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EVE New Citizens Q&A

 
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2 man frigate PvP

Author
Abbi Rotsuda
Perkone
Caldari State
#1 - 2013-06-01 03:32:43 UTC
So let's say me and a friend just started playing eve. We want to do some duo frigate PvP in nullsec. Is this possible and how long until we can attempt it?
Daniel Plain
Doomheim
#2 - 2013-06-01 04:04:36 UTC
pretty much all frigates that do not have a probing bonus are viable if you play to their strengths. pick a combo that sounds fun and go for it. you do not need particularly high skills to have fun, but expect to die often in the beginning.

I should buy an Ishtar.

Beatrice Bourdain
Eve Refinery
#3 - 2013-06-01 10:41:14 UTC
Daniel Plain wrote:
pretty much all frigates that do not have a probing bonus are viable if you play to their strengths. pick a combo that sounds fun and go for it. you do not need particularly high skills to have fun, but expect to die often in the beginning.


This more or less.

As very new players you will of course need to choose your targets carefully, but it is certainly possible to get going quite quickly, say within a week to get a basic t1 fit frigate.

A few combos I can think of as being natural partners:

Griffin/Merlin

Maulus/75mm rail fit incursus

Vigil/Rifter or Breacher

Crucifier/Punisher



Sergant Steel
Caldari Provisions
Caldari State
#4 - 2013-06-01 12:42:35 UTC
Beatrice Bourdain wrote:

As very new players you will of course need to choose your targets carefully, but it is certainly possible to get going quite quickly, say within a week to get a basic t1 fit frigate.

A few combos I can think of as being natural partners:

Griffin/Merlin

Maulus/75mm rail fit incursus

Vigil/Rifter or Breacher

Crucifier/Punisher




Couldnt say it better and this is lovely example of pair ups.

Steel
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5 - 2013-06-01 14:00:01 UTC  |  Edited by: Garviel Tarrant
it takes 2-3 weeks of good skill planning to be able to use a t1 frig with 80%+ efficiency i'd think

As for those combo suggestions above me.. they are bad.

Why do they have to be two of the same races? wtf?


Kiting is probably your best bet for success while you are low sp. If you want to cheese it and max your chance of succses i'd suggest Dual lml condors if you want to use missiles and a atron/maulus railgun combo if using hybrids. Or basically any coupling of t1 frigs that can apply decent dps over 20km

Other viable choices would be an arty thrasher.. lml breacher or so forth. I would not suggest any t1 amarr ship for kiting as they are rather bad at the role, as are the t1 minmatar ones save the breacher. (You can make an arty slasher but the thrasher is just so so so much better)


I'm more into brawling myself but kiting is a better option for low sp pilots.

BYDI recruitment closed-ish

Beatrice Bourdain
Eve Refinery
#6 - 2013-06-01 14:25:27 UTC  |  Edited by: Beatrice Bourdain
Garviel Tarrant wrote:
it takes 2-3 weeks of good skill planning to be able to use a t1 frig with 80%+ efficiency i'd think

As for those combo suggestions above me.. they are bad.

Why do they have to be two of the same races? wtf?


As you like. If you think they're bad, suggest why. You're entirely correct there is no reason they need to be the same race, but young players tend to think along the lines of one race, and tend to meet up with others of the same race in starter systems more often than other races.
Sergant Steel
Caldari Provisions
Caldari State
#7 - 2013-06-01 16:51:12 UTC  |  Edited by: Sergant Steel
Garviel Tarrant wrote:
it takes 2-3 weeks of good skill planning to be able to use a t1 frig with 80%+ efficiency i'd think

As for those combo suggestions above me.. they are bad.

Why do they have to be two of the same races? wtf?


Kiting is probably your best bet for success while you are low sp. If you want to cheese it and max your chance of succses i'd suggest Dual lml condors if you want to use missiles and a atron/maulus railgun combo if using hybrids. Or basically any coupling of t1 frigs that can apply decent dps over 20km

Other viable choices would be an arty thrasher.. lml breacher or so forth. I would not suggest any t1 amarr ship for kiting as they are rather bad at the role, as are the t1 minmatar ones save the breacher. (You can make an arty slasher but the thrasher is just so so so much better)


I'm more into brawling myself but kiting is a better option for low sp pilots.

Oh really? dont have to be the same race? uh i believe u just linked all dual races.

Steel
Sishen Gzi
Hellion Support Services
#8 - 2013-06-01 18:38:46 UTC
IDK if null sec is where you want to start as a new pilot, I have the impression that outside of RvB most of the frigate fights occur in low sec areas and particularly in the factional warfare areas so you might want to think about joining your militia or if you don't want to do that pirate in the militia areas
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#9 - 2013-06-02 11:20:59 UTC
Sergant Steel wrote:
Garviel Tarrant wrote:
it takes 2-3 weeks of good skill planning to be able to use a t1 frig with 80%+ efficiency i'd think

As for those combo suggestions above me.. they are bad.

