it possible to bump into the gate while trying to jump. and put my 2 KM above gate bookmark at something like 20KM away on my overview
Poison Alice
Center for Advanced Studies
Gallente Federation
#362 - 2013-06-05 00:14:11 UTC
dunno if anyone has reported this

i experience large fps drop when changing crystals on mega pulses, form 160 it goes to like 10, only for instant the crystal is changed

great patch ccp, really love new stuff .... and for the love of kittens, return undock button to former position plz :)
Oraac Ensor
#363 - 2013-06-05 00:26:42 UTC
Cat Murdoch wrote:
Oraac Ensor wrote:
AraniFyr wrote:
I go to log in last night 0115 my time mountain time 45 minutes prior to the scheduled downtime...
By my reckoning, 0115 Mountain Time is 0815 GMT - 15 minutes into the scheduled downtime.
If it was winter, you'd be right. But Mountain Time is now on Daylight Saving, so only 6 hours behind GMT at the moment, rather than 7. :)

Ah, I stand corrected. I had no idea my American cousins also had this absurdity thrust upon them.
Agent Shade
One Minute Cinema
#364 - 2013-06-05 00:38:57 UTC
I am unable to start any capital rig invention job. I get the following message:

Production Job Will Fail - "Capital Semiconductor Memory Cell I Blueprint" can not be invented, there is no chance of it succeeding.
Dark808bb
Vanishing Point.
The Initiative.
#365 - 2013-06-05 00:48:00 UTC
Hi I had all the cruiser skills trained to 3, and BC to V before the 4th.

I logged on today with only minmitar and amarr BC at V and no gallente or caldari BC V book.

my caldari and gallente cruiser skills have the same exact SP at level 2 (isnt that odd?).
Also my frigate skills are at lvl 4 with the same number of SP. I never trained any but Amar frigate to lvl 4.

I hope this can be resolved i put alot of training into this.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#366 - 2013-06-05 01:01:08 UTC
Fon SaiHoc wrote:
Fon SaiHoc wrote:
"Fly before patch, fly after patch"

My main ship for nearly a year has been the NH, now 4 new skills have been created and included and necessary skills and ic ant fly it.
So not only i have several command shipd that i could fly before and cant fly now, but most of all the ship i most use for nearly a year, its a dead piece of metal in the station.

Is this going to be solved and will i be allowed to fly the ships i could fly before?

Thank you

Fon


Still waiting for a solution so that i can undock and check the new features of this patch.

For the time being, the only new feature i have found is... not being allowed to undock and fly my ship.

Thank you,

Fon

Ignore the prerequisites window.

If you have CS and caldari BC5, you can fly the ship.

If the game won't let you and you've tried it, file a bug.
Amyrynth Zargathen
Perkone
Caldari State
#367 - 2013-06-05 01:02:04 UTC
- When reducing the width of a chat channel to the minimum, ALL text that has been received overlays itself and flashes until another line of text is added. This drops my display rate from roughly 60 FPS to 35 FPS. It used to do this in Retribution only when there wasn't enough text in the channel to fill the narrow vertical channel of text with and without the scroll bar further reducing the width of the chat channel; the new difference is that this happens regardless of how much text has previously been recorded in the channel's text field. Clarifying picture: http://i.imgur.com/T3thbLQ.png

- Loading a conversation with a mission agent now takes a bit longer - 3 to 5 seconds.
Xeraphi
Perkone
Caldari State
#368 - 2013-06-05 01:04:16 UTC
There's no way to turn off the jarring broken blinking of the new target death animation. This makes the game unplayable for me because I can't look at the screen during combat. Target lock used to just drop when the targets died now it blinks like a broken fluorescent light. You can't fight with your eyes closed, unlike jumping through a gate.

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Delen Ormand
Center for Advanced Studies
Gallente Federation
#369 - 2013-06-05 01:07:06 UTC  |  Edited by: Delen Ormand
Haven't managed to play too much today, but there were few times I undocked and didn't get a 3d view of ship, space etc - it was all just black (although all the overview, buttons and whatnot showed up). If I did something else that took up the whole screen, like use the map or PI interface, it was fixed when I exited that fullscreen thing.

