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Ice- ageddon "The oil of Eve" War Creator

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Author
Vincent Athena
Photosynth
#61 - 2013-06-01 22:40:01 UTC
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.

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Dave Stark
#62 - 2013-06-01 22:43:45 UTC
Vincent Athena wrote:
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.


mine in a system with multiple anomalies.

i know of 5 belts within 2 jumps, in the forge. research is a wonderful thing.
Uppsy Daisy
State War Academy
Caldari State
#63 - 2013-06-03 10:39:46 UTC
Vincent Athena wrote:
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.


Mine something else?
Rhivre
TarNec
Invisible Exchequer
#64 - 2013-06-03 10:41:07 UTC
Vincent Athena wrote:
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.



Find one of the 97 systems in high sec that dont have 100+ people in them :)
Felicity Love
Doomheim
#65 - 2013-06-03 12:02:14 UTC
I suppose systems like KINO, with 2 ice fields currently, will be a hotspot of activity in Odyssey. Should be twice as many ice anomalies as systems currently sporting single ice fields -- thus, perhaps, less waiting.

IIRC, there is at least two systems out there with 3 ice fields -- but since most people CBA'd to make a serious study of star maps, or resources like DOTLAN, those maps might as well say "Here Be Dragons". Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Dave Stark
#66 - 2013-06-03 12:23:00 UTC
Felicity Love wrote:
I suppose systems like KINO, with 2 ice fields currently, will be a hotspot of activity in Odyssey. Should be twice as many ice anomalies as systems currently sporting single ice fields -- thus, perhaps, less waiting.

IIRC, there is at least two systems out there with 3 ice fields -- but since most people CBA'd to make a serious study of star maps, or resources like DOTLAN, those maps might as well say "Here Be Dragons". Roll


don't even need dotlan, 30 seconds in garpa and it's all there for you. it's lovely.
Bugsy VanHalen
Society of lost Souls
#67 - 2013-06-03 13:18:46 UTC
Jason Xado wrote:
Bugsy VanHalen wrote:

I have missed an option here please enlighten me.


Providence?

??

CVA lets other smaller alliances come in to there space and mine unmolested?

There are no roaming gangs in Providence that will take advantages of the changes to grav sites to easily find and destroy any mining ops that attempt to operate there?

Is Providence a NRDS region? We all know how well those work out.

Bugsy VanHalen
Society of lost Souls
#68 - 2013-06-03 13:23:04 UTC
Dave Stark wrote:
Vincent Athena wrote:
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.


mine in a system with multiple anomalies.

i know of 5 belts within 2 jumps, in the forge. research is a wonderful thing.

LOL, because those are not going to be the busiest belts in Caldari Space, if not all of EVE. The smart thing to do is find a backwater system where nobody lives that has an ICE belt. these do exist. I was able to mine ICE in peace right through the ICE interdiction by sticking to the back water systems that did not have enough activity for GSF to bother watching.
Dave Stark
#69 - 2013-06-03 13:46:27 UTC
Bugsy VanHalen wrote:
Dave Stark wrote:
Vincent Athena wrote:
mynnna wrote:
Oh, does the spawn timer persist through downtime?

Welp. Lol

Yes, thats the entire point. To get the respawn at ever shifting times so there is always a chance that when you log in there will be ice.

And an issue is a large fraction of the time there will not be ice. So what do you do? Sit there and wait for the spawn? That's even more engaging gameplay than ice mining.


mine in a system with multiple anomalies.

i know of 5 belts within 2 jumps, in the forge. research is a wonderful thing.

LOL, because those are not going to be the busiest belts in Caldari Space, if not all of EVE. The smart thing to do is find a backwater system where nobody lives that has an ICE belt. these do exist. I was able to mine ICE in peace right through the ICE interdiction by sticking to the back water systems that did not have enough activity for GSF to bother watching.


oh without a doubt, but if the "chance of logging in when one is spawned" is the issue, then this is the solution.
Andres Talas
Center for Advanced Studies
Gallente Federation
#70 - 2013-06-04 12:19:59 UTC  |  Edited by: Andres Talas
Bugsy VanHalen wrote:
Jason Xado wrote:
Bugsy VanHalen wrote:

I have missed an option here please enlighten me.


Providence?

??

CVA lets other smaller alliances come in to there space and mine unmolested?

There are no roaming gangs in Providence that will take advantages of the changes to grav sites to easily find and destroy any mining ops that attempt to operate there?

Is Providence a NRDS region? We all know how well those work out.



'Yes', 'plenty' and 'and yet they are still there'.

It wouldnt surprise me at all if Provi saw more ice miners and more people trying to gank them.

Mmmm, content.
Grozen
Mateber Mining and Manufacturing Company
C U L T
#71 - 2013-06-04 23:42:45 UTC
The current rate of clearing for one high sec belt is more or less 30mins.I can tell you one thing you won't see much ice sellers soon.Its actually more pain to mine ice than before more and more people are thinking of returning to ore mining.

knowledge is power.

