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Map Intel Tool - Too Powerful?

Author
Ignatius Ravioli
Imperial Shipment
Amarr Empire
#21 - 2013-06-03 09:43:14 UTC
Wouldn't it get really boring just aimlessly roaming around the map hoping to find someone to kill?
Leeloo Lanna
Blue Republic
RvB - BLUE Republic
#22 - 2013-06-03 10:29:05 UTC
First of all lets examine the logic behind said argument on the data of a given system and its make up.

If we were playing a game such as WoW or nevertwinter nights online then yes it would make sense that we shouldnt know the -exact- content of a given system down to the minutest detail.......

We however live in a game that uses for its basis of existence the idea that we live in a technologically advanced corner of space. That means that yes we would have this info available to us at the snap of a finger. Yes this is true, simply because we can d-scan randomly and have data pop up the moment d-scan is finished.

Back track to the age of 8 track cassettes... [god this is opening a pandora's box but anyways... ] HAM radios worked in an equivalent fashion to local. You didnt know who was there until someone broadcasted on the waves who they were [ala standard HAM radio etiquette]. You could otherwise lurk in the background and just listen.

Fast forward about 2.5 technological ages. We can clones ourselves and know -EXACTLY- the moment in time we die and jump into said duplicate body at will, we can even preserve the level of training weve done by upgrading to the appropriate clone that can accept that amount of data. In order for us to be able to realistically take advantage of this feature fully we would have to be able to minimally plot where we are in space at a given moment and have it logged to a central information databank for immediate use.... now multiply this by say 150k? Minimally speaking this would make anything almost instantaneously accessible at any given time right? Otherwise the idea of jump cloning is a moot point. The idea that we as pilots can live for ever would have to be revamped and this undertaking would change the very fabric of what makes EVE online what it is.

If you think about it for just a moment youd realize CCP isnt fully actualizing the potential behind the theory craft of the game world. Right now as an example using deep space scanning probes only applies to the system the scanner is in. These probes have -WARP- capability within systems. If and when CCP chose they could implement that probes could jump through stargates and scan down each system -WITHOUT- the operator ever having to leave their home system. This is but one example where in , theoretically speaking, CCP could be doing more to allow the sandbox to be even more intricate than it already is.

Be thankful CCP hasnt introduced blackholes into the gaming universe. Gravometrically speaking they are of themselves naturally occurring interdiction bubbles that are not accurately trackable simply based on their composition and effect on the universe surrounding them. Wave lengths could hit them and be absorbed simply by virtue that nothing can escape such a naturally occurring anomaly at its event horizon....

there' s much more i could write to you about within this post that not only validates the idea that we can look at a star map and know what the specific content within a constellation would be, it would make things far easier than they are currently.

It's good to raise such questions and concepts to the fore to be reviewed by not only the population existing in the gaming universe but the developers as well. The unfortunate truth however is that CCP doesnt realize the potential they have unleashed within a gaming universe such as this -OR- they DO know and are slowly but surely piecemeal sticking it into the gaming universe as technology allows. The latter I am more inclined to accept meaning that there will be ways in the coming years to further hamper or advance in game corps and alliances into all out war.

TL;DR right? maybe but if you dont consider all that this gaming universe is predicated upon you wont know exactly how to manipulate it strategically and thereby gain the upperhand.

Let's face it this gaming universe hasnt yet reached it's limit in scope of what it can or cant do simply based on theory craft. The content is truly open and has allowed it to exist for a whole decade. It's capable of so much more than that.

Implying Implications
Sebiestor Tribe
Minmatar Republic
#23 - 2013-06-03 10:41:55 UTC
The guys I fly with use the map to find fights. I don't really understand how removing some parts of the map will magically cause more pvp to happen.
Alavaria Fera
GoonWaffe
#24 - 2013-06-03 10:44:11 UTC
Implying Implications wrote:
The guys I fly with use the map to find fights. I don't really understand how removing some parts of the map will magically cause more pvp to happen.

But if you also removed local

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ned Black
Driders
#25 - 2013-06-03 10:50:08 UTC
Ignatius Ravioli wrote:
Wouldn't it get really boring just aimlessly roaming around the map hoping to find someone to kill?


No it would be more interresting.

You have local provides everyone to much intel
You have a map that display to much detailed statistics
You get a nice email if one of your structures is under attack
You get a nice email telling you when someone puts up a control tower... and of course you get the exact address too.
If you have a super duper fit or a complete F.U.B.A.R. fit and you get killed with it... everyone will know because of the killmail.

Overall EvE gives away far too much free info.
flakeys
Doomheim
#26 - 2013-06-03 10:56:39 UTC
Quite the opposite OP , the map is ideall for small gangs and solo runners .

We are all born ignorant, but one must work hard to remain stupid.

Capt Tenguru10
Caldari Provisions
Caldari State
#27 - 2013-06-03 11:01:15 UTC
Fedman Kasad wrote:
ElQuirko wrote:
Remove instant local, revamp dscan, fix the map, remove jump bridges.



along with remove warp to zero




For sure jump bridges

http://i.imgur.com/EYX5Zi7.gif

Atlantis Fuanan
Wormhole Research Inc.
#28 - 2013-06-03 11:16:23 UTC
ElQuirko wrote:
Remove instant local, revamp dscan, fix the map, remove jump bridges.

YES! Yes! yes... Yes!
This guy know how to fix things! Bring it on!

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

ElQuirko
University of Caille
Gallente Federation
#29 - 2013-06-03 12:50:57 UTC
Atlantis Fuanan wrote:
ElQuirko wrote:
Remove instant local, revamp dscan, fix the map, remove jump bridges.

YES! Yes! yes... Yes!
This guy know how to fix things! Bring it on!


I would also make a case for removing jump freighters but I think that much clamour for reform would amount to piling up a barricade in the street, waving a red flag and belting out "DO YOU HEAR THE PEOPLE SING?"

Dodixie > Hek

Rakshasa Taisab
Sane Industries Inc.
#30 - 2013-06-03 13:07:05 UTC
Remove EVERYTHING.

Replace with prompt, allow only NSEWUD and KILL.

Nyan

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