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EVE Online: Odyssey Feedback

First post
Author
Vera Algaert
Republic University
Minmatar Republic
#101 - 2013-06-04 16:01:41 UTC  |  Edited by: Vera Algaert
BayneNothos wrote:
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.

it's how skill requirements have worked all along.

only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.

anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack".
E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I).

(one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)

.

Jowen Datloran
Science and Trade Institute
Caldari State
#102 - 2013-06-04 16:02:35 UTC
Music in Character Selection screen makes me reminiscence times gone by. Great tune.

Also, now I will not log into the game.

Mr. Science & Trade Institute, EVE Online Lorebook 

Bakuhz
NED-Clan
Goonswarm Federation
#103 - 2013-06-04 16:02:53 UTC
Crexa wrote:
Bakuhz wrote:
Ruze wrote:
Crexa wrote:
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.


thats for sure brain meltdown findign the undock


Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED.


i was not mocking i have a pavlov response in the left down corner and nothing happens when i click there

https://zkillboard.com/character/584042527/

Bakuhz
NED-Clan
Goonswarm Federation
#104 - 2013-06-04 16:04:28 UTC
Vera Algaert wrote:
BayneNothos wrote:
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.

it's how skill requirements have worked all along.

only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.

anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack".
E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I).

(one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)


i think you missing the point that the dev post stated we would be compensated
not gimped and set back

https://zkillboard.com/character/584042527/

Crexa
Ion Industrials
#105 - 2013-06-04 16:05:07 UTC
Bakuhz wrote:
Crexa wrote:
Bakuhz wrote:
Ruze wrote:
Crexa wrote:
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.


thats for sure brain meltdown findign the undock


Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED.


i was not mocking i have a pavlov response in the left down corner and nothing happens when i click there



LOL, same here!P

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

HomeSpun
Sebiestor Tribe
Minmatar Republic
#106 - 2013-06-04 16:07:51 UTC
Shannae Darkehart wrote:
Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. Sad


I have no long have any desire to leave any system with the new gate animation. How do I turn it off?
Aya Shinomiya
Promethean Ascension
#107 - 2013-06-04 16:08:34 UTC
Motion Sickness (Gaming Sickness)

Today, I traveled through many gates. And the longer I stared at the screen the more I get sick and headache. For the first time since I play EVE Online. I searched for explanations and remember to have read something about Motion Sickness in combination with PC games. I had to close EVE Online because I could not see this steady order of shaking warp travel, new jumping effect and automatic camera alignment of the objects (I shut this down) and by the jump effect itself anymore. The game becomes too unsteady in my opinion.

I believe CCP did not recognized the possibility of this problem and exaggerated the dramatical effect a little bit. If they put too much light effects and shaking cameras movements and so on into the game, I think people who play the game for more hours get similar problems at the long run.

I think it is very important to discuss this or whether there are others with similar problems and make investigations on this. It can not be denied that modern games with their increasing special effects and the perception of them have influences on our bodies.
Akturous
The Scope
Gallente Federation
#108 - 2013-06-04 16:08:46 UTC  |  Edited by: Akturous
In stark contrast to the feedback offered in the test server feedback, you continued to ruin the scanner table.

I can't change the width of individual columns, the text is needlessly large and spacious and it's bloody aweful. Please change back to the old table system, it WAS PERFECT!! Why would you change something that offers all the information in an easy to move/order format.

Seriously, in order to see all the information, my scanner window (probe/anom scanner) has to be 50% wider than it was pre odyssey.

Also, thanks for not upgrading peoples clones, how about people in wh's that go over their clone limit and can't upgrade? Not everyone reads dev blogs, I was personally out in null as I couldn't play (due to your server down time) and come back to upgrade my clone, if I got podded and lost SP, that's some F.u.cking bulls.hit. You could have upgraded peoples clones for them instead of being lazy as hell, it's not like the extra sp does anything for me but increase my clone costs.

**** patch, bring out a real expansion, not a bunch of bad balancing and probing changes whilst calling it "the expansion for exploration".

