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remap.

Author
gomlee
Junkyard crew
#1 - 2013-06-03 09:28:54 UTC
just a little question about remap from a nubber....
a skill list primary and secondary attributes for training so if a skill have perception as primary and intelligence as secondairy should i push all my attributes into perc to the max or should i raise them equally much
-
RaTTuS
BIG
#2 - 2013-06-03 09:40:10 UTC
if you are just going to be training perception / intel skills then max Perception , rest to intel , and plug in implants

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-03 10:21:19 UTC
gomlee wrote:
just a little question about remap from a nubber....
a skill list primary and secondary attributes for training so if a skill have perception as primary and intelligence as secondairy should i push all my attributes into perc to the max or should i raise them equally much
-


If a skill was perc primary and intelligence secondary then in order to maximise your SP/hour you would indeed have to dump all points in to perception and any that don't fit in to intelligence. (remember to remove all from charisma, memory and willpower)

Though remember, a normal remap takes an entire year to come off cool down. It may benefit you to have a different attribute setup.

I would recommend most newbies interested in combat to go with a balanced perc/intelligence build as it will help with spaceship command, gunnery/missiles and your core skills (electronics, engineering, navigation etc)
gomlee
Junkyard crew
#4 - 2013-06-03 10:30:11 UTC
Major 'Revolver' Ocelot wrote:
gomlee wrote:
just a little question about remap from a nubber....
a skill list primary and secondary attributes for training so if a skill have perception as primary and intelligence as secondairy should i push all my attributes into perc to the max or should i raise them equally much
-


If a skill was perc primary and intelligence secondary then in order to maximise your SP/hour you would indeed have to dump all points in to perception and any that don't fit in to intelligence. (remember to remove all from charisma, memory and willpower)

Though remember, a normal remap takes an entire year to come off cool down. It may benefit you to have a different attribute setup.

I would recommend most newbies interested in combat to go with a balanced perc/intelligence build as it will help with spaceship command, gunnery/missiles and your core skills (electronics, engineering, navigation etc)


i did navigation at first.then remapped and working on the engineering,electronic,mechanic as they are the same attributes then i will remap again with the bonus remap into the attribute that is used for gunnery&spaceship command then final remap in some months into the drone attributes Smile
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#5 - 2013-06-03 11:23:18 UTC
gomlee wrote:
Major 'Revolver' Ocelot wrote:
gomlee wrote:
just a little question about remap from a nubber....
a skill list primary and secondary attributes for training so if a skill have perception as primary and intelligence as secondairy should i push all my attributes into perc to the max or should i raise them equally much
-


If a skill was perc primary and intelligence secondary then in order to maximise your SP/hour you would indeed have to dump all points in to perception and any that don't fit in to intelligence. (remember to remove all from charisma, memory and willpower)

Though remember, a normal remap takes an entire year to come off cool down. It may benefit you to have a different attribute setup.

I would recommend most newbies interested in combat to go with a balanced perc/intelligence build as it will help with spaceship command, gunnery/missiles and your core skills (electronics, engineering, navigation etc)


i did navigation at first.then remapped and working on the engineering,electronic,mechanic as they are the same attributes then i will remap again with the bonus remap into the attribute that is used for gunnery&spaceship command then final remap in some months into the drone attributes Smile


Save the last remap for a plan you are comfortable with sitting in for a year. Unless you are getting every drone skill to level 5 (including fighters and fighter bombers) then it won't be worth an entire year of training. Meaning you will be stuck with over 100 days in a memory/perception build.

I'd recommend using your final remap on gunnery and spaceship command as there are enough skills there to last for ages. Get your drone skills done before then IMO as it doesn't take very long.

The first remap I ever did was for drone skills.
Zhilia Mann
Tide Way Out Productions
#6 - 2013-06-03 15:59:35 UTC
Above advice is good. Whatever you do, don't get stuck with a Drones or Leadership remap unless you know exactly what you're doing and have a plan to get out of it (or are building a very specialized character). You could do much worse than to just follow Tau Cabalander's advice.

Personally, I came off of a 2.5 year per/will remap (my first, after fighting rather bad starting attributes for a few years) to do about that on int/mem (with a year or more to go). But that's a luxury you really only get down the line; to start you want to be able to train a variety of skills at high efficiency rather than a few skills at maximum efficiency.
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-03 16:11:58 UTC
Zhilia Mann wrote:
to start you want to be able to train a variety of skills at high efficiency rather than a few skills at maximum efficiency.


This quote right here.
Lucine Delacourt
The Covenant of Blood
#8 - 2013-06-03 17:59:25 UTC
If I have bonus remaps I can fire them off at any interval I feel comfortable with, correct? I don't have to wait a year?
Zhilia Mann
Tide Way Out Productions
#9 - 2013-06-03 18:03:02 UTC
Lucine Delacourt wrote:
If I have bonus remaps I can fire them off at any interval I feel comfortable with, correct? I don't have to wait a year?


That's correct. Things to keep in mind:

1) "Real" remaps get used first if available.
2) Only using "real" remaps triggers a one year timer.
3) Bonus remaps do not accrue through any normal means, so you have what you have and shouldn't plan on getting any more.
3a) This means that you do not get a bonus remap for skipping a yearly remap.
Chris Winter
Science and Trade Institute
Caldari State
#10 - 2013-06-03 19:01:07 UTC
Bonus remaps are very, very valuable. I didn't realize how valuable they were until I'd managed to **** them all away :(
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-06-03 20:11:28 UTC
Zhilia Mann wrote:
Above advice is good. Whatever you do, don't get stuck with a Drones or Leadership remap unless you know exactly what you're doing and have a plan to get out of it (or are building a very specialized character). You could do much worse than to just follow Tau Cabalander's advice.

Personally, I came off of a 2.5 year per/will remap (my first, after fighting rather bad starting attributes for a few years) to do about that on int/mem (with a year or more to go). But that's a luxury you really only get down the line; to start you want to be able to train a variety of skills at high efficiency rather than a few skills at maximum efficiency.

Thanks Zhilia Mann Big smile and bolded for emphasis.

I seem to post on this topic almost weekly. The most recent thread being neural remapping
Lucine Delacourt
The Covenant of Blood
#12 - 2013-06-05 02:38:41 UTC
Zhilia Mann wrote:
Lucine Delacourt wrote:
If I have bonus remaps I can fire them off at any interval I feel comfortable with, correct? I don't have to wait a year?


That's correct. Things to keep in mind:

1) "Real" remaps get used first if available.
2) Only using "real" remaps triggers a one year timer.
3) Bonus remaps do not accrue through any normal means, so you have what you have and shouldn't plan on getting any more.
3a) This means that you do not get a bonus remap for skipping a yearly remap.



Thank you. Now I have a theory question. Wouldn't the bonus remaps be best used early in a pilots life? After the first 2-3 years I would assume it becomes far easier to devote a year to a specific remap.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-06-05 02:43:07 UTC
i felt the same as well, when i started I used all my remaps within 6 months. Sure maybe there were better ways to go about it but looking back on it I don't think I would have done anything differently. Almost 26mil sp in one year isn't too shabby (-6mil from bc V and dessy V)