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MORE THAN 100 FITS PLEASE

Author
Theodore Giumbix
Science and Trade Institute
Caldari State
#41 - 2013-06-04 11:13:35 UTC
+1 bumb

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#42 - 2013-06-17 21:20:32 UTC  |  Edited by: Nyancat Audeles
Bump, darnit. This should have been in Odyssey.

Let's put it this way: Say I can fly 3 race T2 frigates - Amarr, Gallente, and Minmatar (T2 frigates, as you know, only take a few days to train):

If I were to keep 2 fits per frigate for 3 races:

7 Standard Frigates * 2 fits * 3 races = 42 Standard Frigate Fits
4 Pirate Faction frigates * 2 fits = 8 Pirate Faction frigate fits
3 Navy Faction frigates * 2 fits = 6 Navy faction frigate fits
2 types of interceptors * 2 fits * 3 races = 12 interceptor fits
2 types of covops frigs * 2 fits * 3 races = 12 covops fits
2 assault frigs * 2 fits * 3 races = 12 AF fits
1 Electronic Attack * 2 fits * 3 races = 6 electronic attack frigate fits

About 100 fits, and frigates alone!
So lets take a look at this. All I asked for was for 2 fits per frigate, for 3 races - this is not unreasonable at all, when you consider the multitude of ways you can fit each and every frigate.
Bakuhz
NED-Clan
Goonswarm Federation
#43 - 2013-06-18 21:41:09 UTC
Nyancat Audeles wrote:
Title says it all. 100 fits is pathetically low when playing with 3 or more races. Please allow local storage of fits to be accessed by EVE w/o the hassle of deleting everything, exporting, importing, just to post 1 darn fit in chat.


they should push the nubmers up a bit for sure make it possible to save atleast 200 personal fits

https://zkillboard.com/character/584042527/

imbaRabbit
Caldari Provisions
Caldari State
#44 - 2013-06-19 11:49:45 UTC  |  Edited by: imbaRabbit
I did not know that such limit exists. I tend to import fit and then show it to other people and then delete it. But I can see why people would like to store more than one hundred fits (it gets tedious if you're the one who handle fits and share them with rookies and other corporation members).

Why does this limitation exist anyway? It's lame. Ships are restricted and have limited slots. Even if you have ship with 10 high, 10 mid, 10 low and 10 rigs, that's only 40 integers which you need to save. There's no need to save fits in utf-8. Plain ASCII would suffice. If you save fits in pure ASCII, then you would need 8 bits per character (2^7 for non-extended ASCII table)? Let's take the "worst" case scenario: CCP has taken unsigned _int64 which goes from 0 to 18,446,744,073,709,551,615 and every item is within that biggest number range. That's 160 bits per module in the saved fit file. That is 20 bytes per module ... and nowadays that's nothing.

Am I missing something or what?

I really don't need more than 100 fits in my fitting screen, but I guess others do and that's why I support this feature.

EDIT: Should've gone for the number 8, instead of 10 since that's the limit of slots within in-game fitting manager.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#45 - 2013-06-19 12:35:04 UTC
imbaRabbit wrote:
I did not know that such limit exists. I tend to import fit and then show it to other people and then delete it. But I can see why people would like to store more than one hundred fits (it gets tedious if you're the one who handle fits and share them with rookies and other corporation members).

Why does this limitation exist anyway? It's lame. Ships are restricted and have limited slots. Even if you have ship with 10 high, 10 mid, 10 low and 10 rigs, that's only 40 integers which you need to save. There's no need to save fits in utf-8. Plain ASCII would suffice. If you save fits in pure ASCII, then you would need 8 bits per character (2^7 for non-extended ASCII table)? Let's take the "worst" case scenario: CCP has taken unsigned _int64 which goes from 0 to 18,446,744,073,709,551,615 and every item is within that biggest number range. That's 160 bits per module in the saved fit file. That is 20 bytes per module ... and nowadays that's nothing.

Am I missing something or what?

I really don't need more than 100 fits in my fitting screen, but I guess others do and that's why I support this feature.

EDIT: Should've gone for the number 8, instead of 10 since that's the limit of slots within in-game fitting manager.

