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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
The Mittani
State War Academy
Caldari State
#61 - 2011-11-05 09:58:28 UTC
Rer Eirikr wrote:
How do you feel about the recent changes to PI Customs Offices?

Do you feel this falls under the 'Farms & Fields' discussion you had previously?

Do you feel this will be a successful way for smaller entities to generate ~gudfites~ and 'fight the man' of larger Sov Holding Entities?

Your thoughts on the player created taxation, the office's eHP values, etc. etc. yadda yadda?

And yes, I actually like the clickfest that is PI. Blink Guilty pleasure.


My feelings are mixed. First, my eyes glaze over whenever PI is mentioned. My loathing for PI as a missed opportunity is well known; I don't think PI has much 'game' to it, and I mark Tyrannis as one of the worst expansions EVE has ever suffered. PI exudes banality.

I'm also kind of meh about another structure to shoot with another reinforcement timer. On the other hand, it /is/ something new to shoot for smaller groups that makes a market segment more profitable in low/null compared to hisec.

vOv was basically my reaction to it. I'd like more Farms and Fields, but I want them to be actually fun, too.

Quote:
Also, what happened to the so called "Fireside Chats" we had a ways back from CSM6? This thread is great but I enjoy hearing from all of the CSM Members, yes, even Trebor. Pirate


You might have noticed that CSM6 had to go to the mat with CCP's management in both the emergency summit and again in September before the 'all hands on FiS' reallocation announcement. It's exhausting and infuriating and doesn't leave much time for glad-handing or mingling.

Hopefully, if CCP's management returns to earth and stays there, we will have more time to focus on nitty-gritty spaceship issues and do fireside chats more regularly. The whole 'CSM Spotlight/Fireside Chat' mechanic was devised to push in-game feature stuff like TiDi, which it did masterfully, not to handle riots, kool-aid drinking, overheating video cards or monocles.


~hi~

Mintrolio
Doomheim
#62 - 2011-11-05 11:54:59 UTC  |  Edited by: Mintrolio
CONFRIMIGN I HAVIGN 2 QUSTIONS.

1. ALSO WILL YOU BEIGN TO RUN FUR CSM IN NEXTS YEAR?

B. ALSO WILL YOU PLESE TO BE VOTIGN FUR ME IN NEXTS YEAR CSM ELECTSIONS?

ALSO I LIKE TO ASK YOU TO HAFIGN GOON TO SUPPROT ME IN THESE.

~KEEP UP THE GOOD POASTIGN!
Kaver Linkovir
Hoplite Brigade
Ushra'Khan
#63 - 2011-11-05 12:47:37 UTC
Props
Voted for you under the assumption that, if nothing else, you would wake everybody up from their gentle slumbers while pointing out the fires. Thus far I have been more than happy with your conduct as an elected official.

Clarification
I remember (but may be in error) the Mittani stating destructible Outposts would be something he would strive for. I ask for an update on that stance and would like to hear how much of a priority this has to the Mittani as a chairman of the CSM.

Permanent “things”
I think that EVE would have better player retention if players in any size entity could build something their own and permanent for as long as they / their corp are active. This would of course have to be something you can disturb and camp but not necessarily destroy (unless left unattended for six months, then it may burn :), pillage and plunder with functionality that reflects that. Would you consider such a player / corp owned and operated deadspace hangout? Do you think it would help 0.0, wormholes and lowsec if people could leave a mark there all their own?

Player retention through social engineering
As an addition to this, some players are lost to EVE if they are not stimulated to become and remain part of a sizeable entity so as to be privy to the social interaction this brings. As part of that the following questions:
Does ccp keep track of the size of active membership in corporations?
Does ccp keep track of the active membership size of corporations the moment an active account goes inactive?
If ccp has these numbers, would it be possible for you to get to see them?
Would you consider granting perks in functionality to corps that have a certain number of active members so as to stimulate players to always strive for a corp that has the best player retaining active member-base numbers? So, social engineering to keep players happy by applying honey in places that have shown to keep players happy?

