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Why is there no way for us to attack supply lines in eve?

First post
Author
baltec1
Bat Country
Pandemic Horde
#601 - 2013-06-02 12:57:03 UTC  |  Edited by: baltec1
Stonecrusher Mortlock wrote:


The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.



You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished.
Pr1ncess Alia
Doomheim
#602 - 2013-06-02 13:08:01 UTC  |  Edited by: Pr1ncess Alia
baltec1 wrote:
Stonecrusher Mortlock wrote:


The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.



You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished.


I'd run 3 with only one filled with crap.

The t2 ones can have super secret contents.

I'd also have a real good look at making them safe in hisec from ganking without some insane intent. This would be key should they be expected to survive low and null sec, as in those spaces you can have modest odds of engaging a threat before it engages your bus without magical cops punishing that or saving you and making you safe (like hisec will always be).

If ppl go so far as to suggest removal of cyno capabilities today, other drastic changes would be needed to balance it. And this is all just theory b.s. anyways.

what if there was a much more limited cyno distance, and you can neither light one nor jump to one near a station?

I don't think we need to go so crazy as to axe jumping entirely, that's dumb. but you can address projection with balance i think.

We should be vulnerable when we do **** all the way across the galaxy, and it should be a little bit of a pain in the ass / big deal.
Baver Juice
Center for Advanced Studies
Gallente Federation
#603 - 2013-06-02 13:11:38 UTC
Malcanis wrote:
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.


http://eve-kill.net/?a=home&scl_id=600

There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.


War deccing should'nt really count, tbh.
Tippia
Sunshine and Lollipops
#604 - 2013-06-02 13:27:06 UTC  |  Edited by: Tippia
Stonecrusher Mortlock wrote:
POS's Revamp.

Fixing POS's to replace the current **** outposts
…aaaand right there, you broke the idea of making null industry useful.

POSes and outposts are different for a reason. Fixing POSes to replace outposts means that the industry will move from highsec NPC stations to highsec POSes. So no, that's a horrible idea. Instead, make POSes do something else and fix the current outposts. Even if POSes received no attention at all, the outposts need to be fixed since they are the kind of landmarks that sets null apart from other parts of space — leaving them in a broken state is downright idiotic.

Make outposts actually be the stations of null, where, with time and money, you can make them dwarf the capability of anything those silly empires have built. Give player-run space the ability to provide more player freedom than NPC-run space. With that broken content fixed, POSes can be made into something useful that complements the outposts in null and the stations in high, without competing with either.

Quote:
Null Industry Buff.
…and nerf highsec industry to make it make such a buff possible. This ensures that, although you can manufacture more safely and with less logistical hassle in highsec, the costs will be prohibitively large compared to just locally extracting or importing the materials and then building the products in null. This increase null traffic (moving materials and products around between industry hubs and trade hubs or staging areas) means more interaction on gates; it means more targets to attack; it means a way to interdict and disrupt supply lines.

There — you have just fixed nullsec industry and solved the notional problem of this thread. Notice how none of this has anything to do with the capabilities of ships, least of all jump ships. You're right that only three things need to happen, but it's not the three you enumerate. Instead, it's: 1) fixing outposts to match and surpass the capabilities of highsec systems; 2) nerfing highsec to have costs and availability limitations that are commensurate with the safety and logistical ease; 3) buffing null industry to have easier access to base materials.

Jumping ships can safely be left alone because they're not particularly relevant to the actual problem or to its solution.

Quote:
No ones said Why none of this could not be done,
Yes we did. It's the same as it has always been: because your solution doesn't move industry into null — it just shifts it around in highsec and makes null even more of a chore to live in.

Quote:
The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns
It is clearly imbalanced because it makes them more survivable for no good reason. If anything, they're already a bit too sturdy for what they are, and should probably be adjusted downwards for better balance.
Malcanis
Vanishing Point.
The Initiative.
#605 - 2013-06-02 13:34:58 UTC
Baver Juice wrote:
Malcanis wrote:
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.


http://eve-kill.net/?a=home&scl_id=600

There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.


