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Dev Blog: Sensor overlay changes in EVE Odyssey

First post
Author
Rammix
TheMurk
#21 - 2013-06-03 16:08:27 UTC
The scanning window becomes too big.
When probing part of it was based on spreadsheet, you could just squeeze some columns and make the scanning window smaller keeping its minimum size. Now, when you removed "spreadsheetness" from scannig tab we can't comfortably change the width of the comumns and squeeze the scanning window.

The size of the scanning window is especially critical in WH space because there you have to keep it open all the time 23.5*7*365 for d-scanning. And making windows bigger is bad by itself.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

CCP Frellicus
C C P
C C P Alliance
#22 - 2013-06-03 16:08:44 UTC
Sarres wrote:
I couldn't find the info, but does it mean that whatever is displayed after the initial scan - these are the only sites available in the system, just a matter of pinpointing it; or there are other sites that you still have to find using probes?


All scannable signature sites appear in the overlay right now. Whether this holds over all possible futures I can not say.
Loan--Wolf
Ace's And 8's
#23 - 2013-06-03 16:25:01 UTC
if you plan to keep the over lay i would realy like to see all of them stay its the only good add on i have seen so far the rest of this expansion blows ass to be honest
Evil Incarn8
Evil's League of Evil
#24 - 2013-06-03 16:35:23 UTC
Is the new immediate scanner range limited?

I.e. currently in the largest systems a set of probes wont cover the whole area, will this scan sweep cover the entire area of even the largest systems?
Corbin Cummings
Caldari Provisions
Caldari State
#25 - 2013-06-03 16:55:32 UTC
Ley 'Urhg' Grotman wrote:
I've tried this on SiSi and I have to say I like it. It does what it is supposed to do and does it good.
But when doing things that have noting to do with what's in system (like travelling), it gets annoying. It isn't that it takes more time after a jump (it doesn't) but is is unnecessary extra sensory input that under such circumstances is irrelevant.

So wile I like it and definitely are going to use it, I would like to have the option to shut it of completely when I don't need it at all.
When doing a long haul in a perfectly fitted Freighter for instance...Blink


+1
Zorok
The Guardian Knights
#26 - 2013-06-03 16:56:42 UTC
Quote:
There were some changes that we were considering making that we backed away from, because they were not just different, they were also bad.


So does this mean you won't be moving Ore sites into the anomaly category after all? Bear
CCP Frellicus
C C P
C C P Alliance
#27 - 2013-06-03 17:03:24 UTC
Evil Incarn8 wrote:
Is the new immediate scanner range limited?

I.e. currently in the largest systems a set of probes wont cover the whole area, will this scan sweep cover the entire area of even the largest systems?


There is no range limitation within the solar system. You get all the pokemons.
cpu939
Blueprint Haus
Blades of Grass
#28 - 2013-06-03 17:07:27 UTC
There's a wealth of content hidden out among the stars i would like to point out the word hidden:-

Adj. 1. hidden - not accessible to view

i might be wrong but i'm sure all this stuff will be on show

exploration is gone from eve i hope not forever
Destination SkillQueue
Doomheim
#29 - 2013-06-03 17:24:26 UTC
cpu939 wrote:
There's a wealth of content hidden out among the stars i would like to point out the word hidden:-

Adj. 1. hidden - not accessible to view

i might be wrong but i'm sure all this stuff will be on show

exploration is gone from eve i hope not forever

It's definitely a change, but how damaging it is is a matter of opinion. It's not like the old system was like a proud and free Icelandic mini-horse roaming happily across grassy fields, when Team Five 0 suddenly appeared to trap and enslave it. It's more like we had a crippled mini-horse, that showed some signs of life, but it was clear it's running days were over. What Team Five 0 did was come to the crippled little horse and put a bullet in it's brain. Now we're in the silent moment after where what just happened is starting to sink in and each of us has to decide whether what we saw was an act of mercy or an act of evil. Meanwhile members of Team Five 0 have to decide do they want to spend resources to bring healthy mini-horses to us and how they can keep on living with their hands drenched in cute and innocent mini-horse blood.
Vincent Athena
Photosynth
#30 - 2013-06-03 17:26:44 UTC
cpu939 wrote:
There's a wealth of content hidden out among the stars i would like to point out the word hidden:-

Adj. 1. hidden - not accessible to view

i might be wrong but i'm sure all this stuff will be on show

exploration is gone from eve i hope not forever

Just because you can see the clump of trees does not mean you know what is in the clump of trees. You still got to get there and explore it to find out.

