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Exploration now officially sucks.

Author
WANTED BY CONCORD
Doomheim
#141 - 2013-06-04 20:01:22 UTC
Exploration now official sucks.

Repeat after me!

Exploration now official sucks!

Exploration now official sucks!

Exploration now official sucks!
Murk Paradox
Ministry of War
Amarr Empire
#142 - 2013-06-04 20:01:50 UTC
Mara Rinn wrote:
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?


Moving gravimetric signatures to "ore site" anomalies has removed some significant exploration content. It's as simple as that.

So with one hand CCP gives us the cool system scanner overlay & improved probing mechanics & give away probing advantages like candy (everyone can use 8 probes, and train the 1 skill to get all the advantages), but with the other hand they take away stuff to discover.

Can you see a reason for highly trained explorers to complain? Imagine if all your fittings skills were merged into "Core Fitting" which gave +5% per level to PG, CPU, shield capacity, armour strength and passive resistances? What if "Weapon Usage" replaced WU, AWU, Rapid Firing, Controlled Bursts, Gunnery, Motion Prediction and Sharpshooter skills? Wouldn't you complain about the complexity of the game being removed?



Uhm not really. I've been using those skills long before any patch would change it and have long since forgotten the time spent training the.

"Highly trained explorers" will have a new mini game to learn. A new "element" to discover and enjoy.

Plus, you get to relearn the whole new system.

But yea, I guess nostalgia has it's place.

I very much wish I had an old 8 track player instead of all the cd's I have burned to cd-r's in my car.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kult Altol
The Safe Space
#143 - 2013-06-04 20:22:43 UTC
I like it, it's not as tedious and the minigame is fun.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Rhivre
TarNec
Invisible Exchequer
#144 - 2013-06-04 20:25:59 UTC
Highly trained explorers still have an advantage.

The scanner does not immediately show anything, unless you were looking for ore sites only before, in which case, yes you are screwed.

As an explorer with all skills but hacking to V, the "difficulty" when you have something to 80%, then reduce scan range and move probes to centre over it.....only to have it disappear, is still there

If you think that you no longer have an advantage over those who are new to exploring, make a new exploring alt and find out how fast you can lock down and grab that stuff compared to your explorer with all to V.

Then get someone who is new to it, and race them to lock down sites.

If they beat you, then yes, you no longer have an advantage
Zel0s
24th Imperial Crusade
Amarr Empire
#145 - 2013-06-20 20:08:37 UTC
I was a explorer all my eve time long and befor it was challeging and hard to fly around and find those rare loots. It was always exciting when a can opened and you didnt know what was in it. That all changed now, now it is dumb as hell and you see this on the market prices .. now every dumbie can do it and does it. Further more now you see what is in the container and then you loose it because didnt get the correct container that always feels like you got trolled by ccp....

I realy realy hope they change something on this front realy soon if not i dont thing any explorer can affort to be a explorer anymore. And i am extreamly unsure if i want to do something else then exploring mybe i have quite eve lets see what the next patches do
Barron Hammerstrike
Medusa Nova Mining And Trade
#146 - 2013-06-20 21:23:03 UTC  |  Edited by: Barron Hammerstrike
Jack Miton wrote:
+1

EVE used to be all about challenges and effort investment. Not so much anymore.


It's certainly looking that way.

I came on board during Dominion and I loved it. I loved the fact that progression took time, effort, and patience. I liked that some things were obvious and some things not so much. Exploration had a bit of mystery to it which made it cool and those that were interested pursued it.

This expansion has been a big let down overall. Way tooo easy probe by numbers mechanic, interesting but ultimately unsatisfying mini games, and horrible loot spew gameplay. It's just my opinion, but exploration as well as system jumping are just a mess now. This expansion definitely gets two thumbs down and I had such high hopes for what would come after Retribution launched which was an awesome expansion. CCP was actually fixing things that were broke. Exploration wasn't broken it was just challenging. Jumping wasn't broken it just wasn't glamorous. Now it just feels like a healthy sized portion of fun has been removed from the game.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#147 - 2013-06-20 21:24:34 UTC
Winterblink wrote:
This is a first step.


With the next step coming in 2025.
Barron Hammerstrike
Medusa Nova Mining And Trade
#148 - 2013-06-20 21:29:30 UTC
Kult Altol wrote:
I like it, it's not as tedious and the minigame is fun.


And really just out of curiosity-- how do you feel about the "GET READY TO GRAB THE LOOT!!" phase ?

As soon as I kill the system core and the minilame screen closes-- in my head I'm like "oh great Ugh now this partRoll". It is not fun. If I explore now it will probably be just to "rage gank" players at the sites. I know they'll be there too busy clicking those awful flashy icons to notice me.
Minister of Death
Colossus Enterprises
#149 - 2013-06-20 21:42:15 UTC
agree with OP, it is really stupid.

You have to wonder how a 'game designer' could come up with something that ridiculous.
Gealbhan
School of Applied Knowledge
Caldari State
#150 - 2013-06-20 21:46:01 UTC
I agree with the OP, the "excitement" of exploration is gone. Arrow
PotatoOverdose
School of Applied Knowledge
Caldari State
#151 - 2013-06-20 22:10:28 UTC
Exploration needs to be more challenging. But not in the scanning department.