War deccing should'nt really count, tbh.


Why?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

La Nariz
Aliastra
Gallente Federation
#606 - 2013-06-02 13:55:15 UTC
Making it considerably easier to suicide gank things would be a great step to making supply lines vulnerable.

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Sentamon
Imperial Academy
Amarr Empire
#607 - 2013-06-02 14:05:24 UTC
La Nariz wrote:
Making it considerably easier to suicide gank things would be a great step to making supply lines vulnerable.


There is. It's called Self Destruct. Use it at every opportunity.

~ Professional Forum Alt  ~

oprime
S0utherN Comfort
#608 - 2013-06-02 14:43:07 UTC
I'm ok with having cynos further away from lowsec stations and reducing jump ranges on JF's. But only in exchange for removing all ore/ice/build/research/agents from highsec space. I'm also for making all but 10% of current highsec into lowsec and tripling the number of nullsec regions beyond the current number of available regions in normal space.

Nullsec alliances should be allowed to setup more then 1 outpost per system. Also allow all but 1 station to be destroyed (during sov war). As well as given an automated way to acquire minerals for their various war efforts instead of stupid and slow mining barges. Keep barges around but for getting minerals from belts/anoms/missions in low.

Why not have pos's for getting minerals? If all minerals have to be gathered and processed locally then a group could very easily attack supply lines and the defender can still operate given the removal of all minerals from empire. This would allow smaller groups to whittle down big groups via resource denial. To make it even easier why not make it so that pos force fields and shields can't be active while a tower has online modules for gathering minerals. A black ops crew like those in Pizza, Mildly intoxicated, and Dirt nap squad could attack carebears warping to the tower to get the minerals. They could also ninja reinforce a resource tower after removing its armor since without shields the tower should go down much more quickly instead of it taking hours.

If you want risk for people in nullsec then I only ask that all people in empire be forced to live in low and null. Highsec should only be for noobies doing training missions and a market similar to an auction house in other mmo's. Eve would then be a harsh place instead of having 90% of the population sucking on the tit of ccp in highsec.
Entity
X-Factor Industries
Synthetic Existence
#609 - 2013-06-03 09:31:42 UTC
Looks like yesterday/today was a pretty effective attack on supply lines Cool

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╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Mayhaw Morgan
State War Academy
Caldari State
#610 - 2013-06-03 10:55:37 UTC
Tippia wrote:
Make outposts actually be the stations of null, where, with time and money, you can make them dwarf the capability of anything those silly empires have built.


And, while they're at it, they can give the ability to acquire CONCORD SWAT battleships and faction ships/modules/ammo blueprint originals and our own station/gate sentry guns to deploy where ever we want them. If we can afford them, then, I don't see why not.

Tippia wrote:
This increase null traffic (moving materials and products around between industry hubs and trade hubs or staging areas) means more interaction on gates;


Except that jump freighters don't use gates in null sec, and only in very limited circumstances in low sec. Neither do Rorquals. Neither do carriers. Neither do dreadnoughts. Neither do supercarriers. Neither do titans. In fact, many regular ships don't use gates in low/null. Hmmmmm . . .

Tippia wrote:
Jumping ships can safely be left alone because they're not particularly relevant to the actual problem or to its solution.


The "actual" problem is that there are ships in the game that are impossible to kill except in cases of lag or pilot error (not always due to being a complete moron).

Now, you may say "But, but, but . . . the killburrd says jump freighters die . . .". If you don't understand that the vast majority of those jump freighter kills fall under the category of "pilot error", then you're probably too stupid to understand any explanation I could give (or you just refuse to accept the truth).

The original post of this thread is not about null sec industry. It is about logistics. Refusal to accept even that most basic premise shows that you are not interested in exchanging ideas, but rather, only want to shove yours down our throats.

A good way of coming to terms with the problem might be to ask yourself what effect it would have on the game if Retrievers and Drakes had jump drives.
Stonecrusher Mortlock
The Scope
Gallente Federation
#611 - 2013-06-03 12:34:19 UTC
baltec1 wrote:
Stonecrusher Mortlock wrote:


The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.



