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[Odyssey] Grav Site(Ore site)

First post First post
Author
mynnna
State War Academy
Caldari State
#81 - 2013-06-01 16:38:47 UTC
Dmitri Ronuken wrote:
Mynna, clearly your definitions of fun differ from mine. That's cool. But what isn't cool is the part where you discard other views and playstyles just because they aren't your own and you can't relate to them. It wouldn't be such a big deal to me, because hey, you can have your playstyle and I can have mine. Allowing for a diversity of playstyles and definitions of what "fun" is makes for a successful MMO, after all.

Except that you are part of CSM, the fan delegation meant to provide fan input to CCP. And Fozzie seems to have the same attitude, and he IS CCP. Why even have mining in this game if you are all about combat being the answer to everything? Why not just change it to Gratuitous Space Battles Online?

For what it's worth, you still don't understand that increased combat will not and will never make an activity like mining "more engaging" when the ONLY strategy available to mining ships, by design, is to flee instead of standing their ground. Mining ships, even with an escort, can only flee from and avoid danger, and that is the entire game of mining outside of highsec. By increasing the risk of combat without also giving some sort of neat and cool mechanism for miners to play their evasion game, or even just leave the current probes-on-dscan method alone, miners will flee the entire profession back into safer space instead of just the ore belts when danger comes near.

Also, I'm not trying to be rude or entitled or a know-it-all, I'm trying to have a civil conversation here in defense of a part of the game I actually like. Referring to me as "Our Dear Dmitri" and then telling everyone else they are the ones being childish is just ridiculous. Which, hey, fine, this is the internet after all, but I thought a member of CSM would have more tact in discussions rather than being condescending to everyone else with different opinions.


You seem to have taken away this idea that I think that the best way to make mining fun is to make it more dangerous. This is not the case. For the umpteenth time, I think that how fun and interesting mining should be should be treated separately from how risky mining is in a given type of space.

I also haven't seen a reasonable argument for why grav sites should get to be oh so much safer than ratting sites. I don't buy your "well it makes mining more interesting" thing, especially since you can't explain how it makes it interesting for the miner, nor how it makes mining interesting in safe areas. Ratters realistically have only slightly better odds than miners if they stand and fight, and will die horribly in the vast majority of cases. "I like to be semi-afk" is not a compelling argument either at all, especially in light of what CCP just did to ice. And "You're not a miner, you wouldn't understand, just trust us" isn't going to fly with anyone.

Ultimately though, I'm going to say to you what I said to Bugsy. Let the markets prove who's right, or better yet, let a CCP devblog talking about numbers of miners before and after Odyssey prove it instead.

Indo Nira wrote:
well... what you gonna do when the csm fella is a dumb guy who can't seem to stay on the OP's topic.

mynnna wrote:
And it evolved into talking about mining everywhere.


that's what you derailed it into.


People started talking about nullsec mining on page one.

Member of the Goonswarm Economic Warfare Cabal

Tilly Delnero
Doomheim
#82 - 2013-06-01 18:17:23 UTC
mynnna wrote:

Our dear Dmitri was attempting unsuccessfully to argue that the supposed "skill game" involved in a hunter racing against the clock to catch a miner before he warps out makes mining interesting. That makes arguing that the miner also has to scan down the site a rather apples to oranges comparison, as the miner has no such time limit. And, noting that probing is more difficult and local/dscan is easy was not meant as a whine, but rather to ridicule the idea that it's a "skill game" or "competition" as he was trying to imply.

Of course...

Tilly Delnero wrote:
CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion.


With a childish attitude like this, I'm not even sure why I'm giving you any attention at all. Ugh

Ah yes here's the Mynnna we all know and love. In the presence of an indefensible position, resort to personal attacks and attempt to deflect criticism through immature insults. /golfclap

Having to pay attention in order to use d-scan while managing the other aspects of mining is fine as it is - have you ever even mined in lowsec? Local isn't reliable as an intel source since most of the systems I've mined in have had travellers through them or people heading to stations. I actually have no idea who might be a threat, whether they are setting up a gate/station camp or if the core probes I see on D-scan are from legitimate explorers or gankers.

