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Release Candidate on Sisi now

First post
Author
CCP Goliath
C C P
C C P Alliance
#1 - 2013-06-03 20:53:34 UTC
Hi folks,

Just stuck the release candidate for Odyssey up on Sisi now. If you come across any MAJOR issues, please let me know in this thread (with a link to your bug report please!). Happy testings.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-06-03 20:56:53 UTC
Release candidate! Hooray!

Or something like that.

Also, First.
Ryans Revenge
Federal Navy Academy
Gallente Federation
#3 - 2013-06-03 21:25:48 UTC
Is anyone able to find ANY anomalies/sigs at all? I've been through 4 systems around 6-C and so far found absolutely nothing. Not even an anomaly.
Ryans Revenge
Federal Navy Academy
Gallente Federation
#4 - 2013-06-03 21:28:06 UTC
6 systems now. Found 1 ice belt and that's it.

Is there a downtime trigger that spawns the sites that hasn't been done?
Brooks Puuntai
Solar Nexus.
#5 - 2013-06-03 21:34:04 UTC  |  Edited by: Brooks Puuntai
Been flying through Curse and nothing as of yet.

E: Had a single "Ore Site" and a single anomaly but that is it.
E2: After about 12 jumps finally found some sigs. Unlucky with low spawn rates it seems.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Raven Solaris
Aliastra
Gallente Federation
#6 - 2013-06-03 21:37:41 UTC  |  Edited by: Raven Solaris
Ryans Revenge wrote:
Is anyone able to find ANY anomalies/sigs at all? I've been through 4 systems around 6-C and so far found absolutely nothing. Not even an anomaly.


No sov upgrades means little/no anoms or sigs in null sec unless you're very lucky.
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2013-06-03 21:37:58 UTC
Sigs are just as terrible to find as ever. However, if you're looking to test out hacking sites you could always go to Objective A.

Last time I was there, a bunch of Angel Mainframes were still around.
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2013-06-03 21:38:34 UTC
Some of the stargates are still backwards. I've mentioned this several times...

Enjoying the rain today? ;)

Johan Toralen
IIIJIIIITIIII
#9 - 2013-06-03 21:43:07 UTC
10 jumps through hisec, saw 1 ore site and 1 combat site.
Brooks Puuntai
Solar Nexus.
#10 - 2013-06-03 21:58:03 UTC
Having cans 70km away from each other is kindof a **** move. :/

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zakfar Zantain
Sterling Logistics
#11 - 2013-06-03 22:02:25 UTC
Is there a reason that no npc trade goods are on market? Have they been removed due to new drops in cans, there are also no buy orders.
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2013-06-03 22:02:45 UTC
The Damnation skin also still looks way too bright. It looks kind of sick, frankly (in the "I'm going to throw up" sense, not the "dude, that's sick!" sense).
Bug report 160049

Enjoying the rain today? ;)

blink alt
Doomheim
#13 - 2013-06-03 22:17:46 UTC
Brooks Puuntai wrote:
Having cans 70km away from each other is kindof a **** move. :/


I assume this is becuase you have to put the time sink somewhere. I guess the best you can hope for is that warping to the site at 100 will get you 150km from the cans and you can just warp to em.

The last round of tweaks to the difficulty of the hacking puzzles and the tweaks to the items in the spew containers does please me. Seems fairly balanced now compared the extremes that were previously being tested on Sisi. Also, glad to see probes are back on dscan =)
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2013-06-03 22:18:16 UTC
James Amril-Kesh wrote:
The Damnation skin also still looks way too bright. It looks kind of sick, frankly (in the "I'm going to throw up" sense, not the "dude, that's sick!" sense).
Bug report 160049


I was going to check on this. Someone beat me to it, I see. Anyway, confirming the Damnation skin is still too bright, despite CCP BunnyVirus himself saying it looks like a bug.
Rengerel en Distel
#15 - 2013-06-03 22:23:59 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=3111141#post3111141

That bug is still there, and going to be pretty annoying for WH residents.

With the increase in shiptoasting, the Report timer needs to be shortened.

Altrue
Exploration Frontier inc
Tactical-Retreat
#16 - 2013-06-03 22:26:45 UTC
Rengerel en Distel wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=3111141#post3111141

That bug is still there, and going to be pretty annoying for WH residents.


You should do something or tomorrow will see a lot of angry wormholers :o

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Brooks Puuntai
Solar Nexus.
#17 - 2013-06-03 22:31:22 UTC  |  Edited by: Brooks Puuntai
blink alt wrote:
Brooks Puuntai wrote:
Having cans 70km away from each other is kindof a **** move. :/


I assume this is becuase you have to put the time sink somewhere. I guess the best you can hope for is that warping to the site at 100 will get you 150km from the cans and you can just warp to em.

The last round of tweaks to the difficulty of the hacking puzzles and the tweaks to the items in the spew containers does please me. Seems fairly balanced now compared the extremes that were previously being tested on Sisi. Also, glad to see probes are back on dscan =)


It was just one site and the cans where scattered 50-80km away from each other, not from the warp in. Did a relic site where they where only 13km apart from each other.

http://eve-files.com/dl/262831


Hacking seems like they increased the spawn rate of utilities, which is nice, but still feels like a lotto.

Spew cans seem to go faster and have a much shorter life span. This will cause much rage when it goes live tomorrow.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#18 - 2013-06-03 22:42:21 UTC
So it basically seems like everything that was reported broken last build is still broken? Roll
Yigal Tzadok
Native Freshfood
Minmatar Republic
#19 - 2013-06-03 22:49:43 UTC
gonna be a fun read tomorrow P

not feeling bad for CCP either, you shhould have made a cooler expansion P
Brooks Puuntai
Solar Nexus.
#20 - 2013-06-03 22:51:10 UTC
Hehaw Jimbojohnson wrote:
So it basically seems like everything that was reported broken last build is still broken? Roll


Rats no longer spawn on failure, and anomaly box stays unticked when jumping is about all that I have noticed so far thats been fixed.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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