The meat locker for corpses, making your own Incarna environment.
How do you view establishments and customizable captains quarters in places a player frequents, possibly tied in to the aforementioned permanent build-able “thing”? Author would like to state that this would be after dealing with gaping chestwounds, would be far in the future. Preferably years from now when the standard computer setup for an eve player has caught up with the ccp view of what they feel they should offer, graphics-wise.

A wall of fame and shame
Player benchmarks on display. Right now you have to leaf through all manner of logs in the client or through piles of information offered up by secondary outlets to see your own greatness. Do you feel player benchmarks such as first hull, first pod, first gcc, biggest fight partaken in, biggest loss suffered, npc corporate standing and other logged happenings should be on display for the player? Corpmates? Alliancemates? Everyone? In CQ? On player lookup?
Angel Lust
Ministry of War
Amarr Empire
#64 - 2011-11-05 13:02:07 UTC
Funny thread..... Lol
Well done Cool
Elsa Nietchize
Doomheim
#65 - 2011-11-05 13:57:38 UTC
Thanks mittens
that is all
Arkanon Nerevar
UK Corp
Goonswarm Federation
#66 - 2011-11-05 14:57:01 UTC  |  Edited by: Arkanon Nerevar
voted for you in the last election (meant i voted for vile rat) under the basis that the leader of the largest alliance in the game would actually want the game to work and would actually have his ear to the ground for whatever the frag it is that CCP cook up.

Q: how much influance do you, and the CSM at large, have regarding the player feedback on the upcoming game mechanic changes, for example the hybrid and new BC changes, baseically do you have a more direct line to provide feedback and do you hear about the devs taking our feedback to heart?

Q: what is your opinion on the proposed hybrid changes, not enough, the wrong direction and what would you do?

Trust Not in God, but Have Faith in Antimatter

Mike Azariah
The Scope
Gallente Federation
#67 - 2011-11-05 15:24:03 UTC
The Mittani wrote:


Let's cut to the chase: you're a nutter. I encountered your ultra-serious roleplaying blog during your failed run for CSM. There's really no point in answering your questions about me 'taking credit' for things. Why mince words?

Even if you were half-serious in your question, you should have some vague conception of a what a NDA is.


I don't have a 'communication standard'. I'll try to keep this thread regularly updated as time permits, but things happen.

If you doubt my sadism, you've probably been spending too much time blogging with your sockpuppets and not paying much attention to the rest of EVE.



Nutter . . . fair enough, I play and write different than you so I must be nuts.

Failed runs (fixed that for you)

I do know what an NDA is but I am comparing the minutes of previous CSM meetings where we could see what the CSM was discussing prior to their work with CCP to the silence out of your CSM until changes are announced.

Nope, don't doubt your dedication to your self image at all.

Followup Questions

Is there CSM/CCP work on the winter expansion still ongoing or have sights been set to things further on the horizon?

Are you encouraging other members of the CSM to follow your lead in this excellent idea to talk to the player base in the forums that were created for that purpose?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Raid'En
#68 - 2011-11-05 15:31:06 UTC  |  Edited by: Raid'En
thanks for the answers
The Mittani wrote:
Raid'En wrote:
1) people always says small alliances can't make a place on nullsec, do you agree ? if so, do you have an idea on what to do ?


Nerf supercaps and boost anomaly income, as well as provide more sources of isk for starting alliance by buffing exploration and fixing the Tech problem.

Looks like we've already got the supercap thing and the anomaly thing in motion.


nothing about how small alliances can be killed by any bigger one that is bored ?
a big alliance can grind easily a small alliance territory, just to kill time if they want.
i dunno if it really happen, i heard it often, but on the other hand, shooting structures and other side refusing to fight given they have no chance don't seems that interesting to kill time...
BUT the fact is that, some days ago, i was looking on some low sec moons, and found a big alliance here, and not only on the good moons, on eveything that can pay fuel... and it was even putting on reinforce others tower mining mineral not that interesting... which make me wonder, maybe they really do shoot small entities things to pass time, cause they can, even if they don't care.
and i'm scared that if tech is reviewed, and others stuff become more interesting, it may happen more often, which wouldn't help small entities, as bigger alliances would have more reasons to attack.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#69 - 2011-11-05 15:36:01 UTC
I made a topic about distributing the resources in nullsec better to permit self sufficiency because I am such a awesome poster.

https://forums.eveonline.com/default.aspx?g=posts&t=28733&find=unread


In short instead having huge mult regional areas with only one racial of rat or ice have it be a over-representation of one (50%) then a mix of others.