It's a guessing game and can get quite tactical. It can even end up as a social situation - I've made a couple of friends in situations where neither of us knew the others motivation, but eventually came into contact and realised we were doing the same thing and ended up working together.

With Odyssey, that's gone. Mining in lowsec anoms becomes a case of warping out whenever anyone enters local, and will become far more of a risk than the reward balances out. It's now suicidal to remain in the anom when another person is in local. As for wormholes, good job you've essentially destroyed wormhole mining for a number of corps that can't afford to lock down their system 23/7 in one fell swoop.

After playing through the 'features' of this non-expansion on Singularity, I have to say that if this is a sign of things to come from this CSM, then the future is pretty bleak for industrialists, miners, explorers, mission runners, incursion runners (does anyone even do those anymore?) and basically anyone who isn't a 23/7 PvPer or suicide ganker.

But hey, keep up those wicked personal insults.
Alvatore DiMarco
Capricious Endeavours Ltd
#83 - 2013-06-01 19:24:43 UTC  |  Edited by: Alvatore DiMarco
"CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion."

...Really? Is this what we've come to now?
Tilly Delnero
Doomheim
#84 - 2013-06-01 19:40:37 UTC
Alvatore DiMarco wrote:
"CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion."

...Really? Is this what we've come to now?

What can I say, as much thought and effort was put into my statement as was put into this expansion.

Make of that what you will.
Anti-social Tendencies
Society for Miner Education
#85 - 2013-06-01 19:43:47 UTC
Dmitri Ronuken wrote:


...but I thought a member of CSM would have more tact in discussions rather than being condescending to everyone else with different opinions.


I'm thinking that was your first mistake....

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Alvatore DiMarco
Capricious Endeavours Ltd
#86 - 2013-06-01 20:08:35 UTC  |  Edited by: Alvatore DiMarco
Tilly Delnero wrote:
Alvatore DiMarco wrote:
"CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion."

...Really? Is this what we've come to now?

What can I say, as much thought and effort was put into my statement as was put into this expansion.

Make of that what you will.


Now you really are being childish and insulting.
Anti-social Tendencies
Society for Miner Education
#87 - 2013-06-01 20:10:32 UTC  |  Edited by: Anti-social Tendencies
Deleted odd double post

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Tilly Delnero
Doomheim
#88 - 2013-06-01 20:43:41 UTC  |  Edited by: Tilly Delnero
Alvatore DiMarco wrote:
Now you really are being childish and insulting.

Cute response, very constructive. Okay, then allow me to elaborate on the reasoning behind my opinion.

This 'expansion' makes sweeping changes to things that didn't need changing at all, and ignores all of the issues that actually require attention.

For example, a mere handful of issues that people have pointed out repeatedly as needing looking at, often for years, are:

-The POS system (including modular POS and usability mechanics.)
-Drone mechanics (these have been broken for many years.)
-The fake 'bounty' system (everyone and their dog has a bounty, and it's now even more meaningless than it's ever was before the 'revamp'.)
-Fully exportable UI settings (for multiple clients.)
-Corp management interface revamp (the current interface is beyond terrible.)
-Lowsec risk/reward rebalancing.
-Incursion rebalancing.

However, instead we get:

-Removal of probe-able grav sites (that weren't broken in any way in the first place) and subsequent nerfing of lowsec/wormhole mining. Combined with the buff to nullsec mining, it's easy to see who Odyssey is really aimed at.
-A pointless and annoying graphical sensor overlay (that wasn't ever needed and adds nothing)
-A new system transition (looks nice, but again wasn't ever needed and, again, adds nothing)
-A needlessly dumbed-down probing system (but hey, PvPers won't even need it to get to miners anymore...)
-A repetitive hacking 'minigame' that seems to be designed to keep your attention away from D-scan and the overview, and make it even easier for gankers.
-A clickfest to retreive the contents of spew containers that feels so out of place with the rest of EVE, I feel like I'm suddenly playing some cheap browser-based flash game instead.
-Probes now automatically teleport into your cargohold on system jump or docking. Tantamount to a CCP nerf of the probe market.
-Sec-4-Tags, aka Removal of Consequences.