Know a Frozen fan? Check this out

Frozen fanfiction

cpu939
Blueprint Haus
Blades of Grass
#31 - 2013-06-03 17:47:31 UTC
Vincent Athena wrote:
cpu939 wrote:
There's a wealth of content hidden out among the stars i would like to point out the word hidden:-

Adj. 1. hidden - not accessible to view

i might be wrong but i'm sure all this stuff will be on show

exploration is gone from eve i hope not forever

Just because you can see the clump of trees does not mean you know what is in the clump of trees. You still got to get there and explore it to find out.


yes but you don't have a sign saying "something is here in this clump of trees"
BeanBagKing
The Order of Atlas
#32 - 2013-06-03 17:54:16 UTC
Destination SkillQueue wrote:
I think this will achieve your goals for the feature quite nicely, but it also highlight one of the problems with the current exploration. That being the feeling there actually isn't anything hidden to find and therefore it's not really exploring. All potential sites are immediately visible to everyone just by entering the system and even the likely locations for sigs are now shown without any effort. Since there isn't even the pretense of anything hidden anymore to find and reveal, we aren't really explorers we are treasure hunters, that delve to sites everyone already knows about and sees.

The above isn't precisely an issue with just the new system, but it really brings it to the forefront. Exploration usually means going of the beaten path and seeing if you can find something of interest not immediately visible to the people just passing through. You've now officially made the equivelant of glowing arrows pointing every player to the "hidden" items you've sprinkeled throughout your game, when before people actually had to prepare and spend some effort to achieve the same. If there is one major downside you've introduced with these changes, this would be it and I hope future iterations to the system try to bring actual exploration back to the game.


This really sums up the feeling I get from the new system. I admit, I haven't tried it for more than a few minutes on SISt, but it gives the impression that by trying to make everything visible and open you've only suceeded in taking the exploration out of exploration.

I said something along the same lines regarding deep space probes in the other thread. I never really used them, so I won't miss them for that reason. I'll miss them because it feels like the final nail in the exploration coffin, like CCP is finally admitting that there is nothing, and ever will be anything in "deep space" to find.

Some of these changes are good, necessessary, and improve the look and feel of the game. With them though I think we've finally killed what exploration is supposed to truely be about. Finding something hidden or new, something nobody else has seen or a place few, if any, have been. Now its all just *drops content all over the UI**plapt* sitting there...
Dentrillian Outamon
Kirras Korp
#33 - 2013-06-03 17:56:41 UTC
[rant]My appologies if this has already been covered in the comments, or in the post itself, but I am currently too tired and too drunk to read all of what was said lol.

Anyway, from the small amount of info I read on the post I have two questions which immediately came to mind.

Firstly, it was stated that the scanner performed its sweep when you entered the system in "...whatever vessel you have decided to take for a spin whether it be a pod or a the fancy new and mysterious Gnosis." Does this mean that capsules will be given the ability to do a system scan?
Because, if I remember correctly in my haze, pods currently do not have the ability to perform this action. If I were to try it right now I get, and have gotten in the past, a message which reads "Your escape-capsule does not appear to have a scanner fitted", or something of that nature.

Secondly, the 'automatic system scan' which occurs when you enter a system. Assuming this is performed when a scan capable vessel jumps into a system, what effect does warping immediately upon entering the system have?
Currently, if I were to warp and try to do a sys scan mid-warp, it would not allow it. Also, if I were to begin a sys scan when I enter a system, and then innitiate warp because I've landed in a bad bad bad very VERY bad place, the sys scanner would then complete its ten second scan and then say, 'sorry, but you cannot do that while warping......'

Sorry again if this has been covered elsewhere, but these were the first two things that came to mind when I flicked through the post.

*Removed a chunk of text I realised was a little off topic*

WRT the new system scanner: I an pleased with the idea of making pilots aware *all the time* that there is more stuff out there than just the belts and the occasional starship wreck/ abandoned research outpost, but this is really nessicary for noobies. If pilots are looking for some action then they would definately be checking sys scan whenever they undock/ jump and thus makes it kinda redundant after a certain amount of play time. As I have heard many others say, it would be great if some of these new features came with a toggle.
However, I am opposed to the change of grav sites being visable on system scanner. In my book, if you want the riches, you have to look a little harder for them, meaning probes, not sys scan. But that's just me, and I might just be a little bit threatened by what I expect ot be an increase in grav site occupants, many of which that do not know how to read a wiki article or watch a "How to..." video.

Well, I think that's all. Two questions and some feedback.

Thanks to all at CCP who spent the last day or so working hard to resolve the server and security issues.