That way more of a abundance of one resource, and a shortage of another then a total exclusion of some.

What would you support of that?

Temba Ronin
#70 - 2011-11-05 16:53:54 UTC
The Mittani wrote:
Temba Ronin wrote:

I would like to propose that the hacking skill be upgraded to "hijacking" to allow a pilot to eject a bot or afk pilot from any ship and send the now empty ship to a location somewhere in that same system as the property of the hijacking pilot. Giving him the opportunity to remove it from bot mining and sell it on the open market. Level 5 Hijacking skill would allow the ship to auto pilot thru gates to a destination set by the hijacker up to five gates.


I think hijacking is an amusing idea, but entirely new features like this are likely to drop below the sucking chest wound threshold of political action so I'm not likely to make a formal thread about it in the CSM forums or rally support for it in a summit session.

I might toss it into Skype in the CCP/CSM channel, or mention it while drinking with the devs after-hours. Beer and Skype can make magical things happen outside of the normal order of development.

That doesn't mean your idea will survive beyond an initial sniff test. (How do you balance it with people who are afk on gates, not bots? Do we want people to be afraid to use autopilot for fear of having their freighters and orcas hijacked? I might, but it might not be worth the potential loss of subscribers to CCP. How hard is it to code such a thing? How many sprints would it take? Is there something else more broken than this to deal with first? Aren't belt-bots being policed by gankers already? Aren't mission and anomaly bots more a problem, and this wouldn't impact them, would it? Why have the ship follow yours, why not have the hijacking have their pod eject from their hull, so you're forced jump from your hijacking ship to the stolen hull? etc etc etc. In fact, the more you ask these questions, the less solid your idea becomes.)


First thank you for the response Mr. Chairman I am pleased that the idea was not completely dismissed out of hand because it might be a new feature.

Some of your concerns I had addressed in the initial post like a five minute timer for the "Hijack" to be effective, this would give a mobile autopilot freighter the chance to use autopilot without fear of being "Hijacked" so that should assuage any fear of lost subscriptions CCP might vocalize and seriously if an afk pilot rage quit over loss of a ship to "Hijacking" he would do the same thing if he loss the ship to "ganking" and CCP is not at all concerned about that as anyone hanging around a gate already knows. I think your fear of CCP being worried about loss of subscribers is both laughable and intellectually baseless, which doesn't mean you shouldn't have an answer to present when they propose it might cause a rash of rage quits.

Why the hijacker would want the ship to follow him is #1 to be able to hijack ships you perhaps can't fly yet, #2 to be able to retain your Hijacking fit ship and not do a 1 for 1 swap. Some of us in the player base would very much like to have all the isk from a ship we could "Hijack" instead of just the bits leftover after the bang we might get to salvage. This makes afk piloting and bot operation less safe and less profitable and would give those of us who don't gank a taste of tears how can you not support that?

No belt bots are not being effectively handled by gankers primarily the interdiction is in Gallente space so the bots just moved on, and secondarily driving every miner from an ice belt to get the bots is not policing it's extortion, which is fine under game rules I readily acknowledge.

So hoist a few brews and drive this around the block a few times on skype i think a little more crime and chaos that players might more easily access would be a good thing.



The Best Ship In EVE Online Is "Friendship", Power To The Players!

Resivan
Garoun Investment Bank
Gallente Federation
#71 - 2011-11-05 17:57:52 UTC
How would you feel about using Single Transferable Vote for CSM elections instead of the current First Past The Post system?