Vaerah Vahrokha
Vahrokh Consulting
#72 - 2013-06-05 01:31:26 UTC
Felicity Love wrote:
I suppose systems like KINO, with 2 ice fields currently, will be a hotspot of activity in Odyssey. Should be twice as many ice anomalies as systems currently sporting single ice fields -- thus, perhaps, less waiting.

IIRC, there is at least two systems out there with 3 ice fields -- but since most people CBA'd to make a serious study of star maps, or resources like DOTLAN, those maps might as well say "Here Be Dragons". Roll


It's not so linearly easy. There are people including me who don't have perfect standings everywhere, going at Kino and make 3000 blocks a day? Easy. Carry those 7-8 jumps away to refine? Less easy and sensibly more expensive if you use RF.
Felicity Love
Doomheim
#73 - 2013-06-05 02:33:45 UTC
Vaerah Vahrokha wrote:
Felicity Love wrote:
I suppose systems like KINO, with 2 ice fields currently, will be a hotspot of activity in Odyssey. Should be twice as many ice anomalies as systems currently sporting single ice fields -- thus, perhaps, less waiting.

IIRC, there is at least two systems out there with 3 ice fields -- but since most people CBA'd to make a serious study of star maps, or resources like DOTLAN, those maps might as well say "Here Be Dragons". Roll


It's not so linearly easy. There are people including me who don't have perfect standings everywhere, going at Kino and make 3000 blocks a day? Easy. Carry those 7-8 jumps away to refine? Less easy and sensibly more expensive if you use RF.


Fair point, but the cost of doing business doesn't mean it's not worth doing. I have no problem with paying freighter pilots to do a good job. I like employing freighter pilots to work for me. It's the option that works for me, because I don't have perfect standings everywhere either.

More importantly, I don't have the time. True story. Blink

YMMV.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Bugsy VanHalen
Society of lost Souls
#74 - 2013-06-05 20:10:26 UTC
Dave Stark wrote:


the time it takes to mine an ice anomaly is irrelevant. (also the minimum number of collaborators is 2501 accounts, 2500 in skiffs + an orca. clears out a belt in about 28 seconds.)



I get you point, but you are wrong about the 28 seconds. No matter how many ships you have in belt, the absolute fastest it could be mined out is one complete cycle,twice the ships will not make the cycles any faster. Even after the cycle reduction is is still almost 1 minute.

The belts I have been mining in last 30-40 minutes, a little longer the further from prime time you get. Even showing up late I was able to nearly fill all my macks, just not ICE left for a second trip. I expect it will slow down after a week or two though.
Bugsy VanHalen
Society of lost Souls
#75 - 2013-06-05 20:21:01 UTC  |  Edited by: Bugsy VanHalen
Andres Talas wrote:
Bugsy VanHalen wrote:
Jason Xado wrote:
Bugsy VanHalen wrote:

I have missed an option here please enlighten me.


Providence?

??

CVA lets other smaller alliances come in to there space and mine unmolested?

There are no roaming gangs in Providence that will take advantages of the changes to grav sites to easily find and destroy any mining ops that attempt to operate there?

Is Providence a NRDS region? We all know how well those work out.



'Yes', 'plenty' and 'and yet they are still there'.

It wouldnt surprise me at all if Provi saw more ice miners and more people trying to gank them.

Mmmm, content.


Give it a couple weeks , most of the miners will be gone.

Why is it that gankers do not under stand that the easier it is to find and gank miners, the less profit the miners can make, when profit goes down the miners will leave. They are not combat pilots looking for a fight, they are workers punching a clock, that will complain if their working conditions become more hazardous.

This is the biggest reason why low sec was empty for so long. Most area's still are. Anyone who dared go there got jumped by over whelming force. Players stopped going there. Then the pirates came on the forums and complained they had no targets. If you kill carebears, or even nullbears, repeatedly, they will leave. They do not enjoy getting ganked, and will not put up with it for an extended period of time. If you want targets that will keep coming back for more, than go fight other PVPers. it really is that simple.
Idol1
Caldari Provisions
Caldari State
#76 - 2013-06-10 14:38:44 UTC
Just do the math. If anoms are being mined out in 30 minutes that is an hour's worth of the old mining. They spawn every four hours so that is only a quarter of the ice that once was mined. I don't see how that is going to meet 80% of the need.
Bugsy VanHalen
Society of lost Souls
#77 - 2013-06-10 15:45:40 UTC
Idol1 wrote:
Just do the math. If anoms are being mined out in 30 minutes that is an hour's worth of the old mining. They spawn every four hours so that is only a quarter of the ice that once was mined. I don't see how that is going to meet 80% of the need.

That would only be true if every miner mined at the same time before the change. The only ones hit hard by this will be the bots out mining 23/7. The average ICE miner will mine for 30 minutes, equal to 1 hour of mining the old way, and then go mine rocks, or do something else. The miners who mined on average for more than 1 hour per day, will be offset by additional miners showing up while the belts are up.

