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[Proposal] Stable Wormholes

First post
Author
Lord Valian
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-04 10:20:45 UTC
So.. I was looking at this WH that led into 4DH-ST and tried to figure out what evil I could use it for, a pretty cool idea struck me.

The ability to make wormholes stable, imagine the possibilities, alliances that have never before been able to interact with eacother due to the distance can suddenly become mortal enemies (or important allies).

So this is how I believe it could work:

You find a wormhole in a 0.0 system that leads to another 0.0 system, then you place a structure at both sides of the wormhole - "Wormhole Stabilizer" and the Wormhole becomes permanent (while the structures are up, mass limits for the WH etc should still apply).

This could be a great strategic advantage for any alliance, and can also be used to initiate an invasion in a region if the wormhole appears in a system no one really visits.

Finding and destroying enemy wormhole routes could be very important, and also protecting them I believe would be a very high priority as they can shorten extremely long distances. To balance the WH stabilizers I think the reinforcement timers should only be a couple of hours, so you really need to stay on top of things to protect your critical routes.


Note: It should only be possible to place these stabilizer at wormholes leading from one 0.0 system to another.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#2 - 2013-06-04 11:17:41 UTC
Only if it can stabilize k-space connections. Wspace crowd does not want wh stabilizers.

Burn the land and boil the sea You can't take the sky from me

Lord Valian
Center for Advanced Studies
Gallente Federation
#3 - 2013-06-04 11:18:44 UTC
Yes, I wrote that as a note in the end :)
neled irabnim
Viziam
Amarr Empire
#4 - 2013-06-04 11:50:57 UTC
So basicly you want better Jump Bridges out of alliance?

Should it realy create a passage though a wormhole system or just a WH that connects 0.0 directly with 0.0?

The wormhole stabilisers should only be placeable by local sovereignity holders, so both involved alliances have to agree on placing them. Otherwise you do not even have to get a cyno for a titan bridge, but have a permanent bridge to your enemy.

Eve is too fast already, cause you can cross the universe very fast. For me, Titan, and other, bridges should only be possible from one Titan to an other, so you have to put a little effort and risk in moving your troops fast.

Lord Valian
Center for Advanced Studies
Gallente Federation
#5 - 2013-06-04 12:08:17 UTC
neled irabnim wrote:
So basicly you want better Jump Bridges out of alliance?

Should it realy create a passage though a wormhole system or just a WH that connects 0.0 directly with 0.0?

The wormhole stabilisers should only be placeable by local sovereignity holders, so both involved alliances have to agree on placing them. Otherwise you do not even have to get a cyno for a titan bridge, but have a permanent bridge to your enemy.

Eve is too fast already, cause you can cross the universe very fast. For me, Titan, and other, bridges should only be possible from one Titan to an other, so you have to put a little effort and risk in moving your troops fast.





You should not be able to place stabilizers through a wormhole system, that would be too gamechanging for the people that enjoy their life in the WHs, so only directly from 0.0 to 0.0 . (Not 0.0 to low-sec/high-sec either)

And the whole point of this is to make it a bit more interesting with alliances that are very far from each other, this could create a completely new playing field and interesting developments.

No the SOV holders should not agree, the whole point of this is to make it a bit more volatile and spicy :) but having the WH stabilizers relatively weak is a form of balancing so you will have to make sure to defend them.

Also, super-caps cannot enter wormholes, this should not change.. a titan should never be able to enter a wormhole even if its stable or not.