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QUESTION: is it possible to multiple corp members manage same sell/buy order in the market?

Author
Felcas
Prosperity At All Cost
#1 - 2013-05-29 23:06:50 UTC
I just created my corp and despite the wallet can be managed by multiple members I didn't found the ORDERS tab in the corp wallet.
I tried to setup a sell order in behalf of the corp but I still don't find it in the corp wallet, my associate couldn't change the order as well and she have all the privileges as I have in the corp.

I would like this because sometimes I go to low sec but I have some sell orders in the market hub system, so I can't change them, It is logical to me that if my corp associate have all the privileges including manage all the money I have, she could manage the orders as well.

Is it possible? Am I missing something? Or thats it, I can't let other player manage my orders.

By the way, I had some ideas for the market that I think are worth a check., so you care to make our market a better place, please give it a look and like it or chriticise.


Thank you
Big smile
Rhivre
TarNec
Invisible Exchequer
#2 - 2013-05-29 23:07:51 UTC
Unfortunately, only you can modify corp orders you have placed
O'nira
Science and Trade Institute
Caldari State
#3 - 2013-06-01 08:01:48 UTC
would be nice if they updated market orders with this feature but they are probably busy with other things.
flakeys
Doomheim
#4 - 2013-06-01 10:00:56 UTC
Being able to see them alone would be SO nice .

We are all born ignorant, but one must work hard to remain stupid.

Samroski
Middle-Earth
#5 - 2013-06-01 13:21:46 UTC
Felcas wrote:
I just created my corp and despite the wallet can be managed by multiple members I didn't found the ORDERS tab in the corp wallet.

Full details of the corp market orders may be seen in the market window (Market/Corporation Orders tab).

Unfortunately (or fortunately) you may only modify your own orders- either via the wallet or via the market window.

Any colour you like.

RavenPaine
RaVeN Alliance
#6 - 2013-06-01 15:15:57 UTC
Kind of a silly mechanic as it is..
People with the proper roles should be able to work market orders for the corp imo.
Florian Bao
Black Box Technologies
#7 - 2013-06-01 21:04:06 UTC
RavenPaine wrote:
Kind of a silly mechanic as it is..
People with the proper roles should be able to work market orders for the corp imo.


no empty quoting
Darling Sheep
CoonQuest
#8 - 2013-06-02 05:37:10 UTC  |  Edited by: Darling Sheep
flakeys wrote:
Being able to see them alone would be SO nice .


Not sure you mean this exactly but you can see all orders of the corp under the Market Orders tab in the Market window.
Not exactly the most obvious place. And even if you did know that it took me 3 years before i found that tab :)
I am sure others do not know about it either.
Ireland VonVicious
Vicious Trading Company
#9 - 2013-06-02 07:19:15 UTC
If this existed the abuses would be huge!

Corps would fold up even faster then they already do.
Felcas
Prosperity At All Cost
#10 - 2013-06-04 05:23:14 UTC
Ireland VonVicious wrote:
If this existed the abuses would be huge!

Corps would fold up even faster then they already do.


I dont agree with you, based on what you wrote that?
It only makes things easier to manage, plus it is TOTALLY logical that someone with the right role could check and modify all the orders.
Lets say the corp have a logistic section, the pilots are able to haul all the stuff to their destinations, once there they make them assets of the corp. Then the trade section comes in and open a sell order with the itens.
Not only does it make sense but it also encourage people to specialize on their professions. Each one doing its job.

And that is not all, what if I put some orders for the corp and then I am expeled from the corp? Then the corp CEO needs to wait until every single order is finalized before expelling that trader? Or he is going to ask nicelly to cancel and give back everything?

This just doesnt make sense. What is corp assets remain corp assets unless it is give, and while it is a corp asset it may only be sold by someone with permission for that, once that person loses that permission he/she can no longer manage/modify any order. In my opinion thats how it should be.


Samroski
Middle-Earth
#11 - 2013-06-04 06:09:48 UTC
I suppose this is a trust issue. A number of corps die because members are given access to the corp wallet, and they grab and run. The same is expected as soon as they get access to corp market orders. Though this will happen for a certain percentage, in the greater scheme of things, letting someone with the proper role modify corp orders makes absolute sense.

Corporation mechanics in Eve have not received any love for years and years, despite the need for a major overhaul.

For me, the MOST important corp mechanic that needs to change is to give Junior Accountants the option to access ONE corp wallet division. I'll add this current idea as no. 2 or 3 on my wish list.

Any colour you like.

Zappity
New Eden Tank Testing Services
#12 - 2013-06-04 10:31:06 UTC
Skills define how many orders each character can place. If corp members could modify orders this would be redundant (or at least less important).

You would need a new set of skills to define how many corp-available orders you can start.

Zappity's Adventures for a taste of lowsec and nullsec.

