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A touch of motion sickness...?

First post
Author
Inxentas Ultramar
Ultramar Independent Contracting
#61 - 2013-06-04 23:25:01 UTC
Nope. Loving these effects. If you hate it press F10, your problem is now solved. Shiny graphics are not for you, we get it.
Gallowmere Rorschach
The Scope
Gallente Federation
#62 - 2013-06-04 23:46:31 UTC
Dyvim Slorm wrote:
I doubt that CCP gives a damn about what any of you say, only what you do.

If you hate it that much start unsubbing and that will get their attention


Already done, on all accounts. We'll see how that goes.

As for the people making the immersion argument...are you literally ********? If immersion requires making people playing a game physically ill, something is very wrong. It would be incredibly "immersive" if there were small C4 charges built into your monitor that exploded in your face if you ever got podded. Does that make it a good idea?
Praetor Meles
Black Mount Industrial
Breakpoint.
#63 - 2013-06-04 23:48:49 UTC
Posting in stealth "Odyssey riot organisation" thread.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Warcalibre
NovaTech Holdings
#64 - 2013-06-05 00:39:16 UTC
Ugh, makes me dizzy as well. I have never experienced something like this before.
Octoven
Stellar Production
#65 - 2013-06-05 01:14:12 UTC
Ex0101 wrote:
Octoven wrote:

I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?


From your post you come across as very arrogant, so im not surprised you cant see it.

Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration.

The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others.


You mean to tell me the actual in flight part of the transition is what is making you queezy? How the **** do you stand warp drive then? Its essentially the same ******* mechanic but a lot darker.
Gallowmere Rorschach
The Scope
Gallente Federation
#66 - 2013-06-05 01:16:51 UTC
Octoven wrote:
Ex0101 wrote:
Octoven wrote:

I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?


From your post you come across as very arrogant, so im not surprised you cant see it.

Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration.

The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others.


You mean to tell me the actual in flight part of the transition is what is making you queezy? How the **** do you stand warp drive then? Its essentially the same ******* mechanic but a lot darker.


Have you ever actually paid attention to warp drive? First of all, it doesn't throw you into a first person "flushed down the toilet" effect. Secondly, you can pivot your camera around to different angles if looking straight into the animation does bother you. Third, you can zoom out so far with warp that you really can't even tell your ship is doing much of anything.
Ace Uoweme
Republic Military School
Minmatar Republic
#67 - 2013-06-05 01:22:31 UTC
Materia Hunter wrote:
Guttripper wrote:
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.

Just a head's up.


Thanks for this post Smile

I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591
It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008).

Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.


May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations).

3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Gallowmere Rorschach
The Scope
Gallente Federation
#68 - 2013-06-05 01:24:53 UTC
Ace Uoweme wrote:
Materia Hunter wrote:
Guttripper wrote:
While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.

Just a head's up.


Thanks for this post Smile

I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591
It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008).

Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake.


May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations).

3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard.


Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument.
Octoven
Stellar Production
#69 - 2013-06-05 01:29:52 UTC
Gallowmere Rorschach wrote:

Have you ever actually paid attention to warp drive? First of all, it doesn't throw you into a first person "flushed down the toilet" effect.

Yes I have paid attention to warp drive, what you are arguing here is your lack of ability to control your camera during the process. That is irrelevant considering a jump is sooo much shorter then a warp anyway. By the time you do turn your cam anywhere its over. However, the SAME mecanic they used for warp drive is what the stupid tunnel is, your lack of control doesnt change that fact.
Gallowmere Rorschach wrote:

Secondly, you can pivot your camera around to different angles if looking straight into the animation does bother you.

Again, the issue here is not the animation making people sick. If you get sick from the animation then you are getting sick from warp drive too because its the same damn animation. The only thing different is the darkness, a couple light flashes, and the streaking stars whichare actually lines that arent moving and thus adds to the orientation of what is going on.
Gallowmere Rorschach wrote:

Third, you can zoom out so far with warp that you really can't even tell your ship is doing much of anything.

You just contradicted yourself here, not sure what the third point was. If I can zoom out and not see my ship, then it appears the same as in first person; however the cam can be rotated which makes it worse. I fail to see how looking at fast moving clouds coming toward you is any more motion sickness then looking at the side of the wall and seeing them go by faster. It doesnt matter where you move your cam you will still see it.