You just nerfed high sec gankers very badly so that a freighter takes two vollies rather than one. Thats the second chunk of the playerbase you just punished.



Did i not all ready GIVE you that answer in the post you quoted?


Stonecrusher Mortlock wrote:

The argument is invalid for Alphaing freighters/JF, you simply give them a massive HP BUFF, its clearly not imbalanced as they have no guns, and they move about as fast as a small moon. It gives you ample time to defend them, as well.



And you cant give it a BUT GANKING! as CCP looks at ganking the same way they do living inside of a WH, Meh its cool you can do it, but we are not going to activity build for or take it away.

If a change inadvertently nurfs ( crime watch ) or buffs ( buffing dessies ) ganking, ccp is fine with it as you can still gank people.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#612 - 2013-06-03 12:44:46 UTC
Stonecrusher Mortlock wrote:
Did i not all ready GIVE you that answer in the post you quoted?

no, you edited it in later
Jenn aSide
Worthless Carebears
The Initiative.
#613 - 2013-06-03 13:41:22 UTC  |  Edited by: Jenn aSide
The wording of the OP tells the whole story. Their shouldn't BE "supply lines" from high sec in the 1st place because Null sec isn't the "front". It (null, along with W-Space) is supposed to be the most player driven aspect of a largely player driven game.

The term "supply routes" indicates the gross imbalance and perpetual dependency of null sec upon high sec. High Sec players could live if null sec didn't exist, the same can't be said in reverse as even at full potential capacity null would have a hard time supplying itse;f even with the amount of ammo it needs to continue to play, let alone ships.

After that gross imbalance is fixed (to the point where risk taking PLAYERS in the player driven part of the game can create self-sustaining empires as comfortable and useable as those who choose to shelter in high sec behind free/subsudized protective game mechanics), then we can talk about how CCP should provide us ways to affect TRADE ROUTES between player maintained areas and players in NPC space such as high sec.
Murk Paradox
Ministry of War
Amarr Empire
#614 - 2013-06-03 13:42:15 UTC
Tippia wrote:
For the first point, it has nothing to do with laziness, greed, or risk aversion — it has to do with making intelligent choices. There is no point in doing industry in null when you can do it in high and have it be better in every way. Same goes for the second point: why fight for something when there's no need to and when you can get it for free? In reality, they do fight for what they want (and, in fact, this whole movement to buff null industry is intended to increase the stuff to fight over), but again, it would be downright stupid not to make use of mechanics that make industry effortless, free, and incontestable. The third point is an outright lie. They already have the best of both worlds. What they want is the ability to limit it to one world — one where what you get is commensurate to the effort you put in. The last three points are just PvP, and complaining about those in a PvP game is pretty nonsensical. You'll soon discover that it's what pretty much everyone wants…



This is an awesome argument. Now, please explain why you would clamor for a change to industry since you just explained why there shouldn't be a change.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#615 - 2013-06-03 13:47:18 UTC
Tippia wrote:
Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about.
…if by “nullsec denizens” you mean “mechanical restrictions outside of player control”, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't.



Because of simply using what's best. Using those alternate accounts and pilots to do those industrial endeavors in highsec feeds into the "working as intended".

You want to see there is a problem, and it should be fixed, but continue to feed into the issue by doing exactly what you're saying is wrong.

"Hi, I'm a murderer. I don't want to turn myself in but I know I have a problem and you have to stop me. Otherwise I'll keep killing people. But it's your fault I do this."

Makes for an awesome movie, but is a crappy reason.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#616 - 2013-06-03 13:51:51 UTC
Murk Paradox wrote:
Tippia wrote:
Murk Paradox wrote:
Strangely enough, nullsec denizens are equally guilty of contributing to the problem they complain about.
…if by “nullsec denizens” you mean “mechanical restrictions outside of player control”, yes. If not, then no, they're not contributing to that problem for the simple reason that they can't.



Because of simply using what's best. Using those alternate accounts and pilots to do those industrial endeavors in highsec feeds into the "working as intended".