CCP has stated that high sec will still be able to supply 80% of the demand. I read somewhere that before the change 98% of racial isotopes were mined in high sec. That is still only about 18% reduction, not the 75% your are assuming. For your numbers to be true, every miner who now shows up to mine in that 30 minutes would have had to be mining for a full 4 hours before the change for every belt they spend 30 minutes in now. This is not the case, ICE mining was not that popular before. I was often the only fleet in an ICE belt when I mined ICE before. Now I see 10-15 other miners in every ICE belt I mine in. The ICE mined will be almost the same, just condensed into smaller windows.
Rhivre
TarNec
Invisible Exchequer
#78 - 2013-06-10 16:57:21 UTC
Bugsy VanHalen wrote:
Idol1 wrote:
Just do the math. If anoms are being mined out in 30 minutes that is an hour's worth of the old mining. They spawn every four hours so that is only a quarter of the ice that once was mined. I don't see how that is going to meet 80% of the need.

That would only be true if every miner mined at the same time before the change. The only ones hit hard by this will be the bots out mining 23/7. The average ICE miner will mine for 30 minutes, equal to 1 hour of mining the old way, and then go mine rocks, or do something else. The miners who mined on average for more than 1 hour per day, will be offset by additional miners showing up while the belts are up.

CCP has stated that high sec will still be able to supply 80% of the demand. I read somewhere that before the change 98% of racial isotopes were mined in high sec. That is still only about 18% reduction, not the 75% your are assuming. For your numbers to be true, every miner who now shows up to mine in that 30 minutes would have had to be mining for a full 4 hours before the change for every belt they spend 30 minutes in now. This is not the case, ICE mining was not that popular before. I was often the only fleet in an ICE belt when I mined ICE before. Now I see 10-15 other miners in every ICE belt I mine in. The ICE mined will be almost the same, just condensed into smaller windows.



But, every high sec anom needs to be emptied 5 times a day in order to provide that 80%
Idol1
Caldari Provisions
Caldari State
#79 - 2013-06-11 02:29:21 UTC
Bugsy VanHalen wrote:
Idol1 wrote:
Just do the math. If anoms are being mined out in 30 minutes that is an hour's worth of the old mining. They spawn every four hours so that is only a quarter of the ice that once was mined. I don't see how that is going to meet 80% of the need.

That would only be true if every miner mined at the same time before the change. The only ones hit hard by this will be the bots out mining 23/7. The average ICE miner will mine for 30 minutes, equal to 1 hour of mining the old way, and then go mine rocks, or do something else. The miners who mined on average for more than 1 hour per day, will be offset by additional miners showing up while the belts are up.

CCP has stated that high sec will still be able to supply 80% of the demand. I read somewhere that before the change 98% of racial isotopes were mined in high sec. That is still only about 18% reduction, not the 75% your are assuming. For your numbers to be true, every miner who now shows up to mine in that 30 minutes would have had to be mining for a full 4 hours before the change for every belt they spend 30 minutes in now. This is not the case, ICE mining was not that popular before. I was often the only fleet in an ICE belt when I mined ICE before. Now I see 10-15 other miners in every ICE belt I mine in. The ICE mined will be almost the same, just condensed into smaller windows.


I don't know where you mine but Citidel, Lonetrek and forge have tons of miners. I have never seen an ice belt with less than 20 people sitting in it (except very late at night).

We will see.
Bugsy VanHalen
Society of lost Souls
#80 - 2013-06-11 13:50:38 UTC
Idol1 wrote:
Bugsy VanHalen wrote:
Idol1 wrote:
Just do the math. If anoms are being mined out in 30 minutes that is an hour's worth of the old mining. They spawn every four hours so that is only a quarter of the ice that once was mined. I don't see how that is going to meet 80% of the need.

That would only be true if every miner mined at the same time before the change. The only ones hit hard by this will be the bots out mining 23/7. The average ICE miner will mine for 30 minutes, equal to 1 hour of mining the old way, and then go mine rocks, or do something else. The miners who mined on average for more than 1 hour per day, will be offset by additional miners showing up while the belts are up.

CCP has stated that high sec will still be able to supply 80% of the demand. I read somewhere that before the change 98% of racial isotopes were mined in high sec. That is still only about 18% reduction, not the 75% your are assuming. For your numbers to be true, every miner who now shows up to mine in that 30 minutes would have had to be mining for a full 4 hours before the change for every belt they spend 30 minutes in now. This is not the case, ICE mining was not that popular before. I was often the only fleet in an ICE belt when I mined ICE before. Now I see 10-15 other miners in every ICE belt I mine in. The ICE mined will be almost the same, just condensed into smaller windows.


I don't know where you mine but Citidel, Lonetrek and forge have tons of miners. I have never seen an ice belt with less than 20 people sitting in it (except very late at night).

We will see.

Well I guess that explains why I still have no trouble finding ICE to mine. And one of the belts I mine in is in Lonetrek, in fact mining there today there was only 11 miners in belt including my 4. That was about 2 hours ago.