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Tech 3's, 4/10s and lowsec

Author
Vince Snetterton
#21 - 2013-06-04 05:30:29 UTC
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


Just a completely idiotic decision.
I used to do exploration in a Proteus, but that is now junk starting tomorrow.
Pipernelli Spacemitt
Doomheim
#22 - 2013-06-04 05:47:15 UTC
Vince Snetterton wrote:
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


Just a completely idiotic decision.
I used to do exploration in a Proteus, but that is now junk starting tomorrow.


I'll be glad to take it off your hands and show it around some 5/10+.
Keenky
Royal Amarr Expeditions
#23 - 2013-06-04 09:18:38 UTC
Allthough im using T3s i consider the change questionable. Not because of the remove from the trigger sites, but because it lowers the use of the T3s for explorers. In one way thats good, on the flipside it has some negative issues. Next step will be to remove T2s from the sites as those are quite more powerful and because of the low requirements to find those sites they will now be much more frequently blitzed.

I used the T3 mostly because it combined several boni i did not have in T2 cruisers. I often also used a T2 cruiser combo while i could have used the T3s also. But in fact for lowsec T3s only were comfortable for hacking and acheology while the firepower of T2s were much more reliable in the combat sites. As i have all advanced cruisers maxed out this doesnt bother me much at all.

Less blitzing beginner explorers means possibly more expeditions and many more escalations with more phat loot - i hope that calculation comes true, if not, the change doesnt impact me at all. Maybe more locust-style with hisec carrier and less danger in combat sites in low sec when with battle hardened T2 firepower for engaging mouthbreathers.

I find it more concerning that it is now very easy to gain security status. Too easy, too few effort - i think they should remove all possibilities to gain faction on a pirating toon. Once a pirate, always a pirate. If they quit, the better and more safe for the rest. No one needs them.
pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#24 - 2013-06-04 09:52:51 UTC
started to play this game in the begining of this year and enjoyed exploration since the start beeing my main activity while online. saw other ppl flying t3 and yes ocasionally got my complexes 'stolen' not many times thou. wasnt happy with that but didnt whine, no, thought everyone can fly a t3 if they train for it, so since then been working on skills to fly my t3, now that i got it and can defend 'my' complexes and loots i get this, thx ccp for changing the rules of the game with such short notice. very kind of you
Tauranon
Weeesearch
CAStabouts
#25 - 2013-06-04 09:53:36 UTC  |  Edited by: Tauranon
Keenky wrote:

I find it more concerning that it is now very easy to gain security status. Too easy, too few effort - i think they should remove all possibilities to gain faction on a pirating toon. Once a pirate, always a pirate. If they quit, the better and more safe for the rest. No one needs them.


keenky, stuff needs to blow up. the game doesn't function if stuff doesn't blow up. Being able to choose how to grind sec status is a good thing imo, some people enjoy grinding other things or other ways.

Pirate activiity and fleet combat are necessities of the game. Also the game is horribly bland if people can't roleplay pirates or tyrants or thieves or whatever, and typing arr me hearties into local doesn't count, things in fact do have to get shot and explode.

I agree, deds in lowsec should let T3s in, but in my career, I've done more ded 5s (those are always lowsec) than I have ded 4s in lowsec. Its just not the same as lapping the entirety of the caldari highsec empire looking for GSOs. ie I don't roam as far (because lowsec is topographically a fringe and mostly fairly thin), and I don't see 10 different blow ins who probe in a system one day, and then are not seen again for a month. The fact that probers are more regional, means its more reasonable to expect them to have stashed nearby the necessary hull class to be able to enter a particular ded. I certainly do.
Keenky
Royal Amarr Expeditions
#26 - 2013-06-04 10:23:12 UTC
Dont get me wrong, please. I dont like pirates as those are just punks in my very own opinion. You will not convince me about anything else. Also i dont try to convince anyone about my POV is the only true. There are many other POVs and i gladly accept them.

My main toon wont show any mercy to PVPers. I dont try to run conversations with any player i meet in space in low or null, nor would fleet up or any other activity but open fire. As explorer you have to accept that you are the most easy prey for those as you are an easy to find and easy to calculate target. A vessel showing up in a scanned site in low/null where you are inside is barely another explorer but in 99.9999999% someone up to shoot you.

Dont expect mercy, dont grant mercy. Be quick to get out there if you dont want to be pinned down until his other 20+ raiding friends show up in their t1 vessels, or take him out quickly if you can.

The only thing that concerns me is that now less T3s will be waiting cloaked in a site, but T2s, which i consider much more dangerous. And still: it is much more time consuming and affords more skills to scan a valuable site as explorer than for a pirate with skill 1 to scan you in that site and attack you.

Exploration in low and null is nothing small corps can do successful over a long term. even if this ridiculous update will force more of us to go to there as the income of exploration in hisec will with ody be cut half again.
l0rd carlos
the king asked me to guard the mountain
#27 - 2013-06-04 14:09:34 UTC
Keenky wrote:

Exploration in low and null is nothing small corps can do successful over a long term. even if this ridiculous update will force more of us to go to there as the income of exploration in hisec will with ody be cut half again.