:edit::

xp x64, HD5670 (yeah, I know :P )
Bloodpetal
Tir Capital Management Group
#370 - 2013-06-05 01:16:20 UTC  |  Edited by: Bloodpetal
o/

We don't see an "incoming" gate flash. So when we're being all 3vil pirates on the gate we can't tell if the new person in local is someone that came in from our gate, or another gate in system...

Please tell me this isn't working as intended and will be fixed.

Thanks!

Where I am.

Roark Mcbride
Crimson Ravens
#371 - 2013-06-05 01:22:42 UTC
when doing any of the tutorials and they say use the Civilian Model of this or that it is never in the item hangar or in ships cargo hold I have had to train skills to use them even for industry training
Zakara Sinistra
Darkness Calls
#372 - 2013-06-05 01:30:52 UTC
I can't seem to get graphics to load on more than one client at a time. Whichever one loads first works well and I can see everything but on the other one I just get the "space" background and planets without any stations/ships/structures loading. On the second client I do get ship and station lights appearing though. and on the third client also.
Sturmwolke
#373 - 2013-06-05 01:36:11 UTC  |  Edited by: Sturmwolke
Sturmwolke wrote:
DL seeems to be hanging at "(2/4): CREATING EVE_ONLINE_540656-548234_WIN.PATCH 15.0%" (for the last hour). Launcher build 2.1.545736.
EVE_Online_540656-548234_win.zip.download is at 131MB in the main CCP program folder.

Killed the launcher, it resumed DL but hung at the same 15%.
This non-verbose UI message is telling me nothing about the status of the DL or what's the issue.

You need a BETTER STATUS messaging for DLs.

Edit: Screw the launcher.
DLing via the RELIABLE method - http://cdn1.eveonline.com/548234/EVE_Online_540656-548234_win.zip

Remember this?

After extracting the zip file (yes, I DLed the patch file manually), I can guess what that dingbat launcher is doing. It's trying to extract the .patch file from an INCOMPLETE and BROKEN download.
There's no other explanation for it for not showing a DL progresss status.

Please fix this crap.

Edit: ...and bingo, I was right. The launcher recognized the manually extracted .patch file automatically, Stage 2 went to 100%.
Stage 3 is working. Stage 4 done.

Dear CCP Atropos/Aporia, wtf where you thinking when you were writing the codes for the download stage (i.e Stage 1)?
Why didn't the launcher verify whether the download has been completed and the file intact before movving to Stage 2/3/4? If it did, then this have been an IMPOSSIBLE scenario.
Where is the robustness?
TomNewDelhi
The 21st Exploratory Division
The Corcu Loigde Alliance
#374 - 2013-06-05 01:44:40 UTC
Why is it that I'm in a fleet and am supplying support that when i click on one of my targeted fleet mates I get some stupid pop up window that i have to click ok, that says this can only be done by the fleet head or some such crap???? We decided to stop as it delayed support functions so bad it put chars at risk...
Bowbndr
KarmaFleet
Goonswarm Federation
#375 - 2013-06-05 01:48:01 UTC
i want to know why you are making it worthless to upgrade Null sec systems anymore and are we going to get compensated for the wasted isk now?

for as long as i have been playing the while point of upgrading your indy side of a system was that you got hidden grav sites you could mine in. now all one has to do is jump in and they apear on a regular scan? this negates the main idea behind having these sites for the most part.

and while i kind of like the idea of moving ice fields, again you have ruined the idea by having it pop up on on a normal system scan and not have to scan the thing down. i understand this to a point for hs against the botters but you havent help the null sec side of things and infact i think you have actualy hurt it.
Dracotec
The Scope
Gallente Federation
#376 - 2013-06-05 01:52:00 UTC
CCP Falcon wrote:
EVE Online: Odyssey has been successfully deployed on Tranquility on June 4th, 2013.
Undocking to completely black space on some graphics cards - Please post details with your graphics card here and file a bug report so we can investigate this further


Been fighting with this one all day GeForce GT 520 Win XP & GeForce GTX 440 Win 7
XP client set to performance, Win 7 client set to performance and quality
Tried clearing cache on both systems, sometimes docking and undocking fixes it.
Warping trough a gate sometimes fixes it but you cant move your camera when it does.
Dakka Skjem
Brutor Tribe
Minmatar Republic
#377 - 2013-06-05 01:55:53 UTC  |  Edited by: Dakka Skjem
Hacking boni are borked on at least the Cheetah, Loki and Proteus. Instead of +10 virus strength per skill level we get a flat +10, and so hacking high level containers is basically impossible unless you get really _really_ lucky.