[/rant]
Raistlim
Deep Space Supplies
The Curatores Veritatis Auxiliary
#34 - 2013-06-03 18:11:16 UTC
I predict a lot more dead PVE ships in nullsec because the 'evil pirates' got all the anomaly warpins the instant they enter a system in their scanner window.
Without the need to wait for their system scan to finish as it is currently.
Sarres
Ministry of War
Amarr Empire
#35 - 2013-06-03 18:18:02 UTC
Dentrillian Outamon wrote:
[rant]My appologies if this has already been covered in the comments, or in the post itself, but I am currently too tired and too drunk to read all of what was said lol.

Anyway, from the small amount of info I read on the post I have two questions which immediately came to mind.

Firstly, it was stated that the scanner performed its sweep when you entered the system in "...whatever vessel you have decided to take for a spin whether it be a pod or a the fancy new and mysterious Gnosis." Does this mean that capsules will be given the ability to do a system scan?
Because, if I remember correctly in my haze, pods currently do not have the ability to perform this action. If I were to try it right now I get, and have gotten in the past, a message which reads "Your escape-capsule does not appear to have a scanner fitted", or something of that nature.

Secondly, the 'automatic system scan' which occurs when you enter a system. Assuming this is performed when a scan capable vessel jumps into a system, what effect does warping immediately upon entering the system have?
Currently, if I were to warp and try to do a sys scan mid-warp, it would not allow it. Also, if I were to begin a sys scan when I enter a system, and then innitiate warp because I've landed in a bad bad bad very VERY bad place, the sys scanner would then complete its ten second scan and then say, 'sorry, but you cannot do that while warping......'

Sorry again if this has been covered elsewhere, but these were the first two things that came to mind when I flicked through the post.

*Removed a chunk of text I realised was a little off topic*

WRT the new system scanner: I an pleased with the idea of making pilots aware *all the time* that there is more stuff out there than just the belts and the occasional starship wreck/ abandoned research outpost, but this is really nessicary for noobies. If pilots are looking for some action then they would definately be checking sys scan whenever they undock/ jump and thus makes it kinda redundant after a certain amount of play time. As I have heard many others say, it would be great if some of these new features came with a toggle.
However, I am opposed to the change of grav sites being visable on system scanner. In my book, if you want the riches, you have to look a little harder for them, meaning probes, not sys scan. But that's just me, and I might just be a little bit threatened by what I expect ot be an increase in grav site occupants, many of which that do not know how to read a wiki article or watch a "How to..." video.

Well, I think that's all. Two questions and some feedback.

Thanks to all at CCP who spent the last day or so working hard to resolve the server and security issues.

[/rant]


Agree.

I'm not that active player and I don't do that much exploration, but whenever I do it, I like the uncertainty of it.
What will I find? Will I find anything?

Now, it's more like a buying plane ticket to Paris and exploring it. Yes, I can explore it but you took the "trying to find Paris" part of exploring out of the game. In other worlds, instead of exploring we have traveling. It might bring more people to low sec (I bet that's one of the goals) as I do see people "peaking" to a low sec and then next one and so on but it does require a lot of tweaking in my opinion.

And I'll join in/ jump in with the same question.

Do we have scan on every ship or just the one with special mods? (Probe launcher perhaps? )
EvilweaselSA
GoonCorp
Goonswarm Federation
#36 - 2013-06-03 18:20:11 UTC
are moon probes still going to be fixed to not take 10 minutes now that we have to scan 170k moons
Space Wanderer
#37 - 2013-06-03 18:37:25 UTC  |  Edited by: Space Wanderer
I don't have much complaints against the new overlay, it's at least decent, and it could lead to a much cooler intel tool than local, in the future.

What I don't understand was the need to introduce stupid changes to scanning, like the inability to lose probes. One thing is to cater to the newbie, another is to cater to the careless.For gods sake, why would people even consider to manufacture probes if there is no way to lose them?

Also, if I have to retrieve my probes automatically, I shouldn't be allowed to jump out of the system until they have actually returned, instead of having them magically appear into my cargohold...
Loan--Wolf
Ace's And 8's
#38 - 2013-06-03 19:05:43 UTC
whats the refesh rate of the overlay is it one time only when you enter the system or is it like real time new sig shows up on the overlay when it forms on only when you scan it
Freelancer117
So you want to be a Hero
#39 - 2013-06-03 19:23:53 UTC
When I enter a new system, an automatic sensor sweep will take place stretching across your space view moving horizontally.

When I disable the sensor overlay by pressing the eye icon on the top in the new Radial menu for probing,

Will the automatic sensor sweep be disabled to every time I enter a new system?


I do not want to be forced by CCP to "enjoy" the sweep every time I enter a new system Sad

With Incarna we mandatory had to "enjoy" the new visual stuff by CCP, and we all know how that was received.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#40 - 2013-06-03 19:49:53 UTC
So... When are you going to remove local and replace it with this scanner giving feedback on ships instead of just anioms?