While I admit that I'm liking some of the ship rebalances and repurposes (especially the new sentry Domi and baby Bhaalgorn Armageddon), honestly that's the only thing this 'expansion' seems to add. Oh, and the probe presets - those are actually quite nice (despite forcing us to use 8 probes). However, the combination of other nerfs, unnecessary changes and just plain non-features negate the good things many times over for me, and make this patch seem more like a 'screw you' to the players than anything else.

At fanfest, CCP (Stoffer and Hilmar in particular) made a point of claiming that they realised that CCP has no business trying to decide how the players should be playing, and that the 'sandbox' is all about the players creating and playing in their own ways without too much external (mechanics-based) guidance. Odyssey so far is all about changing and removing existing playstyles, at least for me and the people I play regularly with. None of us see anything good in it besides a few ship changes. Then again, none of us are nullsec PvPers.
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#89 - 2013-06-01 21:01:44 UTC  |  Edited by: Captain Semper
mynnna wrote:
[
You seem to have taken away this idea that I think that the best way to make mining fun is to make it more dangerous.

Ok, listen.

First. Hulk cost ~200kk. He can get 30kk\hour w\o bonus and ~45-50 with bonus. You know how many isk\hour i can get with...talos? Or naga (same cost with fit). I tell you - ~100kk per hour.

Second. While i hunt NPC, ill make some action. Im not boring at all. Its not fun, yeah, but not SO boring as mining. Tell me, how long you can watch ur hulk mining? 30 min? 60? 120? For me its MAX 60 min constantly watching.

For now i can alt+tab and doing what i want - reading EvE lore, watching video. And check every 1-2 min my hulk and local. Becuase i know, that only very good scanner can catch me.

So we have 30-50kk per hour on hulk with less risk (gravi require scan skills) and 100kk with high risk.

So, finaly in Odyssey:

I STILL have 30-50kk per hour with GREATER risk than hunting. Why? Becuase i cant watch 24\7 how my hulk "funny" mining. Hulk need ~15 sec to warpout. So if i am at WC, im dead. If i want make some tea - im dead. I chose mining becuase its less isk\hour but more free time. And now?
CCP forcing us to watch most BORING thing in their game - mining :( And if before that change ppl wants nullsec for mining coz gravi (pretty good isk\hour and you dont need to watch this...shame...:) ) And we all know what that means... It will be MORE mining bots in nullsec :(

Miner havnt instrument vs ganks. Single inter jump in, warp at random ore site (2-3 in system) and catch you even before you notice him in local.
CCP: "we want ppl to make and build things in nullsec, this why we just kill all miners in nullsec.."

Its totaly unlogic
Anti-social Tendencies
Society for Miner Education
#90 - 2013-06-01 23:10:34 UTC  |  Edited by: Anti-social Tendencies
I've tried to write this post several times, but it never seems to get saved. I'll chalk it up to my own imcompetence.

mynnna wrote:
I also haven't seen a reasonable argument for why grav sites should get to be oh so much safer than ratting sites.


You and I are likely going to differ on what we think of as "reasonable".

However, I think you are missing the point. Grav sites currently are signature sites. As such, they should be compared with all the other sig sites out there.

Asteroid belts are equivelent to anomolie sites. Both can be directly warped to with any ship in EVE. This means that Asteroid belts should have the same risks as anomalie sites, and they do.

Grav sites should have the same risks as other signature sites. They currently do, and shortly won't.

PvE players have several options: 1) run anomalies, 2) run sigs, 3) run missions.
Miners have several options as well: 1) mine belts, 2) mine grav sites, 3) run missions.

The changes to Odyssey will essentially reduce the miners options to: 1) mine belts/grav, 2) run mining missions (not that anyone every does this for obvious reasons). The options for PvE players are not being reduced in like manner. This is the primary problem that I, and many others, have with this change.