Vote Item Heck One for CSM8

khalsou
Grumpy Grumps
#109 - 2013-06-04 16:14:25 UTC
Where are my extra skillpoints for the battleship and destoyer skill split up?
I have 100.000 unallocated skillpoints, these are 50k from previous downtime and 50k from ddos downtime.
I have to retrain battleship and destoyer and did not receive any skillpoints for it in return.
Acac Sunflyier
The Ascended Academy
#110 - 2013-06-04 16:15:32 UTC
I wish you'd put the cq/undock buttons onto the neocom instead of the station pane. when you want to undock in pi mode or in the map, the station window is closed or minimized and it'd be good to be able to click on the neocom. That's what it's for
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#111 - 2013-06-04 16:18:05 UTC
Vera Algaert wrote:
BayneNothos wrote:
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.

it's how skill requirements have worked all along.

only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.

anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack".
E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I).

(one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)


Having never lost SP due to a podding, let alone an underlying skill, I didn't know that.
If it is like that, then ok.
Still looks dodgy seeing a bunch of skills I don't even have required for a ship I can fly. And if it does change, then that's a month and a half of skill training I'm going to have to throw away on skills I don't particularly want nor need.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#112 - 2013-06-04 16:19:35 UTC
Bakuhz wrote:
Vera Algaert wrote:
BayneNothos wrote:
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.

it's how skill requirements have worked all along.

only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.

anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack".
E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I).

(one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)


i think you missing the point that the dev post stated we would be compensated
not gimped and set back

Considering you can still do everything you could pre-patch, please state how you are being "set back".
Thorian Crystal
Viziam
Amarr Empire
#113 - 2013-06-04 16:20:28 UTC
The new undock and captain's quarters -buttons are big as spaceships and waste space of station services panel from items list.
Astral Ex
The Scope
Gallente Federation
#114 - 2013-06-04 16:24:19 UTC
Are you sick? Before the truck was 2 days, and now 28 ... this should inspire me to further the game?
The transition between systems is akin to anime for epileptics ...
Huang Mo
Tianxia Inc
#115 - 2013-06-04 16:28:22 UTC  |  Edited by: Huang Mo
My impressions...

  1. I don't like the jump animation because:

    • It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
    • It zooms through the tunnel which is nauseating. It makes me feel like vomiting
    • Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !

  2. The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.

  3. The new placement of the exit-station and enter-captains-quarter eat important screen real estate. I am on a 21" screen and yet the station logo, the new buttons and the original tab headers combined use up a third of the vertical space (I wonder how it is on a smaller screen?) and leaves less room for the items.

  4. The "Create Office" and "Move HQ" button have moved to the center spot of the station display. I wonder why, because they are the least used buttons at all on that display. The previous placement at the bottom of the display was fine and I don't think it would be a problem for anyone if they moved to a right-click menu somewhere.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#116 - 2013-06-04 16:29:43 UTC
The undock button, Why?

Scanner, Ugh how did that make it through without someone calling foul? Kidding, I'm willing to bet if I checked the test server forum we'd find plenty of feedback pointing out that removal of the ability to resize columns was pants on head...


Arso
Sorry for inconvenience
#117 - 2013-06-04 16:41:17 UTC  |  Edited by: Arso
Please ! Give us our old undock button back !!

This thing now takes horrible amount of precious space... and is very confusing for old players...

At least, trigger the undock button onMouseRelease instead of onMousePress... its pretty dangerous that way and contrary to usual behavior.

In my opinion, the red light blinking is not enough to show that you are actually undocking. I would hate to undock my carrier without even noticing because I accidentally clicked the undock button while dragging the station bar (since it's triggered onMousePress instead of onMouseRelease)

Thanks

Edit : Click behavior has been changed now. Thanks CCP !
Velocifero
Native Freshfood
Minmatar Republic
#118 - 2013-06-04 16:42:17 UTC
I've noticed that since the demo at fanfest, for the new stargate effect, the camera appears to reverse first before shooting forwards. this is a shame as i don't think it adds anything other than making me nauseous. We dont get this when warping, so why jumping through gates?

anyway. everything else is cool, but the jump effect was fine as it was from what I could see.
Winters Chill
Unitas Incorporated
#119 - 2013-06-04 16:42:41 UTC
Im really enjoying the new hacking mechanic.

Its not as bad as the sisi testers made out.

Really enjoying this new expansion. Made me excited about eve again.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#120 - 2013-06-04 16:48:22 UTC  |  Edited by: Brainless Bimbo
OK... enough already...


I´m sat beside a wormhole at 8Km distance, have a single probe out beside me so i can remove it from my results and wtf, the probe still flies to the fk´n sun when you hit the scan button, are you having a laugh, if i wanted the probe at the fk´n sun i would have launched it there.

already dead, just haven´t fallen over yet....