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Proposed fix to "cloaky camping"

First post
Author
Mag's
Azn Empire
#41 - 2013-06-02 08:48:59 UTC
Kai Pirinha wrote:
How about (read it to the end first) removing local and replacing it by constellation chat? You still have your intel and that somebody is in your constellation, but you won't see how many and who is in your current system.
So your intel channel become more valuable too, because you can keep an eye at gates and report the guy/fleet.
I have seen this suggested many times. It is a somewhat elegant and easy solution to introduce.

My only concerns are that I do feel we have a balance atm. Even if this balance is made through two imperfect mechanics off setting each other, but balanced it is. Would the change from local to constellation, tip the balance in favour of those cloaked? If this is so, then would we see an introduction of a cloak hunting system? Then placing the balance firmly in the other direction?

I know I may be over analysing it, but I do see a snowball effect in the offing.

Still, it is a nice simply change that could be made.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kai Pirinha
#42 - 2013-06-02 10:43:48 UTC  |  Edited by: Kai Pirinha
Mag's wrote:
I have seen this suggested many times. It is a somewhat elegant and easy solution to introduce.

My only concerns are that I do feel we have a balance atm. Even if this balance is made through two imperfect mechanics off setting each other, but balanced it is. Would the change from local to constellation, tip the balance in favour of those cloaked? If this is so, then would we see an introduction of a cloak hunting system? Then placing the balance firmly in the other direction?

I know I may be over analysing it, but I do see a snowball effect in the offing.

Still, it is a nice simply change that could be made.
Another aspect: BlackOps and Covert Cynos would become much more fun and become a lot more attractive. You wouldn't know in which system they jumped into (unless you tracked the covert ship through all gates and pinned it down to a specific system) and whom they will attack. But it might be too OP as well. I don't know. Certainly much more interesting. And it would put the Null back into the NullSec. P

Hello World

Mike Azariah
The Scope
Gallente Federation
#43 - 2013-06-02 14:11:32 UTC
TheGunslinger42 wrote:

Whats the risk in looking at the local list to determine who is in system and how many friends they have


I think the difference is that local is a two way street. You see me, I see you. If we are both paying attention then any risk is equal.

Cloaky: What chance/module/skill does the target (say a miner) have to defend himself aside from scooting to a POS or station? What risk does the afk cloaker take in a safe spot as he leaves for work for the day?

m

Mike Azariah  ┬──┬ ¯|(ツ)

TheGunslinger42
All Web Investigations
#44 - 2013-06-03 10:05:36 UTC
Mike Azariah wrote:
TheGunslinger42 wrote:

Whats the risk in looking at the local list to determine who is in system and how many friends they have


I think the difference is that local is a two way street. You see me, I see you. If we are both paying attention then any risk is equal.

Cloaky: What chance/module/skill does the target (say a miner) have to defend himself aside from scooting to a POS or station? What risk does the afk cloaker take in a safe spot as he leaves for work for the day?

m


The target has the built in mechanics of cloaked players not physically being able to do anything to them while cloaked on their side. They also have the fact that cloaky ships generally have weak tanks and or meager dps.

There may not be much (or any) risk for someone sitting afk cloaked - but there's no risk for someone sitting in a pos or outpost either. And like someone AFKing in a pos/outpost, there's no reward.
Gorvan
Barbarian Armory
#45 - 2013-06-03 10:33:32 UTC  |  Edited by: Gorvan
AFK is fine, Cloaking is fine, but don't make them invulnerable. Give me some way to find and kill them at some point.

Lets make Eve a bit more real. You could hide in my home. I may notice you broke in or hear you moving about. Chances are very high that eventually I will find you. You will have time to do dirty deeds until then, but when found, I could turn the tables.

Special probles, or ship fittings, or even a time activated system wide scanner (Anchorable). I'll let someone smarter than me figure that out.