I don't see such a change keeping the null sec alliances from controlling the CSM if they want to. If anything it would make it easier to get a ticket through. On the other hand, it would give high sec a shot at electing someone rather than splintering their vote between dozens of candidates.
Kel hound
The Scope
Gallente Federation
#72 - 2011-11-05 18:55:06 UTC
I have a question for you Mittani but first I would like to preface it a little.

First I'd like to say that what you do outside your position of CSM is your business. I've always felt this way about politician's. What Bill Clinton's secretary did to him under his desk doesn't really have any effect on if his leadership was good or not. Unless an action made by a politician is overtly hypocritical I have never seen why it should effect ones judgment of that politician.
I presently believe you are the CSM that EVE needs right now, even as a fairly new player I can see that EVE really does have some "gaping chest wounds" that need to be addressed before moving on with anything else. The current CSM has shown their dedication to these issues and their strong desire to see them fixed.

However, early on in the elections you freely admitted that one of your reasons for wanting to acquire the position of CSM was the power that it held. I recall you stating that you were glad for the general perception that the CSM was useless as it would allow you to take the position with ease.
With all of the above now stated please understand that your little ice blockade doesn't even enter into this question.



Once the "gaping chest wounds" have been delt with and the host of other issues have been addressed, why should we continue to vote for someone who so openly craves power for their own ends? Can the average guy (or girl) really trust not just you but the other major alliances NOT to try and use the CSM for their own ends? and if this isn't really an issue then what is it you (the CSM) actually do?

I didn't vote in the last election, I had not been playing for long enough to have any real invested interest in the game. Now I do. So why should I vote for someone who while impassioned about the game, is also unashamedly a "scumbag" (insert scumbagsteve.gif here). You may be what we need right now but why will we need you in the coming year or 2 down the track?
Zagdul
Federal Navy Academy
Gallente Federation
#73 - 2011-11-05 19:03:25 UTC  |  Edited by: Zagdul
As it stands, Sov warfare in null sec sucks. It's probably the most boring and monotonous task in EVE. Most alliances aren't blessed with a DBRB who absolutely love taking out massive fleets for the sole purpose of shooting structures for hours on end.

There are so many times in eve where you go to visit an alliance to raise hell and they just dock up for a week or two. The only other offense is to hit sov and completely remove them. This aspect of the game requires an astounding amount of resources, not just effort where the defending party can just hide behind a station spammed constellation/region.

What are your ideas for making inactive/hiding alliances who hold sov in nullsec lives a bit more difficult so that the "blueball" technique is less used and attacking parties don't have to commit so much in terms of resources for those who don't utilize their space?

Would you like to see more of a dynamic system in null sec where activity and system use is what determines the difficulty to take/remove sov from people?

I.E.: ihubs/stations HP nerfed (hardcore) and sov levels of system usage (military/industry/ a new marketing and jump activity as well as potentially moon mineral per month accumulation etc..now determines strategic level)

Then, Sov increases the resistances of structures. Potentially, the sov V systems also have a reduction in sov bills!!

What would you like to see in null sec going forward so we don't continue to have the "screw grinding sov structures" problem that currently exists?

Dual Pane idea: Click!

CCP Please Implement

The Mittani
State War Academy
Caldari State
#74 - 2011-11-05 23:47:42 UTC  |  Edited by: The Mittani
Kaver Linkovir wrote:

Clarification
I remember (but may be in error) the Mittani stating destructible Outposts would be something he would strive for. I ask for an update on that stance and would like to hear how much of a priority this has to the Mittani as a chairman of the CSM.


Destructible outposts are a major priority of mine for any adjustments to the sov system. I think they should become repairable wrecks, with a wrecked outpost costing between half and 75% of a full egg to restore to functionality. Players should still be able to undock from a wrecked outpost, but not be able to redock.

I'd like to uproot Goonswarm and burn entire regions to ashes, leaving nothing but misery and chaos in our wake. Right now an alliance must abandon war after a while because it can only conquer, not raze. Alliances should be able to raze a region (perhaps not the 'original three' stations in a region, just its outposts).