At least PvE players are flying ships with guns. Miners aren't. Odyssey is eliminating one whole playing option for any miner in low, null, or wormspace yet isn't touching the options open to PvE players. This is a huge equity issue and clearly supports many EVE players contention that CCP, and by inference CSM, have little love for non-PvP players.

So I'm suggesting the reason you haven't see a "reasonalbe argument" is that we aren't arguing that "grav sites should be oh so much safer" than anomalies. We are saying that grav sites should continue to be on a par with other signature sites.

I've yet to see any reasonable arguments as to why miners should heave their playing options drastically reduced while PvE players aren't and why miner hunters get such a buff?

Most of my time is spent in wormholes right now. I also mine in hisec, trade, research and manufacture in hisec, and do lowsec roams with my corp. I also gank the occasional hisec miner that annoys me or is botting. However, most of my time is spent in wormspace. That means that my corp does PvE in both sigs and anoms, engages in PvP (getting our backsides kicked most of the time), and mine the occasional grav site when it appears. So I'm not simply some hisec carebear. I admit to knowing nothing about large alliance nullsec politics and economics.

I'm going to assume that you chose to run for CSM because you care about the entirety of EVE. That you aren't simply looking out for the interests of your Corp or alliance. That you actually do feel that there is a place for all types of play styles in EVE and that it shouldn't be entirely focused on your brand of PvP play.

But then I've been wrong before....

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#91 - 2013-06-02 06:38:42 UTC  |  Edited by: Captain Semper
Anti-social Tendencies

Agree.

If hunter in anomaly has a chanse to defend himself from single ganker (they carry a big guns and NPC now switch targets), miner cant do anything. Very high cost of ship that dies in a few second vs something higher than destr.

"So mine with 3-4 windows!" - and if i wont? This is an option? CCP want us to buy multiply accs for mining? PFff, i will just use my other windows for hunting and will increase isk\hour.

Just tell me CCP, how i should mine in null sec with that change(without speaking already about WH)? My isk\hour will be unchange, risk will increase exponential (from 1-3 min for ganker could scan me to 10-20 sec that he just warp to ore site). And even 3-4 hulks can do anything vs...cynabal.

And now about an unpleasant subject - botting. ATM there a lot of miner bots. But still tere is a lot of miners who play fair and mine with their own. So with that change, where you have just few saecond to react after local increase with "=" or "-", CCP just force some people to use bots (not me ofc, i will just change my profession to huntingBig smile).
People use bots becuase: process boring, demands many man-hours and can be automated. And as mining core mechanics of EvE it is especially ridiculous.

Ritorisesky question:

When CCP finaly change mining? There is a lot of suggestion from players. If you increase risk of mining so increase isk\hour. And adding trit to high ores ISNT solution. If you want mining risky as hinting, so make miners isk\hour same as hunting. How? You can decrease m^3\cycle on stripers. So miner time will cost more. Ofc all thing will cost more, but after ~1 month after market stocks will come to an end, ore will cost more and miners will get more isk\hour. And this will be fair.

My point is: hunting have LESS risk than mining and thus has more isk\hour than mining. BALANCE Shocked
Brainless Bimbo
Pator Tech School
Minmatar Republic
#92 - 2013-06-02 08:11:08 UTC  |  Edited by: Brainless Bimbo
as i keep saying...

Static asteroid belts should have gone dynamic like ice belts and grav sites should have been left alone...

why...
Grav sites are a cut above sec status limits on ore spawn for any given system, that makes them more special not run of the mill and therefore should require game-play effort.
Belts appear automatically at present in the overview, under the new (sic) overlay scanner (its not a game its a i win button) system they do appear automatically and can be located, warped too without additional effort, after all most people have to change overview tabs to see belts and asteroids.
Static belts as we have them make botting far easier than a dynamic belt system would, so while CCP could have had a effect on bots they choose not to.
Grav sites are not safe, they get rat and drone spawns (forget to turn tank on and have a extended bio can mean return to pod even in high sec), the new exploration sites are safe by design, 2 drones in a matari probe will deal with a cruiser easy enough on a fail .