When you are in a car and are feeling motion sickness and you have a choice of looking straight ahead through the windshield or looking out the door window at the side, you dont choose the latter because it compounds the issue.
Gallowmere Rorschach
The Scope
Gallente Federation
#70 - 2013-06-05 01:32:39 UTC
The point is that you don't have to actually SEE the warp animation in such harsh focus. All I see when I am warping is what looks likie wispy white lines flying past my ship, that's it. Why? Because I am zoomed way the hell out, and my camera stays pivoted to a top down position, not a first person "down the pipe".
Allison A'vani
Native Freshfood
Minmatar Republic
#71 - 2013-06-05 01:34:43 UTC  |  Edited by: Allison A'vani
Octoven wrote:
Idiot Mongoloid Spurge.


Noting you argue even matters, the point is that it makes me and many others feel sick, so give us an option to disable it. Pretty simple.
Gallowmere Rorschach
The Scope
Gallente Federation
#72 - 2013-06-05 01:36:01 UTC  |  Edited by: Gallowmere Rorschach
Nevermind, that looked like a misquote. xD
Allison A'vani
Native Freshfood
Minmatar Republic
#73 - 2013-06-05 01:36:51 UTC  |  Edited by: Allison A'vani
NBD xD
Gallowmere Rorschach
The Scope
Gallente Federation
#74 - 2013-06-05 01:37:57 UTC  |  Edited by: Gallowmere Rorschach
Yeah, sorry about that. When it first loaded, the comment looked malformed like it was my name followed by the "mongoloid spurge" comment. I didn't notice that the format corrected when I had quoted to reply.
Allison A'vani
Native Freshfood
Minmatar Republic
#75 - 2013-06-05 01:39:11 UTC
Yea that was my bad.
Octoven
Stellar Production
#76 - 2013-06-05 01:39:34 UTC
Allison A'vani wrote:
Octoven wrote:
Idiot Mongoloid Spurge.


blah blah blah, I want stuff that means nothing and does nothing



If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours.
Allison A'vani
Native Freshfood
Minmatar Republic
#77 - 2013-06-05 01:43:35 UTC
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Idiot Mongoloid Spurge.


Highly Intelligent Comment.


More Spurge.



If you stop being dumb and realize we are wanting the OPTION to disable it. NO ONE is AGAINST adding new animations as long as we can DISABLE THEM OPTIONALLY.



I bolded the important parts so that you can comprehend it easier.
Gallowmere Rorschach
The Scope
Gallente Federation
#78 - 2013-06-05 01:45:37 UTC
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Idiot Mongoloid Spurge.


blah blah blah, I want stuff that means nothing and does nothing



If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours.


So, what you are saying is that all of us, who have enjoyed this game for a long time, should now just leave, because CCP can't be arsed to have a loading bar...or even just a black screen, instead of this nausea inducing...thing? Can it be avoided? Yes, by keeping up the browser, tabbing out, looking away, etc. Should we have to? No. Have you ever FCed a fight bigger than you and your cousin Bob trolling Molden Heath? Your KB says no.

That's my point here. This animation CAN be avoided, but it's affecting people who have enough crap already going on in the game that they don't have the luxury of tabbing out, making sure they look away, blah blah etc. When you have some real PvP experience, come back and let me know how "looking away" works for you there chief.
Ace Uoweme
Republic Military School
Minmatar Republic
#79 - 2013-06-05 01:55:32 UTC
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Idiot Mongoloid Spurge.


blah blah blah, I want stuff that means nothing and does nothing



If we followed your logic, NOTHING in this game would ever be enhanced. So yes lets have an option to turn off this effect, lets also have options to turn off new ship model skins and revert back to old ones, lets have an option to turn off space in general and just fly in blackness with a sun, lets have an option to turn off all objects in space because warping past them could make one motion sickness too right? Starting to see how ridiculous this is sounding, it starts with one ridiculous comment like yours.


It's troll comments like that that junk fills forums, truly.

Unlike with preferences this can be a medical issue. It's a big difference.

Do you think those epilepsy warnings were placed there because the devs are nice guys? No. It's there for legal reasons. -_-

SOE just keeps the warning in the load up before the screen title, which is a good place for it. In EvE the login screen is a good place for it -- for returnees and new players. WoW new changes that could affect players medically they'll have the warning along with the EULA update to click through.

A little foresight would help, ya know?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Captian Darknipples
The Scope
Gallente Federation
#80 - 2013-06-05 01:59:25 UTC  |  Edited by: Captian Darknipples
On a related note.. while doing security missions as i have for the past few years i am getting the same motion sickness effect for the simple fact that i cant click on a blinky red without my camera doing its own thing. This has become a major problem please give us a straight forward disable option for w/e controls auto camera garbage on targeting.