Quote:

Permanent “things”
I think that EVE would have better player retention if players in any size entity could build something their own and permanent for as long as they / their corp are active. This would of course have to be something you can disturb and camp but not necessarily destroy (unless left unattended for six months, then it may burn :), pillage and plunder with functionality that reflects that. Would you consider such a player / corp owned and operated deadspace hangout? Do you think it would help 0.0, wormholes and lowsec if people could leave a mark there all their own?


I generally prefer the guideline that anything in EVE that is built by players should be destroyed by players. So I'm not a fan of this.

Quote:

Player retention through social engineering
As an addition to this, some players are lost to EVE if they are not stimulated to become and remain part of a sizeable entity so as to be privy to the social interaction this brings. As part of that the following questions:
Does ccp keep track of the size of active membership in corporations?
Does ccp keep track of the active membership size of corporations the moment an active account goes inactive?
If ccp has these numbers, would it be possible for you to get to see them?
Would you consider granting perks in functionality to corps that have a certain number of active members so as to stimulate players to always strive for a corp that has the best player retaining active member-base numbers? So, social engineering to keep players happy by applying honey in places that have shown to keep players happy?


What CCP tracks/does not track isn't my place to answer and is probably covered by the NDA. I don't think the idea of perks for membership size of a corp is a good idea, as it would benefit Dreddit and Goonwaffe for no real reason.

Quote:
The meat locker for corpses, making your own Incarna environment.
How do you view establishments and customizable captains quarters in places a player frequents, possibly tied in to the aforementioned permanent build-able “thing”? Author would like to state that this would be after dealing with gaping chestwounds, would be far in the future. Preferably years from now when the standard computer setup for an eve player has caught up with the ccp view of what they feel they should offer, graphics-wise.


I don't trust CCP with WiS, as I've said earlier in this thread. Let's just back away slowly from WiS and work on spaceships. Things years in the future don't really matter as I might not be around then.

Quote:

A wall of fame and shame
Player benchmarks on display. Right now you have to leaf through all manner of logs in the client or through piles of information offered up by secondary outlets to see your own greatness. Do you feel player benchmarks such as first hull, first pod, first gcc, biggest fight partaken in, biggest loss suffered, npc corporate standing and other logged happenings should be on display for the player? Corpmates? Alliancemates? Everyone? In CQ? On player lookup?



We have medals, which are player-generated. I don't see the need for a CCP-sanctioned achievement system.

~hi~

The Mittani
State War Academy
Caldari State
#75 - 2011-11-06 00:00:12 UTC
Arkanon Nerevar wrote:

Q: how much influance do you, and the CSM at large, have regarding the player feedback on the upcoming game mechanic changes, for example the hybrid and new BC changes, baseically do you have a more direct line to provide feedback and do you hear about the devs taking our feedback to heart?

Q: what is your opinion on the proposed hybrid changes, not enough, the wrong direction and what would you do?


We have a substantial level of influence, but not an overwhelming - or any kind of formalized power. We're not 'in charge' of anything; the CCP folks who work on FiS get along smashingly with the CSM and we have a solid, professional working relationship.

We have many direct lines for feedback, most notably the 24/7 CCP/CSM Skype channel.

I mostly delegated discussion of hybrid issues to the CSM6 hybrid experts, Prometheus Exenthal and White Tree. I'm a nullsec sovwar guy, whether rails need a 10% buff and a 12% grid decrease is really too micro for me. I'd just mess things up.

I'm pretty happy with what Tallest has posted in his hybrid blog.

~hi~

The Mittani
State War Academy
Caldari State
#76 - 2011-11-06 00:04:38 UTC  |  Edited by: The Mittani
Resivan wrote:
How would you feel about using Single Transferable Vote for CSM elections instead of the current First Past The Post system?

I don't see such a change keeping the null sec alliances from controlling the CSM if they want to. If anything it would make it easier to get a ticket through. On the other hand, it would give high sec a shot at electing someone rather than splintering their vote between dozens of candidates.


Hisec elected Trebor in CSM6 and will likely elect both Trebor and Kelduum in CSM7. Usually the hisec reps are 'hey look, a girl on the internet' or someone from Eve-Uni.