Thanks! You're spot on with the issue we have with only 100 fits, and thanks for doing the math for us, it really makes sense of it all :)
Robert Caldera
Caldera Trading and Investment
#46 - 2013-06-19 13:08:10 UTC  |  Edited by: Robert Caldera
while I'm not a friend of such hardcoded limitations, I wonder what scrublords trashfill all 100 fitting slots?
All I've got are core fleet setups which are flown on regular basis, thats it.

But maybe I'm just too careful and always strive for a clear and easy to handle set of most relevant fittings, simply because I dont want to dig through a heap of sh*t when I need a certain fleet fit quickly.
Gorgoth24
Aliastra
Gallente Federation
#47 - 2013-06-19 23:03:13 UTC
+1

As an eft warrior who recently had his computer burn up, I lost way more fittings then I should have. I'd love an increase in the cap
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#48 - 2013-06-20 00:48:17 UTC
Robert Caldera wrote:
while I'm not a friend of such hardcoded limitations, I wonder what scrublords trashfill all 100 fitting slots?
All I've got are core fleet setups which are flown on regular basis, thats it.

But maybe I'm just too careful and always strive for a clear and easy to handle set of most relevant fittings, simply because I dont want to dig through a heap of sh*t when I need a certain fleet fit quickly.

Why do you assume that people with 100 fittings have mostly "trash" fittings and a "heap of sh*t"?

As others have stated, 100 fittings is not remotely enough for even the most distilled amount of fits.

As I posted earlier:

If I were to keep 2 fits per frigate for 3 races:

7 Standard Frigates * 2 fits * 3 races = 42 Standard Frigate Fits
4 Pirate Faction frigates * 2 fits = 8 Pirate Faction frigate fits
3 Navy Faction frigates * 2 fits = 6 Navy faction frigate fits
2 types of interceptors * 2 fits * 3 races = 12 interceptor fits
2 types of covops frigs * 2 fits * 3 races = 12 covops fits
2 assault frigs * 2 fits * 3 races = 12 AF fits
1 Electronic Attack * 2 fits * 3 races = 6 electronic attack frigate fits

About 100 fits, and frigates alone!
Robert Caldera
Caldera Trading and Investment
#49 - 2013-06-20 07:33:06 UTC
you clearly loose ships too much if you are bothered by fitting frigates, which on the other hand doesnt surprise me because you fly 300 different ships all the time but noone of them properly.
Muad 'dib
State War Academy
Caldari State
#50 - 2013-06-20 10:06:25 UTC
100 fittings is generaous for the server side and i have to say i love the fact that when the launcher decides to annihilate all of my cache and settings my beloved fittings are saved.

however....

could we have a toggle that flips between local and server and make transferring from one location to the other with ease available. A little change thats going to help big time.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#51 - 2013-06-20 16:00:37 UTC
Robert Caldera wrote:
you clearly loose ships too much if you are bothered by fitting frigates, which on the other hand doesnt surprise me because you fly 300 different ships all the time but noone of them properly.

Again, you are making more assumptions here... I often share fitting with newbies to help them get into the game, newbie fittings alone for PvE and PvP can easily take 40 slots per race...
Robert Caldera
Caldera Trading and Investment
#52 - 2013-06-20 17:02:23 UTC
like I said, I'm generally against such fix limits, just wanted to say if you're somewhat careful with the slots, you wont hit it very quickly.
imbaRabbit
Caldari Provisions
Caldari State
#53 - 2013-06-20 17:18:04 UTC  |  Edited by: imbaRabbit
The issue what CCP has are probably scalability issues based on the numbers. If it's true that they have 500.000 users, that means that each can save 100 fits. If they're saving it by using the (unsigned) int_64 and most-optimized file format, it seems that 500.000 users would take "a lot" of server space (249 GB for 100 fits saved by each character in this game).

I would just like the reasoning behind this limitation. I don't think a lot of people fill up the slots ... Would be nice to know how many people save fits and what is the average number of fits per person.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#54 - 2013-06-20 17:53:57 UTC
imbaRabbit wrote:
The issue what CCP has are probably scalability issues based on the numbers. If it's true that they have 500.000 users, that means that each can save 100 fits. If they're saving it by using the (unsigned) int_64 and most-optimized file format, it seems that 500.000 users would take "a lot" of server space (249 GB for 100 fits saved by each character in this game).