edit: nevermind, reading the test server feedback thread its meant to be that way. Since when get flat boni get listed under skill boni headers and not under role?
And unless one has Hacking 5 and can use the T2 module, one can basically forget the high level containers. Maybe 1 in 5 doesn't asplode in front of you through sheer luck, only thing missing is a little mocking tune playing whenever everything goes up in smoke.
Oraac Ensor
#378 - 2013-06-05 02:02:32 UTC
Declan Storm wrote:
Steve Ronuken wrote:
Lunataria wrote:
i can no longer fly my orca on one of my other accounts as it requires ore industrial 3, which it didn't before

And have you actually tried flying it, or just looked at the prereqs?

Because the prereqs don't matter, if you have the top level skills injected.

You can still fly the Orca, but you are not getting all of the attributes of the ship/Industrial Command Ship bonus (Full Boost Bonus & Cargo Bonus), as you need Ore Industrial Ship to lvl 3 (This skills is part of the Primary).

CCP need to explain, which is the extend, that the "If you can fly it now, you can fly it latter" dialog covers, because this is only half a ship that I was flying before (Also what is the deal with the Secondary and Tertiary skills, I was expecting lvl 5 Advance Spaceship Command for Ma Freighter! :[ ).

All this being Said...Ore Industrial lvl 3 is only a >15hrs training requierment, but an explanation on the above will be nice.

If you can fly the Orca you must have the Industrial Command Ship skill and if you have the skill you will get the bonuses related to it.

How many times does this have to be said? Did you read this thread before posting in it? Did you read the DevBlogs and umpteen previous threads that have discussed this ad nauseam?
Oraac Ensor
#379 - 2013-06-05 02:04:09 UTC
Fon SaiHoc wrote:
"Fly before patch, fly after patch"

My main ship for nearly a year has been the NH, now 4 new skills have been created and included and necessary skills and ic ant fly it.
So not only i have several command shipd that i could fly before and cant fly now, but most of all the ship i most use for nearly a year, its a dead piece of metal in the station.

Is this going to be solved and will i be allowed to fly the ships i could fly before?

Thank you

Fon
Oraac Ensor wrote:
You can fly everything you could fly previously. Ffs - how many times does that have to be said? Read the DevBlogs (and all the replies to the posts asking similar questions in this very thread).


Fon SaiHoc wrote:
Still waiting for a solution so that i can undock and check the new features of this patch.

For the time being, the only new feature i have found is... not being allowed to undock and fly my ship.

Thank you,

Fon
Have you actually tried to fly the ship?
JTK Fotheringham
Ducks in Outer Space
#380 - 2013-06-05 02:06:42 UTC
Dear CCP,

Page 19 on patch day - so this is probably in the mix already... but you did ask for bugs to be reported.

Active scanning stops working when you change ships.

There seems to be at least two bugs.

1) I log on, jump in a covops, and run away to buy the new modules - I then weep at the 34 day skill train to get a T2 module. I return to my wormhole system and turn on the scanning thing for the first time. I see one Grav site (now an anomaly - our miners love you!) and 3 other sigs. I manage to probe down the sigs - all are bookmarked in corp from earlier, so it's all good. I swap ships to go kill rats at a LADAR site - a drake. My overview still has the sigs highlighted, but the Grav site anom has vanished. I can get a right click dialogue on the sigs, which includes allowing my to warp to, bookmark and so on.

But, here's the bug - when I try to actually perform any interaction on the sig, I get a "Communication with probe(s) failed" error message. It seems like the bit of code that resets my ships on-board scanner isn't working. That's bug one.

2) So, I switch back to my covops, and launch probes again. I can now find the same three sigs from before, but there is still absolutely no sign anywhere of the Grav site anomaly. I've tried check and unchecking the "Show Anomalies" box, but to no avail. The on-board scanner does reset when I leave the system and return.

I guess the problem here is again to do with the code that resets the scanner when you change sessions. It would be nice if whatever happens when you change systems also happens when you change ships.

The dwellers in HS might be happy with this (they don't really ever use different ships anyway - so why would they notice?), but for WH dwellers this is really far from acceptable. A fix for this would make my day, like a Portuguese... Blink

/JTK