At its current state, we need more risk for the system cloaker.
Naomi Hale
#46 - 2013-06-03 11:09:34 UTC  |  Edited by: Naomi Hale
This isn't aimed at the OP as that focused on actual inactivity from the player bringing up a prompt of if you are AFK (which I guess is a reasonable thing). I'm asking this more toward the general dislike of and demand for ways to counter cloaking (I didn't want to start another AFK cloak thread either, people would hate me).

How do you know they are a cloaked AFK player? Is it that they don't reply in local or remain in system for hours and you can't scan them down?

Because I fit into that catergory as an explorer. I fly a cloakable ship, turn local blink off as I'm exploring solo, and spent most of my time using the scanning system. But I can't fit a cyno and my usual explorer fit has little to no offensive and defencive capabilities. I don't like the idea that while I'm focus on scanning down a site and sitting in a safe spot cloaked that someone can still find me and kill me went I've taken the steps to not being found.

Also, though I'm not sure it will still work after Odyssey, can't a Covert-Ops frigate still avoid you uncloaked at a safe-spot using the ECCM method to counter probes?

I'm Naomi Hale and this is my favourite thread on the forums.

Kai Pirinha
#47 - 2013-06-03 11:11:00 UTC
Gorvan wrote:
Lets make Eve a bit more real. You could hide in my home. I may notice you broke in or hear you moving about..
Let's make the comparison a bit more real: Instead of somebody in your home, you just have surveillance equipment in your home, watching your every move. I sincerely doubt you will ever notice that it is there. And you won't find everything. In Nullsec at least you know somebody is there and watching you. ;)

Hello World

Gorvan
Barbarian Armory
#48 - 2013-06-03 11:27:54 UTC
Kai Pirinha wrote:
Gorvan wrote:
Lets make Eve a bit more real. You could hide in my home. I may notice you broke in or hear you moving about..
Let's make the comparison a bit more real: Instead of somebody in your home, you just have surveillance equipment in your home, watching your every move. I sincerely doubt you will ever notice that it is there. And you won't find everything. In Nullsec at least you know somebody is there and watching you. ;)



You make a good point. In order to watch every move you would need a lot of camaras, and a respectable amount of time to install them. As a person very familiar with this type of activity, its not easily done in great numbers undetected. Therefore, setting up many cameras in someone elses home for evil intentions is rare, and not everyone can do it. In Eve no skill is required to cloak up and hide. Even camaras can be found in time, In Eve a cloaky cant. There needs to be a chance to counter it, even if its slight. Let people cloak and camp, its all good, but don't make it risk free.
TheGunslinger42
All Web Investigations
#49 - 2013-06-03 15:08:55 UTC
Gorvan wrote:
At its current state, we need more risk for the system cloaker.


Why
Gorvan
Barbarian Armory
#50 - 2013-06-04 06:58:27 UTC  |  Edited by: Gorvan
TheGunslinger42 wrote:
Gorvan wrote:
At its current state, we need more risk for the system cloaker.


Why


I dunno, why is there any risk in 0.0? Nullsec is all about risk vs reward. Why should it be risky to mine there? Why should it be risky to gate camp there? Why should it be risky to rat there? Why own 0.0 space? Why doesn't everyone go there? Why make it so you can get huge rewards with no risk? Risk has a role in most parts of the game, which for many makes it exciting. If you or your Alliance earned the station in the system for safety that's one thing, someone at some point risked something to get it, but getting free intel for no real risk or effort by cloak/camping should be changed.

A mining bot has a risk of being ganked in High-Sec while hes afk. Shouldn't a system camper in Null?
TheGunslinger42
All Web Investigations
#51 - 2013-06-04 07:52:40 UTC  |  Edited by: TheGunslinger42
Gorvan wrote:
TheGunslinger42 wrote:
Gorvan wrote:
At its current state, we need more risk for the system cloaker.