Hisec has had no trouble getting reps on past CSMs; barring the Eve-Uni reps (good folks like Deidra Vaal) they have usually been comical and incompetent (Ankh, here's looking at you, kiddo). I'm quite fond of Trebor though, and support both him and Kelduum for CSM7 should they run.

I don't see a problem with First Past The Post. As I said earlier in this thread, the change we need for CSM7 mechanics is a minimum signatures requirement to get on the ballot.

~hi~

The Mittani
State War Academy
Caldari State
#77 - 2011-11-06 00:11:03 UTC  |  Edited by: The Mittani
Kel hound wrote:

Once the "gaping chest wounds" have been delt with and the host of other issues have been addressed, why should we continue to vote for someone who so openly craves power for their own ends? Can the average guy (or girl) really trust not just you but the other major alliances NOT to try and use the CSM for their own ends? and if this isn't really an issue then what is it you (the CSM) actually do?

I didn't vote in the last election, I had not been playing for long enough to have any real invested interest in the game. Now I do. So why should I vote for someone who while impassioned about the game, is also unashamedly a "scumbag" (insert scumbagsteve.gif here). You may be what we need right now but why will we need you in the coming year or 2 down the track?


Make up your own mind. I like power, everyone knows it - and so does anyone else who runs for CSM, but they might lie or mince words or - worse still - be personally deluded about their own motives. I don't lie about it.

You trust me with your vote or you don't. vOv

Nullsec will always need a strong representative on the CSM. CSM5 only had Vuk, and Vuk was away when a gaggle of people who have never used a jump bridge in their life told Greyscale that removing bridges would be peachy. Null said 'never again', and here we are.

~hi~

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#78 - 2011-11-06 01:17:12 UTC
The Mittani wrote:
Nullsec will always need a strong representative on the CSM. CSM5 only had Vuk, and Vuk was away when a gaggle of people who have never used a jump bridge in their life told Greyscale that removing bridges would be peachy. Null said 'never again', and here we are.


To follow up, what is your opinion on the actual JB change that hit TQ? Specifically a) only one bridge per system, b) jump-capable ships not being able to use JBs.
Che Biko
Alexylva Paradox
#79 - 2011-11-06 02:02:26 UTC
The Mittani wrote:
Che Biko wrote:

Do you see any way the CSM could benefit from a change in structure? Do you think the CSM is adequatly representing all players?
I think the CSM needs one change only for CSM7: a minimum signatures requirement to be added on the ballot. Something relatively minor, like 100 signatures.
[..]
The CSM, like all democratic bodies, represents those interests which care enough about their issues to get off their asses and vote in an organized way. This means that the unorganized and unmotivated are completely unrepresented, just like in the real world.

Mmm, that signatures thing might have some benefits.

I am not sure where you stand yet on my second question. Can I conclude from your statements that the CSM doesn't represent all players and that's the way you think it should be?

IIRC the CSM now serves in one year terms. What if 3 months after the election, something happens and a certain group of players becomes motivated and organized, but alas, the election is 9 months away. What do you think the CSM should do in this situation?
Solo Player
#80 - 2011-11-06 02:58:11 UTC  |  Edited by: Solo Player
Questions I'd like to see you answer, dear Mittani:

1. What is your stance on the importance of plausibility/coherence of the game universe vs. gameplay mechanics?

1.a. In regard to your answer for 1., how do you feel a paint job for a ship should be priced in relation to the price of the ship itself?

1.b. As players of a subscription-based MMO, should we not be able to expect the majority of customization options (both current and future) to be free apart from a relatively small range of vanity extras?


2. As a stricly solo player (who has his reasons to stay that way) in EVE, I currently don't find many paths in the game to really be fun. Do you think players like me should be considered at all or should they just bugger off and play a single player game?

2.a. If the former, what would you suggest to be done make the game more fun for solo players?


3. Is high sec empire space more of a theme park or a sandbox, and what should it be?


4. Do you avoid the Assembly Hall on purpose?


5. What do you answer those whe decry this thread as an empty PR vehicle of the current CSM establishment?


6. What's your conntection to ancient Mesopotamia and the Hurrians?