Felcas
Prosperity At All Cost
#13 - 2013-06-05 03:49:17 UTC
Zappity wrote:
Skills define how many orders each character can place. If corp members could modify orders this would be redundant (or at least less important).

You would need a new set of skills to define how many corp-available orders you can start.


Well, that is the meaning of placing our ideas here in the forum, no idea is perfect at first, but if people actually like it we discuss to make it better, finding possible problems and the solutions for them.

I agree with you about the skill thing, but I think that one should train a single skill lets say "Corporation Trader Manager" that would multiply x numbers the total orders the individual can open alone.

To train "Corporation Trader Management" one would not need any skill firsthand but the number of orders he/she could open would be minimal.

Lets imagine this skill multiply each lvl by 1x

So if I can personally open 50 orders and I have that skill lvl 1 then I can only open 50 orders for the corp
If I have lvl 5 then I could open 250 orders for the corp.

Again it would help the corp to have someone specialized in trade if they want to sell a lot.
Zappity
New Eden Tank Testing Services
#14 - 2013-06-07 11:20:36 UTC
Sure. I didn't mean your idea was rubbish but rather just identifying an implementation problem (which could be overcome).

Zappity's Adventures for a taste of lowsec and nullsec.

Makkuro Tatsu
Spontaneous Massive Existence Failure
#15 - 2013-08-28 23:28:02 UTC
I second the idea of having corporation roles which govern the ability to modify/cancel corp orders.

I have been looking for a way to do this on one of my alts today, and I was quite surprised that there does not seem to be any mechanism available as of Odyssey 1.0. It feels logical and consistent to be able to modify corp orders if it is possible to manage other assets like i.e. starbase stuff or corporation wallet divisions.
Sabriz Adoudel
Move along there is nothing here
#16 - 2013-08-29 02:47:39 UTC
Remember, anyone with the capacity to modify corp orders also has the capacity to steal the entire corporation wallet (or at least the entire division wallet).

The mechanism by which you do this:

Corp has a buy order up. "Buying 1 Hyperion, 155m ISK". Let's assume this is the highest buy order, and the lowest sell order is 175m ISK.

Dodgy member posts a sell order for a Hyperion, making sure they have the lowest one (say 165m ISK).

Dodgy member then adjusts the corp buy order from 155m ISK to 155b ISK. As it exceeds the lowest sell order, it's matched with that one, and 155b ISK leaves the corp account, and (after 0.75%-1.5% tax) the rest is dumped into Mr Dodgy's wallet. Mr Dodgy is down a Hyperion and up 152-153 billion ISK.

I support the New Order and CODE. alliance. www.minerbumping.com

Makkuro Tatsu
Spontaneous Massive Existence Failure
#17 - 2013-08-29 09:55:20 UTC
Sabriz Adoudel wrote:
Remember, anyone with the capacity to modify corp orders also has the capacity to steal the entire corporation wallet (or at least the entire division wallet).


I do not doubt that a role "modify corporation orders" (or "modify orders paid from wallet division X") could be abused. Many things in EVE can, as we all know. Directors would obviously have to be very careful who the role is assigned to. Still, I think there are corporations around which would be willing to take that risk and would benefit from an extended order handling mechanism.

By the way, after having slept on this, I think that CCP should combine the aforementioned role(s) with a new flag "this is a character-private order", which would make orders flagged as such exempt from being modified by anybody else but the character has set up the order in the first place.
Zeta Zhul
Preemptive Paranoia
#18 - 2013-08-29 12:35:25 UTC
A few thoughts....

1. A 'Corporation Market Orders' skill would be appropriate. There is already a 'Corporation Contracting' skill so why not?

2. Quite a few traders operate multiple accounts/characters so having the ability to manage market orders for the corporation without having to do the log in/log out dance endlessly cycling through every single trading alt would be very -very- nice.

3. CCP could easily enhance roles for this with an isk limit. E.g. a player could be limited to no more than x amount of isk in transactions per day. So if I were limited to 10b in isk per day then I could not possibly steal more than that. I could put up either 1 sell/buy order for 10b (tax & fees included) or 100 market orders that total 10b. But until some of those orders are filled/sold there would not be enough 'room' in the cap for me to do anything else until the next day.
arabella blood
Keyboard Jihad
#19 - 2013-08-29 12:45:29 UTC
1. No

2. No

3. No

Troll for hire. Cheap prices.

Elizabeth Norn
Nornir Research
Nornir Empire
#20 - 2013-08-29 16:19:46 UTC
Zeta Zhul wrote:
A few thoughts....

1. A 'Corporation Market Orders' skill would be appropriate. There is already a 'Corporation Contracting' skill so why not?


Characters at Contracting 5 and Corporation Contracting 5 only have 81 contract slots.
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