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[PROPOSAL] Concentrate on LOW-SEC!!!

Author
Thredd Necro
Doomheim
#1 - 2011-11-02 18:12:52 UTC  |  Edited by: Thredd Necro
I think the real game is in LOW-SEC and THAT is what CCP needs to concentrate on for the foreseeable future as THAT is where the PVE and PVP populations meet.

You want to entice people? Entice high-sec and null-sec into LOW-sec. Make THAT arena fun for ALL groups.

More carebears will fight and droogs will still be allowed to run somewhat amok. Fewer people will stay in high-sec and the trickle down to null-sec will happen on it's own.

Everybody wins something. (high, low and null)

Concentrate on GIVING to the player base you want to get and maintain, and making the game fun at ALL levels for EVERYONE from high-sec to null-sec but make LOGICAL changes, not just react to the same tired conversation where people want to take things from one group to give to another based on the much abused premises of "balance" and "fairness" especially in a game that prides itself in a certain level of "reality." (ex. Stop trying to make excuses for taking money out of the pockets of high-seccers when it is really just a punishment tax for choosing their lifestyle or putting money in the pockets of null-seccers as a reward for choosing theirs.)

I am not saying don't make adjustments just don't make them on self-serving emotional premises and don't make them based on the wishes of droogs who have an agenda that includes making other peoples play time maliciously and deliberately NOT fun.

While they both need tweaking, overall high-sec can mostly fend for itself and null-sec is 100% a lifestyle choice.

Make LOW-sec the Las Vegas of EVE.

Simple question for anyone on the fence about taking the plunge into less safe waters:

Would you prefer "Pirates of the Caribbean" in space? (low-sec)

OR

Would you prefer " A Clockwork Orange" in space? (null-sec)

Pirate

Edit: Added "(high, low and null)" to make "everybody" more granular for anyone who may misunderstand the implications of "everybody" as the first person to reply to this post likely would have had he taken the time to actually read it in the first place.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2011-11-02 18:37:43 UTC
Thredd Necro wrote:
I think the real game is in LOW-SEC


Stopped right there...obviously another "give everything to what I do since thats all that matters" thread.

If you want to make a suggestion or two on how to improve lowsec then fine...but don't expect anybody to be on board with CCP diverting all attention to any specific region or section of EvE.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Thredd Necro
Doomheim
#3 - 2011-11-02 19:42:59 UTC  |  Edited by: Thredd Necro
Vertisce Soritenshi wrote:
Thredd Necro wrote:
I think the real game is in LOW-SEC


Stopped right there...obviously another "give everything to what I do since thats all that matters" thread.

If you want to make a suggestion or two on how to improve lowsec then fine...but don't expect anybody to be on board with CCP diverting all attention to any specific region or section of EvE.


Edited:

Being this response was based on NOT reading my post in the first place it merits zero consideration.

Not wasting much space on it.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Goose99
#4 - 2011-11-02 20:34:47 UTC
You can make people go to lulzsec by making it into something other than lulzsec...

1) Make it safer than highsec - sov null tucked deep within the blue ass of large alliances, where you don't see hostiles for months on end.
2) Make it into highsec - every grey apoc around the corner can possibly gank you, but only if you're carrying something worthwhile.

Bear
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#5 - 2011-11-02 21:07:04 UTC
lowsec will never be anything because of yarrtards. why kill that rifter? because there is no penalty.. but now that person will never want to go back to lolsec.

lets say a mission corp moved to lolsec.
the local pirates let them be ( gasp)
a month later that mission corp puts all its loot in a freighter and decides to take it to jita
this is when the pirates strike, not vs the drake, but the freighter with loot.

too bad this won't happen, because yarrtards have to kill every shuttle that flys by.
Vultirnus
Hedion University
Amarr Empire
#6 - 2011-11-02 21:14:48 UTC
I would have liked to see some kind of suggestion for improvement rather than just ordering CCP to make it better.

I think a major issue facing the lack of interest in lo-sec is two-faced.


  1. The benefit of operating in low security space is access to more valuable resources, such as some rare ores and moon harvesting. This is a similar model to wormhole space and null security space. Risks are higher, but the rewards are theoretically justifiable to the loss incurred in combat against strong NPC opponents and PvP.

