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Wormhole Creator

Author
FBIJustice
Graymalkin Orbital Shipyards
#1 - 2013-06-04 14:55:18 UTC
I was thinking how cool would it be to have a mod that opens wormhole to New Eden, Have one skill setup to pop some where random in New Eden have another skill setup to Hit a pin pointed Region and have another skill setup to hit a pin pointed system. Let me know what you think =)
Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-06-04 14:59:12 UTC  |  Edited by: Maximus Aerelius
Wow! I imagine that is going to be so damn hard to code\implement I doubt it will be on the 10 year plan but I like the creativity.

Not a +1 from me but not a -1 either. Points for posting up though.
Alundil
Rolled Out
#3 - 2013-06-04 15:19:59 UTC
It's an interesting idea....but I agree with Maximus ^....would be a pain (possibly?) to code since there are some very specific rules in effect controlling what wh apertures can spawn where (mass, destination sys type, ttl, etc etc).

Also - with the relative ease of locating w-space aperture prior to Odyssey (i.e. roam a few systems 1-4 or so and you'll regularly find a wh somewhere either a K162 into that sys or some other id type out).

With the easy-mode changes implemented in Odyssey now it'll be trivial to locate these things now.

I'm right behind you

Tchulen
Trumpets and Bookmarks
#4 - 2013-06-04 15:29:00 UTC
I can see this being way OP. At the moment the only way to jump a fleet into another system (except cov ops cloaked fleets) is with a titan. That is one expensive beast and the distance isn't very far.

What you're suggesting would allow people to pop a WH open and although it wouldn't necessarily allow people to pinpoint hot drops it would allow them to bridge a fleet from pretty much anywhere in New Eden to anywhere else.

Considering the benefits this would need to be a titan module that couldn't be activated within X,000,000 of a POS or station, required both spoolup time where it would appear on everyone's overview and it would get sucked through the WH as it's created. These limitations are off the top of my head so they're only used to give an idea of the sort of level that would be needed to balance this.

Whilst it's an interesting idea it would be a total nightmare to balance.
Ruze
Next Stage Initiative
#5 - 2013-06-04 16:03:35 UTC
I would like to see dedicated player alliances being able to make use of sansha tech and generate on-demand wormhole highways maybe once a month or so.

Sansha use it for Incursions. This would create significant changes to force projection. Make it limited, however, to a constellation, not a particular system, so that using it to transport massive cap fleets wouldn't be the most reliable.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

TheGunslinger42
All Web Investigations
#6 - 2013-06-04 16:05:15 UTC
-1 The entire point of wormholes is to be random temporary routes. Gates and jump drives are already enough if you want direct travel to specific areas
B0T0
Dzieci we mgle
#7 - 2013-06-04 16:09:06 UTC
-1

01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001

Hopelesshobo
Hoboland
#8 - 2013-06-04 16:13:00 UTC
The closest I could see would be a module that would attempt to force a wh to spawn where you are at, but the destination would need to be 100% random. The problem with this though is that this would make the nulsec wormhole upgrade basically worthless, or it would be used to have a better chance at essentially cynoing in your fleet to a specific system you own to bypass any cyno jammers you have in place.

On paper it sounds like a cool idea, but for balancing and practical purposes, I will have to -1 this one until you come up with a solid balance to this that make titans and other mechanics worthless.

Lowering the average to make you look better since 2012.

FBIJustice
Graymalkin Orbital Shipyards
#9 - 2013-06-04 16:20:31 UTC  |  Edited by: FBIJustice
Tchulen wrote:
I can see this being way OP. At the moment the only way to jump a fleet into another system (except cov ops cloaked fleets) is with a titan. That is one expensive beast and the distance isn't very far.

What you're suggesting would allow people to pop a WH open and although it wouldn't necessarily allow people to pinpoint hot drops it would allow them to bridge a fleet from pretty much anywhere in New Eden to anywhere else.

Considering the benefits this would need to be a titan module that couldn't be activated within X,000,000 of a POS or station, required both spoolup time where it would appear on everyone's overview and it would get sucked through the WH as it's created.


I say have it be right on top of a POS let it be you have to be just a bit over 100km out of the POS makes players think twice before jumping in on top of a POS and as Hot drop goes if with-in the same system, good pvp and market both addressed have hub system locked out don't need 100 wh's showing up in jita or anything
FBIJustice
Graymalkin Orbital Shipyards
#10 - 2013-06-04 16:24:21 UTC  |  Edited by: FBIJustice
Hopelesshobo wrote:
The closest I could see would be a module that would attempt to force a wh to spawn where you are at, but the destination would need to be 100% random. The problem with this though is that this would make the nulsec wormhole upgrade basically worthless, or it would be used to have a better chance at essentially cynoing in your fleet to a specific system you own to bypass any cyno jammers you have in place.