You want to see there is a problem, and it should be fixed, but continue to feed into the issue by doing exactly what you're saying is wrong.

"Hi, I'm a murderer. I don't want to turn myself in but I know I have a problem and you have to stop me. Otherwise I'll keep killing people. But it's your fault I do this."

Makes for an awesome movie, but is a crappy reason.


That's just backwards thinking at it's most extreme. Players of a video game are always going to do what works best (path of least resistance), even when that path is unbalanced.

It's like that in every game, like in the FOPS where the game play is stale because everyone is using the "plasma rifle". you choice is "use plasma rifle and be bored" of "don't use plasma rifle and suffer".

That's basically no choice at all. Same way EVE gives no real choice other than "use high sec" or grind FOREVER to do things in null then watch it get killed or captured by someone with bigger blob".

If you think the problem is people simple doing what makes the most sense, you're insane. You are literally blaming the victims.
baltec1
Bat Country
Pandemic Horde
#617 - 2013-06-03 14:00:50 UTC
Stonecrusher Mortlock wrote:


Did i not all ready GIVE you that answer in the post you quoted?





You more or less said that you dont care about nerfing high sec pirates. You have also said you dont care about massivly nerfing the small block players out in 0.0.

Tens of thousands of people nerfed because you want easier freighter kills.
Malcanis
Vanishing Point.
The Initiative.
#618 - 2013-06-03 14:05:45 UTC
It's the same bizarro thinking as we saw in the titan nerf discussions

"If you think Titans are so overpowered how come you are happy to use them?"

"Uh... because they're overpowered?"

This isn't a moral issue. It's not like there are bad guys and good guys here. People weren't using blap Titans because they were bad people but because blap Titans were far too good at blapping things.

We're not saying "Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!" We're saying that it's far too difficult and unprofitable to conduct industry in sov 0.0 compared to how easy and cheap it is in hi-sec. Instead of hisec industry being the easiest and the most profitable, it should be easier but less profitable.

It's a numerical game balance issue. If level 1 missions paid out 30 times what level 4 missions did, no one would run level 4s.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Worthless Carebears
The Initiative.
#619 - 2013-06-03 14:28:17 UTC
Malcanis wrote:
"Hi-sec industry is eeeeeevil and must be punished. 0.0 industry is God's Will!"


It's not a GD discussion until something is taken completely out of context. There for i will chop up this post and proclaim Malcanis an null sec jihadist! Mittani-Akbar!

(Sorry, still hung over from yesterday Cool )

Quote:

It's a numerical game balance issue. If level 1 missions paid out 30 times what level 4 missions did, no one would run level 4s.



Of course we'd run lvl 4s, I mean, just because lvl 1s are better doesn't mean we should use them, we should only do lvl 4s because actually using the good lvl1 missions would make us complicit in their imblance! Using features as they should be used rather than doing what actually works is called the Murk Paradox.....
Stonecrusher Mortlock
The Scope
Gallente Federation
#620 - 2013-06-03 14:30:02 UTC
Malcanis wrote:
Baver Juice wrote:
Malcanis wrote:
Stonecrusher Mortlock wrote:
Why is there no way for us to attack supply lines in eve?

The addition of Jump capable ships, made supplying large groups less of a chore, but had the adverse effect of making supply lines completely immune to attack in any meaningful form.


http://eve-kill.net/?a=home&scl_id=600

There sure are a lot of "completely immune to attack in any meaningful form" ships dying out there.


War deccing should'nt really count, tbh.


Why?




Because if i could war dec the haulers, my problems would all ready be solved, and i could send all day flying around high sec shooting JF's.


now, if you let me wardec NPC corps, i will go have a mod delete this thread.



SO, as a CSM member do something about Null blocks and just about every other scrub in the game useing NPC corp to hide there hauling/mining/indy/reserch/ what have you alts.





FIX IT FIX IT FIX IT FIX IT.

that would be a boon for all you null sec guys as well, MORE HIGH SEC TEARS.


DO IT DO IT DO IT DO IT DO IT DO IT.