I do it with 2 Chars in lowsec with a cheap T1 ship.
Once i called two other corp mates for backup in T1 frigs!

So .. 4 chars in total. How is that not possible for a small corp?

And how does this update favor larger corps?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

S Byerley
The Manhattan Engineer District
#28 - 2013-06-04 16:09:21 UTC
I don't understand why they're attacking solo exploration. I can hop in a T2 cruiser and get roughly the same combat capability, but the big difference is the lack of a scanning bonus.

Similarly the dissapearing container nonsense encouraging you to bring someone else along is completely at odds with the profession itself.
Mnemosyne Gloob
#29 - 2013-06-04 16:52:36 UTC
S Byerley wrote:
Similarly the dissapearing container nonsense encouraging you to bring someone else along is completely at odds with the profession itself.


Well they did buff the drops from the new profession sites, to make up for solo players not being able to grab everything. I would be more concerned that you can now apparently do those sites in nullsec in a cheap frigate. Maybe we will see the outcome of this in a few weeks when faction towers cost 10 M isk or so ...
Alexander Yukari
The Foundation Of Mammon
#30 - 2013-06-04 18:14:54 UTC
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


This is completely pointless.

Any t2 cruiser is allready overkill for 3/10 and 4/10.. Tank and firepower aren`t an issue with such sites , t3s were used for the sake of being nice package with tank/dps and scan bonuses.

I hope sigils and watch sites haven`t been changed too.
Now I will have to reship every-time I find 3-4/10 or just lose time and loot.
Good job on making both my tengu and legion quite ussles in high sec.

Or just give us T2 exploration cruiser...
Tauranon
Weeesearch
CAStabouts
#31 - 2013-06-04 23:53:50 UTC
Alexander Yukari wrote:
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


This is completely pointless.

Any t2 cruiser is allready overkill for 3/10 and 4/10.. Tank and firepower aren`t an issue with such sites , t3s were used for the sake of being nice package with tank/dps and scan bonuses.

I hope sigils and watch sites haven`t been changed too.
Now I will have to reship every-time I find 3-4/10 or just lose time and loot.
Good job on making both my tengu and legion quite ussles in high sec.

Or just give us T2 exploration cruiser...


They removed the need to fit expanded launchers to highsec PVE boats (making the exploration fit easier for low cpu hacs), they also added a module which does the scan bonusing, and highsec is littered with stations if it turns out you are too personally useless to run the easily cheesed by range ded 4s without refitting.


Haulin Gneiss
Ministry of War
Amarr Empire
#32 - 2013-06-05 00:17:44 UTC
Pipernelli Spacemitt wrote:
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


This patch just gets better and better.

One more round of things that make awful players mad and I might have to send CCP a gift basket.


are you part of the marketing department or damage control? Whenever someone voices a complaint you either use the word "tears" to diminishing effect or offer no productive commentary otherwise. Post something positive/constructive for a change.
Pipernelli Spacemitt
Doomheim
#33 - 2013-06-05 00:21:07 UTC  |  Edited by: Pipernelli Spacemitt
Haulin Gneiss wrote:
Post something positive/constructive for a change.


I could list one of the dozens of non t3 ships you could use to accomplish the same task, but that would reward your tears with something other than the scorn they rightfully deserve.

Spare the sod, spoil the man-child.

Edit: But hey, thanks for taking the time to read so many of my posts. :feelsgoodman:
Zircon Dasher
#34 - 2013-06-05 00:22:12 UTC
Haulin Gneiss wrote:

are you part of the marketing department or damage control? Whenever someone voices a complaint you either use the word "tears" to diminishing effect or offer no productive commentary otherwise. Post something positive/constructive for a change.


LolLolLol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Fayth Noor
Celestial Century
#35 - 2013-06-05 00:31:03 UTC
Does this even matter? I mean, I'm pretty new to Eve, but I don't see the big deal. The only thing that steered me towards a skill plan to make use of T3 cruisers (I can't use them yet) was the fact that they were able to easily fit an Expanded Probe Launcher to cherry pick 4/10s. With DSPs gone, there are plenty of other ships that will clear the site just as quickly.

Honestly, the change seems kind of redundant to me, except to push high sec explorers into a wider variety of equally (or close enough) capable ships for the task.
Alexander Yukari
The Foundation Of Mammon
#36 - 2013-06-05 06:44:25 UTC  |  Edited by: Alexander Yukari
Tauranon wrote:
Alexander Yukari wrote:
Sir Livingston wrote:
It's official. This quote is from the patch notes for June 4th
http://community.eveonline.com/news/patch-notes/patch-notes-for

"Exploration & Deadspace

Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
Randomly spawned large asteroids have been removed from wormhole mining sites.
4/10 DED Complexes no longer allow Strategic Cruisers to enter."