  2. The problem with this model is that while sleepers and loot from wormhole space are significantly improved over null-sec or hi-sec, the added resource value of moving into lo-sec from hi-sec is negligible when compared to the risks faced with doing so. The risks are basically no greater than joining an alliance or corp in null sec and operating there.


If lo-sec is going to see an increase in usage, something needs to make it worth while to spending time there. I think removing ice from hi-sec will be a good way to increase pilots utilizing low security space. Perhaps there are other incentives?

http://voicevvvoid.wordpress.com/

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#7 - 2011-11-02 21:36:44 UTC
Herping yourDerp wrote:
lowsec will never be anything because of yarrtards. why kill that rifter? because there is no penalty.. but now that person will never want to go back to lolsec.

lets say a mission corp moved to lolsec.
the local pirates let them be ( gasp)
a month later that mission corp puts all its loot in a freighter and decides to take it to jita
this is when the pirates strike, not vs the drake, but the freighter with loot.

too bad this won't happen, because yarrtards have to kill every shuttle that flys by.


Yes lets post about the way certain faggots like to play the game, and of course do not **** with the way I play mine.
Gheng Kondur
Serva Fidem
#8 - 2011-11-02 22:57:08 UTC
To join the general 'how I like to play' I would like to be able to rent a system from the factions, pop in a station, drop a few pos's on the moons, stick some custom houses on the planets and do my care bear thing.

For the rent I'd like some faction police about, with options for pirates (and that's PVP players) to evade them, but make it hard and allow me to build up the gate defences. also would need minimum faction standing of say sec status +5 to rent.

Maybe even increase sec status if numbers grow and peace becomes the norm in a system, but that needs space to grow with new systems in null as well.

Not to happen in faction war areas though where while that needs work, should be for the militias to fight it out.

Yes I'll need to run the gauntlet moving my goods, yes I won't be as safe as hi sec, yes at first I'll be raising a big kick me sign for all local roaming gangs. But so what, it would be fun and give me a path to null
El 1974
Green Visstick High
#9 - 2011-11-02 23:17:42 UTC
Thredd Necro wrote:
I think the real game is in LOW-SEC and THAT is what CCP needs to concentrate on for the foreseeable future as THAT is where the PVE and PVP populations meet.

No they meet each other in high sec. And they trade there. Eve is not about how you want to play it. The majority of the players lives in highsec. So if CCP wants to cater for its clients, then they should NOT focus on lowsec.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#10 - 2011-11-02 23:42:30 UTC
can a suggestion be given to ccp what exactly to do.

You want to draw more people in lowsec, what you propose ccp do to do that?

The argument why it would be important is here, and along with what (may) happen. But no in-between on how it will happen.
Manchuniy
The Scope
Gallente Federation
#11 - 2011-11-03 01:43:22 UTC
Gheng Kondur wrote:
To join the general 'how I like to play' I would like to be able to rent a system from the factions, pop in a station, drop a few pos's on the moons, stick some custom houses on the planets and do my care bear thing.

For the rent I'd like some faction police about, with options for pirates (and that's PVP players) to evade them, but make it hard and allow me to build up the gate defences. also would need minimum faction standing of say sec status +5 to rent.

Maybe even increase sec status if numbers grow and peace becomes the norm in a system, but that needs space to grow with new systems in null as well.

Not to happen in faction war areas though where while that needs work, should be for the militias to fight it out.

Yes I'll need to run the gauntlet moving my goods, yes I won't be as safe as hi sec, yes at first I'll be raising a big kick me sign for all local roaming gangs. But so what, it would be fun and give me a path to null



Post this idea in its own thread rather than having people have to look at the random rant thats started this one before finding it. I personally think it s a great idea.
Smiling Menace
The Scope
Gallente Federation
#12 - 2011-11-03 04:48:38 UTC
Main problem I've always had with low sec is the security penalty for killing/podding people.

Why fight in low sec with an automatic penalty if you shoot first when I can go to null and avoid this penalty thus allowing me to wander anywhere I like in EVE?