Running belt rats in a t1, meta1 fit frigate provides more ISK at little to no risk than mining, maybe that should change?

already dead, just havenĀ“t fallen over yet....

Alvatore DiMarco
Capricious Endeavours Ltd
#93 - 2013-06-02 11:10:37 UTC
Tilly Delnero wrote:


For example, a mere handful of issues that people have pointed out repeatedly as needing looking at, often for years, are:

-The POS system (including modular POS and usability mechanics.)
-Drone mechanics (these have been broken for many years.)
-The fake 'bounty' system (everyone and their dog has a bounty, and it's now even more meaningless than it's ever was before the 'revamp'.)
-Fully exportable UI settings (for multiple clients.)
-Corp management interface revamp (the current interface is beyond terrible.)
-Lowsec risk/reward rebalancing.
-Incursion rebalancing.


I'll just use this part of your post.

-The POS system (including modular POS and usability mechanics.)
If you've been paying attention, you'll know that CCP has said the POS code is tied in with all the other code in the game, in such a way that the POS code virtually is the game code, with its slithering tendrils reaching here and there and tying into myriad other systems. They want to rework POSes but it's an enormous, enormous job and doing it in a single expansion cycle would take basically their full dev power. It's already been considered that what they'll do is write a new POS code from scratch and then implement it alongside the existing, gradually removing old POS code until only the new is left.
The short version is "CCP wants to do the POS rework and knows we want it done but it's a gigantic job and will take time."

-Drone mechanics (these have been broken for many years.)
I believe drone mechanics are another one of those systems where the code is old and difficult to work with, but it's more a matter of nobody's figured out how the drone system should work.

-The fake 'bounty' system (everyone and their dog has a bounty, and it's now even more meaningless than it's ever was before the 'revamp'.)
The new bounty system is pretty good IMO, it just doesn't pay out enough to be worthwhile. Rather than 20% it should be 50%.

-Fully exportable UI settings (for multiple clients.)
Nothing to say about this.

-Corp management interface revamp (the current interface is beyond terrible.)
More ancient, cryptic, labyrinthine and serpentine code.

-Lowsec risk/reward rebalancing.
Even lowsec residents don't seem to agree on what lowsec should be for, outside of FW. Tags-4-Sec, although you seem to despise it, is part of an attempt to increase the reward factor of the zone.

-Incursion rebalancing.
I really must force myself to refrain from commenting on Incursions, lest I get started on a five-page litany.
Dragon Mnementh
Federal Navy Academy
Gallente Federation
#94 - 2013-06-03 11:57:24 UTC
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.



Working as intended, did that mean you know that you will decrease my income to zero?

Until now i was able to scan a hidden belt and miner them and also handle the rats in there. So i was most time lonly there and i had a nice income.
Now everyone will see that belts by entering a system and i have to share that belts with many other player. I guess more that e inver see one belt where no player is mining again.

This update is the last update i will play i guess
Alvatore DiMarco
Capricious Endeavours Ltd
#95 - 2013-06-03 12:05:32 UTC
Dragon Mnementh wrote:
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.



Working as intended, did that mean you know that you will decrease my income to zero?

Until now i was able to scan a hidden belt and miner them and also handle the rats in there. So i was most time lonly there and i had a nice income.
Now everyone will see that belts by entering a system and i have to share that belts with many other player. I guess more that e inver see one belt where no player is mining again.

This update is the last update i will play i guess


You're going to quit EVE because you now have to compete for resources like everyone else?

In that case, the door is over there and I hope you find a single-player game that suits your tastes.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#96 - 2013-06-03 12:15:51 UTC
Dragon Mnementh wrote:
Working as intended, did that mean you know that you will decrease my income to zero?

Until now i was able to scan a hidden belt and miner them and also handle the rats in there. So i was most time lonly there and i had a nice income.
Now everyone will see that belts by entering a system and i have to share that belts with many other player. I guess more that e inver see one belt where no player is mining again.