I would just like the reasoning behind this limitation. I don't think a lot of people fill up the slots ... Would be nice to know how many people save fits and what is the average number of fits per person.

Whch is why we are asking for local storage of fits, also...
imbaRabbit
Caldari Provisions
Caldari State
#55 - 2013-06-20 18:11:53 UTC
I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#56 - 2013-06-20 19:10:54 UTC
imbaRabbit wrote:
I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well.

Also, they could simply spend a few bucks on another hard drive for fits if space is what they are concerned about... Its not like buying 2 or 4 1 Terabyte hard drives will cost much for CCP, so I don't see why not...
Arya Regnar
Darwins Right Hand
#57 - 2013-06-20 19:28:30 UTC
CCP just need to let us save some fits on server by clicking a buton and the rest get automatically stored client side.
But even if CCP store all the fits its about 800 GB for all players and thats if everyone has an average of 1000 fits.

For a corporation like CCP this is so little it's laughable.
Client side would be perfectly fine too.

EvE-Mail me if you need anything.

imbaRabbit
Caldari Provisions
Caldari State
#58 - 2013-06-20 19:52:58 UTC  |  Edited by: imbaRabbit
Nyancat Audeles wrote:
imbaRabbit wrote:
I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well.

Also, they could simply spend a few bucks on another hard drive for fits if space is what they are concerned about... Its not like buying 2 or 4 1 Terabyte hard drives will cost much for CCP, so I don't see why not...


Me neither :D.

EDIT: I was just going through the EFT and the *.XML file which is being imported inside of the EvE client ... Is XML the only file type which is being imported? Can I import a fit using another file format?

Also, what is the issue with the 'charges'? They don't seem to appear in EFT XML file. Yet, they appear in-game fit only if you place them inside of the cargo.

Anyway ... importing XML chunk instead of regular ASCII *.txt file seems to be bit of an over-kill? (I broke the XML file due to the forum regulations: no HTML).


fittings>
fitting name="Drake - Drake PVP">
description value=""/>
shipType value="Drake"/>
hardware slot="low slot 0" type="Ballistic Control System II"/>
hardware slot="low slot 1" type="Ballistic Control System II"/>
hardware slot="low slot 2" type="Ballistic Control System II"/>
hardware slot="low slot 3" type="Damage Control II"/>
hardware slot="med slot 0" type="Adaptive Invulnerability Field II"/>
hardware slot="med slot 1" type="Target Painter II"/>
hardware slot="med slot 2" type="Patterned Stasis Web I"/>
hardware slot="med slot 3" type="Large Shield Extender II"/>
hardware slot="med slot 4" type="Adaptive Invulnerability Field II"/>
hardware slot="med slot 5" type="Warp Disruptor II"/>
hardware slot="hi slot 0" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 1" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 2" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 3" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 4" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 5" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 6" type="Heavy Assault Missile Launcher II"/>
hardware slot="hi slot 7" type="50W Infectious Power System Malfunction"/>
hardware slot="rig slot 0" type="Medium Anti-EM Screen Reinforcer I"/>
hardware slot="rig slot 1" type="Medium Core Defense Field Extender I"/>
hardware slot="rig slot 2" type="Medium Core Defense Field Extender I"/>
/fitting>
/fittings>

Wouldn't it be better to just use following format (all slots are integer values):

slot_01, slot_02, slot_03, slot_04, slot_05, slot_06, slot_07, slot_08; # High-power
slot_01, slot_02, slot_03, slot_04, slot_05, slot_06, slot_07, slot_08; # Med-power
slot_01, slot_02, slot_03, slot_04, slot_05, slot_06, slot_07, slot_08; # Low-power
slot_01, slot_02, slot_03. # Rigs
ship_id,fit_name

Saving integers from the database mysql dump? The integer value corresponds to the item within database.

Whatever ... again I blabber around ^^. But this is now really interesting for me to poke around and guess reasons.
Furian Warrior
GASFREAKS
#59 - 2013-06-21 17:29:59 UTC
+1
Phobos Saitan
Freiwerk
#60 - 2013-06-21 23:33:08 UTC
+1

Very nice Idea. hit the limit after 4 month playing. i need mooaaar space!