This is completely pointless.

Any t2 cruiser is allready overkill for 3/10 and 4/10.. Tank and firepower aren`t an issue with such sites , t3s were used for the sake of being nice package with tank/dps and scan bonuses.

I hope sigils and watch sites haven`t been changed too.
Now I will have to reship every-time I find 3-4/10 or just lose time and loot.
Good job on making both my tengu and legion quite ussles in high sec.

Or just give us T2 exploration cruiser...


They removed the need to fit expanded launchers to highsec PVE boats (making the exploration fit easier for low cpu hacs), they also added a module which does the scan bonusing, and highsec is littered with stations if it turns out you are too personally useless to run the easily cheesed by range ded 4s without refitting.




Personal attacks oh well lets see.

I bet you have never been to khanid or few other good places to explore which lack stations. T3s as rounded up packages supported nomadic-like lifestyle of explores. One ship to do it all.

Fited navy omen, same one i`ve used back in the day to explore before geting t3s.

I can still clear any high sec site, lost some dps, some tank .. but it dosen`t matter at all since any navy/t2 cruiser is more than enough for them. DPS from those sites is laughable, you pop most frig npcs with one shot

In the end, a dedicated platform with scaning subsystem is less desirable than HAC/navy cruiser. There is no point in getting t3 for exploration, with current limit to 3-4/10.

You ethier go with another hull, lose 50% scan strenght (or waste mid slot for 10% bonus module as you suggested) spend more time scaning. Site completion time wont change much, in all this change is pointless for me. Oh wait you can drag two ships but then again if you have to get into pure combat vesell, why bother with t3 ? Just get scaning frig and be done with it.

Or better multibox.. I don`t get this "hate" towards solo exploring from CCP. They seem to force people into flying with someone else.

Pointless changes that only annoy people who got t3s and make exploration less fun.
Sylvia Nardieu
Super Serious Fight Club
#37 - 2013-06-05 13:16:03 UTC  |  Edited by: Sylvia Nardieu
During one of those pre-Odyssey live chats last week, CCP Fozzie said that tech 3's were too efficient at completing those sites, hence the decision to ban them from entering. Obviously, this 'too efficient' argument is the silliest thing he could have pulled out of the bag since it can be applied to a vast array of situations in which a ship which is designed for a specific purpose is (the most) efficient at doing it. Why not prohibit carriers from acting as logi for sub-cap boats since they are too efficient at that in comparison to a dedicated t2 logi for example?

So, while realistically tech3's were a bit too much to take into most of those sites, they were an option available to every single player interested in exploration. The 'problem' (if there was one to start with) was cherry picking sites, which could have been dealt with in various other ways.

Looking at the recent changes I feel as if CCP don't really care much for people trying their hand at lowsec explo and industry.
They removed static ded 1 and 2s (which was a good thing) but also removed 1 and 2 spawns in general from lowsec without providing replacement content. They turned grav belts into anomalies instead of sigs rendering lowsec mining pretty much impossible for any practical purpose. They only partially introduced some of the announced buffs to industry in fw space (Pos fuel bonues according to upgrade status, anyone?). And now this change which influences lowsec explorers more then their hisec counterparts, and which happened due to hisec whining (so nothing to do with lowsec).

Best part of all - this change was never discussed on forums (not that it would change anything) as all attempts to get some feedback from devs were pretty much ignored.
Dzajic
#38 - 2013-06-05 20:18:29 UTC
Oh dear, you cant blitz all 4/10s in highsec in a afternoon? Woe to thee. As if actually doing the site was ever the time consuming thing. Noob tip, you can do every Serpentis and Gursitas highsec site in a Ishkur. If you refit all the time (huge time sink, and some systems even in highsec may not have a station) you can also probe down every highsec site with that Ishkur. If you wanted to spend ages and kite like a boss you could also do them in a Vexor. Though hardest unrakned highsec combat sites will murder anything with T1 resists.
Sylvia Nardieu
Super Serious Fight Club
#39 - 2013-06-05 22:11:39 UTC
Dzajic wrote:
Oh dear, you cant blitz all 4/10s in highsec in a afternoon? Woe to thee. As if actually doing the site was ever the time consuming thing. Noob tip, you can do every Serpentis and Gursitas highsec site in a Ishkur. If you refit all the time (huge time sink, and some systems even in highsec may not have a station) you can also probe down every highsec site with that Ishkur. If you wanted to spend ages and kite like a boss you could also do them in a Vexor. Though hardest unrakned highsec combat sites will murder anything with T1 resists.


I don't care for hisec tbh.
Charlie Jacobson
#40 - 2013-06-05 22:55:47 UTC  |  Edited by: Charlie Jacobson
Sorry to hijack a rage thread, but what ships would you guys recommend for 4/10s now? I haven't really dabbled much in exploration before, so I have no idea what to expect from the combat sites.
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