This update is the last update i will play i guess


Eve will be better off without people that can't adapt. I hope you will find a game that suits your play-style!
Bugsy VanHalen
Society of lost Souls
#97 - 2013-06-03 13:56:54 UTC  |  Edited by: Bugsy VanHalen
Anti-social Tendencies wrote:
I find CCPs lack of response to the concerns raised about the grav site change to be very Intreguing. Are they trying to come up with more lame rationalizations? Are they frantically trying to re-evaluate the decision In light of of player feedback? Are they hoping their pet CSM will be able to cool the fires of discontent?

Who knows, since they certainly aren't responding.

They have responded. But with equal ignorance to the warning they received before Incarna.

Fozzie seems to think miners who operated in null sec under the new system, while completely exposed in undefendable ships, mining in belts that any noob in a free noob ship can find in under 10 seconds will be resourceful and clever enough to find a way to continue mining under much harsher conditions. I don't know what he has been smoking, but most miners are miners because they do not want more engaging higher risk activity. Forcing them into this activity will not work any better than trying to force carebears out of high sec. You need to make them WANT to go, they can not be pushed.

If I knew this was coming 6 months ago, I would have gone to fanfest just to give Fozzie a smack upside the head.

Most miners are mining BECAUSE it is not a very engaging activity. They are looking for an activity that can be done with minimal effort while they are busy with something else. Most mining is done at least semi AFK. Many players who mine do so when they are not able to engage in more intensive activities, like myself, I mine while at work or watching my kids. I can not rat, run missions, or PVP at those times as my attention is divided. I may have to go AFK with zero notice if the phone rings or if my kids start fighting or crying. We all know hoe FC's react to that, especially if you are one of the logi's.

A more engaging activity would mean a much higher chance of death in these situations. I used to do semi AFK mission running, But often when I had to go AFK for several minutes with no time to warp out, I would come back to a POD floating in space. With the current system mining works well as a semi AFK activity. With these changes I will not be able to mine semi AFK, at least not in NULL or LOW sec. This will not make me stop being Semi AFK as that is all I can do during this play time. I will just stop mining and find another semi AFK activity.

At times when I can handle more engaging activities, when I am home and the kids have gone to bed, I am not mining. I am ratting, or in a combat fleet, making far more isk than mining, or getting in some PVP or ganking. These changes will not encourage me to find new ways to be a better miner, I will stop mining and find another low attention activity to do during those periods. Perhaps I will step up my PI operations.

Fozzie needs to get it through his thick head, that this is not a matter of miners not being clever enough to over come the higher risk, this is about miners only being miners because of the low risk, and low attention needed. With these changes you will no longer be able to mine semi AFK outside of high sec. Since the majority of miners are at best only able to be semi AFK at the times when they mine, this will not change. They will not adapt, they will go back to high sec, or stop mining completely.

Nobody mines for the isk, It is still the lowest ISK/hr income in the game. Players mine because of the low risk, relaxed atmosphere that goes along with mining. Making that activity more engaging and higher risk will not be offset by higher rewards, not that the ore composition changes will add enough rewards to even be noticeable beyond the first couple weeks.

The only way mining will survive with a risk and engagement level comparable to ratting is if the income also compared to ratting. The slight income buff coming in Odyssey will not be nearly enough. mineral prices will have to triple before things level out, and what will that do for the game economy? If will certainly go completely against the goal of making EVE more accessible to new players.
Bugsy VanHalen
Society of lost Souls
#98 - 2013-06-03 14:18:22 UTC  |  Edited by: Bugsy VanHalen
Sipphakta en Gravonere wrote:
Dragon Mnementh wrote:
Working as intended, did that mean you know that you will decrease my income to zero?

Until now i was able to scan a hidden belt and miner them and also handle the rats in there. So i was most time lonely there and i had a nice income.
Now everyone will see that belts by entering a system and i have to share that belts with many other player. I guess more that e inver see one belt where no player is mining again.

This update is the last update i will play i guess


Eve will be better off without people that can't adapt. I hope you will find a game that suits your play-style!