Why do they have to be two of the same races? wtf?


Kiting is probably your best bet for success while you are low sp. If you want to cheese it and max your chance of succses i'd suggest Dual lml condors if you want to use missiles and a atron/maulus railgun combo if using hybrids. Or basically any coupling of t1 frigs that can apply decent dps over 20km

Other viable choices would be an arty thrasher.. lml breacher or so forth. I would not suggest any t1 amarr ship for kiting as they are rather bad at the role, as are the t1 minmatar ones save the breacher. (You can make an arty slasher but the thrasher is just so so so much better)


I'm more into brawling myself but kiting is a better option for low sp pilots.

Oh really? dont have to be the same race? uh i believe u just linked all dual races.

Steel


"Or basically any coupling of t1 frigs that can apply decent dps over 20km " Also you highlighted a part where i was just listing ships..

The griffin one is bad because it has a griffin, sure you can do that but you're better off with two merlins

Maulus/incursus one is bad because you're suggesting 75mm rails

Vigil/rifter is bad because the vigil is bad and the rifter is bad

Crucifier/punisher is bad because the punisher is terrible. Other then that most t1 combination of frigates "work" tbh i would just go for two damage ships, fit them for kiting and put some ewar into the mids.

BYDI recruitment closed-ish

Paul Panala
School of Applied Knowledge
Caldari State
#10 - 2013-06-04 13:47:12 UTC
Just go for it and see what happens. As a general rule, you should always fly ships that you can lose. You can read all the information you want, but you will not really know what works and doesn't until you try.
Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-06-04 14:01:55 UTC
It doesn't take long to get the skills to fly a tackler and/or a respectable brawler frigate. Run through the basic combat tutorials and you'll have the skills and the ISK (and quite possibly the ships) to get started. Using Caldari ships as an example, you can use a Condor to get a warp disruptor on a target at about 20km, and then a Merlin or Kestrel to dive in close, hit with a scrambler and a stasis webifier, and go to town with high-damage short-range weapons. Feel free to substitute other equivalent ships from other races as appropriate.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

paritybit
Stimulus
#12 - 2013-06-04 20:57:10 UTC  |  Edited by: paritybit
Abbi Rotsuda wrote:
So let's say me and a friend just started playing eve. We want to do some duo frigate PvP in nullsec. Is this possible and how long until we can attempt it?


I don't think you're asking the right question. The answer to your question, "is this possible" is always yes -- it is possible. The question you should probably be asking is how to get started in PVP given that you've decided you want to fly frigates as a pair.

My opinion is that you probably don't want to start in null-sec straight away. A lot of larger gangs roam through null-sec and often fly with interdictors or anchor bubbles. This is, essentially, you asking to lose your ships very quickly and become frustrated with PVP.

I expect that by now you already know that PVP in EVE is different than PVP in most other MMOs. Once you lose your ship, it's gone for good and you'll need to buy a new one. You don't get to go to the armorer and have it repaired for a paltry fee. And knowing this, you probably will figure out that most players won't fight when they think they will lose because there is a cost. And this should lead you to another series of questions you'll want to ask:

  • How do I go about finding targets?
  • How do I go about encouraging these targets to fight?
  • Do I want to find targets I can beat and force them to fight me, do I want to find someone willing to fight no matter the odds or do I want to trick the target into engaging?
  • Do I want to be a criminal and shoot anybody or do I want to shoot at criminals and keep my security status?

The answers to these questions might help you figure out where to start. You can be a criminal. You could join faction warfare. You could look into Red vs. Blue. You might look into some other group oriented toward teaching pvp skills to newer players. All of these are less frustrating ways to get started in PVP.

I'm a criminal in EVE (I've also been an anti-pirate and a member of a NPC null-sec pvp-oriented alliance); I don't let security status decide whether I will engage a target or not. There are a lot more targets if you're willing to shoot anybody. But the trade off is that it's a lot harder to make isk to replace the inevitable ship losses; also being a criminal has the potential to lead to more pvp (whether you want it or not) because you'll get to a point where anybody can shoot you anywhere whether you want to be shot or not.

You can learn a lot by yourselves either by trial and error or reading everything available, but having friends who already understand PVP will make your journey that much more successful. Be prepared to lose ships. Be prepared to ask those who took your ships how they did it. Be prepared for them not to answer, but if they do you should engage in the conversation and get as much out of it as possible.