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Odyssey patch notes and wormholes

First post
Author
Terrorfrodo
Interbus Universal
#1 - 2013-06-04 09:38:12 UTC
First find: Cloaky wormhole-guarding HICs are back in business.

patch notes wrote:
It is now possible (again) to activate a Warp Disruption Field Generator directly after decloaking.

.

Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2013-06-04 09:40:15 UTC
Hot.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2013-06-04 10:51:29 UTC
Faction Towers are back too!!

No Worries

Nathan Jameson
Grumpy Bastards
#4 - 2013-06-04 10:57:04 UTC
Double hotness. Like not one, but two boobies.

http://www.wormholes.info

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2013-06-04 12:08:56 UTC
I noticed reconfiguring T3's at a POS is quietly missing. Cry
Terrorfrodo
Interbus Universal
#6 - 2013-06-04 12:21:01 UTC
And personal SMA is missing too. But, without a way to share my hangars between all my characters, but not with other peoples' characters, they would not have been very useful anyway, so I don't mind too much.

.

Indo Nira
The Scope
Gallente Federation
#7 - 2013-06-04 12:23:52 UTC
Terrorfrodo wrote:
And personal SMA is missing too. But, without a way to share my hangars between all my characters, but not with other peoples' characters, they would not have been very useful anyway, so I don't mind too much.


there was no personal SMA. EVER. cha maybe
Nathan Jameson
Grumpy Bastards
#8 - 2013-06-04 12:26:52 UTC
Derath Ellecon wrote:
I noticed reconfiguring T3's at a POS is quietly missing. Cry


I honestly wouldn't have used this anyway.

http://www.wormholes.info

Terrorfrodo
Interbus Universal
#9 - 2013-06-04 12:43:53 UTC
Indo Nira wrote:
Terrorfrodo wrote:
And personal SMA is missing too. But, without a way to share my hangars between all my characters, but not with other peoples' characters, they would not have been very useful anyway, so I don't mind too much.


there was no personal SMA. EVER. cha maybe


From the dev blog:

CCP Fozzie wrote:
Again I will mention that creating a personal Ship Maintenance Array version of this structure is also something we want to do, but it has some extra technical challenges so we can’t promise anything quite yet.

.

Derath Ellecon
University of Caille
Gallente Federation
#10 - 2013-06-04 13:09:30 UTC
Nathan Jameson wrote:
Derath Ellecon wrote:
I noticed reconfiguring T3's at a POS is quietly missing. Cry


I honestly wouldn't have used this anyway.



Really?

Considering this means you could actually haul in T3's during a logistics freighter run and now be able to assemble them at the pos, rather than having to assemble them all outside and fly them in one at a time?
notha atfast
Brave Newbies Inc.
Brave Collective
#11 - 2013-06-04 13:26:13 UTC
I thought they were letting you assemble them in the SMA's? That you could now put the subs inside an SMA then assemble a new T3. But I have been wrong before.
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2013-06-04 13:45:32 UTC
notha atfast wrote:
I thought they were letting you assemble them in the SMA's? That you could now put the subs inside an SMA then assemble a new T3. But I have been wrong before.


That is what was talked about, but I don't see anything in the notes that say that made it into todays update.

Along with the other POS tweaks, like accessing POS mods without having to be physically near them etc.
Nathan Jameson
Grumpy Bastards
#13 - 2013-06-04 14:07:38 UTC  |  Edited by: Nathan Jameson
Derath Ellecon wrote:
Considering this means you could actually haul in T3's during a logistics freighter run and now be able to assemble them at the pos, rather than having to assemble them all outside and fly them in one at a time?


Which one sounds like a safer way to transport them to you?

Let me rephrase that. Which option involves more EHP?

Also, I really like what I'm seeing so far with the changes to wormholes in Odyssey...from wormhole transitions to an initial sig scan on entry to a quick 8-probe jettison before cloaking. I'm not sure why everyone on Singularity was bitching...it takes what I do already and just makes it streamlined.

http://www.wormholes.info

Derath Ellecon
University of Caille
Gallente Federation
#14 - 2013-06-04 14:16:34 UTC
Nathan Jameson wrote:
Derath Ellecon wrote:
Considering this means you could actually haul in T3's during a logistics freighter run and now be able to assemble them at the pos, rather than having to assemble them all outside and fly them in one at a time?


Which one sounds like a safer way to transport them to you?

Let me rephrase that. Which option involves more EHP?