Why


I dunno, why is there any risk in 0.0? Nullsec is all about risk vs reward. Why should it be risky to mine there? Why should it be risky to gate camp there? Why should it be risky to rat there? Why own 0.0 space? Why doesn't everyone go there? Why make it so you can get huge rewards with no risk? Risk has a role in most parts of the game, which for many makes it exciting. If you or your Alliance earned the station in the system for safety that's one thing, someone at some point risked something to get it, but getting free intel for no real risk or effort by cloak/camping should be changed.

A mining bot has a risk of being ganked in High-Sec while hes afk. Shouldn't a system camper in Null?


Edit: woops wrong thread, correct reply to follow...

There is risk in cloaking. You must travel into enemy space. Cloaky ships are fragile and lack firepower. You are not capable of doing much by yourself other than gathering intel.

Additionally, there is zero effort or risk in using local as an intel tool, there is zero risk sitting in a pos or outpost.

Why do you demand such one sided increases in risk, which are disproportionate to the 'reward'
Gorvan
Barbarian Armory
#52 - 2013-06-04 12:44:24 UTC
TheGunslinger42 wrote:
Gorvan wrote:
TheGunslinger42 wrote:
Gorvan wrote:
At its current state, we need more risk for the system cloaker.


Why


I dunno, why is there any risk in 0.0? Nullsec is all about risk vs reward. Why should it be risky to mine there? Why should it be risky to gate camp there? Why should it be risky to rat there? Why own 0.0 space? Why doesn't everyone go there? Why make it so you can get huge rewards with no risk? Risk has a role in most parts of the game, which for many makes it exciting. If you or your Alliance earned the station in the system for safety that's one thing, someone at some point risked something to get it, but getting free intel for no real risk or effort by cloak/camping should be changed.

A mining bot has a risk of being ganked in High-Sec while hes afk. Shouldn't a system camper in Null?


Edit: woops wrong thread, correct reply to follow...

There is risk in cloaking. You must travel into enemy space. Cloaky ships are fragile and lack firepower. You are not capable of doing much by yourself other than gathering intel.

Additionally, there is zero effort or risk in using local as an intel tool, there is zero risk sitting in a pos or outpost.

Why do you demand such one sided increases in risk, which are disproportionate to the 'reward'



I don't see how most players in Nullsec are good with a ship that cant be found or killed yet can do so much damage. Almost everyone travels into enemy space at some point, so that's not unusual risk for 0.0 . It doesn't make it better if you can be one shotted by a miners drones if you cant be locked or found. All Im saying in adding risk is make them findable at least over time.
Kai Pirinha
#53 - 2013-06-04 12:54:45 UTC  |  Edited by: Kai Pirinha
Gorvan wrote:
I dunno, why is there any risk in 0.0? Nullsec is all about risk vs reward. Why should it be risky to mine there? Why should it be risky to gate camp there? Why should it be risky to rat there? Why own 0.0 space? Why doesn't everyone go there? Why make it so you can get huge rewards with no risk? Risk has a role in most parts of the game, which for many makes it exciting.

But aren't the cloaky ships bringing (at least part of) the risk to nullsec too? If you make it smaller, that would make the risks smaller too.
So by your logic, reducing the cloaky abilities/capabilities/possibilities should reduce (all!) the rewards in Nullsec too in order to keep the balance :) I like that!
At least that would be the next logical step.

Hello World

Rex Driller
Legion of Niflheim
#54 - 2013-06-04 17:09:07 UTC
TheGunslinger42 wrote:
Gorvan wrote:
At its current state, we need more risk for the system cloaker.


Why


http://community.eveonline.com/news/news-channels/eve-online-news/regarding-afk-complex-farming-1

" We do not find this to be acceptable gameplay."