On paper it sounds like a cool idea, but for balancing and practical purposes, I will have to -1 this one until you come up with a solid balance to this that make titans and other mechanics worthless.


then make it so you cant do more then 2 pinpoints per system and the biggest you can move in a man made wh is a few BS or an Orca and it dies off with-in a 20 mins tops
FBIJustice
Graymalkin Orbital Shipyards
#11 - 2013-06-04 16:28:41 UTC  |  Edited by: FBIJustice
On the other hand as far as hot drops goes would be sick to see, also would stop mega corps from owning tons of space would have to be more focused in just a few system that can be held, and not whole regions FEAR ME!!! -1 it all day its just the FEAR talking
Bruce Bayne
Caldari Provisions
Caldari State
#12 - 2013-06-04 17:06:23 UTC
people that actually live in w-space and know about w-space dont like the idea...me included...reasons can be found in the many many threads that already suggested such a nonsense module.
or in the post you already tried in the wormhole subforum ;)

dont try fix whats not broken.
stay in highsec if you have no idea about wormholes.

if you want to know more about wormholes i suggest the talocan website

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#13 - 2013-06-04 17:11:50 UTC
Bruce Bayne wrote:
people that actually live in w-space and know about w-space dont like the idea...me included...reasons can be found in the many many threads that already suggested such a nonsense module.
or in the post you already tried in the wormhole subforum ;)

dont try fix whats not broken.
stay in highsec if you have no idea about wormholes.


if you want to know more about wormholes i suggest the talocan website



bold for emphasis


-1 to OP
Morgan Torry
Arma Purgatorium
#14 - 2013-06-04 17:19:00 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=243321&find=unread

This looks strangely familiar...

Arma Purgatorium - What is Podded May Never Die

FBIJustice
Graymalkin Orbital Shipyards
#15 - 2013-06-04 17:24:37 UTC
Bruce Bayne wrote:
people that actually live in w-space and know about w-space dont like the idea...me included...reasons can be found in the many many threads that already suggested such a nonsense module.
or in the post you already tried in the wormhole subforum ;)

dont try fix whats not broken.
stay in highsec if you have no idea about wormholes.

if you want to know more about wormholes i suggest the talocan website



Fear LOL who said anything about fixing anything this is to add to it and fyi I live in w-space
FBIJustice
Graymalkin Orbital Shipyards
#16 - 2013-06-04 17:28:12 UTC
Morgan Torry wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=243321&find=unread

This looks strangely familiar...


Yeah wasn't sure what to post this and fyi this isn't the first time I have tired to bring this up I said some thing when w-space first came out as well =)
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#17 - 2013-06-04 17:31:39 UTC
FBIJustice wrote:
Bruce Bayne wrote:
people that actually live in w-space and know about w-space dont like the idea...me included...reasons can be found in the many many threads that already suggested such a nonsense module.
or in the post you already tried in the wormhole subforum ;)

dont try fix whats not broken.
stay in highsec if you have no idea about wormholes.

if you want to know more about wormholes i suggest the talocan website



Fear LOL who said anything about fixing anything this is to add to it and fyi I live in w-space



Cool story bro

You are bad and should feel bad.

-1 again
FBIJustice
Graymalkin Orbital Shipyards
#18 - 2013-06-04 17:35:15 UTC  |  Edited by: FBIJustice
Onomerous wrote:
FBIJustice wrote:
Bruce Bayne wrote:
people that actually live in w-space and know about w-space dont like the idea...me included...reasons can be found in the many many threads that already suggested such a nonsense module.
or in the post you already tried in the wormhole subforum ;)

dont try fix whats not broken.
stay in highsec if you have no idea about wormholes.

if you want to know more about wormholes i suggest the talocan website



Fear LOL who said anything about fixing anything this is to add to it and fyi I live in w-space



Cool story bro

You are bad and should feel bad.

-1 again


Guess what I don't fear, fear is the mind killer and those that fear change fear the future as well and I put this out there knowing weak minded fearful players will cry about it so =P
FBIJustice
Graymalkin Orbital Shipyards
#19 - 2013-06-04 17:41:14 UTC
All this crying about a mod that can open a wh into New Eden aside the the skill that would let you pin point a system, could set it up to do a random pin point with a 3 system margin of error
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#20 - 2013-06-04 17:50:10 UTC
Check it out, champ... You want to essentially create the possibility of creating a Jump Bridge network connecting specific systems while integrating wormholes. IF you are so fascinated with connecting specific systems, CCP already has something for you, and they are called Jump Bridges, and it would seem that your venue for gameplay is nullsec.

The wormhole community has heard this idea from you aswell as many others in the past, from wormhole stabilizing to wormhole generating to focused wormhole networking, and every single idea takes away the mystery and randomness of wormholes. Your idea isn't adding to wormholes, it is taking away from wormholes.

Although you believe your idea is good, I can assure you it isn't. Wormholes encompass the heart of exploration, especially the greatest level of chance and mystery that CCP is trying to convey with their new expansion, Odyssey. Why would anyone want to create skills and modules that would take away the exploration aspect, and simply turn wormholes into a mobile home so they can safely go whereever they want, whenever they want and completely destroy the required exploration and travelling system that is built into the wormhole style of gameplay?

You claim to be a wormholer, and it seems that you just want to make it easier for you to farm wormholes, bear it up, and get in and out easier so you don't have to :effort:

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