Let's be honest here. Scanning is virtually identical to the previous system except they cut down on the clicking by a factor of 8. Which is good.

They've removed shooting red crosses from exploration in professional sites, which is good. If you want to shoot red crosses missions, anoms, plexes, and belts await the wrath of your mighty guns.

They've also made all of the most profitable scanning sites, with the exception of wh sites, trivial to do in a 2 week old alt. Which is bad. This kills the high end exploration income, and it kills the sustainability of exploration as a long term profession as supply of exploration products becomes super saturated.

In order to remedy this, the hacking minigame needs added difficulty. This can be in the form of traps that trigger upon failure (e.g. forcing the ship in question to light a cyno, trapping it for 10 minutes), or added difficulty/strategic requirements in the hacking minigame itself.
Cilgil Arbosa
R.A.A.
Pandemic Horde
#152 - 2013-06-20 22:40:17 UTC
PotatoOverdose wrote:


In order to remedy this, the hacking minigame needs added difficulty. This can be in the form of traps that trigger upon failure (e.g. forcing the ship in question to light a cyno, trapping it for 10 minutes), or added difficulty/strategic requirements in the hacking minigame itself.


How about it cancels your subscription when you fail to solve a minigame, thats what you had in mind before your cortex downvoted the more reptile parts of your brain, right?
Nolan David
Bastage Network
The Ivana Trading Federation Federation
#153 - 2013-06-20 23:02:48 UTC
"Exploration is the act of searching or traveling around a terrain (including space, see space exploration) for the purpose of discovery of resources or information"

They have removed the whole "searching" part of exploration.

Which for many of us was more fun than the "traveling" parts.

PotatoOverdose
School of Applied Knowledge
Caldari State
#154 - 2013-06-20 23:15:16 UTC  |  Edited by: PotatoOverdose
Cilgil Arbosa wrote:
PotatoOverdose wrote:


In order to remedy this, the hacking minigame needs added difficulty. This can be in the form of traps that trigger upon failure (e.g. forcing the ship in question to light a cyno, trapping it for 10 minutes), or added difficulty/strategic requirements in the hacking minigame itself.


How about it cancels your subscription when you fail to solve a minigame, thats what you had in mind before your cortex downvoted the more reptile parts of your brain, right?

Woah, someone's really butthurt about something. vOv
Nolan David
Bastage Network
The Ivana Trading Federation Federation
#155 - 2013-06-26 23:56:36 UTC
Yeah lol wth
Ralmar Kimnot
Okorer
#156 - 2013-06-27 00:14:16 UTC
Exploration should require that you train skills and then learn how to equip and use a ship to find the sites that then need to be exploited. The challenge is what makes it fun and rewarding. Remove the challenge (and the barriers) and it just gets boring because it's too easy.

When I started playing eve I looked forward to the day I would have the skills and experience to get involved in things I didn't really understand or have the skills for. I would talk to more experienced corp mates because they knew a lot more than I did and I would learn something new on a daily basis.

"probes? what are they for? oh great I can go find stuff, ah ok need those skills, that will take time to train up for, I'll add that to my skill plan, can't wait to get involved in that". It kept me interested and it's why I stuck with eve and still play.

With the new system exploration requires you to jump into a system. All the sigs in a system then "slap you in the face" and announce, hey I'm here. I no longer have any interest in exploration. I doubt people new to eve will find it interesting for long.

I should also add that the discovery scanner is incredibly annoying when you have 10 jumps to make in tidi. I would be very interested to know how much extra load that adds to the servers when you have several large fleets moving around.
Mytai Gengod
Sebees
#157 - 2013-06-27 00:27:52 UTC
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?


There are people regularly complaining about gate camps, getting ganked in hi-sec, scamming on the market, etc. Should CCP "fix" those as well?

I think there is critical mass swinging against some of the new exploration mechanics. I hope CCP revisits it.
Lady Ayeipsia
BlueWaffe
#158 - 2013-06-27 01:00:30 UTC
Haulin Gneiss wrote:
Zak Breen wrote:
People complained that exploration was too complicated.

Now they are complaining it is too dumbed down.

Why can't you just be happy? What?


I was happy with it. Now it's almost a "press this button to get the exploration site revealed"

edit: I was happy infofar as the mechanics. Needed more content...like everything else though.


Um... As opposed to press a button 8 times for the same result? All ccp did was speed up the process. It use to be:

Get in system, uncloak, launch 7-8 probes, get to safe.
Setup probe formation.
Expand to largest scale.
Scan.
You see what's there.

Now it's:
Get in system, ser what's there.
Move on or pop probes, which is now 1 click instead of 7-8, and probes are in formation.
Scan down site.

So basically, you are complaining because ccp increased the ease of use, reduced clicks, and means you get to a site faster. More time spent running sites instead of probing them. And that is a complaint? Tell you what, launcher your probes and recall them 4 times, and always do your first probe in a spread formation at 32 au. You are back to the old system. Me and most of us would rather get to the site.

As for skills, it's slightly easier, but by what a week? Two? Any amount is negligible in the length of a character training plan. You spend more time on fitting skills. Plus, unless you had maxed skills, you gained on this.

So really, why the complaint? Is it the changes or just youeittle slice of eve is open to more people? My guess is the latter. As for most of us, we like the change.