Easy solution to get more people into low sec is remove this penalty. True you will probably have the hardened null sec pvp'ers breathing down your neck but then you will have lots more people to shoot at.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#13 - 2011-11-03 05:29:59 UTC
Smiling Menace wrote:
Main problem I've always had with low sec is the security penalty for killing/podding people.

Why fight in low sec with an automatic penalty if you shoot first when I can go to null and avoid this penalty thus allowing me to wander anywhere I like in EVE?

Easy solution to get more people into low sec is remove this penalty. True you will probably have the hardened null sec pvp'ers breathing down your neck but then you will have lots more people to shoot at.


Null sec is often far away and not connected directly to empire. and Most people go to null for the rewards and conquerable things. I don't think they would have too much of a problem.

Also the pvp environment would be different, no bubbles. Can't see anything wrong here, it would offer something different. Lowsec is lawless anyway, so why not pvp without limit, no sec hits.
Temba Ronin
#14 - 2011-11-03 06:12:18 UTC
Sephiroth CloneIIV wrote:
Smiling Menace wrote:
Main problem I've always had with low sec is the security penalty for killing/podding people.

Why fight in low sec with an automatic penalty if you shoot first when I can go to null and avoid this penalty thus allowing me to wander anywhere I like in EVE?

Easy solution to get more people into low sec is remove this penalty. True you will probably have the hardened null sec pvp'ers breathing down your neck but then you will have lots more people to shoot at.


Null sec is often far away and not connected directly to empire. and Most people go to null for the rewards and conquerable things. I don't think they would have too much of a problem.

Also the pvp environment would be different, no bubbles. Can't see anything wrong here, it would offer something different. Lowsec is lawless anyway, so why not pvp without limit, no sec hits.


how clever you want to make low sec into an extension of Null sec. How about no sec penalty if the killer stays in that system for say a 30 minute period without docking, cloaking, or passing thru a gate while evading or defeating a roving Concord Cop investigating/ patrolling the system. If you are clever enough to avoid getting caught by the roving Concord Cop or tough enough to kill him ( the Concord Cop should be as tough and as crafty as a Sleeper) and brave enough to stay undocked/ uncloaked in the system for 30 minutes you get no penalty to your sec status. Add some real Risk and Reward! Pirate

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2011-11-03 13:26:52 UTC
Thredd Necro wrote:
Vertisce Soritenshi wrote:
Thredd Necro wrote:
I think the real game is in LOW-SEC


Stopped right there...obviously another "give everything to what I do since thats all that matters" thread.

If you want to make a suggestion or two on how to improve lowsec then fine...but don't expect anybody to be on board with CCP diverting all attention to any specific region or section of EvE.


Edited:

Being this response was based on NOT reading my post in the first place it merits zero consideration.

Not wasting much space on it.


Your entire OP merits zero consideration since you didn't do anything but demand more attention from CCP. You think Lowsec needs more attention? Tell them why and suggest ideas...don't just come in like a little kid and start making demands with no reason at all.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Aineko Macx
#16 - 2011-11-05 11:44:06 UTC
Assuming the changes to 0.0 in the winter expansion are a success, CCP would be prudent to devote the next expansion to improving lowsec.
Selinate
#17 - 2011-11-06 00:01:03 UTC
Want to make low sec more enticing to high sec? Increase the gate guns damage by about 50%. Guaranteed success to get high sec people into low sec more often, and will probably end up browsing the belts/exploring more often in low sec in the process.

People being able to easily tank the gate guns in a 0.4 system and able to do a large gate camp on said gate makes me not want to go into low sec unless I'm specifically in the mood for a fight, which doesn't happen often since it also means I'm ready to lose a ship.
Jay Pava
Royal Amarr Institute
Amarr Empire
#18 - 2011-11-06 00:37:30 UTC
CCP has stated that it will be tweaking/revamping faction warfare soon enough. this is one of the largest defining elements of low-sec space. with an improved faction warfare model (which yes, lets you PVP militia targets without penalties), we can hopefully see some of the high-sec players divvy up their allegiances a little and find new life breathed into low-sec.