Ok so you don't like options. Geez, not trying to get into a pissing match over this. But there have been plenty of times I wished I could refit T3's at the POS. And I know I'm not alone.

Heck there have been times in the past I wanted to get another T3 inside, but the best exit at the moment was a couple WH jumps, 4-5 lowsec in Black rise before getting to Jita. Would be nice to just throw on a Covert sub and cloak, and easy mode fly the T3 back, and then refit again for combat once I get it inside.

Anyhow, not the end of the world that it isn't here yet. But I'd be willing to bet at some point once the capability is there you will find at least once it will end up being handy.
Nash MacAllister
Air
The Initiative.
#15 - 2013-06-04 14:17:16 UTC
Is this what you were looking for? Nothing about ships, just materials. It's a start at least...

Starbases
The new Personal Hangar Array structure has been added. Designed for secure storage of smaller high value items in starbases, the PHA can hold 50k m3 of items for each character that uses it. There is no limit to the number of characters that can store items in the PHA. When accessing the PHA a character will only see their own items, not the items belonging to anyone else. When the structure is unanchored all items within the PHA are lost.

Yes, if you have to ask yourself the question, just assume we are watching you...

Nash MacAllister
Air
The Initiative.
#16 - 2013-06-04 14:21:50 UTC
Nathan Jameson wrote:

Also, I really like what I'm seeing so far with the changes to wormholes in Odyssey...from wormhole transitions to an initial sig scan on entry to a quick 8-probe jettison before cloaking. I'm not sure why everyone on Singularity was bitching...it takes what I do already and just makes it streamlined.


I agree. Took me a few hours of tinkering on SiSi to get used to the changes but in the end, when I went back to TQ, I felt like it was a downgrade. I think these will be a good improvement to our everyday life. I also think that because so many common things are difficult, when they become easier, those that took the time to be good at "difficult" get upset because now they have lost that advantage so to speak. I don't see this as dumbing down, just taking some really bad mechanics and streamlining them. Wormhole folks were A+, are still going to be A+ when it comes to scanning and such... Big smile

Yes, if you have to ask yourself the question, just assume we are watching you...

Nathan Jameson
Grumpy Bastards
#17 - 2013-06-04 14:39:18 UTC
Nash MacAllister wrote:
Wormhole folks were A+, are still going to be A+ when it comes to scanning and such... Big smile


Reminds me of the tears regarding Ventures...their small sig radius, their fast align, and their +2 warp strength. I still podded a Venture pilot yesterday who was afk gassing in a C4. All the advantages in the world won't fix stupid.

And anything that helps get more stupid in wormholes is fine in my book.

http://www.wormholes.info

Terrorfrodo
Interbus Universal
#18 - 2013-06-04 14:48:03 UTC
Nathan Jameson wrote:
Reminds me of the tears regarding Ventures...their small sig radius, their fast align, and their +2 warp strength. I still podded a Venture pilot yesterday who was afk gassing in a C4.


That does in no way refute the argument against Ventures. He was afk'ing because he had nothing at risk (unless his pod was expensive which would indeed be a case of stupid). You can lose three Ventures a day and it does not matter at all. The ISK you make during the time of afk-mining you would not have done earlier with a valuable ship at risk is a hundred times more than the ISK you lose to an occasional Venture loss.

And the ISK people make huffing gas with Ventures at no risk, is the ISK they don't need to make risking valuable ships in combat sites, thus taking targets away from hunters.

.

Nathan Jameson
Grumpy Bastards
#19 - 2013-06-04 15:10:29 UTC
Terrorfrodo wrote:
wah wah wah my world is changing


The faster stupid people can make ISK, the faster they'll get in more expensive ships to blow up.

http://www.wormholes.info

Derath Ellecon
University of Caille
Gallente Federation
#20 - 2013-06-04 15:19:09 UTC
Nathan Jameson wrote:
Nash MacAllister wrote:
Wormhole folks were A+, are still going to be A+ when it comes to scanning and such... Big smile


Reminds me of the tears regarding Ventures...their small sig radius, their fast align, and their +2 warp strength. I still podded a Venture pilot yesterday who was afk gassing in a C4. All the advantages in the world won't fix stupid.

And anything that helps get more stupid in wormholes is fine in my book.


Reminds me of an EVEMail I got not long ago

"Heh - about five minutes before you found me I convinced myself that with so many ladars around it was probably safe to semi-AFK and watch TV while mining, thanks for a useful lesson!"
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