We are talking about miners here, the lowest risk, lowest isk/hr profession in the game. If these players had the drive and ambition to adapt, they would not be mining in the first place.

It will be something when null sec entities will have mandatory mining ops rather than mandatory CTA's. With the mineral shortages these changes will cause it will happen eventually, or EVE will die out as everything in game is dependent on minerals.

When the miners complain the PVPers say "man up, adapt to the risk." But what will the PVPers say when they are forced to go out mining because the few miners left that did adapt can no longer keep up with the demand.??

This is what happens when a combat pilot, PVPer ( I'm looking at you Fozzie) tries to revamp industry. Although it has probably been close to a year since Fozzie has played EVE with out using Dev hacks whenever things got sticky. It is easy to make mistakes when you have lost touch with the realities of the game.
Bugsy VanHalen
Society of lost Souls
#99 - 2013-06-03 14:38:27 UTC  |  Edited by: Bugsy VanHalen
mynnna wrote:

I also haven't seen a reasonable argument for why grav sites should get to be oh so much safer than ratting sites.

Oh so much safer? Really??
Almost all the ratting sites I have ever run I had to scan down, with probes. Why should mining sites be less safe than the ratting sites combat pilots run? Sure there are static Plexes and ratting anomalies that do not need to be scanned down, just as almost every system has static asteroid belts, But the really good sites, just like the good belts, have to be scanned down. Why change that? It is not broken, it does not need fixed.

I have not read anywhere that the combat sites are being moved to anomalies, or did I just miss that. How does leaving them the same make mining safer than ratting?

Or are you just so frustrated with this discussion that you are no longer being rational about it?

I have a lot of respect for you Mynnna, Despite my occasional disagreements, I did vote for you. In my top 5 actually.

You just seem to be fighting more to support making it easier for the gankers, which I guess are quite prominent in GSF, to find null sec miners. How is it you do not seem that miners will not sit in those belts waiting to be ganked after these changes make them sitting ducks. Null sec mining is barely profitable as it is, the risk of losing you ship is high. Removing the ONLY layer of protection those miners have will make it almost impossible to have a profitable small time mining operation.

Are you prepared to tell you PVPers and Gankers that there is a mandatory mining op on the weekend due to a shortage of high end minerals needed to build supers. If null sec mining becomes to high risk to be profitable it may very likely come to that.

If I am wrong on this, fine, educate me. But in thousands of posts across dozens of threads I have read nothing that even remotely shows a good side to this change. Null sec mining doesn't need nerfed. And the slight buff it will get from the other changes was not near enough to warrant a nerf.


Fozzie says he significantly increased the rewards for miners. I just don't see it. Yes the ore composition changes will really help null sec industry as a whole, but will do almost nothing for the miners. The market prices of the minerals will balance out to leave miners in about the same place isk/hr wise as they are now. This nerf will hit null sec industry far far harder than this slight buff.
Dragon Mnementh
Federal Navy Academy
Gallente Federation
#100 - 2013-06-03 17:07:24 UTC
Alvatore DiMarco wrote:

You're going to quit EVE because you now have to compete for resources like everyone else?

In that case, the door is over there and I hope you find a single-player game that suits your tastes.



HUH where do you compete for recources now?


Miner going to belt mining and in null the looks to get the industrie lvl to 1 or 2 to get thier hidden belts.
i am no miner, i just can handle a mackinaw to miner a scanned hidden belt for me.
so only that is my income find a hidden belt and get minerals as much i could get there. the next income is scanning for radar and magno sites but that also is doing to zero.
i just managed a data site and a relic site in test. income before patch was in nullsec from 30 to 100 mil
now the datasite gives me 320k and the relic site 5 mil nice

If CCP will lose player they should make the patch go live.

they are a company and must get money from players, but at this time i see more players that will leave as they get new ones.
they announced yeah you will get as much as before, i could not see that.
they implemented capital rig sizes... what do you think where the parts to build them come from? (5times more than big ones)
sure there a nice features in the next updates, but if they think we will handle that game with no ISK they are on the wrong way.