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Help a new guy out

Author
Will Ronuken
Republic University
Minmatar Republic
#1 - 2011-11-05 18:36:45 UTC
Hey guys, I have played the game for around 7 months now, my main is a PVP focused character who I figured would run level four missions to make money. I got up to level threes and was bored to no end, and the idea of manufacturing has always appealed to me. I started up a trial account to try it out and have not gotten very far. The main thing is that I am going to need to invest in something... and I dont want to try the wrong thing. that being said, I have a few ideas.

1) T1 ammo (what I am doing now): this is the simplest thing to build, short build times, low amount of materials needed, but not greatly profitable. Should I focus on getting a collection of t1 ammo blueprints and manufacture in great numbers?

2) Battlecruiser BPO: I have the funds needed to buy one or two drake/cane BPOs and this seems like a good idea to me as they are by far the most used PVP ships. I also feel because of this that there will be many industrialists making them. Is it a good idea to buy and produce these ships?

3) T2: I am vaguely familiar with the process of invention, and it seems like a good way to make the isk. Im not going to ask what to make, but is this a good Idea for a low sp character to start on?

4) Something else? I dont know what else I could do from here, but if anyone has any ideas I would love to hear them.

Thanks a lot.
Velicitia
XS Tech
#2 - 2011-11-05 18:53:31 UTC
1. You can do this, if you want to. Provided that you're profiting on what you're making right now, the low profit per unit is offset by the volume in which people buy it. Essentially, produce what sells (YMMV, it differs depending on where you are, and what people mission in).

2. Unless you have PE 5, don't bother. (disclaimer -- if you're training for it, and will finish training PE 5 whilst the BPO is in ME and/or PE research, then that is OK).

3. no.

4. Smaller ships (Frig/dessie/cruiser) and use BPC to see what you're comfortable with making.

Using your drake from above (and assuming no skills), you're looking at

Isogen 23.580
Megacyte 1.133
Mexallon 227.671
Nocxium 16.691
Pyerite 826.295
Tritanium 3.299.821
Zydrine 4.864

whereas a smaller ship (say a Kestrel), you're only looking at :

Isogen 1.162
Mexallon 3.482
Nocxium 1
Tritanium 20.050
Zydrine 1

So, for the same amount of minerals, you can build (and by proxy, sell) about 20 Kestrels per Drake.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Will Ronuken
Republic University
Minmatar Republic
#3 - 2011-11-05 19:11:36 UTC
Thanks for the reply, Im training Industry PE and Mass production to 5 before I start anything, I just wanted to start planning now. I guess Ill work on getting some more ammo blueprints.
Velicitia
XS Tech
#4 - 2011-11-05 19:30:53 UTC
Ammo BPOs are nice (pretty much that's the first stepping stone for newb industrialists) -- however don't be afraid to grab a BPC for a drake or something else big, and see if you can profit from it.

I was just telling you to not buy the BPO because you might find the simple act of getting the minerals to be annoying. However, BPOs essentially are a form of non-volatile ISK -- you'll nearly always be able to sell a researched BPO for more that it cost from NPCs (or worst case, at NPC price) on contracts.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Will Ronuken
Republic University
Minmatar Republic
#5 - 2011-11-05 19:36:22 UTC
Thanks I had not even thought of simply researching it, I will look into it. Atm I am building some small ammo and mining in the meantime (I know the minerals I mine arent free, but I have nothing better to do and I can do it semi-afk)

I will get a drake bpc later and expiriment.
Zifrian
The Frog Pond
Ribbit.
#6 - 2011-11-05 20:05:09 UTC  |  Edited by: Zifrian
You really need to analyze the market and make educated choices about what to make. Ie I have all drone bps researched but only two really make any isk. Same with T2 production.

You are asking the right questions though but ammo production will start to get boring too. Focusing on isk/hour and trying to anticipate the market is much more interesting to me. I suggest getting a premade spreadsheet or program and running some numbers to see where you want to go next. I have a program in my sig if you are interested. There are others listed in the sticky.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Will Ronuken
Republic University
Minmatar Republic
#7 - 2011-11-05 20:07:10 UTC
Thank you I will try that.
Arana Mirelin
Te'Rava Industries
#8 - 2011-11-06 00:28:36 UTC  |  Edited by: Arana Mirelin
Will Ronuken wrote:
3) T2: I am vaguely familiar with the process of invention, and it seems like a good way to make the isk. Im not going to ask what to make, but is this a good Idea for a low sp character to start on?


Looks like you have received sound advice on the other points, and a rather short answer on this one. I agree with Velicita, that T2 production is not a good place for a low SP character to start. It is a good goal though, once you get some T1 manufacturing experience.

For Example, for a 125mm gatling autocannon II, you need 3 skills (Mechanical Engineering, Nuclear Physics, and Minmatar Encryption methods) to at least 3 (preferably at least 4), need to copy the blueprint, run invention on it (using 1 datacore for each of the non-encryption method skills above), hopefully get a T2 BPC, and then manufacture it (after possibly manufacturing the components, or buying them)

Most likely, you will need a POS to do the blueprint copying, or you will have to have a large amount of patience to use the NPC stations. invention and manufacturing slots are easy to find.

It's worth doing, but not a place to start in invention.
Will Ronuken
Republic University
Minmatar Republic
#9 - 2011-11-06 00:38:29 UTC
Thanks for the tip, I will look into it later then.
JitaJane
Science and Trade Institute
Caldari State
#10 - 2011-11-06 01:13:44 UTC
Ammo actually has a fairly good ROI the limitation is profit by volume. But definitely work that until you are ready for bigger things. Ships are rough. Lots of people make ships because they like to make things, this drives down the prices to the point where many cost less to sell than the minerals to manufacture them are worth. To profit on small-scale ship production look at two things. First PvP ships. anything that is popular for PvP will have a better sell rat because attrition creates market scarcity. Second off-faction haulers. Iterons in Amarr space or Mammoths in Caldari space have a good return because the native population does not use them yet itinerant missioners will create demand for them. After that? Math, math, math, math.....

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.