And AFK carebear farming?? Twisted
Gorvan
Barbarian Armory
#55 - 2013-06-05 05:02:21 UTC
It is what it is, Invulnerability to gain rewards. AFKing for rewards and effect is frowned upon in every other aspect of the game. Twist it, mold it, and paint it however you want, it seems simple to me. Let them be found if they stay too long. Add another item to the game to do it, helps the eve economy and adds a cool new aspect of pvp to the game.
TheGunslinger42
All Web Investigations
#56 - 2013-06-05 09:19:41 UTC  |  Edited by: TheGunslinger42
Gorvan wrote:
It is what it is, Invulnerability to gain rewards. AFKing for rewards and effect is frowned upon in every other aspect of the game. Twist it, mold it, and paint it however you want, it seems simple to me. Let them be found if they stay too long. Add another item to the game to do it, helps the eve economy and adds a cool new aspect of pvp to the game.


Ok I have several issues with this, firstly: There is no reward. They gain absolutely nothing. They cannot prevent other players doing something, they don't gain any isk or assets, the reward is ZERO. If you decide to interfere with yourself then that is on you. If you consider that a "reward" to the cloaker/afker then... don't give them that reward. Simple.

Secondly, I don't even see the point of the use of the term "AFK" in these topics. To highlight what I mean, let me present two situations.

The classic "Afk cloaker":
Sits in a safespot, cloaked, ship is completely stationary
Player goes to walk the dog, have dinner, work, whatever

The active cloaker:
Sits in a safespot, cloaked, ship is completely stationary
Player sits at the computer the entire time, chatting in corp, etc chat channels.

To everyone in the system, these two players are exactly the same. They're not scanning or hunting, they're not even moving, they can't be found, etc. The fact people keep harping on about "AFK" would suggest that they do no wish to impede or punish the second - very much active - type of player. Except every single suggestion ever proposed WOULD punish the second type of player, despite the fact that he's active (just not visibly so to the carebears).

This suggests to me that people are not in fact attempting to deal with an issue regarding "AFK" players, because they ALWAYS suggest things that would hurt the second type of player too

So can we stop with the dishonesty? This isn't about afk players, this is about ACTIVE players that you want defending from
Kalos Beila
#57 - 2013-06-05 10:49:23 UTC
Most of the suggestions favorable to this idea of increasing cloaker risk simply push likely combat areas away from gates and stations (if you assume that unknown situation = pilot avoidance) by making these choke points a weaker choice for campers, cloaked or not.

Even with the "constellation-only local" you're going to have the same issues as you do now - you don't know whats behind that gate or outside the station. The only way to save yourself is with logic, experience and a decent fitting. If this is what you hope to avoid then the issue for you is gameplay itself.

This all just boils down to someone being upset that they aren't good enough to avoid easy camping tactics which just equals poor ability. Why should EVE reward people for being horrible at it?

Knowledge is knowing that a tomato is a fruit; Wisdom is not putting one in a fruit salad.

Jint Hikaru
OffWorld Exploration Inc
#58 - 2013-06-06 12:17:57 UTC
TheGunslinger42 wrote:


This suggests to me that people are not in fact attempting to deal with an issue regarding "AFK" players, because they ALWAYS suggest things that would hurt the second type of player too

So can we stop with the dishonesty? This isn't about afk players, this is about ACTIVE players that you want defending from


Well said Gunslinger. These threads always seem to be thinly veiled attempts at nerfing ALL cloakers, using the 'afk people are bad m'kay' excuse.

For all the talk of generating 'risk', it all boils down to making nulsec even safer so the zerobears can rat/mine/whatever under the complete safety of Local's all seeing eye.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Spathe Ne Boirelle
Dead Space Continuum
#59 - 2013-06-07 17:53:48 UTC
I also wonder why therers no limitation to the cloaking modules as you can run it forever but I do support this. Seems to make sense to me.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#60 - 2013-06-07 23:25:32 UTC
Gunslinger actually failed to mention the third type of 'passive' cloaker: cloaky eyes/ears in W-space. Sometimes one has to sit cloaked off a wormhole or starbase for hours to set up a trap, act as a picket for incoming hostiles, or because the inhabitants of your static are trying to bore you to death with their POSspinning.